コード例 #1
0
ファイル: gui.py プロジェクト: olivergs/glsleditor
    def initializeapp(self):
        """
		Widget initialization for application
		"""
        # Editor objects initialization
        self.feditor = SRCEditor(
            self.widgets["ntbEditor"], "Fragment", self.widgets["lblEditorStatus"], lang="text/x-csrc"
        )
        self.veditor = SRCEditor(
            self.widgets["ntbEditor"], "Vertex", self.widgets["lblEditorStatus"], lang="text/x-csrc"
        )
        # Project info dictionary
        self.prjinfo = {"name": "", "comments": ""}
        # Texture list objects initialization
        self.texturelist = gtk.ListStore(str, gtk.gdk.Pixbuf, str)
        self.widgets["icvTextures"].set_model(self.texturelist)
        self.widgets["icvTextures"].set_text_column(0)
        self.widgets["icvTextures"].set_pixbuf_column(1)
        self.widgets["icvTextures"].set_text_column(2)
        # OpenGL Preview widget initialization
        display_mode = gtk.gdkgl.MODE_RGB | gtk.gdkgl.MODE_DEPTH | gtk.gdkgl.MODE_DOUBLE
        self.glarea = glwidget.GLDrawingArea(display_mode)
        self.widgets["vbxPreviewBox"].add(self.glarea)
        self.glarea.show()
コード例 #2
0
ファイル: gui.py プロジェクト: olivergs/glsleditor
class GUI:
    """
	Clase principal del GUI de la aplicación
	"""

    def __init__(self, metadata, config, gladetree):
        """
		Constructor de la clase de control del GUI
		"""
        # Almacenar metadatos de la aplicación
        self.metadata = metadata
        # Almacenar configuración
        self.config = config
        # Almacenar objeto de Glade para definiciones del GUI
        self.gladetree = gladetree
        # Contenedor para los widgets utilizados
        self.widgets = {}
        # Inicialización de la aplicación
        self.apprun()

    def getwindows(self):
        """
		Carga de las ventanas de la aplicación
		"""
        self.winMain = self.gladetree.get_widget("winMain")
        self.winAbout = self.gladetree.get_widget("winAbout")
        self.winFileChooser = self.gladetree.get_widget("winFileChooser")
        self.winGoTo = self.gladetree.get_widget("winGoTo")
        self.winTextureInfo = self.gladetree.get_widget("winTextureInfo")
        self.winPreferences = self.gladetree.get_widget("winPreferences")
        self.winProjectInfo = self.gladetree.get_widget("winProjectInfo")
        self.winFindReplace = self.gladetree.get_widget("winFindReplace")

    def getwidgets(self):
        """
		Cargar widgets necesarios para el control de la aplicación
		"""
        # Lista de widgets a cargar
        widgetlist = [
            # Menu items
            "mnuFileClose",
            "mnuViewLineNums",
            # Toolbar buttons
            "tlbtClose",
            # Status bars
            "stbMain",
            "sbtEditor",
            # Editor widgets
            "ntbEditor",
            "lblEditorStatus",
            # Go to entry
            "entGoTo",
            # Texture sizes combo box
            "cmbTextureSizes",
            # Texture icon view
            "icvTextures",
            # Project info
            "entProjectInfoName",
            "txtProjectInfoComments",
            # Texture info dialog widgets
            "lblTextureInfoID",
            "lblTextureInfoFile",
            "lblTextureInfoSize",
            "imgTextureInfo",
            "imgTextureInfoOrig",
            "scrTextureInfo",
            # OpenGL Shader preview widgets
            "vbxPreviewBox",
            "cmbPreviewPrimitive",
        ]
        for widgetname in widgetlist:
            self.widgets[widgetname] = self.gladetree.get_widget(widgetname)

