def initialize_players(): for server in client.servers: players[server.id] = smart_player(client)
async def on_server_join(server): players[server.id] = smart_player() admins[int(server.id)] = [int(server.owner.id)] smart_commands[int(server.id)] = []
async def on_server_join(server): players[server.id] = smart_player() admins[int(server.id)] = [int(server.owner.id)] smart_commands[int(server.id)] = [] cache[server] = {"messages": {}}
def initialize_players(): for guild in client.guilds: players[guild.id] = smart_player(client)