コード例 #1
0
    def load_scenario(self,
                      scenario,
                      agent=None,
                      agent_leaderboard_parsing=False):
        """
        Load a new scenario
        """
        if agent_leaderboard_parsing:
            from leaderboard.autoagents.agent_wrapper import AgentWrapper

        self._reset()
        self._agent = AgentWrapper(agent) if agent else None
        if self._agent is not None:
            self._sync_mode = True
        self.scenario_class = scenario
        self.scenario = scenario.scenario
        self.scenario_tree = self.scenario.scenario_tree
        self.ego_vehicles = scenario.ego_vehicles
        self.other_actors = scenario.other_actors

        # To print the scenario tree uncomment the next line
        # py_trees.display.render_dot_tree(self.scenario_tree)

        if self._agent is not None:
            self._agent.setup_sensors(self.ego_vehicles[0], self._debug_mode)
コード例 #2
0
    def load_scenario(self, scenario, agent=None):
        """
        Load a new scenario
        """
        self._reset()
        self._agent = AgentWrapper(agent) if agent else None
        self.scenario_class = scenario
        self.scenario = scenario.scenario
        self.scenario_tree = self.scenario.scenario_tree
        self.ego_vehicles = scenario.ego_vehicles
        self.other_actors = scenario.other_actors

        CarlaDataProvider.register_actors(self.ego_vehicles)
        CarlaDataProvider.register_actors(self.other_actors)
        # To print the scenario tree uncomment the next line
        # py_trees.display.render_dot_tree(self.scenario_tree)

        if self._agent is not None:
            self._agent.setup_sensors(self.ego_vehicles[0], self._debug_mode)
コード例 #3
0
class ScenarioManager(object):
    """
    Basic scenario manager class. This class holds all functionality
    required to start, and analyze a scenario.

    The user must not modify this class.

    To use the ScenarioManager:
    1. Create an object via manager = ScenarioManager()
    2. Load a scenario via manager.load_scenario()
    3. Trigger the execution of the scenario manager.run_scenario()
       This function is designed to explicitly control start and end of
       the scenario execution
    4. Trigger a result evaluation with manager.analyze_scenario()
    5. If needed, cleanup with manager.stop_scenario()
    """
    def __init__(self, debug_mode=False, sync_mode=False, timeout=2.0):
        """
        Setups up the parameters, which will be filled at load_scenario()

        """
        self.scenario = None
        self.scenario_tree = None
        self.scenario_class = None
        self.ego_vehicles = None
        self.other_actors = None

        self._debug_mode = debug_mode
        self._agent = None
        self._sync_mode = sync_mode
        self._running = False
        self._timestamp_last_run = 0.0
        self._timeout = timeout
        self._watchdog = Watchdog(float(self._timeout))

        self.scenario_duration_system = 0.0
        self.scenario_duration_game = 0.0
        self.start_system_time = None
        self.end_system_time = None

    def _reset(self):
        """
        Reset all parameters
        """
        self._running = False
        self._timestamp_last_run = 0.0
        self.scenario_duration_system = 0.0
        self.scenario_duration_game = 0.0
        self.start_system_time = None
        self.end_system_time = None
        GameTime.restart()

    def cleanup(self):
        """
        This function triggers a proper termination of a scenario
        """

        if self.scenario is not None:
            self.scenario.terminate()

        if self._agent is not None:
            self._agent.cleanup()
            self._agent = None

        CarlaDataProvider.cleanup()

    def load_scenario(self, scenario, agent=None):
        """
        Load a new scenario
        """
        self._reset()
        self._agent = AgentWrapper(agent) if agent else None
        if self._agent is not None:
            self._sync_mode = True
        self.scenario_class = scenario
        self.scenario = scenario.scenario
        self.scenario_tree = self.scenario.scenario_tree
        self.ego_vehicles = scenario.ego_vehicles
        self.other_actors = scenario.other_actors

        # To print the scenario tree uncomment the next line
        # py_trees.display.render_dot_tree(self.scenario_tree)

        if self._agent is not None:
            self._agent.setup_sensors(self.ego_vehicles[0], self._debug_mode)

    def run_scenario(self):
        """
        Trigger the start of the scenario and wait for it to finish/fail
        """
        print("ScenarioManager: Running scenario {}".format(
            self.scenario_tree.name))
        self.start_system_time = time.time()
        start_game_time = GameTime.get_time()

        self._watchdog.start()
        self._running = True

        while self._running:
            timestamp = None
            world = CarlaDataProvider.get_world()
            if world:
                snapshot = world.get_snapshot()
                if snapshot:
                    timestamp = snapshot.timestamp
            if timestamp:
                self._tick_scenario(timestamp)

        self._watchdog.stop()

        self.cleanup()

        self.end_system_time = time.time()
        end_game_time = GameTime.get_time()

        self.scenario_duration_system = self.end_system_time - \
            self.start_system_time
        self.scenario_duration_game = end_game_time - start_game_time

        if self.scenario_tree.status == py_trees.common.Status.FAILURE:
            print("ScenarioManager: Terminated due to failure")

    def _tick_scenario(self, timestamp):
        """
        Run next tick of scenario and the agent.
        If running synchornously, it also handles the ticking of the world.
        """

        if self._timestamp_last_run < timestamp.elapsed_seconds and self._running:
            self._timestamp_last_run = timestamp.elapsed_seconds

            self._watchdog.update()

            if self._debug_mode:
                print("\n--------- Tick ---------\n")

