コード例 #1
0
ファイル: main_ghost.py プロジェクト: cry8wolf9/Wolfy
async def on_message(message):
    # we do not want the bot to reply to itself
    if message.author == client.user:
        stats.increment_stat("bot_messages_sent", 1)
        return

    #check role of sender
    isGameMaster = False
    isAdmin = False
    isPeasant = False
    if message.guild == client.get_channel(int(config.game_log)).guild:
        try:
            role_table = [
                y.id for y in message.guild.get_member(message.author.id).roles
            ]
        except Exception:
            print('Unable to acquire role_table from {}'.format(
                message.author.display_name))
        else:
            if game_master in role_table:
                isGameMaster = True
            if administrator in role_table:
                isAdmin = True
            if peasant in role_table and message.author.bot == True:
                isPeasant = True

    await process_message(message,
                          process(message, isGameMaster, isAdmin, isPeasant))
コード例 #2
0
async def on_message_edit(before, after):
    if before.author == client.user:  # We don't want to respond to our own edits
        return
    if before.content == after.content:  # Ensure it wasn't just a pin
        return
    stats.increment_stat("messages_edited", 1)
    stats.increment_user_stat(before.author.id, "messages_edited", 1)

    if before.id != after.id:
        db.add_trash_message(after.id, after.channel.id)

    #check role of sender
    isGameMaster = False
    isAdmin = False
    isPeasant = False
    try:
        if after.guild == client.get_channel(int(config.game_log)).guild:
            role_table = [
                y.id for y in after.guild.get_member(after.author.id).roles
            ]

            if game_master in role_table:
                isGameMaster = True
            if administrator in role_table:
                isAdmin = True
            if peasant in role_table and after.author.bot == True:
                isPeasant = True
    except Exception:
        pass

    await process_message(after,
                          process(after, isGameMaster, isAdmin, isPeasant))
コード例 #3
0
ファイル: main_ghost.py プロジェクト: cry8wolf9/Wolfy
async def on_reaction_add(reaction, user):
    if user != client.user and db_shop.is_shop(reaction.message.id):
        # For shop
        bought_item = await shop.find_item_from_key("emoji", reaction.emoji,
                                                    reaction.message.id)
        await reaction.message.remove_reaction(reaction.emoji, user)
        await reaction.message.channel.send(
            "{} just bought {} for {} {}!".format(
                user.mention, bought_item["name"], bought_item["price"],
                shop.find_shop_by_id(reaction.message.id)["currency"]))
    elif user != client.user and reaction.emoji == "⭐":
        # For Quoting
        stats.increment_stat("quotes_submitted", 1)
        if reaction.message.id in already_quoted:
            return
        already_quoted.append(reaction.message.id)
        botspam_channel = client.get_channel(int(config.bot_spam))
        quote_channel = client.get_channel(int(config.quotes))
        request_embed = discord.Embed(
            title="Quote Request [Pending]",
            description="Message from {} in <#{}> requested for quote by {}:".
            format(reaction.message.author.mention,
                   reaction.message.channel.id, user.mention),
            color=0x0000ff)
        request_embed.add_field(
            name="Message Content",
            value="```" + reaction.message.content.replace('`', '`\u200B') +
            "```")
        request_embed.set_footer(text="React with ✅ to accept or ❎ to deny.")
        request = await botspam_channel.send(embed=request_embed)
        await request.add_reaction("✅")
        await request.add_reaction("❎")

        def check(reaction, user):
            return config.game_master in [
                y.id for y in user.roles
            ] and reaction.message.id == request.id

