def bet(self, player, amount): print(Debug.log_str_bet(player, amount)) if amount == player.stack_size: self.pot.move_all_in(player) self.active_players.remove(player) else: self.pot.invest_chips(player, amount)
def betting_round(self, first_to_act_idx, total_bet): is_hand_finished = False more_action = True turn_player_idx = first_to_act_idx raise_amount = total_bet last_to_act = self.active_players[first_to_act_idx - 1] any_allins = False allins = [] previous_raiser = None while more_action: active_player = self.active_players[turn_player_idx] closing_action = False if active_player is last_to_act: closing_action = True if len(self.active_players) == 1 and active_player is last_to_act and len(self.pot.allin_players) == 0: self.non_showdown() is_hand_finished = True break action = active_player.action(total_bet, raise_amount, self.table.big_blind, closing_action) action_arr = action.split() if action_arr[0].casefold() == 'x' or action_arr[0].casefold() == 'k' or action_arr[ 0].casefold() == 'check': if total_bet > active_player.street_investment: print('Cannot check if facing a bet/raise. Try again') continue self.hand_log.add_action(active_player, 'x', Debug.log_str_check(active_player)) self.check(active_player) if active_player is last_to_act: more_action = False elif action_arr[0] == 'b' or action_arr[0].casefold() == 'bet': amt = int(action_arr[1]) if total_bet > 0: print('Raise instead of bet if facing a bet. Try again') continue elif amt > active_player.stack_size: print('Cannot bet more than current stack. Try again') continue elif amt < self.table.big_blind <= active_player.stack_size: print('Minimum bet is 1 big blind: ' + str(self.table.big_blind) + '. Try again') continue total_bet = amt raise_amount = amt self.hand_log.add_action(active_player, 'b ' + str(amt), Debug.log_str_bet(active_player, amt)) self.bet(active_player, amt) last_to_act = self.active_players[turn_player_idx - 1] previous_raiser = active_player elif action_arr[0].casefold() == 'f' or action_arr[0].casefold() == 'fold': self.hand_log.add_action(active_player, 'f', Debug.log_str_fold(active_player)) self.fold(active_player) if active_player is last_to_act: more_action = False elif action_arr[0] == 'c' or action_arr[0].casefold() == 'call': if total_bet == active_player.street_investment: print('Not facing a bet or raise. Valid actions are check(x), bet(b) or fold(f)') continue self.hand_log.add_action(active_player, 'c', Debug.log_str_call(active_player, total_bet)) self.call(active_player, total_bet) if active_player is last_to_act: more_action = False elif action_arr[0] == 'r' or action_arr[0].casefold() == 'raise': try: amt = int(action_arr[1]) full_raise = True if not active_player.can_raise: print('Cannot reraise previous raise as it was not a full raise') continue if total_bet == 0: print('Cannot reraise if there is no bet. Try again') continue if amt - total_bet < raise_amount: if active_player.stack_size + active_player.street_investment > amt: print('Must raise current bet by at least ' + str(raise_amount) + '. Try again') continue else: if amt == active_player.stack_size + active_player.street_investment: full_raise = False if full_raise: raise_amount = amt - total_bet if previous_raiser: previous_raiser.can_raise = True elif previous_raiser: previous_raiser.can_raise = False total_bet = amt last_to_act = self.active_players[turn_player_idx - 1] self.hand_log.add_action(active_player, 'r ' + str(amt), Debug.log_str_raise(active_player, amt)) self.reraise(active_player, amt) except IndexError as e: print('Need a second argument for raise amount. Try again') continue else: print(action_arr[0] + ' is not a valid option. Try again') continue # check if the hand has finished if len(self.active_players) == 0: if len(self.pot.allin_players) > 1: self.showdown() elif len(self.pot.allin_players) <= 1: self.non_showdown() is_hand_finished = True more_action = False break elif len(self.active_players) == 1 and active_player is last_to_act: if len(self.pot.allin_players) == 0: self.non_showdown() elif len(self.pot.allin_players) > 0: self.showdown() is_hand_finished = True more_action = False break if active_player not in self.active_players: turn_player_idx -= 1 if turn_player_idx + 1 == len(self.active_players): turn_player_idx = 0 else: turn_player_idx += 1 # create sidepots if necessary if any_allins and not is_hand_finished: p_sorted = [allins[0]] for p in self.active_players: inserted = False for i in range(len(p_sorted)): if p.street_investment < p_sorted[i].street_investment: p_sorted.insert(i, p) if not inserted: p_sorted.append(p) for p in allins: inserted = False for i in range(len(p_sorted)): if p.street_investment < p_sorted[i].street_investment: p_sorted.insert(i, p) if not inserted: p_sorted.append(p) num_sidepots = 0 for i in range(0, len(p_sorted) - 1): if p_sorted[i].street_investment < p_sorted[i + 1].street_investment: difference = p_sorted[i + 1].street_investment - p_sorted[i].street_investment sidepot = SidePot(self.pot, p_sorted[i + 1:]) for p in p_sorted[i + 1:]: Pot.transfer_chips(self.pot, sidepot) self.pot.add_side_pot(sidepot) num_sidepots += 1 # if no chip transfers are necessary then there is only one new sidepot with remaining active players if num_sidepots == 0: sidepot = SidePot(self.pot, self.active_players) self.pot.add_side_pot(sidepot) return is_hand_finished