            # Update game time and actor information
            GameTime.on_carla_tick(timestamp)
            CarlaDataProvider.on_carla_tick()

            if self._agent is not None:
                ego_action = self._agent()

            # Tick scenario
            self.scenario_tree.tick_once()

            if self._debug_mode:
                print("\n")
                py_trees.display.print_ascii_tree(self.scenario_tree,
                                                  show_status=True)
                sys.stdout.flush()

            if self.scenario_tree.status != py_trees.common.Status.RUNNING:
                self._running = False

            if self._agent is not None:
                self.ego_vehicles[0].apply_control(ego_action)

        if self._sync_mode and self._running and self._watchdog.get_status():
            CarlaDataProvider.get_world().tick()

    def get_running_status(self):
        """
        returns:
           bool:  False if watchdog exception occured, True otherwise
        """
        return self._watchdog.get_status()

    def stop_scenario(self):
        """
        This function is used by the overall signal handler to terminate the scenario execution
        """
        self._running = False

    def analyze_scenario(self, stdout, filename, junit):
        """
        This function is intended to be called from outside and provide
        the final statistics about the scenario (human-readable, in form of a junit
        report, etc.)
        """

        failure = False
        timeout = False
        result = "SUCCESS"

        if self.scenario.test_criteria is None:
            print("Nothing to analyze, this scenario has no criteria")
            return True

        for criterion in self.scenario.get_criteria():
            if (not criterion.optional and criterion.test_status != "SUCCESS"
                    and criterion.test_status != "ACCEPTABLE"):
                failure = True
                result = "FAILURE"
            elif criterion.test_status == "ACCEPTABLE":
                result = "ACCEPTABLE"

        if self.scenario.timeout_node.timeout and not failure:
            timeout = True
            result = "TIMEOUT"

        output = ResultOutputProvider(self, result, stdout, filename, junit)
        output.write()

        return failure or timeout
コード例 #4
0
        # generate ego vehicle
        blueprint_library = world.get_blueprint_library()
        bp = random.choice(blueprint_library.filter('vehicle'))

        if bp.has_attribute('color'):
            color = random.choice(bp.get_attribute('color').recommended_values)
            bp.set_attribute('color', color)
        transform = random.choice(world.get_map().get_spawn_points())
        vehicle = world.spawn_actor(bp, transform)
        actor_list.append(vehicle)

        # set agent
        # a_agent = HumanAgent(path_to_conf_file="")
        a_agent = ImitationAgent(vehicle, city_name, True)
        work_agent = AgentWrapper(a_agent)
        work_agent.setup_sensors(vehicle)

        hic = HumanInterface()

        clock = pygame.time.Clock()
        while True:
            # game loop
            world = CarlaDataProvider.get_world()
            if world:
                v = vehicle.get_velocity()
                a_agent.current_speed = math.sqrt(v.x**2 + v.y**2 + v.z**2)
                print('speed:', a_agent.current_speed)
                snapshot = world.get_snapshot()
                if snapshot:
                    timestamp = snapshot.timestamp
コード例 #5
0
class ScenarioManager(object):

    """
    Basic scenario manager class. This class holds all functionality
    required to start, and analyze a scenario.

    The user must not modify this class.

    To use the ScenarioManager:
    1. Create an object via manager = ScenarioManager()
    2. Load a scenario via manager.load_scenario()
    3. Trigger the execution of the scenario manager.execute()
       This function is designed to explicitly control start and end of
       the scenario execution
    4. Trigger a result evaluation with manager.analyze()
    5. Cleanup with manager.stop_scenario()
    """

    def __init__(self, debug_mode=False, timeout=2.0):
        """
        Init requires scenario as input
        """
        self.scenario = None
        self.scenario_tree = None
        self.scenario_class = None
        self.ego_vehicles = None
        self.other_actors = None

        self._debug_mode = debug_mode
        self._agent = None
        self._running = False
        self._timestamp_last_run = 0.0
        self._timeout = timeout
        self._watchdog = Watchdog(float(self._timeout))

        self.scenario_duration_system = 0.0
        self.scenario_duration_game = 0.0
        self.start_system_time = None
        self.end_system_time = None

    def _reset(self):
        """
        Reset all parameters
        """
        self._running = False
        self._timestamp_last_run = 0.0
        self.scenario_duration_system = 0.0
        self.scenario_duration_game = 0.0
        self.start_system_time = None
        self.end_system_time = None
        GameTime.restart()

    def cleanup(self):
        """
        This function triggers a proper termination of a scenario
        """

        if self.scenario is not None:
            self.scenario.terminate()

        if self._agent is not None:
            self._agent.cleanup()
            self._agent = None

