コード例 #1
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class TestGoal(unittest.TestCase):
    """This test class unit tests the Goal class."""

    def setUp(self):
        """Create a simple Goal for testing."""
        self.test_goal = Goal(["A", "B"], Point(0, 0), 0)

    def test_complete(self):
        """Test that the complete method behaves as expected."""
        # Confirm the Goal is currently incomplete.
        self.assertFalse(self.test_goal.is_complete)
        # Confirm the current value of the Goal's sprite.
        self.assertEqual(self.test_goal.sprite, "A")

        # Call the Goal's complete method.
        self.test_goal.complete()

        # Confirm the Goal is now complete.
        self.assertTrue(self.test_goal.is_complete)
        # Confirm the new value of the Goal's sprite.
        self.assertEqual(self.test_goal.sprite, "B")


    @classmethod
    def test_init(cls):
        """Test the init method of the Goal class."""
        _unused_goal = Goal([None], Point(0, 0), 0)

    def test_is_equal_to(self):
        """Test the is_equal_to_method."""
        # Create a test sprite list.
        goal_sprite_list = [pygame.image.load('img/Default/goal1.jpg')]

        goal = Goal(goal_sprite_list, Point(1, 1), 150)
        # Create a Goal equal to goal
        goal_copy = Goal(goal_sprite_list, Point(1, 1), 150)
        # Create a Goal in a different logical place
        goal_diff_logical_position = Goal(goal_sprite_list, Point(2, 2), 150)
        # Create a Goal that has been completed.
        completed_goal = Goal(goal_sprite_list, Point(1, 1), 150)
        completed_goal.complete()
        # Create a Goal with a different sprite list.
        obstacle_sprite_list = [pygame.image.load('img/Default/obstacle1.jpg')]
        goal_diff_sprite = Goal(obstacle_sprite_list, Point(1, 1), 150)
        # Create an Obstacle, with the same sprite to try and break the test
        obstacle = Obstacle(goal_sprite_list, Point(1, 1), 150)

        # Check that equal goals are infact eqaul
        self.assertTrue(goal.is_equal_to(goal_copy))
        # Check that a goal in a different logical place is not equal
        self.assertFalse(goal.is_equal_to(goal_diff_logical_position))
        # Check an incomplete Goal is not equal to a completed Goal
        self.assertFalse(goal.is_equal_to(completed_goal))
        # Check Goals with different sprites are not equal
        self.assertFalse(goal.is_equal_to(goal_diff_sprite))
        # Check a Goal is not equal to an Obstacle
        self.assertFalse(goal.is_equal_to(obstacle))
コード例 #2
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    def test_loaded_scenario(self):
        with open('scenarios/Test.scibot', 'rb') as test_scenario:
            loaded_scenario = pickle.load(test_scenario)

        # Assert all the values are as we would expect
        self.assertEqual(loaded_scenario.get_board_step(), 150)
        self.assertEqual(loaded_scenario.get_logical_width(), 5)
        self.assertEqual(loaded_scenario.get_logical_height(), 8)
        self.assertEqual(loaded_scenario.get_beebot_start_position(), (3, 1))

        # To compare the loaded Sprite with the Sprite from the scenario,
        # we have to access _elements directly here we cant compare surfaces
        # for equality and the get method would turn the saved
        # picklable image as a surface
        saved_sprite_surface = loaded_scenario._elements['BeeBotSprite']
        self._compare_image_to_pickle('img/Default/robot.jpg',
                                      saved_sprite_surface)

        self.assertEqual(loaded_scenario.get_beebot_heading(), Heading.NORTH)

        saved_sprite_surface = loaded_scenario._elements['Background']
        self._compare_image_to_pickle('img/Default/background.jpg',
                                      saved_sprite_surface)

        self.assertEqual(loaded_scenario.get_border_colour(), (0, 0, 0))

