コード例 #1
0
ファイル: assets.py プロジェクト: Saxithon/starcheat
    def scan_asset_folder(self, folder):
        pak_path = os.path.join(folder, "packed.pak")

        if os.path.isfile(pak_path):
            db = starbound.open_file(pak_path)
            index = [(x, pak_path) for x in db.get_index()]
            return index
        else:
            # old style, probably a mod
            index = []
            mod_assets = None
            files = os.listdir(folder)

            logging.debug(files)

            # TODO: would like to keep this idea but moved to modpak specific function
            found_mod_info = False #will need more logic to handle .modpack with modinfo inside.

            for f in files:
                if f.endswith(".modinfo"):
                    modinfo = os.path.join(folder, f)
                    try:
                        modinfo_data = load_asset_file(modinfo)
                        path = "./"
                        if modinfo_data["path"]:
                            path = modinfo_data["path"]
                        mod_assets = os.path.join(folder, path)
                        found_mod_info = True
                    except ValueError:
                        # really old mods
                        folder = os.path.join(folder, "assets")
                        if os.path.isdir(folder):
                            mod_assets = folder
            logging.debug(mod_assets)

            if mod_assets is None:
                return index
            elif found_mod_info and self.is_packed_file(mod_assets):
                # TODO: make a .pak scanner function that works for vanilla and mods
                pak_path = os.path.normpath(mod_assets)
                db = starbound.open_file(pak_path)
                for x in db.get_index():
                    # removes thumbs.db etc from user pak files
                    if re.match(ignore_assets, x) is None:
                        index.append((x, pak_path))
                return index
            elif not os.path.isdir(mod_assets):
                return index

            # now we can scan!
            for root, dirs, files in os.walk(mod_assets):
                for f in files:
                    if re.match(ignore_assets, f) is None:
                        asset_folder = os.path.normpath(mod_assets)
                        asset_file = os.path.normpath(os.path.join(root.replace(folder, ""), f))
                        index.append((asset_file, asset_folder))
            return index
コード例 #2
0
ファイル: assets.py プロジェクト: nixraquora/starcheat-master
    def scan_asset_folder(self, folder):
        pak_path = os.path.join(folder, "packed.pak")

        if os.path.isfile(pak_path):
            db = starbound.open_file(pak_path)
            index = [(x, pak_path) for x in db.get_index()]
            return index
        else:
            # old style, probably a mod
            index = []
            mod_assets = None
            files = os.listdir(folder)

            logging.debug(files)

            # TODO: would like to keep this idea but moved to modpak specific function
            found_mod_info = False  #will need more logic to handle .modpack with modinfo inside.

            for f in files:
                if f.endswith(".modinfo"):
                    modinfo = os.path.join(folder, f)
                    try:
                        modinfo_data = load_asset_file(modinfo)
                        path = modinfo_data["path"]
                        mod_assets = os.path.join(folder, path)
                        found_mod_info = True
                    except ValueError:
                        # really old mods
                        folder = os.path.join(folder, "assets")
                        if os.path.isdir(folder):
                            mod_assets = folder
            logging.debug(mod_assets)

            if mod_assets == None:
                return index
            elif found_mod_info and self.is_packed_file(mod_assets):
                # TODO: make a .pak scanner function that works for vanilla and mods
                pak_path = os.path.normpath(mod_assets)
                db = starbound.open_file(pak_path)
                for x in db.get_index():
                    # removes thumbs.db etc from user pak files
                    if re.match(ignore_assets, x) == None:
                        index.append((x, pak_path))
                return index
            elif not os.path.isdir(mod_assets):
                return index

            # now we can scan!
            for root, dirs, files in os.walk(mod_assets):
                for f in files:
                    if re.match(ignore_assets, f) == None:
                        asset_folder = os.path.normpath(mod_assets)
                        asset_file = os.path.normpath(
                            os.path.join(root.replace(folder, ""), f))
                        index.append((asset_file, asset_folder))
            return index
コード例 #3
0
    def read(self, key, path, image=False):
        if self.is_packed_file(path):
            key = key.lower()
            db = starbound.open_file(path)

