コード例 #1
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ファイル: test_interface.py プロジェクト: blairck/claudius
 def test_getCoordinatesFromUserInput_long_simple(self):
     """ Get coordinates from a long input without extra notation """
     actualValue = interface.getCoordinatesFromUserInput('4637')
     expectedValue0 = coordinate.Coordinate(4, 6)
     expectedValue1 = coordinate.Coordinate(3, 7)
     self.assertCoordinatesMatch(actualValue[0], expectedValue0)
     self.assertCoordinatesMatch(actualValue[1], expectedValue1)
コード例 #2
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def parseBoardInput(description):
    """ Takes a description of a board and returns the corresponding
    GameNode """
    gnObject1 = gamenode.GameNode()

    # Remove any lines that are not part of the board
    cleanDescription = []
    for line in description:
        if line[0] != ' ':
            cleanDescription.append(line)

    # Set board state where coordinate Y is even
    for i in range(5):
        for j in range(5):
            pieceChar = cleanDescription[2 * i][6 * j + 5]
            gnObject1.setState(coordinate.Coordinate(2 * j + 2, 10 - 2 * i),
                               types.getPieceIntValueFromChar(pieceChar))

    # Set board state where coordinate Y is odd
    for i in range(5):
        for j in range(5):
            pieceChar = cleanDescription[2 * i + 1][6 * j + 2]
            gnObject1.setState(coordinate.Coordinate(2 * j + 1, 9 - 2 * i),
                               types.getPieceIntValueFromChar(pieceChar))

    return gnObject1
コード例 #3
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_getLastMoveInEachDirection(self):
        """ Test getting furtherst move a king can move in each direction"""
        # Given
        board = boardParser.parseBoardInput(helper.kingCapture2)
        king = coordinate.Coordinate(5, 5)

        # When
        actualResult = ai.getLastMoveInEachDirection(board, king)

        # Then
        expectedDeltasAndKings = [((-1, -1), coordinate.Coordinate(1, 1)),
                                  ((-1, 1), coordinate.Coordinate(3, 7)),
                                  ((1, -1), coordinate.Coordinate(9, 1)),
                                  ((1, 1), coordinate.Coordinate(10, 10))]
        expectedLength = len(expectedDeltasAndKings)
        expectedState = types.PLAYER_A_KING

        self.assertEqual(expectedLength, len(actualResult))
        for i in range(expectedLength):
            expectedDelta = expectedDeltasAndKings[i][0]
            actualDelta = actualResult[i].deltaLastMoved
            actualState = actualResult[i].getState(
                expectedDeltasAndKings[i][1])

            self.assertEqual(expectedDelta, actualDelta)
            self.assertEqual(expectedState, actualState)
コード例 #4
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ファイル: test_interface.py プロジェクト: blairck/claudius
 def test_getCoordinatesFromUserInput_long(self):
     """ Get coordinates from a long input """
     actualValue = interface.getCoordinatesFromUserInput('9,7-0,8')
     expectedValue0 = coordinate.Coordinate(9, 7)
     expectedValue1 = coordinate.Coordinate(10, 8)
     self.assertCoordinatesMatch(actualValue[0], expectedValue0)
     self.assertCoordinatesMatch(actualValue[1], expectedValue1)
コード例 #5
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ファイル: test_boardParser.py プロジェクト: blairck/claudius
    def test_parseBoardInput_good(self):
        """ Verify a board description is parsed correctly """
        board_description = [
            "  1  2  3  4  5  6  7  8  9  0",
            "0    .     b     .     b     b 0",
            "9 b     b     .     b     b    9",
            "8    b     .     b     .     b 8",
            "7 b     b     b     b     b    7",
            "6    .     .     .     B     . 6",
            "5 .     a     .     .     .    5",
            "4    A     .     a     .     a 4",
            "3 a     .     a     a     a    3",
            "2    .     a     .     .     a 2",
            "1 a     a     a     a     a    1",
            "  1  2  3  4  5  6  7  8  9  0",
        ]

