コード例 #1
0
ファイル: server_base.py プロジェクト: Bratah123/Spirit
    async def on_client_accepted(self, socket):
        client = SocketClient(socket=socket)
        maple_client = await getattr(self, 'client_connect')(client)

        debug.logs(f"{self.name} Connection Accepted at {maple_client.ip}")

        self._clients.append(maple_client)
        await maple_client.initialize()
コード例 #2
0
ファイル: client_listener.py プロジェクト: Bratah123/Spirit
    async def _listen(self):
        debug.logs(
            f"{self._parent.name} Listening on port {self._connection[1]}")

        while self.is_alive:
            client_sock, _ = await self._loop.sock_accept(self._serv_sock)
            client_sock.setblocking(False)
            client_sock.setsockopt(IPPROTO_TCP, TCP_NODELAY, 1)

            create_task(self._parent.on_client_accepted(client_sock))
コード例 #3
0
ファイル: packet_reader.py プロジェクト: Bratah123/Spirit
    def push(self, client, packet):
        if packet.name.upper() not in recv_ops.recv_spam_ops:
            debug.logs(f"InPacket Opcode: {packet.name}: | {packet.to_string()} |")
        try:
            coro = None

            for packet_handler in self.parent.packet_handlers:
                if packet_handler.opcode == packet.opcode:
                    coro = packet_handler.callback
                    break

            if not coro:
                raise AttributeError

        except AttributeError:
            if packet.name.upper() not in recv_ops.recv_spam_ops:
                debug.warn(
                    f"{self.parent.name} Unhandled InPacket in : {packet.name}")

        else:
            self.parent._loop.create_task(
                self._run_event(coro, client, packet))
コード例 #4
0
async def create_account(account: Account):
    """This creates a new row "Account" object into the database"""
    try:
        con = mysql.connector.connect(
            database=SCHEMA_NAME,
            host=DATABASE_HOST,
            user=DATABASE_USER,
            password=DATABASE_PASSWORD,
            port=DATABASE_PORT,
        )
        cursor = con.cursor(dictionary=True)
        cursor.execute(f"INSERT INTO accounts (worldid, userid) VALUES " +
                       f"({account.world_id}, {account.user_id})")
        con.commit()
        con.disconnect()
        debug.logs(
            f"Successfully created account object in DB userid: {account.user_id}"
        )
        return True
    except Exception as e:
        print("[ERROR] Error trying to create new account", e)
        return False
コード例 #5
0
ファイル: packet_client.py プロジェクト: Bratah123/Spirit
 async def send_packet_raw(self, packet):
     debug.logs("OutPacket Opcode: " + str(packet.name) + " | " +
                str(packet.to_string()) + " |")
     await self.socket.send_packet_raw(packet)
コード例 #6
0
ファイル: item_constants.py プロジェクト: Bratah123/Spirit
def get_body_part_arr_from_item(item_id, gender_arg):
    gender = get_gender_from_id(item_id)
    eqp_prefix = equip_prefix.get_equip_prefix_by_val(
        int(get_item_prefix(item_id)))
    body_part_list = []

    if eqp_prefix != EquipPrefix.Emblem and \
            eqp_prefix != EquipPrefix.Bit and \
            gender != 2 and \
            gender_arg != 2 and gender != gender_arg:
        return body_part_list