        try:
            reaction_confirm, user = await client.wait_for('reaction_add',
                                                           timeout=172800,
                                                           check=check)
        except asyncio.TimeoutError:
            request_embed = discord.Embed(
                title="Quote Request [Timed Out]",
                description=
                "Message from {} in <#{}> requested for quote by {}:".format(
                    reaction.message.author.mention,
                    reaction.message.channel.id, user.mention),
                color=0xff0000)
            request_embed.add_field(
                name="Message Content",
                value="```" +
                reaction.message.content.replace('`', '`\u200B') + "```")
            await request.edit(embed=request_embed)
            await reaction_confirm.message.clear_reactions()
        else:
            if reaction_confirm.emoji == "✅":
                request_embed = discord.Embed(
                    title="Quote Request [Approved By {}]".format(user),
                    description=
                    "Message from {} in <#{}> requested for quote by {}:".
                    format(reaction.message.author.mention,
                           reaction.message.channel.id, user.mention),
                    color=0x00ff00)
                request_embed.add_field(
                    name="Message Content",
                    value="```" +
                    reaction.message.content.replace('`', '`\u200B') + "```")
                await request.edit(embed=request_embed)
                await reaction_confirm.message.clear_reactions()
                quote_embed = discord.Embed(
                    description=reaction.message.content, color=0x0000ff)
                quote_embed.set_author(
                    name=str(reaction.message.author),
                    icon_url=reaction.message.author.avatar_url)
                quote_embed.set_footer(text="{} | {} (UTC)".format(
                    reaction.message.guild.name,
                    reaction.message.created_at.strftime('%d %B %H:%M:%S')))
                await quote_channel.send(embed=quote_embed)
            if reaction_confirm.emoji == "❎":
                stats.increment_stat("quotes_denied", 1)
                request_embed = discord.Embed(
                    title="Quote Request [Denied By {}]".format(user),
                    description=
                    "Message from {} in <#{}> requested for quote by {}:".
                    format(reaction.message.author.mention,
                           reaction.message.channel.id, user.mention),
                    color=0xff0000)
                request_embed.add_field(
                    name="Message Content",
                    value="```" +
                    reaction.message.content.replace('`', '`\u200B') + "```")
                await request.edit(embed=request_embed)
                await reaction_confirm.message.clear_reactions()
コード例 #4
0
ファイル: db.py プロジェクト: DrinkyBird/twohellandbot
def execute(cursor, *args, **kwargs):
    stats.increment_stat("sql_queries_executed")
    return cursor.execute(*args, **kwargs)
コード例 #5
0
async def process_message(message, result):
    if "<@&{}>".format(config.game_master) in message.content:
        stats.increment_stat("game_master_pings", 1)
        stats.increment_user_stat(message.author.id, "game_master_pings", 1)

    if db.isParticipant(message.author.id, True, True, True):
        db_set(message.author.id, 'activity', 0)

    gamelog_channel = client.get_channel(int(config.game_log))
    botspam_channel = client.get_channel(int(config.bot_spam))
    storytime_channel = client.get_channel(int(config.story_time))

    # The temp_msg list is for keeping track of temporary messages for deletion.
    temp_msg = []

    for mailbox in result:

        # If a Mailbox says so, all existing polls will be evaluated.
        if mailbox.evaluate_polls == True:
            for poll in db.get_all_polls():
                # poll.msg_table -> list of message ids
                # poll.blamed -> name of killer
                # poll.purpose -> the reason of the kill

                poll_channel = client.get_channel(int(poll.channel))
                if poll_channel == None:
                    await botspam_channel.send(
                        "We got a problem! Could you send these results to the appropriate channel, please?"
                    )
                    poll_channel = botspam_channel

                user_table = []
                for msg in poll.msg_table:
                    poll_msg = await poll_channel.get_message(msg)
                    for emoji in poll_msg.reactions:
                        users = await emoji.users().flatten()