        actualResult = boardParser.parseBoardInput(board_description)
        self.assertEqual(actualResult.getState(coordinate.Coordinate(10, 6)),
                         types.EMPTY)
        self.assertEqual(actualResult.getState(coordinate.Coordinate(3, 5)),
                         types.PLAYER_A_REGULAR)
        self.assertEqual(actualResult.getState(coordinate.Coordinate(2, 4)),
                         types.PLAYER_A_KING)
        self.assertEqual(actualResult.getState(coordinate.Coordinate(4, 10)),
                         types.PLAYER_B_REGULAR)
        self.assertEqual(actualResult.getState(coordinate.Coordinate(8, 6)),
                         types.PLAYER_B_KING)
コード例 #6
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    def test_makeCapture_bad_type(self):
        """ Check TypeError is raised when capturingPiece is empty space """
        board = boardParser.parseBoardInput(
            helper.simpleCaptureBoardDescription)

        capturingPiece = coordinate.Coordinate(6, 6)
        endLocation = coordinate.Coordinate(4, 8)
        self.assertRaises(TypeError, rules.makeCapture, board, capturingPiece,
                          endLocation)
コード例 #7
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 def test_getPossiblePromotedPiece_b_backwards(self):
     """ Tests retrieval of a regular piece promoting to king for pB """
     board = boardParser.parseBoardInput(helper.piecePromotions)
     expectedPiece = types.PLAYER_B_KING
     pieceLocation = coordinate.Coordinate(2, 2)
     pieceDestination = coordinate.Coordinate(1, 1)
     actualPiece = rules.getPossiblePromotedPiece(board, pieceDestination,
                                                  pieceLocation)
     self.assertEqual(expectedPiece, actualPiece)
コード例 #8
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    def test_makeCapture_bad_y_capture(self):
        """ Try to capture too close along the y axis """
        board = boardParser.parseBoardInput(
            helper.simpleCaptureBoardDescription)

        capturingPiece = coordinate.Coordinate(6, 6)
        board.setState(capturingPiece, types.PLAYER_A_REGULAR)
        endLocation = coordinate.Coordinate(6, 8)
        self.assertRaises(ValueError, rules.makeCapture, board, capturingPiece,
                          endLocation)
コード例 #9
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 def test_isACaptureP_edges(self):
     """ Check captures near the edge of the board """
     board = boardParser.parseBoardInput(
         helper.simpleCaptureBoardDescription)
     capturingPiece = coordinate.Coordinate(2, 8)
     self.assertFalse(rules.isACaptureP(board, capturingPiece, 8, False))
     self.assertTrue(rules.isACaptureP(board, capturingPiece, 2, False))
     capturingPiece = coordinate.Coordinate(1, 9)
     self.assertFalse(rules.isACaptureP(board, capturingPiece, 8, True))
     self.assertFalse(rules.isACaptureP(board, capturingPiece, 6, True))
コード例 #10
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    def test_makeCapture_bad_same_coordinates(self):
        """ Try to capture where start and end locations are the same """
        board = boardParser.parseBoardInput(
            helper.simpleCaptureBoardDescription)

        capturingPiece = coordinate.Coordinate(6, 6)
        board.setState(capturingPiece, types.PLAYER_A_REGULAR)
        endLocation = coordinate.Coordinate(6, 6)
        self.assertRaises(ValueError, rules.makeCapture, board, capturingPiece,
                          endLocation)
コード例 #11
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ファイル: test_gamenode.py プロジェクト: blairck/claudius
 def test_createStartingPosition(self):
     """ Check that the starting position is set correctly """
     gnObject = gamenode.GameNode()
     gnObject.createStartingPosition()
     self.assertEqual(gnObject.getState(coordinate.Coordinate(2, 2)),
                      types.PLAYER_A_REGULAR)
     self.assertEqual(gnObject.getState(coordinate.Coordinate(6, 10)),
                      types.PLAYER_B_REGULAR)
     self.assertEqual(gnObject.getState(coordinate.Coordinate(9, 5)),
                      types.EMPTY)
コード例 #12
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 def test_getPossiblePromotedPiece_b_backwards_no_promotion(self):
     """ Tests retrieval of a regular piece without promoting to king for
     pB """
     board = boardParser.parseBoardInput(helper.piecePromotions)
     expectedPiece = types.PLAYER_B_REGULAR
     pieceLocation = coordinate.Coordinate(7, 5)
     pieceDestination = coordinate.Coordinate(6, 4)
     actualPiece = rules.getPossiblePromotedPiece(board, pieceDestination,
                                                  pieceLocation)
     self.assertEqual(expectedPiece, actualPiece)
コード例 #13
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    def test_makeCapture_good(self):
        """ Make a legal capture """
        board = boardParser.parseBoardInput(
            helper.simpleCaptureBoardDescription)

