コード例 #1
0
 def prepare_assets(self):
     """ This is where you should be loading all your assets/fonts/images etc..."""
     self.ttl = 5  # TTL in seconds
     self.background = pygame.image.load(
         utils.get_asset_path('Alien Oddity.png'))
     self.background_sound = pygame.mixer.Sound(
         utils.get_asset_path('game_title_sound.ogg'))
コード例 #2
0
    def prepare_assets(self):
        MusicManager().prepare(MUSIC_MENU)
        self.background = pygame.image.load(
            utils.get_asset_path('igor_bg_menu2.jpg'))

        # self.background = pygame.transform.scale(self.background, (SCREEN_WIDTH, SCREEN_HEIGHT))
        print("here1")
コード例 #3
0
    def __init__(self, image, x, y, hp):
        super(Enemy, self).__init__(image, x, y)
        self.max_hp = hp
        self.hp = hp
        self.alpha = 255
        self.change_in_y = 1
        self.jump_up = True
        self.impact_sound = pygame.mixer.Sound(
            utils.get_asset_path('394213__chance4doom__bullet-impact-1.ogg'))

        self.can_shoot = False
        self.can_jump = True
コード例 #4
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 def __init__(self, image, x, y, value):
     super(Collectible, self).__init__(image, x, y)
     self.value = value
     self.sound = pygame.mixer.Sound(
         utils.get_asset_path('ring_inventory.wav'))
コード例 #5
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 def prepare(self, music_type):
     stack = self.music[music_type]
     self.filename = utils.get_asset_path(
         self.get_random_track_from_stack(stack))
     self.background_music_pending = pygame.mixer.music.load(
         self.filename)
コード例 #6
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    def __init__(self, file_name):
        """ Constructor. Pass in the file name of the sprite sheet. """

        # Load the sprite sheet.
        self.sprite_sheet = pygame.image.load(
            utils.get_asset_path(file_name)).convert_alpha()
コード例 #7
0
    def __init__(self):
        """ Constructor function """

        # Call the parent's constructor
        super().__init__()

        # -- Attributes
        # Set speed vector of player
        self.change_x = 0
        self.change_y = 0

        # This holds all the images for the animated walk left/right
        # of our player
        self.state_frames = dict()

        self.state = P_STATE_NORMAL
        self.old_state = P_STATE_NORMAL

        # What direction is the player facing?
        self.direction = "R"

        self.money = 0

        # List of sprites we can bump against
        self.level = None

        self.state_frames = {
            P_STATE_NORMAL: {
                "R": self.get_walking_frames("p1_walk.png"),
                "L": self.get_walking_frames("p1_walk.png", True)
            },
            P_STATE_SHOOTING: {
                "R": self.get_walking_frames("p1_shoot.png"),
                "L": self.get_walking_frames("p1_shoot.png", True)
            },
            P_STATE_DAMAGE: {
                "R": self.get_walking_frames("p1_damage.png"),
                "L": self.get_walking_frames("p1_damage.png", True)
            },
            P_STATE_NORMAL_90: {
                "R": self.get_walking_frames("p1_walk_90.png"),
                "L": self.get_walking_frames("p1_walk_90.png", True)
            },
            P_STATE_NORMAL_50: {
                "R": self.get_walking_frames("p1_walk_50.png"),
                "L": self.get_walking_frames("p1_walk_50.png", True)
            },
            P_STATE_NORMAL_30: {
                "R": self.get_walking_frames("p1_walk_30.png"),
                "L": self.get_walking_frames("p1_walk_30.png", True)
            },
        }

        # Set the image the player starts with
        self.image = self.get_frames()[0]

        # Set a reference to the image rect.
        self.rect = self.image.get_rect()
        self.shooting = False
        self.max_hp = 50
        self.hp = self.max_hp

        self.shooting_sound_start = pygame.mixer.Sound(
            utils.get_asset_path('196907__dpoggioli__laser-gun-recharge.wav'))
        self.shooting_sound_continuous = pygame.mixer.Sound(
            utils.get_asset_path('146725__fins__laser.wav'))

        self.channel_1 = pygame.mixer.Channel(0)  # argument must be int
        self.channel_2 = pygame.mixer.Channel(1)