                        for person in users:
                            if db.isParticipant(person.id):
                                user_table.append([person.id, emoji.emoji])

                log, result, chosen_emoji = count_votes(
                    user_table, poll.purpose, dy.get_mayor())

                await botspam_channel.send(log)
                await poll_channel.send(result)

                chosen_one = db.emoji_to_player(chosen_emoji)

                if chosen_emoji != '' and chosen_one != None:
                    chosen_one = int(chosen_one)
                    if poll.purpose == 'lynch':
                        db.add_kill(chosen_one, 'Innocent')
                    elif poll.purpose == 'Mayor':
                        dy.set_mayor(chosen_one)
                        member = gamelog_channel.guild.get_member(
                            int(chosen_one))
                        if member != None:
                            await member.add_roles(
                                get_role(gamelog_channel.guild.roles,
                                         config.mayor),
                                reason="Promoting {} to Mayor".format(
                                    member.display_name))
                    elif poll.purpose == 'Reporter':
                        dy.set_reporter(chosen_one)
                        for channel_id in db.get_secret_channels("Reporter"):
                            mailbox.edit_cc(channel_id, chosen_one, 1)
                        member = gamelog_channel.guild.get_member(
                            int(chosen_one))
                        if member != None:
                            await member.add_roles(
                                get_role(gamelog_channel.guild.roles,
                                         config.reporter),
                                reason="Promoting {} to Reporter".format(
                                    member.display_name))
                    elif poll.purpose == 'wolf':
                        db.add_kill(chosen_one, 'Werewolf', db.random_wolf())
                    elif poll.purpose == 'cult':
                        db.add_kill(chosen_one, 'Cult Leader',
                                    db.random_cult())
                    elif poll.purpose == 'thing':
                        db.add_kill(chosen_one, 'The Thing', '')

        for user_id in mailbox.demotions:
            if user_id == message.author.id and message.guild == gamelog_channel.guild:
                member = message.author
            else:
                member = gamelog_channel.guild.get_member(int(user_id))

            if member != None:
                for role in member.roles:
                    if role.id == config.mayor:
                        await member.remove_roles(role,
                                                  reason="Demoting the Mayor")
                    if role.id == config.reporter:
                        await member.remove_roles(
                            role, reason="Demoting the Reporter")

        # Create a new shop instance
        for element in mailbox.shops:
            shop_data = db_shop.get_shop_config(element.shop_config)
            i = 1
            j = 0
            emoji_table = []
            page_amount = int(len(shop_data["items"]) - 1 / 20) + 1

            for item in shop_data["items"]:
                if j % 20 == 0:
                    embed = discord.Embed(
                        title="Shop (Page {}/{})".format(i, page_amount),
                        description=shop_data["shop_description"],
                        color=0x00ff00)

                embed.add_field(name="[{}] {}".format(item["emoji"],
                                                      item["name"]),
                                value="{} {}\n*{}*\n".format(
                                    item["price"], shop_data["currency"],
                                    item["description"]),
                                inline=False)  # Add item to shop
                emoji_table.append(emojize(item["emoji"]))
                j += 1

                if j % 20 == 0:
                    i += 1
                    response = await client.get_channel(
                        int(element.destination)).send(embed=embed)
                    db_shop.add_shop(response.id)

                    for item in emoji_table:
                        await response.add_reaction(item)
                    emoji_table = []

            if j % 20 != 0:
                response = await client.get_channel(int(element.destination)
                                                    ).send(embed=embed)
                db_shop.add_shop(response.id)

                for item in emoji_table:
                    await response.add_reaction(item)

        # If the Mailbox has a message for the gamelog, this is where it's sent.
        for element in mailbox.gamelog:
            msg = await gamelog_channel.send(element.content)
            for emoji in element.reactions:
                await msg.add_reaction(emoji)
            if element.temporary == True:
                temp_msg.append(msg)

        # If the Mailbox has a message for the botspam, this is where it's sent.
        for element in mailbox.botspam:
            msg = await botspam_channel.send(element.content)
            for emoji in element.reactions:
                await msg.add_reaction(emoji)
            if element.temporary == True:
                temp_msg.append(msg)

        # If the Mailbox has a message for the storytime (in-game announcements) channel, this is where it's sent.
        for element in mailbox.storytime:
            msg = await storytime_channel.send(element.content)
            for emoji in element.reactions:
                await msg.add_reaction(emoji)
            if element.temporary == True:
                temp_msg.append(msg)