        capturingPiece = coordinate.Coordinate(8, 8)
        endLocation = coordinate.Coordinate(6, 10)
        capturedLocation = coordinate.Coordinate(7, 9)

        rules.makeCapture(board, capturingPiece, endLocation)

        self.assertEqual(board.getState(capturingPiece), types.EMPTY)
        self.assertEqual(board.getState(capturedLocation), types.EMPTY)
        self.assertEqual(board.getState(endLocation), types.PLAYER_A_KING)
コード例 #14
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_getAllNoncaptureMovesForKingPiece_1MoveAvailable(self):
        """ Tests getting noncaptures moves for a king that has 3 available """
        board = boardParser.parseBoardInput(helper.multipleKings)
        pieceLocation = coordinate.Coordinate(7, 7)

        actualResult = ai.getAllNoncaptureMovesForKingPiece(
            board, pieceLocation)

        expectedResultLength = 3

        self.assertEqual(expectedResultLength, len(actualResult))
        self.assertEqual(types.EMPTY, actualResult[0].getState(pieceLocation))
        self.assertEqual(types.PLAYER_B_KING,
                         actualResult[0].getState(coordinate.Coordinate(6, 8)))
コード例 #15
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_getAllMovesForPlayer_1_move_2_players(self):
        """ Test getting moves for a particular player when both players have
        legal moves """
        # Given
        gnObject = gamenode.GameNode()
        pieceLocationA = coordinate.Coordinate(6, 2)
        gnObject.setState(pieceLocationA, types.PLAYER_A_REGULAR)
        pieceLocationB = coordinate.Coordinate(5, 7)
        gnObject.setState(pieceLocationB, types.PLAYER_B_REGULAR)

        # When
        actualResult = ai.getAllMovesForPlayer(gnObject, False)

        # Then
        expectedResultLength = 2
        self.assertEqual(len(actualResult), expectedResultLength)
コード例 #16
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ファイル: rules.py プロジェクト: blairck/claudius
def makeCapture(theGame, startCoordinate, endCoordinate):
    """ Update the board for a capture between a start and end coordinate """
    startX = startCoordinate.get_x_board()
    startY = startCoordinate.get_y_board()
    endX = endCoordinate.get_x_board()
    endY = endCoordinate.get_y_board()

    startPieceType = theGame.getState(startCoordinate)

    if startPieceType in (types.EMPTY, types.OFF_BOARD):
        error_template = "Illegal start piece type: {0} at ({1}, {2})"
        raise TypeError(error_template.format(startPieceType, startX, startY))
    elif abs(startX - endX) not in (0, 2):
        error_template = "Illegal X capture: {0} -> {1}"
        raise ValueError(error_template.format(startX, endX))
    elif abs(startY - endY) not in (0, 2):
        error_template = "Illegal Y capture: {0} -> {1}"
        raise ValueError(error_template.format(startY, endY))
    elif startX == endX and startY == endY:
        error_template = ("Start and end capture coordinates are the "
                          "same: ({0}, {1})")
        raise ValueError(error_template.format(startX, startY))

    captureStartX = int(startX + (endX - startX) / 2)
    captureStartY = int(startY + (endY - startY) / 2)
    captureCoordinate = coordinate.Coordinate(captureStartX, captureStartY)