    def connectsignals(self):
        """
		Conectar señales del GUI
		"""
        # Conectar las señales
        signals = {
            # Main signals
            "quitApplication": self.quitApplication,  # Application quit
            "showAbout": self.showAbout,  # Show about dialog
            # File operation signals
            "fileNew": self.fileNew,
            "fileOpen": self.fileOpen,
            "fileClose": self.fileClose,
            "fileSave": self.fileSave,
            # TODO: SaveAs Functionality
            #'fileSaveAs': self.fileSaveAs,
            # Edition signals
            "editUndo": self.editUndo,
            "editRedo": self.editRedo,
            "editCopy": self.editCopy,
            "editCut": self.editCut,
            "editPaste": self.editPaste,
            "editDelete": self.editDelete,
            "editSelectAll": self.editSelectAll,
            "editSelectNone": self.editSelectNone,
            "editGoTo": self.editGoTo,
            "editPreferences": self.editPreferences,
            # Viewing signals
            "viewLineNums": self.viewLineNums,
            # Formatting signals
            "formatUnindent": self.formatUnindent,
            "formatIndent": self.formatIndent,
            "formatToLower": self.formatToLower,
            "formatToUpper": self.formatToUpper,
            # Texture signals
            "toolsProjectProperties": self.toolsProjectProperties,
            "toolsAddTexture": self.toolsAddTexture,
            "toolsDelTexture": self.toolsDelTexture,
            "toolsRefreshTextures": self.toolsRefreshTextures,
            "toolsTextureInfo": self.toolsTextureInfo,
            "toolsReloadShader": self.toolsReloadShader,
            "toolsAnimatePreview": self.toolsAnimatePreview,
            "toolsStopAnimatePreview": self.toolsStopAnimatePreview,
            "toolsSetPrimitive": self.toolsSetPrimitive,
            # Texture info dialog signals
            "textureZoomIn": self.textureZoomIn,
            "textureZoomOut": self.textureZoomOut,
            "textureZoomOrig": self.textureZoomOrig,
            "textureZoomAdjust": self.textureZoomAdjust,
            "textureZoomWheel": self.textureZoomWheel,
            # Background parameters signals
            "changeBGColor": self.changeBGColor,
        }
        self.gladetree.signal_autoconnect(signals)

    def loadmetadata(self):
        """
		Metadata loading method
		"""
        # Load main window metadata
        self.winMain.set_title(self.metadata["APP_CODENAME"] + " " + self.metadata["APP_VERSION"])
        # Load about dialog metadata
        self.winAbout.set_name(self.metadata["APP_CODENAME"])
        self.winAbout.set_version(self.metadata["APP_VERSION"])
        self.winAbout.set_copyright(self.metadata["APP_COPYRIGHT"])
        self.winAbout.set_website(self.metadata["APP_WEBSITE"])
        self.winAbout.set_comments(self.metadata["APP_DESC"])
        self.winAbout.set_logo(gtk.gdk.pixbuf_new_from_file("pixmaps/" + self.metadata["APP_CODENAME"] + ".png"))

    def loadconfig(self):
        """
		Configuration loading method
		"""
        # Disable close file actions
        self.widgets["tlbtClose"].set_sensitive(False)
        self.widgets["mnuFileClose"].set_sensitive(False)
        # Set default texture size
        self.widgets["cmbTextureSizes"].set_active(0)
        # Set default primitive for preview
        self.widgets["cmbPreviewPrimitive"].set_active(0)
        # Project file selection filter
        self.ffglsle = gtk.FileFilter()
        self.ffglsle.set_name("Proyecto de GLSL Editor (*.glsle)")
        self.ffglsle.add_pattern("*.glsle")
        # File chooser window parameters
        self.winFileChooser.set_select_multiple(False)
        # Image file selection filter
        self.ffimage = gtk.FileFilter()
        self.ffimage.set_name("Archivos de imagen soportados (*.jpg, *.jpeg, *.png, *.bmp)")
        self.ffimage.add_pattern("*.jpg")
        self.ffimage.add_pattern("*.jpeg")
        self.ffimage.add_pattern("*.png")
        self.ffimage.add_pattern("*.bmp")

