コード例 #1
0
async def on_ready():
    await client.change_presence(activity=discord.Game(name=f"起動中…"))
    loop.start()
    player_ids = [
        i["id"]
        for i in pg.fetchdict("select id from player_tb order by lv desc;")
    ]
    for player_id in player_ids:
        if client.get_user(player_id):
            avatar.Player(client, player_id)
    print(len(player_ids), len(box.players))
    p_num_result = (len(player_ids) == len(box.players))
    desc = (f"\n+Prefix『^^』" + f"\n+Server『{len(client.guilds)}』" +
            f"\n+Player『{p_num_result} {len(box.players)}』")
    embed = discord.Embed(title="起動ログ", description=f"```diff\n{desc}```")
    embed.timestamp = datetime.now(JST)
    ch = client.get_channel(784271793640833035)
    await ch.send(embed=embed)
    print("""
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬜⬜⬜⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬜⬛⬛⬛⬛⬜
⬛⬜⬜⬛⬛⬜⬜⬜⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬜⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬛⬛⬛⬛⬛⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬛⬛⬜⬛⬛⬜⬛⬛⬛⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬛⬛⬜⬜⬜⬛⬛
⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬜⬜⬜⬛⬜⬜⬜⬛⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬜⬜⬜⬛⬛⬜⬜⬛⬛
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬜⬜⬛⬛⬛⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬜⬜⬜⬜⬛⬛⬛⬛⬜
    """)
コード例 #2
0
ファイル: prototype.py プロジェクト: Sakuraga200323/BitRPG
async def on_ready():
    await client.change_presence(activity=discord.Game(name=f"起動中…"))
    players_id = [
        i["id"]
        for i in pg.fetchdict("select id from player_tb order by lv desc;")
    ]
    weapons_id = [i["id"] for i in pg2.fetchdict("select id from weapon_tb;")]
    for weapon_id in weapons_id:
        weapon = avatar.Weapon(weapon_id)
        box.weapons[weapon_id] = weapon
    weapons_id_from_players_tb = []
    for player_id in players_id:
        if client.get_user(player_id):
            player = avatar.Player(client, player_id)
            box.players[player_id] = player
            weapons_id_from_players_tb += player.weapons_id()
    p_num_result = (len(players_id) == len(box.players))
    weapons_id_from_weapons_tb = [
        i["id"] for i in pg2.fetchdict("select id from weapon_tb;")
    ]
    weapons_id_from_box_weapons = list(box.weapons.keys())
    desc = (f"\n+Prefix『^^』" + f"\n+Server『{len(client.guilds)}』" +
            f"\n+Player『{p_num_result} {len(box.players)}』")
    for weapon_id in weapons_id_from_weapons_tb:
        if not weapon_id in weapons_id_from_players_tb:
            del box.weapons[weapon_id]
            pg2.execute(f"delete from weapon_tb where id = {weapon_id};")
    embed = discord.Embed(title="起動ログ", description=f"```diff\n{desc}```")
    embed.timestamp = datetime.now(JST)
    weapons_id_from_weapons_tb = [
        i["id"] for i in pg2.fetchdict("select id from weapon_tb;")
    ]
    weapons_id_from_box_weapons = list(box.weapons.keys())
    print(
        f"player_tb:{len(weapons_id_from_players_tb)}\nweapon_tb:{len(weapons_id_from_weapons_tb)}\nbox.weapon:{len(weapons_id_from_box_weapons)}"
    )
    print("""
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬜⬜⬜⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬜⬛⬛⬛⬛⬜
⬛⬜⬜⬛⬛⬜⬜⬜⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬜⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬛⬛⬛⬛⬛⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬛⬛⬜⬛⬛⬜⬛⬛⬛⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬜⬛⬛⬛⬛⬜⬜⬛⬛⬜⬜⬜⬛⬛
⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬜⬜⬜⬛⬜⬜⬜⬛⬛
⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬛⬛⬜⬜⬛⬜⬜⬜⬜⬜⬜⬛⬛⬜⬜⬛⬛
⬛⬛⬛⬛⬜⬜⬜⬛⬜⬜⬜⬛⬛⬛⬜⬛⬜⬜⬜⬛⬜⬜⬛⬜⬜⬜⬜⬜⬜⬜⬛⬛⬛⬛⬜
    """)
    loop.start()
コード例 #3
0
async def reset(client, user, ch):
    if not user or not ch:
        await ch.send("プレイヤーもしくはチャンネルが見つかりません。")
        rerturn
    if not user.id in box.players:
        box.players[user.id] = avatar.Player(client, user.id)
        print(f"Playerデータ挿入: {box.players[user.id].user}")
        return
    player,mob = box.players[user.id],box.mobs[ch.id]
    if not player.battle_ch:
        player.now_hp = player.max_hp
        await ch.send(f"HPを全回復しました。")
        return
    now_ch = client.get_channel(player.battle_ch)
    if player.battle_ch != ch.id:
        await ch.send(f"<@{player.user.id}> は『{now_ch.mention}』で戦闘中です。")
        return
    mob.battle_end()
    await ch.send(embed = mob.spawn())
                    
