def test_status(self): """ Testing status functions status.get_round_from_db """ clear_tables(self.db) assert(status.get_round_from_db(GAME_ID1, self.db) == -1) status.initialize_status(GAME_ID1, self.db, 3) assert(status.get_round_from_db(GAME_ID1, self.db) == 0) status.set_round_in_db(5, GAME_ID1, self.db) assert(status.get_round_from_db(GAME_ID1, self.db) == 5) status.initialize_status(GAME_ID1, self.db, 3) assert(status.get_round_from_db(GAME_ID1, self.db) == 0) table_str = status.create_player_rel_table(5) assert (len(table_str) == 74) table = status.get_table_from_rel_table(table_str) assert (len(table) == 5) assert (len(table[0]) == 5) tmp_table_str = status.get_rel_table_from_table(table) assert (tmp_table_str == table_str) tmp_table = status.get_table_from_rel_table(table_str) assert (tmp_table == table) new_table = status.update_player_rel_table(table_str, 1,2,5) status.set_player_rel_table_in_db(GAME_ID1, new_table, self.db) new_status = status.get_status_from_db(GAME_ID1, self.db) assert(status.get_table_from_rel_table(new_status.player_rel_table)[1][2] == '5')
def play(): player_names = player.get_player_names_from_db(GAME_ID, get_db()) cur_player_name = game_control.player_name_check(request.args.get('player',''), session['player'], player_names) if cur_player_name: session['player'] = cur_player_name else: return render_template('select_player.html', players=player_names) if status.get_round_from_db(GAME_ID, get_db()) == -1: game_control.initialize_game(GAME_ID, get_db()) cur_player = player.get_player_from_db_by_name(cur_player_name, GAME_ID, get_db()) pd = playset.parse_playset('/Users/danielsprechman/development/projects/fiasco/playset_main_st.txt') return render_template('play.html', player=session['player'], playset_name='Main St.', dice_html=view.get_dice_html(dice.get_dice_from_db(GAME_ID, get_db()).dice), neighbors=[cur_player.p_left_name, cur_player.p_right_name], playset_html = view.get_playset_html(pd, get_db(), cur_player_name, GAME_ID))