def networkCB(self, collaterals, added): response = common.networkUpdate(self, collaterals, added) for dbUser in self.database.getUsers('where network_n=1'): self.sendMessage(dbUser['id'], response) if added: # If the callback is related to new nodes no need for # the continue here. return # Remove the nodes also from the user database for collateral in collaterals: # Before chec if a node from anyone got removed and let him know about it. for userNode in self.database.getNodes(collateral): response = messages.nodeRemovedNotification(self.messenger, userNode['name']) self.sendMessage(userNode['user_id'], response) # Remove all entries containing this node in the db self.database.deleteNodesWithId(collateral)
def networkCB(self, collaterals, added): nodeCount = self.nodeList.count() asyncio.run_coroutine_threadsafe(self.client.change_presence(game=discord.Game(name='our {} MasterNodes'.format(nodeCount), type=3)), loop=self.client.loop) response = common.networkUpdate(self, collaterals, added) # Handle the network update notifications. for dbUser in self.database.getUsers('where network_n=1'): member = self.findMember(dbUser['id']) if member: asyncio.run_coroutine_threadsafe(self.sendMessage(member, response), loop=self.client.loop) if added: # If the callback is related to new nodes no need for # the continue here. return # Remove the nodes also from the user database for collateral in collaterals: # Before chec if a node from anyone got removed and let him know about it. for userNode in self.database.getNodes(collateral): member = self.findMember(userNode['user_id']) if member: response = messages.nodeRemovedNotification(self.messenger, userNode['name']) asyncio.run_coroutine_threadsafe(self.sendMessage(member, response), loop=self.client.loop) # Remove all entries containing this node in the db self.database.deleteNodesWithId(collateral)