    theGame.setState(
        endCoordinate,
        getPossiblePromotedPiece(theGame, endCoordinate, startCoordinate))
    theGame.setState(captureCoordinate, types.EMPTY)
    theGame.setState(startCoordinate, types.EMPTY)
    theGame.pieceLastMoved = endCoordinate
コード例 #17
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ファイル: test_ai.py プロジェクト: blairck/claudius
 def test_destinationIsEmpty_true(self):
     """ Test when destination is Empty """
     gnObject = gamenode.GameNode()
     pieceDestination = coordinate.Coordinate(4, 6)
     actualResult = ai.destinationIsEmpty(gnObject, pieceDestination)
     expectedResult = True
     self.assertEqual(actualResult, expectedResult)
コード例 #18
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ファイル: ai.py プロジェクト: blairck/claudius
def getCapturesForRegularPiece(theGame, pieceLocation, playerAToPlay):
    """ This recursively finds all available captures for a single piece and
    returns the list of captures. Checks for duplicates from loops"""
    if theGame.getState(pieceLocation) is types.EMPTY:
        return []

    tempCaptureList = []
    x_board = pieceLocation.get_x_board()
    y_board = pieceLocation.get_y_board()
    # 2, 4, 6, 8 are the four directions a piece might capture
    for direction in (2, 4, 6, 8):
        if rules.isACaptureP(theGame, pieceLocation, direction, playerAToPlay):
            deltaX = rules.findXDeltaFromDirection(direction)
            deltaY = rules.findYDeltaFromDirection(direction)
            newMoveNode = transferNode(theGame)
            destination = coordinate.Coordinate(x_board + deltaX,
                                                y_board + deltaY)
            rules.makeCapture(newMoveNode, pieceLocation, destination)
            newMoveNode.isCapture = True
            tempCaptureList.append(newMoveNode)
            nextCapture = getCapturesForRegularPiece(newMoveNode, destination,
                                                     playerAToPlay)
            if nextCapture:
                tempCaptureList.extend(nextCapture)

    captureList = removeBoardDuplicates(tempCaptureList)

    captureList = filterForFewestOpposingPieces(captureList, playerAToPlay)

    return captureList
コード例 #19
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ファイル: test_interface.py プロジェクト: blairck/claudius
 def test_isCoordinateMatch_player_A_no_match(self):
     """ Test coordinate no match with user as player A """
     userIsPlayerB = False
     gnObject = gamenode.GameNode()
     testCoordinate = coordinate.Coordinate(3, 7)
     self.assertFalse(
         interface.isCoordinateMatch(gnObject, testCoordinate,
                                     userIsPlayerB))
コード例 #20
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ファイル: test_ai.py プロジェクト: blairck/claudius
 def test_destinationIsEmpty_false(self):
     """ Test when destination is not Empty """
     gnObject = gamenode.GameNode()
     pieceDestination = coordinate.Coordinate(9, 3)
     gnObject.setState(pieceDestination, types.PLAYER_A_REGULAR)
     actualResult = ai.destinationIsEmpty(gnObject, pieceDestination)
     expectedResult = False
     self.assertEqual(actualResult, expectedResult)
コード例 #21
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ファイル: test_gamenode.py プロジェクト: blairck/claudius
 def test_setState(self):
     """ Test setting the board state at a Coordinate with a value """
     gnObject = gamenode.GameNode()
     testCoordinate = coordinate.Coordinate(5, 1)
     testValue = types.PLAYER_A_KING
     gnObject.setState(testCoordinate, testValue)
     self.assertEqual(gnObject.getState(testCoordinate),
                      types.PLAYER_A_KING)
コード例 #22
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ファイル: test_ai.py プロジェクト: blairck/claudius
 def test_getNoncaptureMovesForRegularPiece_2_moves(self):
     """ Test that regular piece has to possible moves """
     gnObject = gamenode.GameNode()
     pieceLocation = coordinate.Coordinate(4, 4)
     gnObject.setState(pieceLocation, types.PLAYER_A_REGULAR)
     actualResult = ai.getNoncaptureMovesForRegularPiece(
         gnObject, pieceLocation)
     expectedResultLength = 2
     self.assertEqual(len(actualResult), expectedResultLength)
コード例 #23
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    def test_getCaptureCoordinateFromDirection_edge_of_board(self):
        """ Tests getting coordinate from a bad direction """
        # Given
        testCoordinate = coordinate.Coordinate(9, 5)
        testDirection = 2

