def __init__(self, parent, surfaceMeshFileName, name="VisualModel", color=[1., 1., 1.], rotation=[0., 0., 0.], translation=[0., 0., 0.], scale=[1., 1., 1.]): self.node = Node(parent, name) if surfaceMeshFileName.endswith(".stl"): self.loader = self.node.createObject('MeshSTLLoader', name="loader", filename=surfaceMeshFileName) elif surfaceMeshFileName.endswith(".obj"): self.loader = self.node.createObject('MeshObjLoader', name="loader", filename=surfaceMeshFileName) else: print( "Extension not handled in STLIB/python/stlib/visuals for file: " + str(surfaceMeshFileName)) self.model = self.node.createObject('OglModel', name="model", src="@loader", rotation=rotation, translation=translation, scale3d=scale, color=color, updateNormals=False)
class VisualModel(SofaObject): """VisualModel Prefab This prefab is creating a VisualModel. Arguments: parent surfaceMeshFileName name color rotation translation scale Content: Node { name : 'Visual' MeshLoader : 'loader' OglModel : "model' } """ def __init__(self, parent, surfaceMeshFileName, name="VisualModel", color=[1., 1., 1.], rotation=[0., 0., 0.], translation=[0., 0., 0.], scale=[1., 1., 1.]): self.node = Node(parent, name) if surfaceMeshFileName.endswith(".stl"): self.loader = self.node.createObject('MeshSTLLoader', name="loader", filename=surfaceMeshFileName) elif surfaceMeshFileName.endswith(".obj"): self.loader = self.node.createObject('MeshObjLoader', name="loader", filename=surfaceMeshFileName) else: print( "Extension not handled in STLIB/python/stlib/visuals for file: " + str(surfaceMeshFileName)) self.model = self.node.createObject('OglModel', name="model", src="@loader", rotation=rotation, translation=translation, scale3d=scale, color=color, updateNormals=False)
def CosseratFinger(rootNode, cableNode, translation =[0., 0., 0.], rotation =[0., 0., 0.], name ="1" ): cable = Node(cableNode, name) cableN = CosseratCable(cable, name="cable", trans=translation, rot=rotation) slidingPoint = cableN.slidingPoint cableDofMO = cableN.cableDofMO finger = Finger(rootNode, name="Finger"+name, translation=translation, rotation=rotation) mappedPointsNode = cableN.mappedPointsNode inputFEMCableMO = addConstraintPoints(attachedTo=finger,cstPoints= FEMpos,mappedPointsNode=mappedPointsNode, translation=translation,rotation=rotation) mappedPointsNode.createObject('DifferenceMultiMapping', name="pointsMulti", input1=inputFEMCableMO, input2=cableDofMO, output=cableN.outputPointMO, direction=cableN.framesMO+".position", color="1 0 0 1") return cable
def StringSensor(parentNode=None, name="StringSensor", cableGeometry=[[1.0, 0.0, 0.0], [0.0, 0.0, 0.0]], rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], uniformScale=1.0): """One line documentation used in the summary Args: Structure: .. sourcecode:: qml Node : { name : "StringSensor" SensorEngine } Example: .. sourcecode::python def createScene(rootNode): from stlib.scene import MainHeader MainHeader(rootNode) f = Node(rootNode, "Finger") StringSensor(f) """ cable = Node(parentNode, "StringSensor") # This create a MechanicalObject, a componant holding the degree of freedom of our # mechanical modelling. In the case of a cable it is a set of positions specifying # the points where the cable is passing by. cable.createObject('MechanicalObject', position=cableGeometry, rotation=rotation, translation=translation, scale=uniformScale) cable.createObject("SensorEngine", name="SensorEngine", indices=range(len(cableGeometry))) # This create a BarycentricMapping. A BarycentricMapping is a key element as it will create a bi-directional link # between the cable's DoFs and the parents's ones so that movements of the cable's DoFs will be mapped # to the finger and vice-versa; cable.createObject('BarycentricMapping', name="Mapping", mapForces=False, mapMasses=False) return ss