    def initializeapp(self):
        """
		Widget initialization for application
		"""
        # Editor objects initialization
        self.feditor = SRCEditor(
            self.widgets["ntbEditor"], "Fragment", self.widgets["lblEditorStatus"], lang="text/x-csrc"
        )
        self.veditor = SRCEditor(
            self.widgets["ntbEditor"], "Vertex", self.widgets["lblEditorStatus"], lang="text/x-csrc"
        )
        # Project info dictionary
        self.prjinfo = {"name": "", "comments": ""}
        # Texture list objects initialization
        self.texturelist = gtk.ListStore(str, gtk.gdk.Pixbuf, str)
        self.widgets["icvTextures"].set_model(self.texturelist)
        self.widgets["icvTextures"].set_text_column(0)
        self.widgets["icvTextures"].set_pixbuf_column(1)
        self.widgets["icvTextures"].set_text_column(2)
        # OpenGL Preview widget initialization
        display_mode = gtk.gdkgl.MODE_RGB | gtk.gdkgl.MODE_DEPTH | gtk.gdkgl.MODE_DOUBLE
        self.glarea = glwidget.GLDrawingArea(display_mode)
        self.widgets["vbxPreviewBox"].add(self.glarea)
        self.glarea.show()

    def apprun(self):
        """
		GUI initialization and main event loop
		"""
        # Window and dialog widgets loading
        self.getwindows()
        # Widget loading
        self.getwidgets()
        # Signal connection
        self.connectsignals()
        # Load metadata
        self.loadmetadata()
        # Initialize required objects
        self.initializeapp()
        # Load config
        self.loadconfig()
        # Enter main event loop
        gtk.main()

    def cleanup(self):
        """
		Program cleanup
		"""
        gtk.main_quit()

        ########################################################################
        # Auxiliar methods
        ########################################################################

    def getCurrentEditor(self):
        """
		Gets the editor object associated to the current page
		"""
        curpage = self.widgets["ntbEditor"].get_current_page()
        child = self.widgets["ntbEditor"].get_nth_page(curpage)
        if child == self.veditor.scroll:
            return self.veditor
        elif child == self.feditor.scroll:
            return self.feditor
        return None

    def setFileChooserFilters(self, filters):
        """
		Clear current filechooser filters and add the specified ones
		"""
        for filter in self.winFileChooser.list_filters():
            self.winFileChooser.remove_filter(filter)
        for filter in filters:
            self.winFileChooser.add_filter(filter)

    def getTextureSize(self):
        """
		Returns the current width,height texture size parameters
		"""
        w, h = self.widgets["cmbTextureSizes"].get_active_text().split("x")
        return (int(w), int(h))

    def packTextureData(self):
        """
		Packs texture data for saving
		"""
        texlist = []
        iter = self.texturelist.get_iter_first()
        if iter:
            while iter:
                file = self.texturelist.get_value(iter, 0)
                id = self.texturelist.get_value(iter, 2)
                iter = self.texturelist.iter_next(iter)
                texlist.append((id, file))
        return texlist

    def getProjectInfo(self):
        """
		Saves project info to project info dictionary
		"""
        self.prjinfo["name"] = self.widgets["entProjectInfoName"].get_text()
        buffer = self.widgets["txtProjectInfoComments"].get_buffer()
        startiter, enditer = buffer.get_bounds()
        self.prjinfo["comments"] = startiter.get_text(enditer)

    def clearProject(self):
        """
		Clears project data
		"""
        if self.confirmNotSaving():
            if not self.msgDialog(
                "question",
                "Aún no ha grabado los cambios en el proyecto. ¿Confirma que desea cerrar el proyecto actual?",
            ):
                return False
        self.widgets["entProjectInfoName"].set_text("")
        self.widgets["txtProjectInfoComments"].get_buffer().set_text("")
        self.veditor.clear()
        self.feditor.clear()
        self.texturelist.clear()
        return True

    def loadProject(self, data):
        """
		Loads project data
		"""
        self.widgets["entProjectInfoName"].set_text(data.name)
        self.widgets["txtProjectInfoComments"].get_buffer().set_text(data.comments)
        self.veditor.set_text(data.vertex)
        self.feditor.set_text(data.fragment)
        self.loadTextures(data.textures)

    def loadTextures(self, texturedata):
        """
		Loads texture list
		"""
        self.texturelist.clear()
        for texture in texturedata:
            self.texturelist.append([texture[1], None, texture[0]])
        self.toolsRefreshTextures()

    def confirmNotSaving(self):
        """
		Confirms not to save the current project
		"""
        return self.veditor.ismodified() or self.feditor.ismodified()

