def test_set_state(self): maze_cells = np.array([ [Maze.EMPTY, Maze.S, Maze.EMPTY, Maze.E, Maze.EMPTY], [Maze.EMPTY, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY], [Maze.N, Maze.N, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY], [Maze.EMPTY, Maze.EMPTY, Maze.S, Maze.EMPTY, Maze.EMPTY], [Maze.E, Maze.E, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY] ]) maze = Maze(maze_cells) robots = { "A": (0, 2), "B": (0, 2), "C": (4, 2) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) goals.put(Goal("B", (0, 0))) goals.put(Goal("C", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_NORTH) rr.move_robot("B", RobotReboot.MOVE_EAST) other_goals = queue.Queue() other_goals.put(Goal("A", (0, 1))) another_rr = RobotReboot(Maze(np.array([[0, 0, 0, 0, 0]])), other_goals) another_rr.set_game(["A", "B", "C"], rr.state(), rr.current_game.movements) self.assertEqual(rr.robots, another_rr.robots) self.assertEqual(rr.state().all(), another_rr.state().all()) self.assertListEqual(rr.current_game.movements, another_rr.current_game.movements) self.assertIsNotNone(rr.maze)
def test_is_a_robot_on_position_on_maze(self): maze_cells = np.array([[0, 0, 0, 0, 0]]) maze = Maze(maze_cells) robots = { "A": (0, 2), } goals = queue.Queue() goals.put(Goal("A", (0, 1))) rr = RobotReboot(maze, goals) rr.set_robots(robots) self.assertTrue(rr.is_a_robot_on((0, 2))) self.assertFalse(rr.is_a_robot_on((0, 0)))
def test_move_robot_west_when_robot_at_border(self): maze_cells = np.array([[0, 0, 0, 0, 0]]) maze = Maze(maze_cells) robots = { "A": (0, 0) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_WEST) self.assertEqual((0, 0), rr.robots["A"])
def test_move_robot_east_with_wall_at_west(self): maze_cells = np.array([[0, 0, Maze.W, 0, 0]]) maze = Maze(maze_cells) robots = { "A": (0, 0) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_EAST) self.assertEqual((0, 1), rr.robots["A"])
def test_move_robot_west_when_another_robot_on_the_way(self): maze_cells = np.array([[0, 0, 0, 0, 0]]) maze = Maze(maze_cells) robots = { "A": (0, 4), "B": (0, 2) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) goals.put(Goal("B", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_WEST) self.assertEqual((0, 3), rr.robots["A"])
def test_move_robot_north_with_wall_at_north(self): maze_cells = np.array([ [0], [0], [Maze.N], [0], [0] ]) maze = Maze(maze_cells) robots = { "A": (4, 0) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_NORTH) self.assertEqual((2, 0), rr.robots["A"])
def test_state_win_game(self): maze_cells = np.array([ [Maze.EMPTY, Maze.S, Maze.EMPTY, Maze.S, Maze.EMPTY] ]) maze = Maze(maze_cells) robots = { "A": (0, 4), } goals = queue.Queue() # Order here matters, first robot is B, next robot is A, last robot is C goals.put(Goal("A", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_WEST) obs = rr.state() self.assertEqual(obs[0, 0, 1], RobotReboot.GOAL_ROBOT)
def test_move_robot_south_when_wall_at_west_and_east(self): maze_cells = np.array([ [0], [Maze.E], [Maze.W], [0], [0] ]) maze = Maze(maze_cells) robots = { "A": (0, 0) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_SOUTH) self.assertEqual((4, 0), rr.robots["A"])
def test_move_robot_north_when_another_robot_on_the_way(self): maze_cells = np.array([ [0], [0], [0], [0], [0] ]) maze = Maze(maze_cells) robots = { "A": (4, 0), "B": (2, 0) } goals = queue.Queue() goals.put(Goal("A", (0, 0))) goals.put(Goal("B", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) rr.move_robot("A", RobotReboot.MOVE_NORTH) self.assertEqual((3, 0), rr.robots["A"])
def test_state(self): maze_cells = np.array([ [Maze.EMPTY, Maze.S, Maze.EMPTY, Maze.E, Maze.EMPTY], [Maze.EMPTY, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY], [Maze.N, Maze.N, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY], [Maze.EMPTY, Maze.EMPTY, Maze.S, Maze.EMPTY, Maze.EMPTY], [Maze.E, Maze.E, Maze.EMPTY, Maze.EMPTY, Maze.EMPTY] ]) maze = Maze(maze_cells) robots = { "A": (0, 2), "B": (0, 2), "C": (4, 2) } goals = queue.Queue() # Order here matters, first robot is B, next robot is A, last robot is C goals.put(Goal("B", (3, 4))) goals.put(Goal("A", (0, 0))) goals.put(Goal("C", (0, 0))) rr = RobotReboot(maze, goals) rr.set_robots(robots) obs = rr.state() rows, cols, layers = obs.shape self.assertEqual(obs.shape, (5, 5, 4)) np.testing.assert_equal(obs[:, :, 0], maze_cells) # Checking robots on each layer self.assertEqual(obs[0, 2, 1], RobotReboot.ROBOT) self.assertEqual(obs[0, 2, 2], RobotReboot.ROBOT) self.assertEqual(obs[4, 2, 3], RobotReboot.ROBOT) # Checking goal on the target robot self.assertEqual(obs[3, 4, 1], RobotReboot.GOAL) for i in range(rows): for j in range(cols): for layer in range(1, layers): if not rr.is_a_robot_on((i, j)) and rr.goal.cell != (i, j) and layer != 2: self.assertEqual(obs[i, j, layer], 0)