def __init__(self, parent, translation=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], doAddVisualModel=True): self.node = Node(parent, "ServoMotor") self.node.addNewData("angle", "ServoMotor Properties", "The angular position of the motor (in radians)", "double", 0.0) self.angle = self.node.findData("angle") self.dofs = self.node.createObject("MechanicalObject", size=1, name="dofs", translation=translation, rotation=rotation, scale3d=scale, template='Rigid3', showObject=True, showObjectScale=15) self.servowheel = ServoWheel(self.node) self.controller = KinematicMotorController(self.node, self.dofs, self.servowheel.dofs, self.servowheel.node.map, angleValue=self.angle.getLinkPath()) if doAddVisualModel: self.addVisualModel()
def __init__(self, attachedTo=None, volumeMeshFileName=None, name="ElasticMaterialObject", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], surfaceMeshFileName=None, collisionMesh=None, withConstrain=True, surfaceColor=[1.0, 1.0, 1.0], poissonRatio=0.3, youngModulus=18000, totalMass=1.0, solver=None): self.node = Node(attachedTo, name) ElasticMaterialObject.createPrefab(self, volumeMeshFileName, name, rotation, translation, scale, surfaceMeshFileName, collisionMesh, withConstrain, surfaceColor, poissonRatio, youngModulus, totalMass, solver)
def Gripper(parentNode=None): gripper = Node(parentNode, "Gripper") #### YOU NEED TO PUT THE GRIPPER CONTENT HERE. f1 = Finger(gripper) f2 = Finger(gripper) f3 = Finger(gripper) GripperController(gripper, fingers=[f1, f2, f3]) return gripper
def Finger(parentNode=None, name="Finger", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], fixingBox=[0.0, 0.0, 0.0], pullPointLocation=[0.0, 0.0, 0.0]): finger = Node(parentNode, name) #### YOU NEED TO PUT THE FINGER CONTENT HERE. return finger
def __init__(self, parent, surfaceMeshFileName, name="VisualModel", color=[1., 1., 1.], rotation=[0., 0., 0.], translation=[0., 0., 0.], scale=[1., 1., 1.]): self.node = Node(parent, name) if not self.getRoot().getObject("SofaOpenglVisual", warning=False): if not self.getRoot().getObject("/Config/SofaOpenglVisual", warning=False): Sofa.msg_info( "Missing RequiredPlugin SofaOpenglVisual in the scene, add it from Prefab VisualModel." ) self.getRoot().createObject("RequiredPlugin", name="SofaOpenglVisual") if surfaceMeshFileName.endswith(".stl"): self.loader = self.node.createObject('MeshSTLLoader', name="loader", filename=surfaceMeshFileName) elif surfaceMeshFileName.endswith(".obj"): self.loader = self.node.createObject('MeshObjLoader', name="loader", filename=surfaceMeshFileName) else: print( "Extension not handled in STLIB/python/stlib/visuals for file: " + str(surfaceMeshFileName)) self.model = self.node.createObject('OglModel', name="model", src="@loader", rotation=rotation, translation=translation, scale3d=scale, color=color, updateNormals=False)
def Finger(parentNode=None, name="Finger", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], fixingBox=[-5.0, 0.0, 0.0, 10.0, 15.0, 20.0], pullPointLocation=[0.0, 0.0, 0.0]): finger = Node(parentNode, name) eobject = ElasticMaterialObject(finger, volumeMeshFileName="data/mesh/finger.vtk", poissonRatio=0.3, youngModulus=18000, totalMass=0.5, surfaceColor=[0.0, 0.8, 0.7], surfaceMeshFileName="data/mesh/finger.stl", rotation=rotation, translation=translation) FixedBox(eobject.node, atPositions=fixingBox, doVisualization=True) cable = PullingCable( eobject.node, "PullingCable", pullPointLocation=pullPointLocation, rotation=rotation, translation=translation, cableGeometry=loadPointListFromFile("data/mesh/cable.json")) FingerController(eobject.node, cable) CollisionMesh(eobject.node, name="CollisionMesh", surfaceMeshFileName="data/mesh/finger.stl", rotation=rotation, translation=translation, collisionGroup=[1, 2]) CollisionMesh(eobject.node, name="CollisionMeshAuto1", surfaceMeshFileName="data/mesh/fingerCollision_part1.stl", rotation=rotation, translation=translation, collisionGroup=[1]) CollisionMesh(eobject.node, name="CollisionMeshAuto2", surfaceMeshFileName="data/mesh/fingerCollision_part2.stl", rotation=rotation, translation=translation, collisionGroup=[2]) return finger
def createScene(rootNode): from stlib.scene import MainHeader MainHeader(rootNode) f = Node(rootNode, "Finger") StringSensor(f)