    if eqp_prefix is not None:
        if eqp_prefix == EquipPrefix.Hat:
            body_part_list.append(BodyPart.Hat.value)
            body_part_list.append(BodyPart.EvanHat.value)
            body_part_list.append(BodyPart.APHat.value)
            body_part_list.append(BodyPart.DUHat.value)
            body_part_list.append(BodyPart.ZeroHat.value)
        elif eqp_prefix == EquipPrefix.FaceAccessory:
            body_part_list.append(BodyPart.FaceAccessory.value)
            body_part_list.append(BodyPart.APFaceAccessory.value)
            body_part_list.append(BodyPart.DUFaceAccessory.value)
            body_part_list.append(BodyPart.ZeroFaceAccessory.value)
        elif eqp_prefix == EquipPrefix.EyeAccessory:
            body_part_list.append(BodyPart.FaceAccessory.value)
            body_part_list.append(BodyPart.ZeroEyeAccessory.value)
        elif eqp_prefix == EquipPrefix.Earrings:
            body_part_list.append(BodyPart.Earrings.value)
            body_part_list.append(BodyPart.ZeroEarrings.value)
        elif eqp_prefix == EquipPrefix.Top or eqp_prefix == EquipPrefix.Overall:
            body_part_list.append(BodyPart.Top.value)
            body_part_list.append(BodyPart.APTop.value)
            body_part_list.append(BodyPart.DUTop.value)
            body_part_list.append(BodyPart.ZeroTop.value)
        elif eqp_prefix == EquipPrefix.Bottom:
            body_part_list.append(BodyPart.Bottom.value)
            body_part_list.append(BodyPart.APBottom.value)
            body_part_list.append(BodyPart.ZeroBottom.value)
        elif eqp_prefix == EquipPrefix.Shoes:
            body_part_list.append(BodyPart.Shoes.value)
            body_part_list.append(BodyPart.APShoes.value)
            body_part_list.append(BodyPart.ZeroShoes.value)
        elif eqp_prefix == EquipPrefix.Gloves:
            body_part_list.append(BodyPart.Gloves.value)
            body_part_list.append(BodyPart.APGloves.value)
            body_part_list.append(BodyPart.DUGloves.value)
            body_part_list.append(BodyPart.ZeroGloves.value)
        elif eqp_prefix == EquipPrefix.Shield or \
                eqp_prefix == EquipPrefix.Katara or \
                eqp_prefix == EquipPrefix.SecondaryWeapon or \
                eqp_prefix == EquipPrefix.Lapis:
            body_part_list.append(BodyPart.Shield.value)
        elif eqp_prefix == EquipPrefix.Lazuli:
            body_part_list.append(BodyPart.Weapon.value)
        elif eqp_prefix == EquipPrefix.Cape:
            body_part_list.append(BodyPart.Cape.value)
            body_part_list.append(BodyPart.APCape.value)
            body_part_list.append(BodyPart.DUCape.value)
            body_part_list.append(BodyPart.ZeroCape.value)
        elif eqp_prefix == EquipPrefix.Ring:
            body_part_list.append(BodyPart.Ring1.value)
            body_part_list.append(BodyPart.Ring2.value)
            body_part_list.append(BodyPart.Ring3.value)
            body_part_list.append(BodyPart.Ring4.value)
            body_part_list.append(BodyPart.ZeroRing1.value)
            body_part_list.append(BodyPart.ZeroRing2.value)
        elif eqp_prefix == EquipPrefix.Pendant:
            body_part_list.append(BodyPart.Pendant.value)
            body_part_list.append(BodyPart.ExtendedPendant.value)
        elif eqp_prefix == EquipPrefix.Belt:
            body_part_list.append(BodyPart.Belt.value)
        elif eqp_prefix == EquipPrefix.Medal:
            body_part_list.append(BodyPart.Medal.value)
        elif eqp_prefix == EquipPrefix.Shoulder:
            body_part_list.append(BodyPart.Shoulder.value)
        elif eqp_prefix == EquipPrefix.PocketItem:
            body_part_list.append(BodyPart.PocketItem.value)
        elif eqp_prefix == EquipPrefix.MonsterBook:
            body_part_list.append(BodyPart.MonsterBook.value)
        elif eqp_prefix == EquipPrefix.Badge:
            body_part_list.append(BodyPart.Badge.value)
        elif eqp_prefix == EquipPrefix.Emblem:
            body_part_list.append(BodyPart.Emblem.value)
        elif eqp_prefix == EquipPrefix.Totem:
            body_part_list.append(BodyPart.Totem1.value)
            body_part_list.append(BodyPart.Totem2.value)
            body_part_list.append(BodyPart.Totem3.value)
        elif eqp_prefix == EquipPrefix.MachineEngine:
            body_part_list.append(BodyPart.MachineEngine.value)
        elif eqp_prefix == EquipPrefix.MachineArm:
            body_part_list.append(BodyPart.MachineArm.value)
        elif eqp_prefix == EquipPrefix.MachineLeg:
            body_part_list.append(BodyPart.MachineLeg.value)
        elif eqp_prefix == EquipPrefix.MachineFrame:
            body_part_list.append(BodyPart.MachineFrame.value)
        elif eqp_prefix == EquipPrefix.MachineTransistor:
            body_part_list.append(BodyPart.MachineTransistor.value)
        elif eqp_prefix == EquipPrefix.Android:
            body_part_list.append(BodyPart.Android.value)
        elif eqp_prefix == EquipPrefix.MechanicalHeart:
            body_part_list.append(BodyPart.MechanicalHeart.value)
        elif eqp_prefix == EquipPrefix.Bit:
            bit_id = BodyPart.BitsBase.value
            while bit_id <= BodyPart.BitsEnd.value:
                body_part_list.append(bit_id)
                bit_id += 1
        elif eqp_prefix == EquipPrefix.PetWear:
            body_part_list.append(BodyPart.PetWear1.value)
            body_part_list.append(BodyPart.PetWear2.value)
            body_part_list.append(BodyPart.PetWear3.value)
        elif eqp_prefix == EquipPrefix.TamingMob:
            body_part_list.append(BodyPart.TamingMob.value)
        elif eqp_prefix == EquipPrefix.Saddle:
            body_part_list.append(BodyPart.Saddle.value)
        elif eqp_prefix == EquipPrefix.EvanHat:
            body_part_list.append(BodyPart.EvanHat.value)
        elif eqp_prefix == EquipPrefix.EvanPendant:
            body_part_list.append(BodyPart.EvanPendant.value)
        elif eqp_prefix == EquipPrefix.EvanWing:
            body_part_list.append(BodyPart.EvanWing.value)
        elif eqp_prefix == EquipPrefix.EvanShoes:
            body_part_list.append(BodyPart.EvanShoes.value)
        else:
            if is_long_or_big_sword(item_id) or is_weapon(item_id):
                body_part_list.append(BodyPart.Weapon.value)
                if is_fan(item_id):
                    body_part_list.append(BodyPart.HakuFan.value)
                else:
                    body_part_list.append(BodyPart.ZeroWeapon.value)
            else:
                debug.logs(f"Unknown type item id: {item_id}")
    else:
        debug.logs(f"Unknown type item id: {item_id}")

    return body_part_list
コード例 #7
0
ファイル: server_base.py プロジェクト: Bratah123/Spirit
    def on_client_disconnect(self, client):
        self._clients.remove(client)

        debug.logs(f"Client Disconnected {client.ip}")