        CarlaDataProvider.cleanup()
        CarlaActorPool.cleanup()

    def load_scenario(self, scenario, agent=None):
        """
        Load a new scenario
        """
        self._reset()
        self._agent = AgentWrapper(agent) if agent else None
        self.scenario_class = scenario
        self.scenario = scenario.scenario
        self.scenario_tree = self.scenario.scenario_tree
        self.ego_vehicles = scenario.ego_vehicles
        self.other_actors = scenario.other_actors

        CarlaDataProvider.register_actors(self.ego_vehicles)
        CarlaDataProvider.register_actors(self.other_actors)
        # To print the scenario tree uncomment the next line
        # py_trees.display.render_dot_tree(self.scenario_tree)

        if self._agent is not None:
            self._agent.setup_sensors(self.ego_vehicles[0], self._debug_mode)

    def run_scenario(self):
        """
        Trigger the start of the scenario and wait for it to finish/fail
        """
        print("ScenarioManager: Running scenario {}".format(self.scenario_tree.name))
        self.start_system_time = time.time()
        start_game_time = GameTime.get_time()
        self._watchdog.start()
        self._running = True

        # self.fields = ['location',
        #           'velocity',
        #           'ego_location',
        #           'ego_velocity'
        #              ]

        while self._running:
            timestamp = None
            world = CarlaDataProvider.get_world()
            if world:
                snapshot = world.get_snapshot()
                if snapshot:
                    timestamp = snapshot.timestamp
            if timestamp:
                 self._tick_scenario(timestamp)

            # dict = [{'location':location, 'velocity':vel, 'ego_location':ego_location, 'ego_velocity':ego_vel}]
            #
            # file_exists = os.path.isfile(self.distance_path)
            # with open(self.distance_path, 'a') as csvfile:
            #     # creating a csv dict writer object
            #     writer = csv.DictWriter(csvfile, fieldnames = self.fields)
            #     if not file_exists:
            #         writer.writeheader()
            #     writer.writerows(dict)

        self._watchdog.stop()

        self.cleanup()

        self.end_system_time = time.time()
        end_game_time = GameTime.get_time()

        self.scenario_duration_system = self.end_system_time - \
            self.start_system_time
        self.scenario_duration_game = end_game_time - start_game_time

        if self.scenario_tree.status == py_trees.common.Status.FAILURE:
            print("ScenarioManager: Terminated due to failure")

    def _tick_scenario(self,timestamp):
        """
        Run next tick of scenario
        This function is a callback for world.on_tick()

        Important:
        - It has to be ensured that the scenario has not yet completed/failed
          and that the time moved forward.
        - A thread lock should be used to avoid that the scenario tick is performed
          multiple times in parallel.
        """
        if self._timestamp_last_run < timestamp.elapsed_seconds and self._running:
            self._timestamp_last_run = timestamp.elapsed_seconds

            self._watchdog.update()

            if self._debug_mode:
                print("\n--------- Tick ---------\n")

            # Update game time and actor information
            GameTime.on_carla_tick(timestamp)
            CarlaDataProvider.on_carla_tick()
            #print(vel)


            if self._agent is not None:
                ego_action = self._agent()

            # Tick scenario
            self.scenario_tree.tick_once()

            if self._debug_mode:
                print("\n")
                py_trees.display.print_ascii_tree(self.scenario_tree, show_status=True)
                sys.stdout.flush()

            if self.scenario_tree.status != py_trees.common.Status.RUNNING:
                self._running = False

            if self._agent is not None:
                self.ego_vehicles[0].apply_control(ego_action)

        if self._agent and self._running and self._watchdog.get_status():
            CarlaDataProvider.perform_carla_tick(self._timeout)

        #return vel,location,ego_vel,ego_location

    def get_running_status(self):
        """
        returns:
           bool:  False if watchdog exception occured, True otherwise
        """
        return self._watchdog.get_status()

    def stop_scenario(self):
        """
        This function is used by the overall signal handler to terminate the scenario execution
        """
        self._running = False

    def analyze_scenario(self, stdout, filename, junit):
        """
        This function is intended to be called from outside and provide
        the final statistics about the scenario (human-readable, in form of a junit
        report, etc.)
        """

        failure = False
        timeout = False
        result = "SUCCESS"

        if self.scenario.test_criteria is None:
            return True

        for criterion in self.scenario.get_criteria():
            if (not criterion.optional and
                    criterion.test_status != "SUCCESS" and
                    criterion.test_status != "ACCEPTABLE"):
                failure = True
                result = "FAILURE"
            elif criterion.test_status == "ACCEPTABLE":
                result = "ACCEPTABLE"

        if self.scenario.timeout_node.timeout and not failure:
            timeout = True
            result = "TIMEOUT"

        output = ResultOutputProvider(self, result, stdout, filename, junit)
        output.write()

        return failure or timeout