class ElasticMaterialObject(SofaObject): def __init__(self, attachedTo=None, volumeMeshFileName=None, name="ElasticMaterialObject", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], surfaceMeshFileName=None, collisionMesh=None, withConstrain=True, surfaceColor=[1.0, 1.0, 1.0], poissonRatio=0.3, youngModulus=18000, totalMass=1.0, solver=None): self.node = Node(attachedTo, name) ElasticMaterialObject.createPrefab(self, volumeMeshFileName, name, rotation, translation, surfaceMeshFileName, collisionMesh, withConstrain, surfaceColor, poissonRatio, youngModulus, totalMass, solver) @staticmethod def createPrefab(self, volumeMeshFileName=None, name="ElasticMaterialObject", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], surfaceMeshFileName=None, collisionMesh=None, withConstrain=True, surfaceColor=[1.0, 1.0, 1.0], poissonRatio=0.3, youngModulus=18000, totalMass=1.0, solver=None): if self.node == None: Sofa.msg_error( "Unable to create the elastic object because it is not attached to any node. Please fill the attachedTo parameter" ) return None if volumeMeshFileName == None: Sofa.msg_error( self.node, "Unable to create an elastic object because there is no volume mesh provided." ) return None if volumeMeshFileName.endswith(".msh"): self.loader = self.node.createObject('MeshGmshLoader', name='loader', filename=volumeMeshFileName, rotation=rotation, translation=translation) elif volumeMeshFileName.endswith(".gidmsh"): self.loader = self.node.createObject('GIDMeshLoader', name='loader', filename=volumeMeshFileName, rotation=rotation, translation=translation) else: self.loader = self.node.createObject('MeshVTKLoader', name='loader', filename=volumeMeshFileName, rotation=rotation, translation=translation) if solver == None: self.integration = self.node.createObject('EulerImplicit', name='integration') self.solver = self.node.createObject('SparseLDLSolver', name="solver") self.container = self.node.createObject( 'TetrahedronSetTopologyContainer', src='@loader', name='container') self.dofs = self.node.createObject('MechanicalObject', template='Vec3d', name='dofs') ## To be properly simulated and to interact with gravity or inertia forces, an elasticobject ## also needs a mass. You can add a given mass with a uniform distribution for an elasticobject ## by adding a UniformMass component to the elasticobject node self.mass = self.node.createObject('UniformMass', totalMass=totalMass, name='mass') ## The next component to add is a FEM forcefield which defines how the elasticobject reacts ## to a loading (i.e. which deformations are created from forces applied onto it). ## Here, because the elasticobject is made of silicone, its mechanical behavior is assumed elastic. ## This behavior is available via the TetrahedronFEMForceField component. self.forcefield = self.node.createObject('TetrahedronFEMForceField', template='Vec3d', method='large', name='forcefield', poissonRatio=poissonRatio, youngModulus=youngModulus) if withConstrain: self.node.createObject('LinearSolverConstraintCorrection', solverName=self.solver.name) if collisionMesh: self.addCollisionModel(collisionMesh, rotation, translation) if surfaceMeshFileName: self.addVisualModel(surfaceMeshFileName, surfaceColor, rotation, translation) def addCollisionModel(self, collisionMesh, rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0]): self.collisionmodel = self.node.createChild('CollisionModel') self.collisionmodel.createObject('MeshSTLLoader', name='loader', filename=collisionMesh, rotation=rotation, translation=translation) self.collisionmodel.createObject('TriangleSetTopologyContainer', src='@loader', name='container') self.collisionmodel.createObject('MechanicalObject', template='Vec3d', name='dofs') self.collisionmodel.createObject('Triangle') self.collisionmodel.createObject('Line') self.collisionmodel.createObject('Point') self.collisionmodel.createObject('BarycentricMapping') def addVisualModel(self, filename, color, rotation, translation): self.visualmodel = VisualModel(parent=self.node, surfaceMeshFileName=filename, color=color, rotation=rotation, translation=translation) ## Add a BarycentricMapping to deform the rendering model to follow the ones of the ## mechanical model. self.visualmodel.mapping = self.visualmodel.node.createObject( 'BarycentricMapping', name='mapping')