        # To compare ObstacleGroups we must craft one first
        obstacle_group = ObstacleGroup()
        obstacle_1 = Obstacle(None, Point(2, 1), 150)
        obstacle_2 = Obstacle(None, Point(2, 3), 150)
        obstacle_group.add(obstacle_1)
        obstacle_group.add(obstacle_2)
        self.assertTrue(
            loaded_scenario.get_obstacle_group().is_equal_to(obstacle_group))

        # To compare GoalGroups we must craft one first
        goal_group = GoalGroup()
        goal_1 = Goal(None, Point(1, 2), 150)
        goal_2 = Goal(None, Point(2, 0), 150)
        goal_group.add(goal_1)
        goal_group.add(goal_2)
        goal_group.is_ordered = False
        # Not sure how to test this yet
        self.assertTrue(
            loaded_scenario.get_goal_group().is_equal_to(goal_group))

        self.assertEqual(loaded_scenario.get_ordered_goals(), False)

        saved_sprite_surface = loaded_scenario._elements['BeeBotFailSprite']
        self._compare_image_to_pickle('img/Default/robotx.jpg',
                                      saved_sprite_surface)

        self.assertEqual(loaded_scenario.get_license(), 'Test License')
コード例 #3
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    def test_is_equal_to(self):
        """Test the is_equal_to_method."""
        # Create a test sprite
        obstacle_sprite_list = [pygame.image.load('img/Default/obstacle1.jpg')]
        goal_sprite_list = [pygame.image.load('img/Default/goal1.jpg')]

        obstacle = Obstacle(obstacle_sprite_list, Point(1, 1), 150)
        # Create a Obstacle equal to obstacle
        obstacle_copy = Obstacle(obstacle_sprite_list, Point(1, 1), 150)
        # Create a Obstacle in a different logical place
        obstacle_diff_logical_position = Obstacle(obstacle_sprite_list,
                                                  Point(2, 2), 150)
        # Create a Obstacle with a different sprite
        obstacle_diff_sprite = Obstacle(goal_sprite_list, Point(1, 1), 150)
        # Create an Goal, with the same sprite to try and break the test
        goal = Goal(obstacle_sprite_list, Point(1, 1), 150)

        # Check that equal Obstacles are infact eqaul
        self.assertTrue(obstacle.is_equal_to(obstacle_copy))
        # Check that a Obstacles in a different logical place is not equal
        self.assertFalse(obstacle.is_equal_to(obstacle_diff_logical_position))
        # Check an Obstacle with a different Sprite is not equal
        self.assertFalse(obstacle.is_equal_to(obstacle_diff_sprite))
        # Check a Obstacle is not equal to an Goal
        self.assertFalse(obstacle.is_equal_to(goal))
コード例 #4
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ファイル: test_goal_group.py プロジェクト: gregcorbett/SciBot
    def setUp(self):
        """Create GoalGroups and Goals used in testing."""
        # Create a test sprite list.
        self.sprite_list = [pygame.image.load('img/Default/goal1.jpg')]

        # Create Goals
        self.goal1 = Goal(self.sprite_list, Point(1, 1), 150)
        self.goal2 = Goal(self.sprite_list, Point(2, 2), 150)
        self.goal3 = Goal(self.sprite_list, Point(3, 2), 150)

        # Create a GoalGroup 'ordered' one way
        self.goal_group1 = GoalGroup()
        self.goal_group1.add(self.goal1)
        self.goal_group1.add(self.goal2)

        # Create a GoalGroup 'ordered' the other way
        self.goal_group2 = GoalGroup()
        self.goal_group2.add(self.goal2)
        self.goal_group2.add(self.goal1)
コード例 #5
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    def get_goal_group(self):
        """Return the Scenario's GoalGroup."""
        # no guarantee OrderGoals is defined, so using get_element
        is_group_ordered = self._get_element('OrderedGoals')

        # Create a temp, empty, GoalGroup
        if is_group_ordered is None:
            goal_group = GoalGroup()  # use the class default
        elif is_group_ordered:
            goal_group = GoalGroup(True)
        else:
            goal_group = GoalGroup(False)

