コード例 #1
0
class Board():
    def __init__(self):
        self.defense = Grid(10, 10)
        self.offense = Grid(10, 10)

    def bomb_square(self, x, y):
        cell = self.defense.cells[y][x]
        if (cell.state == CellState.Occupied):
            self.defense.mark(x, y, CellState.Hit)
        elif (cell.state == CellState.Open):
            self.defense.mark(x, y, CellState.Missed)
        else:
            return CellState.Invalid
        return cell.state

    def place_ship(self, ship):
        #for reversing
        history = list()
        #loop over the ship's coordinates
        for x, y in ship.coordinates:
            #if the cell is not open
            if not self.defense.check(x, y, CellState.Open):
                #reverse the current placements
                for rev_x, rev_y in history:
                    self.defense.mark(rev_x, rev_y, CellState.Open)
                #return false to indicate to the caller of the failure, ending the loop
                return False
            #add the placement to the history list and the grid
            self.defense.mark(x, y, CellState.Occupied)
            history.append((x, y))
        #return true to indicate success
        return True

    def remove_ship(self, ship):
        for i in range(ship.size):
            #set the x and y depending on the direction of the ship
            x = ship.start_x + i if ship.direction == Direction.Vertical else ship.start_x
            y = ship.start_y + i if ship.direction == Direction.Horizontal else ship.start_y
            self.defense.mark(x, y, CellState.Open)

    def display_defense(self):
        return self.defense.display()
    
    def display_offense(self):
        return self.offense.display()
コード例 #2
0
 def rules(self):
     grid = Grid(10, 10)
     steps = [
         'Each player get a total of 5 ships of varying lengths', \
         '    Carrier: 5', \
         '    Battleship: 4', \
         '    Cruiser: 3', \
         '    Submarine: 3', \
         '    Destroyer: 3', \
         'And a grid to place them on, it looks like this:', \
         grid.display(), \
         'I will ask you for the direction, x and y start for each of your ships', \
         'Once you have placed your ships the real fun begins', \
         'I will ask you for a set of coordinates that you would like to attack', \
         'if one of your opponent\'s ships is occupying that square, you will score a hit', \
         'Each ship can take as many hits as it is long', \
         'once a ship it reaches that maximum, it sinks', \
         'The first player to sink all of his/her opponents ships is the winner', \
         'Let\'s get started'
     ]
     return wrap_in_box('\n'.join(steps), self.width)