            # try the cache first
            if image and key in self.image_cache:
                return self.image_cache[key]

            try:
                data = db.get(key)
            except KeyError:
                if image and path != self.vanilla_assets:
                    img = self.read(key, self.vanilla_assets, image)
                    self.image_cache[key] = img
                    return img
                else:
                    logging.exception(
                        "Unable to read db asset '%s' from '%s'" % (key, path))
                    return None
            if image:
                img = data
                self.image_cache[key] = img
                return img
            else:
                try:
                    asset = parse_json(data.decode("utf-8"), key)
                    return asset
                except ValueError:
                    logging.exception(
                        "Unable to read db asset '%s' from '%s'" % (key, path))
                    return None
        else:
            asset_file = os.path.join(path, key[1:])
            try:
                if image:
                    img = open(asset_file, "rb").read()
                    self.image_cache[key] = img
                    return img
                else:
                    asset = load_asset_file(asset_file)
                    return asset
            except (FileNotFoundError, ValueError):
                if image and path != self.vanilla_assets:
                    if self.is_packed_file(self.vanilla_assets):
                        img = self.read(key.replace("\\", "/"),
                                        self.vanilla_assets, image)
                        self.image_cache[key] = img
                        return img
                    else:
                        img = self.read(key, self.vanilla_assets, image)
                        self.image_cache[key] = img
                        return img
                else:
                    logging.exception(
                        "Unable to read asset file '%s' from '%s'" %
                        (key, path))
                    return None
コード例 #4
0
def main():
    p = optparse.OptionParser()
    p.add_option('-d',
                 '--destination',
                 dest='path',
                 help='Destination directory')
    options, arguments = p.parse_args()

    if len(arguments) != 1:
        raise ValueError('Only one argument is supported (package path)')
    package_path = arguments[0]

    base = options.path if options.path else '.'

    with starbound.open_file(package_path) as package:
        if not isinstance(package, starbound.Package):
            raise ValueError('Provided path is not a package')

        print 'Loading index...'

        # Get the paths from the index in the database.
        paths = list(package.get_index())

        print 'Index loaded. Extracting %d files...' % len(paths)

        num_files = 0
        percentage_count = max(len(paths) // 100, 1)

        for path in paths:
            dest_path = base + path

            dir_path = os.path.dirname(dest_path)
            if not os.path.exists(dir_path):
                os.makedirs(dir_path)

            try:
                data = package.get(path)
            except:
                # break the dots in case std{out,err} are the same tty:
                sys.stdout.write('\n')
                sys.stdout.flush()
                print >> sys.stderr, 'W: Failed to read', path
                continue

            with open(dest_path, 'wb') as file:
                file.write(data)

            num_files += 1
            if not num_files % percentage_count:
                sys.stdout.write('.')
                sys.stdout.flush()

    print
    print 'Extracted %d files.' % num_files
コード例 #5
0
ファイル: core.py プロジェクト: Flagowy/starcheat
    def read(self, key, path, image=False):
        if self.is_packed_file(path):
            key = key.lower()
            db = starbound.open_file(path)

            # try the cache first
            if image and key in self.image_cache:
                return self.image_cache[key]

            try:
                data = db.get(key)
            except KeyError:
                if image and path != self.vanilla_assets:
                    img = self.read(key, self.vanilla_assets, image)
                    self.image_cache[key] = img
                    return img
                else:
                    logging.exception("Unable to read db asset '%s' from '%s'" % (key, path))
                    return None
            if image:
                img = data
                self.image_cache[key] = img
                return img
            else:
                try:
                    asset = parse_json(data.decode("utf-8"), key)
                    return asset
                except ValueError:
                    logging.exception("Unable to read db asset '%s' from '%s'" % (key, path))
                    return None
        else:
            asset_file = os.path.join(path, key[1:])
            try:
                if image:
                    img = open(asset_file, "rb").read()
                    self.image_cache[key] = img
                    return img
                else:
                    asset = load_asset_file(asset_file)
                    return asset
            except (FileNotFoundError, ValueError):
                if image and path != self.vanilla_assets:
                    if self.is_packed_file(self.vanilla_assets):
                        img = self.read(key.replace("\\", "/"), self.vanilla_assets, image)
                        self.image_cache[key] = img
                        return img
                    else:
                        img = self.read(key, self.vanilla_assets, image)
                        self.image_cache[key] = img
                        return img
                else:
                    logging.exception("Unable to read asset file '%s' from '%s'" % (key, path))
                    return None
コード例 #6
0
ファイル: export.py プロジェクト: deadatrocity/py-starbound
def main():
    p = optparse.OptionParser()
    p.add_option('-d', '--destination', dest='path',
                 help='Destination directory')
    options, arguments = p.parse_args()

    if len(arguments) != 1:
        raise ValueError('Only one argument is supported (package path)')
    package_path = arguments[0]

    base = options.path if options.path else '.'

    with starbound.open_file(package_path) as package:
        if not isinstance(package, starbound.Package):
            raise ValueError('Provided path is not a package')

        print 'Loading index...'

