def __init__(self): FSM.__init__(self, "mainMenu") self.background = MenuBackground().getNP() self.background.reparentTo(render) self.charScreen = CharacterScreen(callback=lambda: self.request("StageSelect")) self.charScreen.getNp().reparentTo(self.background) self.charScreen.getNp().setPos(-1, 1.4, 0) self.charScreen.getNp().setScale(0.3) self.stageScreen = StageScreen(callback=lambda: self.request("Match")) self.stageScreen.getNp().reparentTo(self.background) self.stageScreen.getNp().setPos(0, 1.4, 0) self.stageScreen.getNp().setScale(0.3) self.request("CharSelect")
class Menu(FSM): def __init__(self): FSM.__init__(self, "mainMenu") self.background = MenuBackground().getNP() self.background.reparentTo(render) self.charScreen = CharacterScreen(callback=lambda: self.request("StageSelect")) self.charScreen.getNp().reparentTo(self.background) self.charScreen.getNp().setPos(-1, 1.4, 0) self.charScreen.getNp().setScale(0.3) self.stageScreen = StageScreen(callback=lambda: self.request("Match")) self.stageScreen.getNp().reparentTo(self.background) self.stageScreen.getNp().setPos(0, 1.4, 0) self.stageScreen.getNp().setScale(0.3) self.request("CharSelect") def enterCharSelect(self): base.disableMouse() self.charScreen.enableInput() self.camlerp = base.camera.posInterval(1.5, Point3(-1, 0, 0), blendType="easeInOut") self.camlerp.start() print "enter charsel" pass def filterCharSelect(self, request, options): if request != "CharSelect": return request def exitCharSelect(self): self.charScreen.disableInput() print "exit charsel" # --------------------- def enterStageSelect(self): self.stageScreen.enableInput() self.camlerp = base.camera.posInterval(1.5, Point3(0, 0, 0), blendType="easeInOut") self.camlerp.start() print "enter Stage sel" pass # self.fighterinstance.setSpeed(self.cfgData["run-in"]["speedx"],self.cfgData["run-in"]["speedy"]) def filterStageSelect(self, request, options): pass if request != "StageSelect": return request def exitStageSelect(self): self.stageScreen.disableInput() print "exit stage sel" # ------------------------- def enterMatch(self): self.background.hide() stage = self.stageScreen.getStage() players = self.charScreen.getPlayers() Match(players[0], players[1], stage) def filterMatch(self): pass def exitMatch(self): pass