        ########################################################################
        # Signal callbacks
        ########################################################################

    def fileNew(self, widget):
        """
		Creates a new project
		"""
        self.clearProject()

    def fileOpen(self, widget):
        """
		Open an existing project
		"""
        # Check if it's an already loaded project or modified files
        self.clearProject()
        # Set dialog to open mode
        self.winFileChooser.set_action(gtk.FILE_CHOOSER_ACTION_OPEN)
        # Select filter and open dialog
        self.setFileChooserFilters([self.ffglsle])
        resp = self.openDialog(self.winFileChooser, close=True)
        file = self.winFileChooser.get_filename()
        if file and resp == gtk.RESPONSE_OK:
            # Convert filename to UTF8
            file = unicode(file, "utf-8")
            # Load file data
            # try:
            data = GLSLEFile(file)
            self.loadProject(data)
            # except:
            # self.msgDialog('error','No se ha podido cargar el archivo %s' % file)
            return
        else:
            # No file selected
            return

    def fileClose(self, widget):
        """
		Closing current loaded project
		"""
        # Comprobar si hay un fichero cargado
        if True:
            # Confirmar cierre
            if self.msgDialog("question", "¿Confirma que desea cerrar el proyecto actual?"):
                # Limpieza de variables
                self.clearProject()
                # Deshabilitar opciones de cierre de archivo
                self.widgets["tlbtClose"].set_sensitive(False)
                self.widgets["mnuFileClose"].set_sensitive(False)
                return True
            else:
                return False

    def fileSave(self, widget):
        """
		Save an existing project
		"""
        # Check if project has information set
        if self.prjinfo["name"] == "":
            self.toolsProjectProperties()
            # Set dialog to save mode
        self.winFileChooser.set_action(gtk.FILE_CHOOSER_ACTION_SAVE)
        # Select filter and open dialog
        self.setFileChooserFilters([self.ffglsle])
        resp = self.openDialog(self.winFileChooser, close=True)
        file = self.winFileChooser.get_filename()
        if file and resp == gtk.RESPONSE_OK:
            # Convert filename to UTF8
            file = unicode(file, "utf-8")
            # Save data to file
            data = GLSLEFile()
            vertexdata = self.veditor.get_text()
            fragmentdata = self.feditor.get_text()
            # try:
            data.save(file, self.prjinfo, "", vertexdata, fragmentdata, self.packTextureData())
            # except:
            # 	self.msgDialog('error','No se ha podido grabar el archivo %s' % file)
            # Change editors state
            self.veditor.unmodifiedbuffer()
            self.feditor.unmodifiedbuffer()
        else:
            # No file selected
            return

    def editUndo(self, widget):
        """
		Undo last action
		"""
        editor = self.getCurrentEditor()
        if editor:
            if not editor.undo():
                self.msgDialog("warning", "No hay acciones que puedan deshacerse")

    def editRedo(self, widget):
        """
		Redo last undo
		"""
        editor = self.getCurrentEditor()
        if editor:
            if not editor.redo():
                self.msgDialog("warning", "No hay acciones que puedan rehacerse")

    def editCopy(self, widget):
        """
		Cut text to clipboard
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.copy()

    def editCut(self, widget):
        """
		Cut text to clipboard
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.cut()

    def editPaste(self, widget):
        """
		Paste text from clipboard
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.paste()

    def editDelete(self, widget):
        """
		Delete selected text
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.delete()

    def editSelectAll(self, widget):
        """
		Select all text in current editor
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.selectall()

    def editSelectNone(self, widget):
        """
		Clear selection in current editor
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.selectnone()

    def editGoTo(self, widget):
        """
   	    Place cursor at selected line
   	    """
        editor = self.getCurrentEditor()
        if editor:
            self.widgets["entGoTo"].set_text("")
            resp = self.openDialog(self.winGoTo)
            if resp == gtk.RESPONSE_OK:
                line = int(self.widgets["entGoTo"].get_text().strip())
                editor.goto(line)
            self.closeDialog(self.winGoTo)
        else:
            self.msgDialog("error", "No hay ningún editor de código en uso")