        # Get the paths from the index in the database.
        paths = list(package.get_index())

        print 'Index loaded. Extracting %d files...' % len(paths)

        num_files = 0
        percentage_count = max(len(paths) // 100, 1)

        for path in paths:
            dest_path = base + path

            dir_path = os.path.dirname(dest_path)
            if not os.path.exists(dir_path):
                os.makedirs(dir_path)

            try:
                data = package.get(path)
            except:
                # break the dots in case std{out,err} are the same tty:
                sys.stdout.write('\n')
                sys.stdout.flush()
                print >>sys.stderr, 'W: Failed to read', path
                continue

            with open(dest_path, 'w') as file:
                file.write(data)

            num_files += 1
            if not num_files % percentage_count:
                sys.stdout.write('.')
                sys.stdout.flush()

    print
    print 'Extracted %d files.' % num_files
コード例 #7
0
ファイル: cli.py プロジェクト: chrmoritz/py-starbound
def main():
    p = optparse.OptionParser()

    p.add_option('-f', '--get-file', dest='path', help=get_file.__doc__)

    p.add_option('-i',
                 '--get-file-list',
                 dest='get_file_list',
                 action='store_true',
                 default=False,
                 help=get_file_list.__doc__)

    p.add_option('-d', '--get-leaf', dest='leaf_key', help=get_leaf.__doc__)

    p.add_option('-g', '--get-value', dest='key', help=get_value.__doc__)

    p.add_option('-l',
                 '--print-leaves',
                 dest='print_leaves',
                 action='store_true',
                 default=False,
                 help=print_leaves.__doc__)

    options, arguments = p.parse_args()

    for path in arguments:
        with starbound.open_file(path) as file:
            if options.path:
                get_file(file, options.path)
                return

            print file
            print

            if options.get_file_list:
                get_file_list(file)
                print

            if options.leaf_key:
                get_leaf(file, options.leaf_key)
                print

            if options.key:
                get_value(file, options.key)
                print

            if options.print_leaves:
                print_leaves(file)
                print
コード例 #8
0
ファイル: cli.py プロジェクト: PsychoRobot/py-starbound
def main():
    p = optparse.OptionParser()

    p.add_option('-f', '--get-file', dest='path',
                 help=get_file.__doc__)

    p.add_option('-i', '--get-file-list', dest='get_file_list',
                 action='store_true', default=False,
                 help=get_file_list.__doc__)

    p.add_option('-d', '--get-leaf', dest='leaf_key',
                 help=get_leaf.__doc__)

    p.add_option('-g', '--get-value', dest='key',
                 help=get_value.__doc__)

    p.add_option('-l', '--print-leaves', dest='print_leaves',
                 action='store_true', default=False,
                 help=print_leaves.__doc__)

    options, arguments = p.parse_args()

    for path in arguments:
        with starbound.open_file(path) as file:
            if options.path:
                get_file(file, options.path)
                return

            print file
            print

            if options.get_file_list:
                get_file_list(file)
                print

            if options.leaf_key:
                get_leaf(file, options.leaf_key)
                print

            if options.key:
                get_value(file, options.key)
                print

            if options.print_leaves:
                print_leaves(file)
                print
コード例 #9
0
def main():
    p = optparse.OptionParser()

    p.add_option('-l', '--print-leaves', dest='print_leaves',
                 action='store_true', default=False,
                 help=print_leaves.__doc__)

    p.add_option('-w', '--get-world-value', dest='world_key_path',
                 help=get_world_value.__doc__)

    options, arguments = p.parse_args()

    for path in arguments:
        with starbound.open_file(path) as file:
            print file
            print

            if options.world_key_path:
                get_world_value(file, options.world_key_path)
                print

            if options.print_leaves:
                print_leaves(file)
                print
コード例 #10
0
ファイル: region.py プロジェクト: deadatrocity/py-starbound
def main():
    p = optparse.OptionParser('Usage: %prog [<x> <y>] <path>')

    p.add_option('-c', '--tile-coords', dest='tile_coords',
                 action='store_true', default=False,
                 help='X, Y is for a tile instead of a region')

    p.add_option('-e', '--entities', dest='entities',
                 action='store_true', default=False,
                 help='Output entity data instead of tile data')

    p.add_option('-r', '--raw', dest='raw',
                 action='store_true', default=False,
                 help='Output data in a raw format')

    options, arguments = p.parse_args()

    # Get the path and coordinates from arguments.
    if len(arguments) == 1:
        path = arguments[0]
        x, y = None, None
    elif len(arguments) == 3:
        x, y, path = arguments
        x, y = int(x), int(y)

        if options.tile_coords:
            x //= 32
            y //= 32
    else:
        p.error('Incorrect number of arguments')

    with starbound.open_file(path) as world:
        # Get information about the world.
        metadata, version = world.get_metadata()
        if version == 1:
            size = metadata['planet']['size']
            spawn = metadata.get('playerStart')
        elif version == 2 or version == 3:
            size = metadata['worldTemplate']['size']
            spawn = metadata.get('playerStart')
        else:
            p.error('Unsupported metadata version %d' % version)

        # Default coordinates to spawn point.
        if x is None or y is None:
            x, y = int(spawn[0] / 32), int(spawn[1] / 32)

