def warning(parent, text): """ Standardisierte Dialogbox für die Mitteilung einer Warnung an den Benutzer. Eine Warnung wird auch auf der kommandozeile ausgegeben, wenn "verbose" aktiviert ist. """ if GlobalState.is_verbose: Shell.print_warning(text) obj = QObject() QMessageBox.warning(parent, obj.tr("Warning"), str(text))
def warning( parent, text ): """ Standardisierte Dialogbox für die Mitteilung einer Warnung an den Benutzer. Eine Warnung wird auch auf der kommandozeile ausgegeben, wenn "verbose" aktiviert ist. """ if GlobalState.is_verbose: Shell.print_warning( text ) obj = QObject() QMessageBox.warning( parent, obj.tr("Warning"), str( text ) )
def __init__(self, fileName=None, exportPath=None, parent=None): debug_timing_start = Debug.timehook() super(MainWindow, self).__init__(parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) QCoreApplication.setOrganizationName(Config.ORGANIZATION) QCoreApplication.setApplicationName(Config.PROGRAM_NAME) QCoreApplication.setApplicationVersion(Config.version()) #Debug.debug(QApplication.style()) self.setWindowTitle("") self.setWindowIcon(QIcon(":/icons/images/WoD.png")) self.__storage = StorageTemplate(self) self.storeTemplateData() self.__character = StorageCharacter(self.__storage) ## Später sollte ich mich für einen entscheiden!! self.__readCharacter = ReadXmlCharacter(self.__character) self.__writeCharacter = WriteXmlCharacter(self.__character) self.ui.pushButton_next.clicked.connect( self.ui.selectWidget_select.selectNext) self.ui.pushButton_previous.clicked.connect( self.ui.selectWidget_select.selectPrevious) self.ui.selectWidget_select.currentRowChanged.connect( self.ui.stackedWidget_traits.setCurrentIndex) self.ui.selectWidget_select.currentRowChanged.connect( self.setTabButtonState) #self.ui.selectWidget_select.currentRowChanged.connect(self.pageChanged.emit) self.__character.speciesChanged.connect( self.ui.selectWidget_select.changeIcons) self.__readCharacter.exception_raised.connect( self.showExceptionMessage) # Laden der Konfiguration self.readSettings() self.populateUi() Debug.timesince(debug_timing_start, "Time neccessary to populate the UI.") debug_timing_between_start = Debug.timehook() self.activate() Debug.timesince(debug_timing_between_start, "Time neccessary to activate the UI.") debug_timing_between_start = Debug.timehook() self.ui.selectWidget_select.currentRowChanged.connect( self.showCreationPoints) self.ui.actionSettings.triggered.connect(self.showSettingsDialog) self.ui.actionNew.triggered.connect(self.newCharacter) self.ui.actionOpen.triggered.connect(self.openCharacter) self.ui.actionSave.triggered.connect(self.saveCharacter) self.ui.actionExport.triggered.connect(self.exportCharacter) self.ui.actionPrint.triggered.connect(self.printCharacter) self.ui.actionAbout.triggered.connect(self.aboutApp) self.reset() Debug.timesince(debug_timing_between_start, "Time neccessary to set all initial values.") debug_timing_between_start = Debug.timehook() ## Wird ein Dateiname angegeben, soll dieser sofort geladen werden. if fileName: if os.path.exists(fileName): if GlobalState.is_verbose: print("Opening file {}.".format(fileName)) self.openCharacter(fileName) elif fileName.lower() in [ species.lower() for species in self.__storage.species.keys() ]: if GlobalState.is_verbose: print( "Empty Charactersheet of species {} will be created.". format(fileName.lower())) self.__character.species = fileName[0].upper( ) + fileName[1:].lower() self.__character.setModified(False) else: Shell.print_warning( "A file named \"{}\" does not exist.".format(fileName)) Debug.timesince(debug_timing_between_start, "Time neccessary to load a file at startup.") if exportPath: if GlobalState.is_verbose: print("Creating PDF {}".format(exportPath[0])) # exportPath ist eine Liste mit einem einzigen Element als Inhalt (argparse) self.__createPdf(exportPath[0]) # Damit das Programm ordentlich geschlossen werden kann, muß auf das Starten der Event-Loop gewartet werden. dies geht am einfachsten mit einem QTimer. QTimer.singleShot(0, self.close) Debug.timesince( debug_timing_start, "The full time span neccessary to prepare the application for user input." )