        # The messages are sent here if they are a direct message to the one sending a command.
        for element in mailbox.answer:
            msg = await message.channel.send(element.content)
            for emoji in element.reactions:
                await msg.add_reaction(emoji)
            if element.temporary == True:
                temp_msg.append(msg)

        # The messages that are destined for a specific channel, are sent here.
        for element in mailbox.channel:

            # The following code is sent if the message is an embed.
            if element.embed:
                if element.destination == "spam":
                    msg = await botspam_channel.send(embed=element.content)
                    for emoji in element.reactions:
                        await msg.add_reaction(emoji)
                    if element.temporary == True:
                        temp_msg.append(msg)
                else:
                    msg = await client.get_channel(int(element.destination)
                                                   ).send(embed=element.content
                                                          )
                    for emoji in element.reactions:
                        await msg.add_reaction(emoji)
                    if element.temporary == True:
                        temp_msg.append(msg)
            # The following code is sent if the message is a regular message.
            else:
                msg = await client.get_channel(int(element.destination)
                                               ).send(element.content)
                for emoji in element.reactions:
                    await msg.add_reaction(emoji)
                if element.temporary == True:
                    temp_msg.append(msg)

        # DMs are sent here.
        for element in mailbox.player:
            member = client.get_user(int(element.destination))
            main_guild = botspam_channel.guild
            if member == None:
                member = main_guild.get_member(int(element.destination))
            if member == None:
                await message.channel.send(
                    "Couldn't send a DM to <@{}>!".format(element.destination))
                await botspam_channel.send(
                    "<@{}> has attempted to send a DM to <@{}>, but failed, because we couldn't find the specified user via `client.get_user`."
                    .format(message.author.id, element.destination))
            else:
                try:
                    msg = await member.send(element.content)
                    for emoji in element.reactions:
                        await msg.add_reaction(emoji)
                    if element.temporary == True:
                        temp_msg.append(msg)
                except discord.errors.Forbidden:
                    botspam_channel.send(
                        'I wasn\'t allowed to send a DM to <@{}>! Here\'s the content:'
                        .format(member.id))
                    botspam_channel.send(element.content)
                except Exception:
                    botspam_channel.send(
                        'I failed to send a DM to <@{}>! Could somebody send this, please?'
                        .format(member.id))
                    botspam_channel.send(element.content)

        # Settings of existing channels are altered here.
        for element in mailbox.oldchannels:
            # element.channel - channel to be edited;
            # element.victim - person's permission to be changed;
            # element.number - type of setting to set to: see issue #83 for more info.