        # Only print the pure data if --raw is specified.
        if options.raw:
            if options.entities:
                print json.dumps(world.get_entities(x, y),
                                 indent=2,
                                 separators=(',', ': '),
                                 sort_keys=True)
            else:
                print world.get_region_data(x, y)
            return

        print 'World size:          %d by %d regions' % (size[0] / 32, size[1] / 32)
        if spawn:
            print 'Spawn point region:  %d, %d' % (spawn[0] // 32, spawn[1] // 32)
        print 'Outputting region:   %d, %d' % (x, y)
        print

        if options.entities:
            data = world.get_entities(x, y)
            print json.dumps(data, indent=2, separators=(',', ': '), sort_keys=True)
        else:
            pretty_print_tiles(world, x, y)
コード例 #11
0
ファイル: repair.py プロジェクト: mk-pmb/py-starbound
def main():
    p = optparse.OptionParser('Usage: %prog [options] <input file>')

    p.add_option('-f', '--force', dest='force',
                 action='store_true', default=False,
                 help='ignore some errors')

    p.add_option('-o', '--output', dest='output',
                 help='where to output repaired world (defaults to input file '
                      'path with .repaired added to the end)')

    # TODO
    #p.add_option('-r', '--replace', action='append',
    #             dest='replace', metavar='FROM,TO',
    #             help='replace one tile material with another')

    p.add_option('-w', '--blank-world', dest='world',
                 help='the blank .world file that was created in place of the '
                      '.fail one (for metadata recovery)')

    options, arguments = p.parse_args()

    if len(arguments) != 1:
        p.error('Incorrect number of arguments')

    try:
        world = starbound.open_file(arguments[0])
        if not isinstance(world, starbound.World):
            raise Exception('Not a world')
    except Exception as e:
        p.error('Could not open fail file (%s)' % e)

    if options.output:
        out_name = options.output
    else:
        out_name = arguments[0] + '.repaired'

    if os.path.isfile(out_name):
        if options.force:
            print 'warning: overwriting existing file'
        else:
            p.error('"%s" already exists' % out_name)

    if options.world:
        fail_name = os.path.basename(arguments[0])
        world_name = os.path.basename(options.world)

        if fail_name[:len(world_name)] != world_name:
            if options.force:
                print 'warning: .fail and .world filenames do not match'
            else:
                p.error('.fail and .world filenames do not match')

        try:
            blank_world = starbound.open_file(options.world)
        except Exception as e:
            p.error('Could not open blank world (%s)' % e)

    # This dict will contain all the keys and their data.
    data = dict()

    try:
        metadata, version = world.get_metadata()
    except Exception as e:
        if options.world:
            try:
                print 'warning: restoring metadata using blank world'
                metadata, version = blank_world.get_metadata()
            except Exception as e:
                p.error('Failed to restore metadata (%s)' % e)
        else:
            p.error('Metadata section is corrupt (%s)' % e)

    if version == 1:
        size = metadata['planet']['size']
    elif version in (2, 3):
        size = metadata['worldTemplate']['size']
    else:
        p.error('Unsupported metadata version %d' % version)

    regions_x = int(math.ceil(size[0] / 32))
    regions_y = int(math.ceil(size[1] / 32))
    print 'Attempting to recover %d×%d regions...' % (regions_x, regions_y)

    blocks_per_percent = world.num_blocks // 100 + 1
    entries_recovered = 0
    percent = 0

    # Find all leaves and try to read them individually.
    for index in range(world.num_blocks):
        if index % blocks_per_percent == 0:
            print '%d%% (%d entries recovered)' % (percent, entries_recovered)
            percent += 1

        block = world.get_block(index)
        if not isinstance(block, starbound.btreedb4.BTreeLeaf):
            continue

        stream = starbound.btreedb4.LeafReader(world, block)
        try:
            num_keys, = struct.unpack('>i', stream.read(4))
        except Exception:
            continue

        # Ensure that the number of keys makes sense, otherwise skip the leaf.
        if num_keys > 100:
            continue

        for i in range(num_keys):
            try:
                cur_key = stream.read(world.key_size)
                cur_data = starbound.sbon.read_bytes(stream)
            except Exception:
                break

            layer, x, y = struct.unpack('>BHH', cur_key)

            # Skip this leaf if we encounter impossible indexes.
            if layer == 0 and (x != 0 or y != 0):
                break
            if layer not in (0, 1, 2) or x >= regions_x or y >= regions_y:
                break

            result = None
            if cur_key in data:
                # Duplicates should be checked up against the index, which
                # always wins.
                try:
                    result = world.get_raw((layer, x, y))
                except Exception:
                    world.commit()
                    try:
                        result = world.get_raw((layer, x, y))
                    except Exception:
                        pass
                    world.commit()

            # Use the data from this leaf if not using the index.
            if not result:
                result = cur_data

            # Validate the data before storing it.
            # TODO: This is where we would do the tile replace.
            try:
                if layer == 0:
                    temp_stream = io.BytesIO(result)
                    temp_stream.seek(8)
                    name, _, _ = starbound.sbon.read_document(temp_stream)
                    assert name == 'WorldMetadata', 'Invalid world data'
                else:
                    temp_stream = io.BytesIO(zlib.decompress(result))

                if layer == 1:
                    if len(temp_stream.getvalue()) != 3 + 32 * 32 * 23:
                        continue
                elif layer == 2:
                    starbound.sbon.read_document_list(temp_stream)
            except Exception:
                continue