    def editPreferences(self, widget):
        """
   	    Shows preferences dialog
   	    """
        resp = self.openDialog(self.winPreferences)
        if resp == gtk.RESPONSE_OK:
            # Save and apply new preferences
            print "Grabar preferencias"
        else:
            # Reload actual preferences
            print "Recargar preferencias"
        self.closeDialog(self.winPreferences)

    def viewLineNums(self, widget=None):
        """
		Show line numbers
		"""
        if widget:
            status = widget.get_active()
        else:
            status = self.widgets["mnuViewLineNums"].get_active()
        self.veditor.linenums(status)
        self.feditor.linenums(status)
        self.widgets["mnuViewLineNums"].set_active(status)

    def formatIndent(self, widget):
        """
		Indents current selection or line
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.indent()

    def formatUnindent(self, widget):
        """
		Unindents current selection or line
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.unindent()

    def formatToUpper(self, widget):
        """
		Converts current selection to upper case
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.toupper()

    def formatToLower(self, widget):
        """
		Converts current selection to upper case
		"""
        editor = self.getCurrentEditor()
        if editor:
            editor.tolower()

    def toolsProjectProperties(self, widget=None):
        """
		Shows project properties dialog
		"""
        while True:
            resp = self.openDialog(self.winProjectInfo, close=True)
            if self.widgets["entProjectInfoName"].get_text() == "":
                self.msgDialog("error", "El proyecto debe tener un nombre")
            else:
                break
                # Get project properties and save to project dictionary
        self.getProjectInfo()

    def toolsAddTexture(self, widget):
        """
		Adds a new texture to list
		"""
        # Open texture file selection dialog
        self.winFileChooser.set_action(gtk.FILE_CHOOSER_ACTION_OPEN)
        self.winFileChooser.set_select_multiple(False)
        # Clear filters
        self.setFileChooserFilters([self.ffimage])
        resp = self.openDialog(self.winFileChooser, close=True)
        file = self.winFileChooser.get_filename()
        if file and resp == gtk.RESPONSE_OK:
            # Convert filename to UTF8
            file = unicode(file, "utf-8")
            self.texturelist.append([file, None, ""])
            self.toolsRefreshTextures(msg="Añadida nueva textura desde fichero %s" % file)
        else:
            return

    def toolsDelTexture(self, widget):
        """
		Deletes currently selected texture
		"""
        paths = self.widgets["icvTextures"].get_selected_items()
        for path in paths:
            iter = self.texturelist.get_iter(path)
            textureid = self.texturelist.get_value(iter, 2)
            if self.msgDialog("question", "¿Confirma eliminar la textura %s?" % textureid):
                self.texturelist.remove(iter)
                self.toolsRefreshTextures(reload=False, msg="Eliminada textura. Lista de texturas actualizada")

    def toolsRefreshTextures(self, widget=None, reload=True, msg="Lista de texturas actualizada"):
        """
		Refresh texture list
		"""
        # TODO: Problem with iconview refreshing
        self.glarea.redraw = False
        iter = self.texturelist.get_iter_first()
        id = 0
        w, h = self.getTextureSize()
        if iter:
            while iter:
                id += 1
                file = self.texturelist.get_value(iter, 0)
                if reload:
                    self.statusMessage("info", "Cargando fichero de textura %s" % file)
                    icon = gtk.gdk.pixbuf_new_from_file(file)
                    # Resize pixbuf to preferred size
                    icon = icon.scale_simple(w, h, gtk.gdk.INTERP_BILINEAR)
                    self.texturelist.set_value(iter, 1, icon)
                self.texturelist.set_value(iter, 2, "Texture" + str(id))
                iter = self.texturelist.iter_next(iter)
            self.statusMessage("info", msg)
            if widget == self.widgets["cmbTextureSizes"]:
                self.widgets["icvTextures"].set_item_width(w)
        else:
            self.statusMessage("info", "")
        self.glarea.redraw = True