        # Then
        self.assertRaises(ValueError, rules.getCaptureCoordinateFromDirection,
                          testCoordinate, testDirection)
コード例 #24
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ファイル: test_interface.py プロジェクト: blairck/claudius
 def test_isCoordinateMatch_player_B_good(self):
     """ Test coordinate match with user as player B """
     userIsPlayerB = True
     gnObject = gamenode.GameNode()
     testCoordinate = coordinate.Coordinate(3, 7)
     gnObject.setState(testCoordinate, types.PLAYER_B_REGULAR)
     self.assertTrue(
         interface.isCoordinateMatch(gnObject, testCoordinate,
                                     userIsPlayerB))
コード例 #25
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ファイル: test_ai.py プロジェクト: blairck/claudius
 def test_getNoncaptureMovesForRegularPiece_1_move(self):
     """ Test regular piece on the edge of the board, which has 1 move """
     gnObject = gamenode.GameNode()
     pieceLocation = coordinate.Coordinate(10, 4)
     gnObject.setState(pieceLocation, types.PLAYER_A_REGULAR)
     actualResult = ai.getNoncaptureMovesForRegularPiece(
         gnObject, pieceLocation)
     expectedResultLength = 1
     self.assertEqual(len(actualResult), expectedResultLength)
コード例 #26
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ファイル: test_interface.py プロジェクト: blairck/claudius
 def test_isCoordinateMatch_player_B_wrong_piece(self):
     """ Test coordinate match with user as player B but destination does
     not match"""
     userIsPlayerB = True
     gnObject = gamenode.GameNode()
     testCoordinate = coordinate.Coordinate(3, 7)
     gnObject.setState(testCoordinate, types.PLAYER_A_REGULAR)
     self.assertFalse(
         interface.isCoordinateMatch(gnObject, testCoordinate,
                                     userIsPlayerB))
コード例 #27
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ファイル: test_ai.py プロジェクト: blairck/claudius
 def test_getNoncaptureMovesForRegularPiece_0_moves(self):
     """ Test regular piece that is completely blocked from moving """
     gnObject = gamenode.GameNode()
     gnObject.createStartingPosition()
     pieceLocation = coordinate.Coordinate(1, 1)
     gnObject.setState(pieceLocation, types.PLAYER_A_REGULAR)
     actualResult = ai.getNoncaptureMovesForRegularPiece(
         gnObject, pieceLocation)
     expectedResultLength = 0
     self.assertEqual(len(actualResult), expectedResultLength)
コード例 #28
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_getDiagonalNonCaptureMovesForKing(self):
        board = boardParser.parseBoardInput(helper.oneKing)

        startingPiece = coordinate.Coordinate(5, 5)

        actualResult = ai.getDiagonalNonCaptureMovesForKing(
            board, startingPiece, 1, 1)

        expectedLength = 5
        self.assertEqual(expectedLength, len(actualResult))
コード例 #29
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_makePieceMove_good(self):
        """ Test executing a happy-path piece move """
        # Given
        gnObject = gamenode.GameNode()
        pieceDestination = coordinate.Coordinate(9, 3)
        pieceLocation = coordinate.Coordinate(8, 2)
        gnObject.setState(pieceLocation, types.PLAYER_A_REGULAR)

        # When
        actualResult = ai.makePieceMove(gnObject, pieceDestination,
                                        pieceLocation)

        # Then
        actualResultLocationType = actualResult.getState(pieceLocation)
        actualResultDestinationType = actualResult.getState(pieceDestination)
        expectedResultLocationType = types.EMPTY
        expectedResultDestinationType = types.PLAYER_A_REGULAR
        self.assertEqual(actualResultLocationType, expectedResultLocationType)
        self.assertEqual(actualResultDestinationType,
                         expectedResultDestinationType)
コード例 #30
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ファイル: test_ai.py プロジェクト: blairck/claudius
    def test_getAllNoncaptureMovesForKingPiece_4MoveAvailable(self):
        """ Tests getting noncaptures moves for a king that has 8 available """
        board = boardParser.parseBoardInput(helper.multipleKings)
        pieceLocation = coordinate.Coordinate(3, 3)

        actualResult = ai.getAllNoncaptureMovesForKingPiece(
            board, pieceLocation)

        expectedResultLength = 8

        self.assertEqual(expectedResultLength, len(actualResult))