            # Count the entry the first time it's stored.
            if cur_key not in data:
                entries_recovered += 1

            data[cur_key] = result

    METADATA_KEY = '\x00\x00\x00\x00\x00'

    # Ensure that the metadata key is in the data.
    if METADATA_KEY not in data:
        if options.world:
            try:
                data[METADATA_KEY] = blank_world.get_raw((0, 0, 0))
            except Exception:
                p.error('Failed to recover metadata from alternate world')
        else:
            if options.force:
                try:
                    data[METADATA_KEY] = world.get_raw((0, 0, 0))
                    print 'warning: using partially recovered metadata'
                except Exception:
                    p.error('Failed to recover partial metadata')
            else:
                p.error('Failed to recover metadata, use -f to recover partial')

    print 'Done! %d entries recovered. Creating BTree database...' % entries_recovered

    # Try not to exceed this number of keys per leaf.
    LEAF_KEYS_TRESHOLD = 10
    # Try not to exceed this size for a leaf.
    LEAF_SIZE_TRESHOLD = world.block_size * .8
    # Fill indexes up to this ratio.
    INDEX_FILL = .9

    # 6 is the number of bytes used for signature + next block pointer.
    LEAF_BYTES = world.block_size - 6

    # 11 is the number of bytes in the index header.
    INDEX_BYTES = world.block_size - 11

    # Maximum number of keys that can go into an index.
    INDEX_MAX_KEYS = int(INDEX_BYTES // (world.key_size + 4) * INDEX_FILL)

    # The data of individual blocks will be stored in this list.
    blocks = []

    buffer = io.BytesIO()

    # This will create an initial leaf and connect it to following leaves which
    # will all contain the data currently in the buffer.
    def dump_buffer():
        buffer_size = buffer.tell()
        buffer.seek(0)

        block_data = b'LL' + struct.pack('>i', num_keys) + buffer.read(LEAF_BYTES - 4)
        while buffer.tell() < buffer_size:
            blocks.append(block_data + struct.pack('>i', len(blocks) + 1))
            block_data = b'LL' + buffer.read(LEAF_BYTES)
        blocks.append(block_data.ljust(world.block_size - 4, b'\x00') + struct.pack('>i', -1))

        # Empty the buffer.
        buffer.seek(0)
        buffer.truncate()

    # The number of keys that will be stored in the next created leaf.
    num_keys = 0

    # Map of key range to leaf block pointer.
    range_to_leaf = dict()

    # All the keys, sorted (important).
    keys = sorted(data.keys())

    # Build all the leaf blocks.
    min_key = None
    for key in keys:
        if not num_keys:
            # Remember the first key of the leaf.
            min_key = key

        buffer.write(key)
        starbound.sbon.write_bytes(buffer, data[key])
        num_keys += 1

        # Empty buffer once one of the tresholds is reached.
        if num_keys >= LEAF_KEYS_TRESHOLD or buffer.tell() >= LEAF_SIZE_TRESHOLD:
            range_to_leaf[(min_key, key)] = len(blocks)
            dump_buffer()
            num_keys = 0

    # Empty any remaining data in the buffer.
    if buffer.tell():
        range_to_leaf[(min_key, key)] = len(blocks)
        dump_buffer()

    print 'Created %d blocks containing world data' % len(blocks)

    def build_index_level(range_to_block, level=0):
        # Get a list of ranges that this index level needs to point to.
        index_ranges = sorted(range_to_block.keys())

        # The new list of ranges that the next level of indexes can use.
        new_ranges = dict()

        for i in range(0, len(index_ranges), INDEX_MAX_KEYS):
            ranges = index_ranges[i:i + INDEX_MAX_KEYS]

            min_key, _ = ranges[0]
            _, max_key = ranges[-1]

            left_block = range_to_block[ranges.pop(0)]

            index_data = io.BytesIO()
            index_data.write(b'II' + struct.pack('>Bii', level, len(ranges), left_block))
            for key_range in ranges:
                index_data.write(key_range[0] + struct.pack('>i', range_to_block[key_range]))

            new_ranges[(min_key, max_key)] = len(blocks)
            blocks.append(index_data.getvalue().ljust(world.block_size, b'\x00'))

        print '- Created %d index(es) for level %d' % (len(new_ranges), level)
        return new_ranges

    # Build the indexes in multiple levels up to a single root node.
    print 'Creating root node...'
    root_is_leaf = True
    level = 0
    current_index = range_to_leaf
    while len(current_index) > 1:
        current_index = build_index_level(current_index, level)
        root_is_leaf = False
        level += 1
    root_node = current_index.itervalues().next()