    def toolsTextureInfo(self, widget, event=None):
        """
		Shows texture info dialog
		"""
        paths = self.widgets["icvTextures"].get_selected_items()
        for path in paths:
            # Retrieve texture info
            iter = self.texturelist.get_iter(path)
            file = self.texturelist.get_value(iter, 0)
            id = self.texturelist.get_value(iter, 2)
            img = gtk.gdk.pixbuf_new_from_file(file)
            size = str(img.get_width()) + "x" + str(img.get_height())
            # Show info in texture info dialog
            self.widgets["lblTextureInfoID"].set_text(id)
            self.widgets["lblTextureInfoFile"].set_text(file)
            self.widgets["lblTextureInfoSize"].set_text(size)
            self.widgets["imgTextureInfoOrig"].set_from_pixbuf(img)
            self.widgets["imgTextureInfo"].set_from_pixbuf(img)
            resp = self.openDialog(self.winTextureInfo, close=True)

    def toolsReloadShader(self, widget):
        """
		Recompile shader to be shown in preview window
		"""
        self.glarea.compileshader(self.veditor.get_text(), self.feditor.get_text())
        self.glarea.queue_draw()

    def toolsAnimatePreview(self, widget):
        """
		Start shader preview animation
		"""
        self.glarea.redraw = True
        self.glarea.queue_draw()

    def toolsStopAnimatePreview(self, widget):
        """
		Stop shader preview animation
		"""
        self.glarea.redraw = False

    def toolsSetPrimitive(self, widget):
        """
		Set the currently selected primitive to be rendered
		"""
        self.glarea.setprimitive(self.widgets["cmbPreviewPrimitive"].get_active_text())

    def changeBGColor(self, widget):
        """
		Set the currently selected color to background clearing color
		"""
        color = widget.get_color()
        r = color.red / 65535.0
        g = color.green / 65535.0
        b = color.blue / 65535.0
        a = widget.get_alpha() / 65535.0
        print (r, g, b, a)
        self.glarea.setbackground(r, g, b, a)

        ########################################################################
        # Texture info dialog signals
        ########################################################################

    def textureZoomIn(self, widget=None):
        """
		Zoom in texture
		"""
        orig = self.widgets["imgTextureInfoOrig"].get_pixbuf()
        img = self.widgets["imgTextureInfo"].get_pixbuf()
        w = int(img.get_width() * 1.5)
        h = int(img.get_height() * 1.5)
        if w > 1500:
            w = 1500
        if h > 1500:
            h = 1500
        # Disable zoom in
        img = orig.scale_simple(w + 1, h + 1, gtk.gdk.INTERP_BILINEAR)
        self.widgets["imgTextureInfo"].set_from_pixbuf(img)

    def textureZoomOut(self, widget=None):
        """
		Zoom out texture
		"""
        orig = self.widgets["imgTextureInfoOrig"].get_pixbuf()
        img = self.widgets["imgTextureInfo"].get_pixbuf()
        w = int(img.get_width() * 0.5)
        h = int(img.get_height() * 0.5)
        if w < 5:
            w = 5
        if h < 5:
            h = 5
        # Disable zoom out
        img = orig.scale_simple(w, h, gtk.gdk.INTERP_BILINEAR)
        self.widgets["imgTextureInfo"].set_from_pixbuf(img)

    def textureZoomOrig(self, widget):
        """
		Set original texture size
		"""
        self.widgets["imgTextureInfo"].set_from_pixbuf(self.widgets["imgTextureInfoOrig"].get_pixbuf())

    def textureZoomAdjust(self, widget):
        """
		Adjust texture size to image widget size
		TODO: Width and height of viewing area has to be got
		"""
        orig = self.widgets["imgTextureInfoOrig"].get_pixbuf()
        img = self.widgets["imgTextureInfo"].get_pixbuf()
        x, y = self.widgets["scrTextureInfo"].get_child_requisition()
        img = orig.scale_simple(x, y, gtk.gdk.INTERP_BILINEAR)
        self.widgets["imgTextureInfo"].set_from_pixbuf(img)

    def textureZoomWheel(self, widget, event):
        """
		Texture mouse-wheel zooming callback
		"""
        if event.direction == gtk.gdk.SCROLL_UP and event.state & gtk.gdk.CONTROL_MASK == gtk.gdk.CONTROL_MASK:
            self.textureZoomIn()
        if event.direction == gtk.gdk.SCROLL_DOWN and event.state & gtk.gdk.CONTROL_MASK == gtk.gdk.CONTROL_MASK:
            self.textureZoomOut()
            # Event propagation
        return False