            channel = client.get_channel(element.channel)
            user = client.get_user(int(element.victim))
            main_guild = botspam_channel.guild
            member = main_guild.get_member(int(element.victim))
            if member == None:
                if user == None:
                    await botspam_channel.send(
                        "That\'s problematic! I couldn\'t edit the cc info of <@{0}> *(<#{0}> <@&{0}> ?)*"
                        .format(element.victim))
                    print('Unable to locate member {}.'.format(element.victim))
                member = user
            if channel == None:
                await botspam_channel.send(
                    'Unable to edit channel <#{0}> *(<@{0}> <@&{0}> ?)*'.
                    format(int(element.victim)))
            elif member != None:
                await remove_all_game_roles(member)
                if element.number == 0:
                    await channel.set_permissions(user,
                                                  read_messages=False,
                                                  send_messages=False)
                    try:
                        if int(db_get(member.id, 'frozen')) == 0:
                            raise NotImplementedError(
                                "This is a purposeful error raise!")
                    except Exception:
                        if db.isParticipant(member.id):
                            await member.add_roles(
                                get_role(main_guild.roles, config.participant),
                                reason="Updating CC Permissions")
                        elif db.isParticipant(member.id, True, True):
                            await member.add_roles(
                                get_role(main_guild.roles,
                                         config.dead_participant),
                                reason="Updating CC Permissions")
                        elif db.isParticipant(member.id, True, True, True):
                            await member.add_roles(
                                get_role(main_guild.roles, config.suspended),
                                reason="Updating CC Permissions")
                    else:
                        await member.add_roles(
                            get_role(main_guild.roles,
                                     config.frozen_participant),
                            reason="Updating CC Permissions")
                elif element.number == 1:
                    await channel.set_permissions(user,
                                                  read_messages=True,
                                                  send_messages=True)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.participant),
                                           reason="Updating CC Permissions")
                elif element.number == 2:
                    await channel.set_permissions(user,
                                                  read_messages=True,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.frozen_participant),
                                           reason="Updating CC Permissions")
                elif element.number == 3:
                    await channel.set_permissions(user,
                                                  read_messages=False,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.participant),
                                           reason="Updating CC Permissions")
                elif element.number == 4:
                    await channel.set_permissions(user,
                                                  read_messages=True,
                                                  send_messages=False)
                    if db.isParticipant(member.id, False, True):
                        await member.add_roles(
                            get_role(main_guild.roles,
                                     config.dead_participant),
                            reason="Updating CC Permissions")
                elif element.number == 5:
                    await channel.set_permissions(user,
                                                  read_messages=True,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.participant),
                                           reason="Updating CC Permissions")
                elif element.number == 6:
                    await channel.set_permissions(user,
                                                  read_messages=False,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.participant),
                                           reason="Updating CC Permissions")
                elif element.number == 7:
                    await channel.set_permissions(user,
                                                  read_messages=False,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.participant),
                                           reason="Updating CC Permissions")
                elif element.number == 8:
                    await channel.set_permissions(user,
                                                  read_messages=False,
                                                  send_messages=False)
                    await member.add_roles(get_role(main_guild.roles,
                                                    config.suspended),
                                           reason="Updating CC Permissions")
                else:
                    await msg.channel.send(
                        'Something went wrong! Please contact a Game Master.')
                    return
                if db.isParticipant(element.victim, True, True):
                    db.set_user_in_channel(element.channel, element.victim,
                                           element.number)

        # New channels are created here.
        for element in mailbox.newchannels:
            # element.name - name of the channel;
            # element.owner - owner of the channel;
            # element.members - members of the channel
            # element.settlers - members for whom this shall become their home channel
            # element.secret - boolean if the channel is a secret channel

            if element.secret:
                element.owner = client.user.id

            if ' ' not in element.name:

                main_guild = botspam_channel.guild  # Find the guild we're in

                if element.owner not in element.members:
                    element.members.append(element.owner)
                for buddy in element.settlers:
                    if buddy not in element.members:
                        msg = """**Warning:** I'm adding settlers to a channel!\nThis is should not be a problem, \
                        but it does at least indicate a flaw in the bot's code. Please, report this to the Game Masters!"""
                        await client.get_channel(message.channel).send(msg)
                        element.members.append(buddy)

                viewers = []
                frozones = []
                abductees = []
                deadies = []

                # Add dead people & spectators to cc
                if not element.secret:
                    for user in [
                            dead_buddy for dead_buddy in db.player_list()
                            if dead_buddy not in db.player_list(True)
                    ]:
                        element.members.append(user)

                # Categorize all players
                for user in element.members:
                    member = main_guild.get_member(user)

                    if member == None:
                        await botspam_channel.send(
                            "That\'s problematic! I couldn\'t add <@{0}> to a cc. *(<#{0}> <@&{0}> ?)*"
                            .format(element.victim))
                        await message.author.send(
                            "It doesn't seem like <@{}> is part of the server! I am sorry, I can't add them to your **conspiracy channel**."
                            .format(user))
                    elif db.isParticipant(user, False, True) == True:
                        if int(db_get(user, 'abducted')) == 1:
                            abductees.append(member)
                        elif int(db_get(user, 'frozen')) == 1:
                            frozones.append(member)
                        elif db.isParticipant(user, False, False) == False:
                            deadies.append(member)
                        else:
                            viewers.append(member)
                    elif db_get(user, 'role') == 'Suspended':
                        pass
                    else:
                        deadies.append(member)