    # Also build an alternative root node.
    print 'Creating alternate root node...'
    alternate_root_is_leaf = True
    level = 0
    current_index = range_to_leaf
    while len(current_index) > 1:
        current_index = build_index_level(current_index, level)
        alternate_root_is_leaf = False
        level += 1
    alternate_root_node = current_index.itervalues().next()

    # The last block will be a free block.
    blocks.append(b'FF\xFF\xFF\xFF\xFF' + b'\x00' * (world.block_size - 6))

    print 'Writing all the data to disk...'

    with open(out_name, 'w') as f:
        f.write(b'SBBF02')
        f.write(struct.pack('>ii?i', world.header_size, world.block_size, True, len(blocks) - 1))
        f.write('\x00' * (32 - f.tell()))
        f.write(b'BTreeDB4\x00\x00\x00\x00')
        f.write(world.identifier + '\x00' * (12 - len(world.identifier)))
        f.write(struct.pack('>i?xi?xxxi?', world.key_size, False, root_node, root_is_leaf,
                            alternate_root_node, alternate_root_is_leaf))
        f.write('\x00' * (world.header_size - f.tell()))

        for block in blocks:
            f.write(block)

    print 'Done!'
コード例 #12
0
def main():
    p = optparse.OptionParser('Usage: %prog [<x> <y>] <path>')

    p.add_option('-c',
                 '--tile-coords',
                 dest='tile_coords',
                 action='store_true',
                 default=False,
                 help='X, Y is for a tile instead of a region')

    p.add_option('-e',
                 '--entities',
                 dest='entities',
                 action='store_true',
                 default=False,
                 help='Output entity data instead of tile data')

    p.add_option('-r',
                 '--raw',
                 dest='raw',
                 action='store_true',
                 default=False,
                 help='Output data in a raw format')

    options, arguments = p.parse_args()

    # Get the path and coordinates from arguments.
    if len(arguments) == 1:
        path = arguments[0]
        x, y = None, None
    elif len(arguments) == 3:
        x, y, path = arguments
        x, y = int(x), int(y)

        if options.tile_coords:
            x //= 32
            y //= 32
    else:
        p.error('Incorrect number of arguments')

    with starbound.open_file(path) as world:
        # Get information about the world.
        metadata, version = world.get_metadata()
        if version == 1:
            size = metadata['planet']['size']
            spawn = metadata.get('playerStart')
        else:
            size = metadata['worldTemplate']['size']
            spawn = metadata.get('playerStart')

        # Default coordinates to spawn point.
        if x is None or y is None:
            x, y = int(spawn[0] / 32), int(spawn[1] / 32)

        # Only print the pure data if --raw is specified.
        if options.raw:
            if options.entities:
                print json.dumps(world.get_entities(x, y),
                                 indent=2,
                                 separators=(',', ': '),
                                 sort_keys=True)
            else:
                print world.get_region_data(x, y)
            return

        print 'World size:          %d by %d regions' % (size[0] / 32,
                                                         size[1] / 32)
        if spawn:
            print 'Spawn point region:  %d, %d' % (spawn[0] // 32,
                                                   spawn[1] // 32)
        print 'Outputting region:   %d, %d' % (x, y)
        print

        if options.entities:
            data = world.get_entities(x, y)
            print json.dumps(data,
                             indent=2,
                             separators=(',', ': '),
                             sort_keys=True)
        else:
            pretty_print_tiles(world, x, y)
コード例 #13
0
ファイル: assets.py プロジェクト: Xethos/starcheat
 def scan_modpak(self, modpak):
     # TODO: may need support for reading the mod folder from the pakinfo file
     db = starbound.open_file(modpak)
     index = [(x, modpak) for x in db.get_index()]
     return index
コード例 #14
0
ファイル: assets.py プロジェクト: nixraquora/starcheat-master
 def scan_modpak(self, modpak):
     # TODO: may need support for reading the mod folder from the pakinfo file
     db = starbound.open_file(modpak)
     index = [(x, modpak) for x in db.get_index()]
     return index
コード例 #15
0
def main():
    p = optparse.OptionParser('Usage: %prog [options] <input file>')

    p.add_option('-f',
                 '--force',
                 dest='force',
                 action='store_true',
                 default=False,
                 help='ignore some errors')

    p.add_option('-o',
                 '--output',
                 dest='output',
                 help='where to output repaired world (defaults to input file '
                 'path with .repaired added to the end)')