        ########################################################################
        # About dialog signals
        ########################################################################

    def showAbout(self, widget):
        """
		Mostrar diálogo Acerca de...
		"""
        self.openDialog(self.winAbout, close=True)

        ########################################################################
        # Other tool methods
        ########################################################################

    def msgDialog(self, mode, msg, desc=None, parent=None, cancel=False):
        """
		Shows a message dialog
		"""
        dialogmodes = {
            "info": (gtk.MESSAGE_INFO, gtk.BUTTONS_OK),
            "warning": (gtk.MESSAGE_WARNING, gtk.BUTTONS_CLOSE),
            "question": (gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO),
            "error": (gtk.MESSAGE_ERROR, gtk.BUTTONS_CLOSE),
        }
        # Comprobamos si el modo de diálogo es correcto
        if dialogmodes.has_key(mode):
            mode = dialogmodes[mode]
            if not parent:
                parent = self.winMain
        else:
            parent = self.winMain
            mode = dialogmodes["error"]
            msg = "Error interno"
            desc = "Se ha producido un error al definir un diálogo de mensaje"
            # Creación del diálogo
        dialog = gtk.MessageDialog(parent, gtk.DIALOG_MODAL and gtk.DIALOG_DESTROY_WITH_PARENT, mode[0], mode[1])
        if cancel:
            dialog.add_button("Cancelar", 1)
            # Añadir el mensaje del diálogo
        dialog.set_markup("<b>" + msg + "</b>")
        # Añadir mensaje secundario si se ha especificado
        if desc:
            dialog.format_secondary_markup(desc)
            # Mostrar diálogo y recoger respuesta
        resp = dialog.run()
        # Interpretación de la respuesta
        if cancel:
            if resp == 1:
                resp = "cancel"
            else:
                resp = resp == gtk.RESPONSE_YES
        else:
            resp = resp == gtk.RESPONSE_YES
            # Cierre del diálogo
        dialog.destroy()
        return resp

    def statusMessage(self, context, message, desc=None, showdialog=False):
        """
		Shows a message in main status bar
		"""
        contextid = self.widgets["stbMain"].get_context_id(context)
        self.widgets["stbMain"].pop(contextid)
        self.widgets["stbMain"].push(contextid, message)
        if desc or showdialog:
            self.msgDialog(context, message)

    def preOpenDialog(self):
        """
		Executes dialog pre-opening operations
		"""
        self.animstatus = self.glarea.redraw
        self.glarea.redraw = False

    def postOpenDialog(self):
        """
		Executes dialog post-opening operations
		"""
        self.glarea.redraw = self.animstatus

    def openDialog(self, dialog, delete=False, close=False):
        """
		Open a dialog
		"""
        self.preOpenDialog()
        resp = dialog.run()
        if (not delete and resp == gtk.RESPONSE_DELETE_EVENT) or close:
            self.closeDialog(dialog)
        self.postOpenDialog()
        return resp

    def closeDialog(self, dialog):
        """
		Close a dialog
		"""
        dialog.hide()
        return True

    def quitApplication(self, widget, event=None):
        """
		Salida del programa
		"""
        if self.msgDialog("question", "¿Realmente desea salir de %s?" % self.metadata["APP_NAME"]):
            self.cleanup()
        return True

    def htmlColor(self, color):
        """
		Convertir una instancia de gtk.gdk.Color() en color HTML
		"""
        r = hex(color.red / 256)[2:].upper()
        g = hex(color.green / 256)[2:].upper()
        b = hex(color.blue / 256)[2:].upper()
        if len(r) < 2:
            r = "0" + r
        if len(g) < 2:
            g = "0" + g
        if len(b) < 2:
            b = "0" + b
        return "#%s%s%s" % (r, g, b)