                # Delete any potential duplicates
                viewers = list(set(viewers))
                frozones = list(set(frozones))
                abductees = list(set(abductees))
                deadies = list(set(deadies))

                # Role objects (based on ID)
                roles = main_guild.roles  # Roles from the guild
                game_master_role = discord.utils.find(
                    lambda r: r.id == game_master, roles)
                # TODO: Add read permissions for spectators if element.secret == False
                default_permissions = {
                    main_guild.default_role:
                    discord.PermissionOverwrite(read_messages=False,
                                                send_messages=False),
                    game_master_role:
                    discord.PermissionOverwrite(read_messages=True,
                                                send_messages=True),
                    client.user:
                    discord.PermissionOverwrite(read_messages=True,
                                                send_messages=True),
                    **{
                        member: discord.PermissionOverwrite(read_messages=True,
                                                            send_messages=True)
                        for member in viewers
                    },
                    **{
                        member: discord.PermissionOverwrite(read_messages=True,
                                                            send_messages=False)
                        for member in frozones
                    },
                    **{
                        member: discord.PermissionOverwrite(read_messages=True,
                                                            send_messages=False)
                        for member in deadies
                    }
                }

                if not element.secret:
                    intro_msg = creation_messages.cc_intro(
                        [v.id for v in viewers])
                    reason_msg = 'CC requested by ' + message.author.name
                    title = "s{}_cc_{}".format(config.season, element.name)
                    category_name = 'S{} CCs PART {}'.format(
                        config.season,
                        db.count_categories(element.secret) + 1)
                else:
                    intro_msg = secret_messages.creation(
                        element.name, [v.id for v in viewers])
                    reason_msg = 'Secret {} channel created.'.format(
                        element.name)
                    title = "s{}_{}".format(config.season, element.name)
                    category_name = 'S{} Secret Channels Part {}'.format(
                        config.season,
                        db.count_categories(element.secret) + 1)

                # Create a new category if needed
                if db.get_category(element.secret) == None:
                    category = await main_guild.create_category(
                        category_name,
                        reason=
                        'It seems like we couldn\'t use our previous category! Don\'t worry, I just created a new one.'
                    )
                    db.add_category(category.id, element.secret)
                else:
                    category = main_guild.get_channel(
                        db.get_category(element.secret))

                try:
                    # Create the text channel
                    channel = await main_guild.create_text_channel(
                        name=title,
                        category=category,
                        overwrites=default_permissions,
                        reason=reason_msg)
                    db.add_channel(channel.id, element.owner, element.secret)
                    if element.secret:
                        db.add_secret_channel(channel.id, element.name)

                        # If the channel is meant for an amulet holder, assign the amulet holder.
                        if element.name == 'Amulet_Holder':
                            for member in viewers:
                                if db_get(member.id,
                                          'role') == 'Amulet Holder':
                                    db_set(member.id, 'amulet', channel.id)
                    if element.trashy:
                        db.add_trash_channel(channel.id)

                    await channel.send(intro_msg)

                    # Set all access rules in the database
                    for member in viewers:
                        db.set_user_in_channel(channel.id, member.id, 1)
                    for member in frozones:
                        db.set_user_in_channel(channel.id, member.id, 2)
                    for member in abductees:
                        db.set_user_in_channel(channel.id, member.id, 3)
                    for member in deadies:
                        if db.isParticipant(member.id, True, True) == True:
                            db.set_user_in_channel(channel.id, member.id, 4)

                except Exception as e:  # Catch any thrown exceptions and send an error to the user.
                    await message.channel.send(
                        'It seems like I\'ve encountered an error! Please let the Game Masters know about this!'
                    )
                    await botspam_channel.send(
                        "Oi, Game Masters! I got a problem concerning channel creation for ya to fix."
                    )
                    await botspam_channel.send(e)
                    raise e  # Send the full log to Buddy1913 and his sketchy VM.