    # TODO
    #p.add_option('-r', '--replace', action='append',
    #             dest='replace', metavar='FROM,TO',
    #             help='replace one tile material with another')

    p.add_option('-w',
                 '--blank-world',
                 dest='world',
                 help='the blank .world file that was created in place of the '
                 '.fail one (for metadata recovery)')

    options, arguments = p.parse_args()

    if len(arguments) != 1:
        p.error('Incorrect number of arguments')

    try:
        world = starbound.open_file(arguments[0])
        if not isinstance(world, starbound.World):
            raise Exception('Not a world')
    except Exception as e:
        p.error('Could not open fail file (%s)' % e)

    if options.output:
        out_name = options.output
    else:
        out_name = arguments[0] + '.repaired'

    if os.path.isfile(out_name):
        if options.force:
            print('warning: overwriting existing file')
        else:
            p.error('"%s" already exists' % out_name)

    if options.world:
        fail_name = os.path.basename(arguments[0])
        world_name = os.path.basename(options.world)

        if fail_name[:len(world_name)] != world_name:
            if options.force:
                print('warning: .fail and .world filenames do not match')
            else:
                p.error('.fail and .world filenames do not match')

        try:
            blank_world = starbound.open_file(options.world)
        except Exception as e:
            p.error('Could not open blank world (%s)' % e)

    # This dict will contain all the keys and their data.
    data = dict()

    try:
        metadata, version = world.get_metadata()
    except Exception as e:
        if options.world:
            try:
                print('warning: restoring metadata using blank world')
                metadata, version = blank_world.get_metadata()
            except Exception as e:
                p.error('Failed to restore metadata (%s)' % e)
        else:
            p.error('Metadata section is corrupt (%s)' % e)

    try:
        if version == 1:
            size = metadata['planet']['size']
        elif version in (2, 3):
            size = metadata['worldTemplate']['size']
        else:
            size = [-1, -1]
            print('warning: unsupported metadata version %d' % version)
    except Exception as e:
        size = [-1, -1]
        print('warning: failed to read world size (%s)' % e)

    regions_x = int(math.ceil(size[0] / 32))
    regions_y = int(math.ceil(size[1] / 32))
    print('Attempting to recover %d×%d regions...' % (regions_x, regions_y))

    blocks_per_percent = world.num_blocks // 100 + 1
    entries_recovered = 0
    percent = 0

    # Find all leaves and try to read them individually.
    for index in range(world.num_blocks):
        if index % blocks_per_percent == 0:
            print('%d%% (%d entries recovered)' % (percent, entries_recovered))
            percent += 1

        block = world.get_block(index)
        if not isinstance(block, starbound.btreedb4.BTreeLeaf):
            continue

        stream = starbound.btreedb4.LeafReader(world, block)
        try:
            num_keys, = struct.unpack('>i', stream.read(4))
        except Exception:
            continue

        # Ensure that the number of keys makes sense, otherwise skip the leaf.
        if num_keys > 100:
            continue

        for i in range(num_keys):
            try:
                cur_key = stream.read(world.key_size)
                cur_data = starbound.sbon.read_bytes(stream)
            except Exception:
                break

            layer, x, y = struct.unpack('>BHH', cur_key)

            # Skip this leaf if we encounter impossible indexes.
            if layer == 0 and (x != 0 or y != 0):
                break
            if layer not in (0, 1, 2) or x >= regions_x or y >= regions_y:
                break

            result = None
            if cur_key in data:
                # Duplicates should be checked up against the index, which
                # always wins.
                try:
                    result = world.get_raw((layer, x, y))
                except Exception:
                    world.commit()
                    try:
                        result = world.get_raw((layer, x, y))
                    except Exception:
                        pass
                    world.commit()

            # Use the data from this leaf if not using the index.
            if not result:
                result = cur_data

            # Validate the data before storing it.
            # TODO: This is where we would do the tile replace.
            try:
                if layer == 0:
                    temp_stream = io.BytesIO(result)
                    temp_stream.seek(8)
                    name, _, _ = starbound.sbon.read_document(temp_stream)
                    assert name == 'WorldMetadata', 'Invalid world data'
                else:
                    temp_stream = io.BytesIO(zlib.decompress(result))

                if layer == 1:
                    if len(temp_stream.getvalue()) != 3 + 32 * 32 * 23:
                        continue
                elif layer == 2:
                    starbound.sbon.read_document_list(temp_stream)
            except Exception:
                continue

            # Count the entry the first time it's stored.
            if cur_key not in data:
                entries_recovered += 1

            data[cur_key] = result

    METADATA_KEY = b'\x00\x00\x00\x00\x00'

    # Ensure that the metadata key is in the data.
    if METADATA_KEY not in data:
        if options.world:
            try:
                data[METADATA_KEY] = blank_world.get_raw((0, 0, 0))
            except Exception:
                p.error('Failed to recover metadata from alternate world')
        else:
            if options.force:
                try:
                    data[METADATA_KEY] = world.get_raw((0, 0, 0))
                    print('warning: using partially recovered metadata')
                except Exception:
                    p.error('Failed to recover partial metadata')
            else:
                p.error(
                    'Failed to recover metadata, use -w to load metadata '
                    'from another world, or -f to attempt partial recovery')

    print('Done! %d entries recovered. Creating BTree database...' %
          entries_recovered)

    # Try not to exceed this number of keys per leaf.
    LEAF_KEYS_TRESHOLD = 10
    # Try not to exceed this size for a leaf.
    LEAF_SIZE_TRESHOLD = world.block_size * .8
    # Fill indexes up to this ratio.
    INDEX_FILL = .9