def __init__(self, parentNode): self.node = Node(parentNode, "ServoWheel") self.dofs = self.node.createObject("MechanicalObject", size=1, template='Rigid3', showObject=True, showObjectScale=15, name="dofs") self.node.createObject("RigidRigidMapping", name="map", applyRestPosition=True)
class ServoMotor(SofaObject): """A S90 servo motor This prefab is implementing a S90 servo motor. https://servodatabase.com/servo/towerpro/sg90 The prefab ServoMotor is composed of: - a visual model - a mechanical model composed two rigids. One rigid is for the motor body while the other is implementing the servo rotating wheel. - a KinematicMotorController to compute from an input angle the new orientation of the servo wheel according to its parent frame. The prefab has the following parameters: - translation to change default location of the servo (default [0.0,0.0,0.0]) - rotation to change default rotation of the servo (default [0.0,0.0,0.0,1]) - scale to change default scale of the servo (default 1) - doAddVisualModel to control wether a visual model is added (default True) The prefab have the following property: - angle use this to specify the angle of rotation of the servo motor Example of use in a Sofa scene: def createScene(root): ... servo = ServoMotor(root) ## Direct access to the components servo.node.angle = 1.0 servo.dofs.showObjects = False ## Indirect access to the components get(servo.node, "dofs.showObjects").value = False get(servo.node, "servowheel.dofs.showObjects").value = False """ def __init__(self, parent, translation=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], doAddVisualModel=True): self.node = Node(parent, "ServoMotor") self.node.addNewData("angle", "ServoMotor Properties", "The angular position of the motor (in radians)", "double", 0.0) self.angle = self.node.findData("angle") self.dofs = self.node.createObject("MechanicalObject", size=1, name="dofs", translation=translation, rotation=rotation, scale3d=scale, template='Rigid3', showObject=True, showObjectScale=15) self.servowheel = ServoWheel(self.node) self.controller = KinematicMotorController(self.node, self.dofs, self.servowheel.dofs, self.servowheel.node.map, angleValue=self.angle.getLinkPath()) if doAddVisualModel: self.addVisualModel() def addVisualModel(self): visual = self.node.createChild("VisualModel") visual.createObject("MeshSTLLoader", name="loader", filename="../data/mesh/SG90_servomotor.stl") visual.createObject("MeshTopology", src="@loader") visual.createObject("OglModel", color=[0.15, 0.45, 0.75, 0.7], writeZTransparent=True) visual.createObject("RigidMapping", index=0)
def Finger(parentNode=None, name="Finger", rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0], fixingBox=[0.0, 0.0, 0.0], pullPointLocation=[0.0, 0.0, 0.0], youngModulus=18000, valueType='position'): finger = Node(parentNode, name) eobject = ElasticMaterialObject( finger, volumeMeshFileName=os.path.join( templatepath, "mesh/finger.vtk"), #MISK need to change the relative file poissonRatio=0.3, youngModulus=youngModulus, totalMass=0.5, surfaceColor=[0.0, 0.8, 0.65], surfaceMeshFileName=os.path.join(templatepath, "mesh/finger.stl"), rotation=rotation, translation=translation) FixedBox(eobject, atPositions=fixingBox, doVisualization=True) cable = PullingCable(eobject, "PullingCable", pullPointLocation=pullPointLocation, rotation=rotation, translation=translation, cableGeometry=loadPointListFromFile( os.path.join(templatepath, "mesh/cable.json")), valueType=valueType) #Eulalie.C (21/09/18): this feature does not work, either fix it or remove this comment before SoftRobots v19 #FingerController(eobject, cable, valueType) #MISK may change to vary variation based on value type CollisionMesh(eobject, name="CollisionMesh", surfaceMeshFileName=os.path.join(templatepath, "mesh/finger.stl"), rotation=rotation, translation=translation, collisionGroup=[1, 2]) CollisionMesh(eobject, name="CollisionMeshAuto1", surfaceMeshFileName=os.path.join( templatepath, "mesh/fingerCollision_part1.stl"), rotation=rotation, translation=translation, collisionGroup=[1]) CollisionMesh(eobject, name="CollisionMeshAuto2", surfaceMeshFileName=os.path.join( templatepath, "mesh/fingerCollision_part2.stl"), rotation=rotation, translation=translation, collisionGroup=[2]) return finger