        # For each pickled goal, unpickle and add to the temp GoalGroup
        for pickled_goal in self._get_element('GoalGroup'):
            sprite_list = pickled_goal[0]
            position = Point(pickled_goal[1], pickled_goal[2])
            # Only v1.2+ Scerarios provide the should_increment_beebot_sprite
            # variable, so handle the cases when it's not provided.
            try:
                should_increment_beebot_sprite = pickled_goal[3]
            except IndexError:
                should_increment_beebot_sprite = False

            # Handle the different use cases for reading Component sprites.
            sprite_list = self.listify(sprite_list)

            # Un-pickle the sprite list.
            sprite_list = self.format_pickle_list_to_surface(sprite_list)

            # Create an un-pickled Goal from the pickled data.
            goal = Goal(
                sprite_list, position, self._get_element('BoardStep'),
                should_increment_beebot_sprite,
            )
            # Add unpickled goal to temp GoalGroup
            goal_group.add(goal)

        # Return temp GoalGroup
        return goal_group
コード例 #6
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ファイル: Scenario.py プロジェクト: vncnt-wng/SciBot
    def get_goal_group(self):
        """Return the Scenario's GoalGroup."""
        # no guarantee OrderGoals is defined, so using get_element
        is_group_ordered = self._get_element('OrderedGoals')

        # Create a temp, empty, GoalGroup
        if is_group_ordered is None:
            goal_group = GoalGroup()  # use the class default
        elif is_group_ordered:
            goal_group = GoalGroup(True)
        else:
            goal_group = GoalGroup(False)

        # For each pickled goal, unpickle and add to the temp GoalGroup
        for pickled_goal in self._get_element('GoalGroup'):
            goal_sprite = self.format_pickle_to_surface(pickled_goal[0])
            goal = Goal(goal_sprite,
                        Point(pickled_goal[1], pickled_goal[2]),
                        self._get_element('BoardStep'))
            # Add unpickled goal to temp GoalGroup
            goal_group.add(goal)
        # Return temp GoalGroup
        return goal_group
コード例 #7
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    def test_is_equal_to(self):
        """Test the is_equal_to_method."""
        # Create a test sprite list.
        goal_sprite_list = [pygame.image.load('img/Default/goal1.jpg')]

        goal = Goal(goal_sprite_list, Point(1, 1), 150)
        # Create a Goal equal to goal
        goal_copy = Goal(goal_sprite_list, Point(1, 1), 150)
        # Create a Goal in a different logical place
        goal_diff_logical_position = Goal(goal_sprite_list, Point(2, 2), 150)
        # Create a Goal that has been completed.
        completed_goal = Goal(goal_sprite_list, Point(1, 1), 150)
        completed_goal.complete()
        # Create a Goal with a different sprite list.
        obstacle_sprite_list = [pygame.image.load('img/Default/obstacle1.jpg')]
        goal_diff_sprite = Goal(obstacle_sprite_list, Point(1, 1), 150)
        # Create an Obstacle, with the same sprite to try and break the test
        obstacle = Obstacle(goal_sprite_list, Point(1, 1), 150)

        # Check that equal goals are infact eqaul
        self.assertTrue(goal.is_equal_to(goal_copy))
        # Check that a goal in a different logical place is not equal
        self.assertFalse(goal.is_equal_to(goal_diff_logical_position))
        # Check an incomplete Goal is not equal to a completed Goal
        self.assertFalse(goal.is_equal_to(completed_goal))
        # Check Goals with different sprites are not equal
        self.assertFalse(goal.is_equal_to(goal_diff_sprite))
        # Check a Goal is not equal to an Obstacle
        self.assertFalse(goal.is_equal_to(obstacle))
コード例 #8
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 def test_init(cls):
     """Test the init method of the Goal class."""
     _unused_goal = Goal([None], Point(0, 0), 0)
コード例 #9
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 def setUp(self):
     """Create a simple Goal for testing."""
     self.test_goal = Goal(["A", "B"], Point(0, 0), 0)