def __init__(self, fileName=None, exportPath=None, parent=None): debug_timing_start = Debug.timehook() super(MainWindow, self).__init__(parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) QCoreApplication.setOrganizationName( Config.ORGANIZATION ) QCoreApplication.setApplicationName( Config.PROGRAM_NAME ) QCoreApplication.setApplicationVersion( Config.version() ) #Debug.debug(QApplication.style()) self.setWindowTitle( "" ) self.setWindowIcon( QIcon( ":/icons/images/WoD.png" ) ) self.__storage = StorageTemplate( self ) self.storeTemplateData() self.__character = StorageCharacter(self.__storage) ## Später sollte ich mich für einen entscheiden!! self.__readCharacter = ReadXmlCharacter(self.__character) self.__writeCharacter = WriteXmlCharacter(self.__character) self.ui.pushButton_next.clicked.connect(self.ui.selectWidget_select.selectNext) self.ui.pushButton_previous.clicked.connect(self.ui.selectWidget_select.selectPrevious) self.ui.selectWidget_select.currentRowChanged.connect(self.ui.stackedWidget_traits.setCurrentIndex) self.ui.selectWidget_select.currentRowChanged.connect(self.setTabButtonState) #self.ui.selectWidget_select.currentRowChanged.connect(self.pageChanged.emit) self.__character.speciesChanged.connect(self.ui.selectWidget_select.changeIcons) self.__readCharacter.exception_raised.connect(self.showExceptionMessage) # Laden der Konfiguration self.readSettings() self.populateUi() Debug.timesince( debug_timing_start, "Time neccessary to populate the UI." ) debug_timing_between_start = Debug.timehook() self.activate() Debug.timesince( debug_timing_between_start, "Time neccessary to activate the UI." ) debug_timing_between_start = Debug.timehook() self.ui.selectWidget_select.currentRowChanged.connect(self.showCreationPoints) self.ui.actionSettings.triggered.connect(self.showSettingsDialog) self.ui.actionNew.triggered.connect(self.newCharacter) self.ui.actionOpen.triggered.connect(self.openCharacter) self.ui.actionSave.triggered.connect(self.saveCharacter) self.ui.actionExport.triggered.connect(self.exportCharacter) self.ui.actionPrint.triggered.connect(self.printCharacter) self.ui.actionAbout.triggered.connect(self.aboutApp) self.reset() Debug.timesince( debug_timing_between_start, "Time neccessary to set all initial values." ) debug_timing_between_start = Debug.timehook() ## Wird ein Dateiname angegeben, soll dieser sofort geladen werden. if fileName: if os.path.exists(fileName): if GlobalState.is_verbose: print("Opening file {}.".format(fileName)) self.openCharacter(fileName) elif fileName.lower() in [ species.lower() for species in self.__storage.species.keys() ]: if GlobalState.is_verbose: print("Empty Charactersheet of species {} will be created.".format(fileName.lower())) self.__character.species = fileName[0].upper() + fileName[1:].lower() self.__character.setModified(False) else: Shell.print_warning("A file named \"{}\" does not exist.".format(fileName)) Debug.timesince( debug_timing_between_start, "Time neccessary to load a file at startup." ) if exportPath: if GlobalState.is_verbose: print("Creating PDF {}".format(exportPath[0])) # exportPath ist eine Liste mit einem einzigen Element als Inhalt (argparse) self.__createPdf(exportPath[0]) # Damit das Programm ordentlich geschlossen werden kann, muß auf das Starten der Event-Loop gewartet werden. dies geht am einfachsten mit einem QTimer. QTimer.singleShot(0, self.close) Debug.timesince( debug_timing_start, "The full time span neccessary to prepare the application for user input." )