コード例 #1
0
    def test_converting_from_relative_to_absolute_positions(self):
        relative_positions = [(-1, 0), (0, -1), (0, 0), (0, 1), (1, 1), (1, 2)]

        obj = Object(1, (1, 1), relative_positions)

        self.assertEqual([
            (0, 1),
            (1, 0),
            (1, 1),
            (1, 2),
            (2, 2),
            (2, 3),
        ], obj.convert_to_absolute_positions())
コード例 #2
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    def test_is_point_enclosed_in_rectangle(self):
        obj_a = Object(2, (0, 0), [(0, 0)])

        relative_positions = [
            (0, 0),
            (1, 0),
            (2, 0),
            (3, 0),
            (3, 1),
            (3, 2),
            (2, 2),
            (1, 2),
            (0, 2),
            (0, 1),
        ]
        obj_b = Object(1, (2, 2), relative_positions)
        frame_model = ObjectRuntime.make_frame_model_from_objects(
            [obj_a, obj_b], 0)

        self.assertFalse(
            GeometryRuntime.is_point_fully_enclosed((0, 0), frame_model))
        for pos in obj_b.convert_to_absolute_positions():
            self.assertFalse(
                GeometryRuntime.is_point_fully_enclosed(pos, frame_model))

        self.assertFalse(
            GeometryRuntime.is_point_fully_enclosed((1, 0), frame_model))
        self.assertFalse(
            GeometryRuntime.is_point_fully_enclosed((1, 1), frame_model))
        self.assertFalse(
            GeometryRuntime.is_point_fully_enclosed((0, 1), frame_model))

        self.assertTrue(
            GeometryRuntime.is_point_fully_enclosed((3, 3), frame_model))
        self.assertTrue(
            GeometryRuntime.is_point_fully_enclosed((4, 3), frame_model))
コード例 #3
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ファイル: GeometryRuntime.py プロジェクト: nd9600/arc
def points_contained_by_object(
    obj: Object.Object, frame_model: "src.FrameModel.FrameModel.FrameModel"
) -> List[AbsolutePosition]:
    obj_min_x = obj.top_left_offset[0] + min(
        list(map(lambda pos: pos[0], obj.relative_positions)))
    obj_max_x = obj.top_left_offset[0] + max(
        list(map(lambda pos: pos[0], obj.relative_positions)))

    obj_min_y = obj.top_left_offset[0] + min(
        list(map(lambda pos: pos[1], obj.relative_positions)))
    obj_max_y = obj.top_left_offset[0] + max(
        list(map(lambda pos: pos[1], obj.relative_positions)))

    grid = frame_model.to_grid()
    objs_positions = set(obj.convert_to_absolute_positions())
    contained_points = []

    seen_positions: Set[AbsolutePosition] = set()
    positions_that_have_neighbours_out_of_bounds: Set[AbsolutePosition] = set()
    """
    a point p is contained by an object o if it's not possible to go outside of o's min or max x or y using 
    neighbouring free squares or objects (this includes neighbours of neighbours, etc.) - the positions mustn't already
    be a part of object o 
    """
    for x in range(obj_min_x, obj_max_x + 1):
        for y in range(obj_min_y, obj_max_y + 1):
            if (
                    x, y
            ) in objs_positions:  # a part of the object definitely isn't contained _in_ the object
                continue

            possible_positions_that_could_have_out_of_bounds_neighbours: Deque[
                AbsolutePosition] = deque()
            possible_positions_that_could_have_out_of_bounds_neighbours.append(
                (x, y))
            neighbours_that_are_out_of_bounds = set()
            while (len(
                    possible_positions_that_could_have_out_of_bounds_neighbours
            )) > 0:
                possible_pos = possible_positions_that_could_have_out_of_bounds_neighbours.pop(
                )
                seen_positions.add(possible_pos)

                possible_x = possible_pos[0]
                possible_y = possible_pos[1]
                neighbourhood = grid.get_neighbourhood(possible_x, possible_y)
                neighbourhood_not_this_obj = list(
                    filter(lambda pos: (pos[0], pos[1]) not in objs_positions,
                           neighbourhood))