    # 6 is the number of bytes used for signature + next block pointer.
    LEAF_BYTES = world.block_size - 6

    # 11 is the number of bytes in the index header.
    INDEX_BYTES = world.block_size - 11

    # Maximum number of keys that can go into an index.
    INDEX_MAX_KEYS = int(INDEX_BYTES // (world.key_size + 4) * INDEX_FILL)

    # The data of individual blocks will be stored in this list.
    blocks = []

    buffer = io.BytesIO()

    # This will create an initial leaf and connect it to following leaves which
    # will all contain the data currently in the buffer.
    def dump_buffer():
        buffer_size = buffer.tell()
        buffer.seek(0)

        block_data = b'LL' + struct.pack(
            '>i', num_keys) + buffer.read(LEAF_BYTES - 4)
        while buffer.tell() < buffer_size:
            blocks.append(block_data + struct.pack('>i', len(blocks) + 1))
            block_data = b'LL' + buffer.read(LEAF_BYTES)
        blocks.append(
            block_data.ljust(world.block_size - 4, b'\x00') +
            struct.pack('>i', -1))

        # Empty the buffer.
        buffer.seek(0)
        buffer.truncate()

    # The number of keys that will be stored in the next created leaf.
    num_keys = 0

    # Map of key range to leaf block pointer.
    range_to_leaf = dict()

    # All the keys, sorted (important).
    keys = sorted(data)

    # Build all the leaf blocks.
    min_key = None
    for key in keys:
        if not num_keys:
            # Remember the first key of the leaf.
            min_key = key

        buffer.write(key)
        starbound.sbon.write_bytes(buffer, data[key])
        num_keys += 1

        # Empty buffer once one of the tresholds is reached.
        if num_keys >= LEAF_KEYS_TRESHOLD or buffer.tell(
        ) >= LEAF_SIZE_TRESHOLD:
            range_to_leaf[(min_key, key)] = len(blocks)
            dump_buffer()
            num_keys = 0

    # Empty any remaining data in the buffer.
    if buffer.tell():
        range_to_leaf[(min_key, key)] = len(blocks)
        dump_buffer()

    print('Created %d blocks containing world data' % len(blocks))

    def build_index_level(range_to_block, level=0):
        # Get a list of ranges that this index level needs to point to.
        index_ranges = sorted(range_to_block)

        # The new list of ranges that the next level of indexes can use.
        new_ranges = dict()

        for i in range(0, len(index_ranges), INDEX_MAX_KEYS):
            ranges = index_ranges[i:i + INDEX_MAX_KEYS]

            min_key, _ = ranges[0]
            _, max_key = ranges[-1]

            left_block = range_to_block[ranges.pop(0)]

            index_data = io.BytesIO()
            index_data.write(
                b'II' + struct.pack('>Bii', level, len(ranges), left_block))
            for key_range in ranges:
                index_data.write(key_range[0] +
                                 struct.pack('>i', range_to_block[key_range]))

            new_ranges[(min_key, max_key)] = len(blocks)
            blocks.append(index_data.getvalue().ljust(world.block_size,
                                                      b'\x00'))

        print('- Created %d index(es) for level %d' % (len(new_ranges), level))
        return new_ranges

    # Build the indexes in multiple levels up to a single root node.
    print('Creating root node...')
    root_is_leaf = True
    level = 0
    current_index = range_to_leaf
    while len(current_index) > 1:
        current_index = build_index_level(current_index, level)
        root_is_leaf = False
        level += 1
    root_node = list(current_index.values())[0]

    # Also build an alternative root node.
    print('Creating alternate root node...')
    alternate_root_is_leaf = True
    level = 0
    current_index = range_to_leaf
    while len(current_index) > 1:
        current_index = build_index_level(current_index, level)
        alternate_root_is_leaf = False
        level += 1
    alternate_root_node = list(current_index.values())[0]

    # The last block will be a free block.
    blocks.append(b'FF\xFF\xFF\xFF\xFF' + b'\x00' * (world.block_size - 6))

    print('Writing all the data to disk...')

    with open(out_name, 'wb') as f:
        f.write(b'SBBF02')
        f.write(
            struct.pack('>ii?i', world.header_size, world.block_size, True,
                        len(blocks) - 1))
        f.write(b'\x00' * (32 - f.tell()))
        f.write(b'BTreeDB4\x00\x00\x00\x00')
        f.write(
            world.identifier.encode('utf-8') + b'\x00' *
            (12 - len(world.identifier)))
        f.write(
            struct.pack('>i?xi?xxxi?', world.key_size, False, root_node,
                        root_is_leaf, alternate_root_node,
                        alternate_root_is_leaf))
        f.write(b'\x00' * (world.header_size - f.tell()))

        for block in blocks:
            f.write(block)

    print('Done!')