                # Give the settlers their own happy little residence
                for buddy in element.settlers:
                    db_set(buddy, "channel", channel.id)

            else:
                """This should not happen, but we'll use it, to prevent the bot from purposely causing an error
                everytime someone attempts to create a channel that contains spaces. 'cause believe me,
                that happens ALL the time."""
                msg = await message.channel.send(
                    "I\'m terribly sorry, but you can\'t use spaces in your channel name. Try again!"
                )
                temp_msg.append(msg)

        # Polls are created here.
        for element in mailbox.polls:
            # element.channel
            # element.purpose
            # element.user_id
            # element.description

            msg = element.description + '\n'
            emoji_table = []
            msg_table = []
            i = 0

            for user in db.poll_list():
                if db.isParticipant(int(user[0])):
                    i += 1
                    msg += user[1] + " - <@" + str(user[0]) + "> "

                    if int(user[2]) + int(user[3]) > 0:
                        if int(user[2]) == 1:
                            msg += "**[FROZEN]** "
                        if int(user[3]) == 1:
                            msg += "**[ABDUCTED] **"
                    else:
                        emoji_table.append(user[1])

                    if i % 20 == 19:
                        msg = await client.get_channel(int(element.channel)
                                                       ).send(msg)
                        for emoji in emoji_table:
                            await msg.add_reaction(emoji)
                        msg_table.append(msg)
                        emoji_table = []
                        msg = ''
                    else:
                        msg += '\n'

            if msg != '':
                msg = await client.get_channel(element.channel).send(msg)
                for emoji in emoji_table:
                    await msg.add_reaction(emoji)
                msg_table.append(msg)
            db.add_poll(msg_table, element.purpose, element.channel,
                        element.user_id)
            await botspam_channel.send(
                "A poll has been created in <#{}>!".format(element.channel))

        # Categories are deleted here.
        for element in mailbox.deletecategories:
            id = element.channel
            category = client.get_channel(id)
            if category != None:
                bot_message = await message.channel.send(
                    'Please react with 👍 to confirm deletion of category `' +
                    category.name +
                    '`.\n\nNote: This action will irreversibly delete all channels contained within the specified category. Please use with discretion.'
                )
                await bot_message.add_reaction('👍')

                def check(reaction, user):
                    return user == message.author and str(
                        reaction.emoji) == '👍'

                try:
                    reaction, user = await client.wait_for('reaction_add',
                                                           timeout=30.0,
                                                           check=check)
                except asyncio.TimeoutError:
                    await message.channel.send('Confirmation timed out.')
                    try:
                        await bot_message.delete()
                    except Exception:
                        pass
                else:
                    await message.channel.send(
                        'Ok, I\'ll get right on that.\n\n*This might take some time.*'
                    )
                    for channel in category.channels:
                        await channel.delete()
                    await category.delete()
                    await message.channel.send(
                        '\n:thumbsup: Channels and category deleted')
            else:
                await message.channel.send(
                    'Sorry, I couldn\'t find that category.')

        clean_time = len(mailbox.cleaners)
        if clean_time > 0:
            await botspam_channel.send(
                "Cleaning up {} channels! This may take some time.".format(
                    clean_time))

        for channel in mailbox.cleaners:

            trash_channel = client.get_channel(int(channel))

            if trash_channel != None:
                for message_id in db.empty_trash_channel(channel):
                    message = await trash_channel.get_message(int(message_id))
                    if message != None:
                        await message.delete()

    # Delete all temporary messages after about two minutes.
    await asyncio.sleep(120)
    for msg in temp_msg:
        try:
            await msg.delete()
        except Exception:
            # Unable to delete the message.
            # It was probaly already deleted or something.
            pass
コード例 #6
0
async def on_command(ctx):
    stats.increment_stat("commands_executed")