                for neighbour in neighbourhood_not_this_obj:
                    neighbour_x = neighbour[0]
                    neighbour_y = neighbour[1]
                    neighbour_is_outside_of_object_bounds = (
                        (neighbour_x < obj_min_x or neighbour_x > obj_max_x) or
                        (neighbour_y < obj_min_y or neighbour_y > obj_max_y))
                    neighbour_has_its_own_neighbours_out_of_bounds = neighbour in positions_that_have_neighbours_out_of_bounds
                    if neighbour_is_outside_of_object_bounds or neighbour_has_its_own_neighbours_out_of_bounds:
                        neighbours_that_are_out_of_bounds.add(neighbour)
                    elif neighbour not in seen_positions:
                        possible_positions_that_could_have_out_of_bounds_neighbours.append(
                            neighbour)

            if len(neighbours_that_are_out_of_bounds) == 0:
                contained_points.append((x, y))
            else:
                positions_that_have_neighbours_out_of_bounds.add((x, y))
    return contained_points
コード例 #4
0
ファイル: GeometryRuntime.py プロジェクト: nd9600/arc
def rotate_object_about_point(
        obj: Object.Object,
        angle: int,
        about_point: Tuple[int, int],
        is_relative_rotation: bool = True) -> Object.Object:
    def rotate(point: Tuple[int, int], radian_angle: float,
               origin: Tuple[int, int]):
        """
        Rotate a point counterclockwise by a given angle around a given origin.

        The angle should be given in radians.
        """
        ox, oy = origin
        px, py = point

        qx = ox + math.cos(radian_angle) * (
            px - ox) - math.sin(radian_angle) * (py - oy)
        qy = oy + math.sin(radian_angle) * (
            px - ox) + math.cos(radian_angle) * (py - oy)
        # we need to round them because we'd return stuff like (6.123233995736766e-17, 1.0) otherwise
        return round(qx), round(qy)

    angle_in_radians = (angle) * math.pi / 180

    if is_relative_rotation:
        rotated_relative_positions = list(
            map(lambda pos: rotate(pos, angle_in_radians, about_point),
                obj.relative_positions))

        # if any of the rotated_relative_positions contain a negative int,
        # we need to move the top left offset so that they're all >= 0, and recalculate all the relative positions
        min_x_offset = min(
            list(map(lambda pos: pos[0], rotated_relative_positions)))
        min_y_offset = min(
            list(map(lambda pos: pos[1], rotated_relative_positions)))
        top_left_offset_after_rotation = obj.top_left_offset
        if min_x_offset < 0:
            rotated_relative_positions = list(
                map(lambda pos: (pos[0] + abs(min_x_offset), pos[1]),
                    rotated_relative_positions))
            top_left_offset_after_rotation = (
                top_left_offset_after_rotation[0] + min_x_offset,
                top_left_offset_after_rotation[1])

        if min_y_offset < 0:
            rotated_relative_positions = list(
                map(lambda pos: (pos[0], pos[1] + abs(min_y_offset)),
                    rotated_relative_positions))
            top_left_offset_after_rotation = (
                top_left_offset_after_rotation[0],
                top_left_offset_after_rotation[1] + min_y_offset)

        top_left_offset_after_rotation = (max(
            top_left_offset_after_rotation[0],
            0), max(top_left_offset_after_rotation[1], 0))
        # todo: move the tl offset if (it + max obj offset) is > grid size, too

        return Object.Object(obj.colour, top_left_offset_after_rotation,
                             rotated_relative_positions, obj.depth)
    else:
        rotated_absolute_positions = list(
            map(lambda pos: rotate(pos, angle_in_radians, about_point),
                obj.convert_to_absolute_positions()))

        # if any of the rotated_absolute_positions contain a negative int,
        # we need to move them all so that they're all >= 0
        min_x_offset = min(
            list(map(lambda pos: pos[0], rotated_absolute_positions)))
        min_y_offset = min(
            list(map(lambda pos: pos[1], rotated_absolute_positions)))
        if min_x_offset < 0:
            rotated_absolute_positions = list(
                map(lambda pos: (pos[0] + abs(min_x_offset), pos[1]),
                    rotated_absolute_positions))

        if min_y_offset < 0:
            rotated_absolute_positions = list(
                map(lambda pos: (pos[0], pos[1] + abs(min_y_offset)),
                    rotated_absolute_positions))

        return Object.Object.create_with_absolute_positions(
            obj.colour, rotated_absolute_positions, obj.depth)