def setUp(self): fake_game_interface = FakeGameInterface() self.players_application = PlayersApplicationImp(fake_game_interface) self.human_vs_human = 1 self.human_vs_computer = 2 self.computer_vs_computer = 3 self.player_1 = 1 self.player_2 = 2
class TestPlayersApplication(unittest.TestCase): def setUp(self): fake_game_interface = FakeGameInterface() self.players_application = PlayersApplicationImp(fake_game_interface) self.human_vs_human = 1 self.human_vs_computer = 2 self.computer_vs_computer = 3 self.player_1 = 1 self.player_2 = 2 def test_create_player_when_two_human(self): self.players_application.create_players_type_game(self.human_vs_human) self.assertTrue(isinstance(self.players_application.player_1, Human)) self.assertTrue(isinstance(self.players_application.player_2, Human)) def test_create_player_when_human_vs_computer(self): self.players_application.create_players_type_game(self.human_vs_computer) self.assertTrue(isinstance(self.players_application.player_1, Human)) self.assertTrue(isinstance(self.players_application.player_2, Computer)) def test_create_player_when_computer_vs_computer(self): self.players_application.create_players_type_game(self.computer_vs_computer) self.assertTrue(isinstance(self.players_application.player_1, Computer)) self.assertTrue(isinstance(self.players_application.player_2, Computer)) def test_test_first_player_when_first_player_is_player_one(self): self.players_application.create_players_type_game(self.human_vs_human) self.players_application.set_first_player(self.player_1) self.assertEqual(self.players_application.current_player, self.players_application.player_1) def test_test_first_player_when_first_player_is_player_two(self): self.players_application.create_players_type_game(self.human_vs_computer) self.players_application.set_first_player(self.player_2) self.assertEqual(self.players_application.current_player, self.players_application.player_2) def test_switch_player_when_current_player_was_player_one(self): self.players_application.create_players_type_game(self.human_vs_computer) self.players_application.current_player = self.players_application.player_1 self.players_application.switch_current_player() self.assertEqual(self.players_application.current_player, self.players_application.player_2) def test_switch_player_when_current_player_was_player_two(self): self.players_application.create_players_type_game(self.human_vs_computer) self.players_application.current_player = self.players_application.player_2 self.players_application.switch_current_player() self.assertEqual(self.players_application.current_player, self.players_application.player_1)