def disable(self): self.stopWaterCheck() self.cleanupPhysics() if self.model: self.model.removeNode() self.model = None self.impactSound = None BaseProjectileShared.cleanup(self) DistributedSmoothNode.disable(self)
def disable(self): self.cleanupPhysics() self.entnum = None self.unload() DistributedSmoothNode.disable(self)
def disable(self): self.stopWaterCheck() self.stopSmooth() self.cleanupPhysics() DistributedSmoothNode.disable(self)