コード例 #4
0
async def on_message(message):
    global cmd_lock, macro_checking, doubt_count

    m_ctt = message.content
    m_em = message.embeds
    m_id = message.id
    m_ch = message.channel
    m_guild = message.guild
    m_author = message.author

    if m_author.id == 302050872383242240:
        if message.embeds:
            if not message.embeds[0].description: return
            desc = message.embeds[0].description
            if not "表示順をアップしたよ" in desc: return
            mention = message.mentions[0]
            user = discord.utils.get(message.guild.members, mention=mention)
            if not user:
                await m_ch.send(
                    "報酬を配布しようとしたけど誰がやったかわからなかったようだ。<@715192735128092713> 仕事しろおら。"
                )
                return
            status.get_item(client, user, 6, 10)
            item_emoji = status.items_emoji_a[6]
            await m_ch.send(
                f"<@{user.id}> さんBumpありがとう!\nアイテム配布: {item_emoji}×10")

    if m_ctt.startswith(
            "^^"
    ) and not m_author.id in check_macro.macro_checking and not m_author.bot:

        if cmd_lock.get(m_ch.id) is True:
            await m_ch.send("コマンド処理中。\nいつまでも終わらない場合は`><fix`。")
            return

        if m_ctt == '^^start':
            print("^^start: ", m_author)
            id_list = [
                i["id"] for i in pg.fetchdict("select id from player_tb;")
            ]
            print(id_list)

            def check(m):
                if not m.author.id == m_author.id: return 0
                return 1

            def check2(m):
                if not m.author.id == m_author.id: return 0
                if not m.content in ("y", "Y", "n", "N"): return 0
                return 1

            if m_author.id in id_list:
                await m_ch.send(
                    f"【警告】登録済みです。全てのデータを消して再登録しますか? \nyes -> y\nno -> n")
                try:
                    msg = await client.wait_for("message",
                                                timeout=60,
                                                check=check)
                except asyncio.TimeoutError:
                    return
                else:
                    if msg.content in ("y", "Y"):
                        await m_ch.send(f"再登録を致します。")
                        magic_type_flag = True
                        pg.execute(
                            f"delete from player_tb where id = {m_author.id}")
                    else:
                        await m_ch.send(f"キャセルン!!")
                        return
            await m_ch.send(f"{m_author.mention}さんの冒険者登録を開始。")
            magic_type_flag = False
            while not magic_type_flag is True:
                magic_type_em = discord.Embed(
                    title=f"{m_author.name} の所属魔法領域を選択",
                    description=
                    ("所属する魔法領域の対応番号を半角英数字で送信してください。\n再選択は出来ません。詳しくは[GitHub](https://github.com/Sakuraga200323/BitRPG/blob/master/README.md)の**各システムの解説->魔法システム**"
                     ))
                magic_type_em.add_field(name="1:Wolf", value="`火力特化の魔法領域です。`")
                magic_type_em.add_field(name="2:Armadillo",
                                        value="`防御特化の魔法領域です。`")
                magic_type_em.add_field(name="3:Orca",
                                        value="`テクニカル性特化の魔法領域です。`")
                await m_ch.send(embed=magic_type_em)
                try:
                    msg = await client.wait_for("message",
                                                timeout=60,
                                                check=check)
                except asyncio.TimeoutError:
                    await m_ch.send(f"時間切れです。もう一度`^^start`でやり直して下さい。")
                else:
                    respons = int(msg.content) if msg.content in ("1", "2",
                                                                  "3") else 0
                    if not respons in (1, 2, 3):
                        await m_ch.send(f"【警告】`1,2,3`で答えて下さい。")
                        continue
                    select_magic_type = "Wolf" if respons == 1 else "Armadillo" if respons == 2 else "Orca"
                    await m_ch.send(
                        f"『{select_magic_type}』で宜しいですか?\nyes -> y\nno -> n")
                    try:
                        msg = await client.wait_for("message",
                                                    timeout=10,
                                                    check=check2)
                    except asyncio.TimeoutError:
                        await m_ch.send(f"時間切れです。もう一度`^^start`でやり直して下さい。")
                    else:
                        if msg.content in ("y", "Y"):
                            await m_ch.send(f"『{select_magic_type}』で登録します。")
                            magic_type_flag = True
                        elif msg.content in ("n", "N"):
                            await m_ch.send(f"魔法領域の選択画面に戻ります。")
                            continue
            if not magic_type_flag == True:
                return
            jsonb_items = "'冒険者カード',1, 'HP回復薬',10, 'MP回復薬',10, '魔石',1, '魂の焔',0, '砥石',0, '魔晶',0, '魔硬貨',0"
            cmd = (
                f"INSERT INTO player_tb VALUES (" +
                f"{m_author.id},1,1000,1,1,10,1,1,1,{respons},0,0,jsonb_build_object({jsonb_items}),0"
                + ");")
            print(f"NewPlayer:{m_author}({m_author.id}),{select_magic_type}")
            try:
                pg.execute(cmd)
            except Exception as e:
                await m_ch.send('type:' + str(type(e)),
                                '\nargs:' + str(e.args), '\ne自身:' + str(e))
            else:
                emojis = staus.items_emoji_a
                embed = discord.Embed(description=f"<@{m_author.id}> はを獲得した。",
                                      color=discord.Color.green())
                await m_ch.send(
                    content=
                    "<@{m_author.id}> さんの冒険者登録が完了しました。\nアイテム配布: 冒険者カード{emojis[1]}×1 HP回復薬{emojis[2]}×10 MP回復薬{emojis[3]}×10 魔石{emojis[6]}×1",
                    embed=embed)
            player = avatar.Player(client, m_author.id)
            if not m_author.id in box.players:
                box.players[m_author.id] = player
            await status.open_status(client, m_author, m_ch)
            await help.help(client, m_ch, m_author)

        if client.get_channel(761571389345759232).name == 'true':
            user_roles = [i.name for i in m_author.roles]
            clearance_lv3_user = "******" in user_roles
            clearance_lv4_user = "******" in user_roles
            clearance_lv5_user = "******" in user_roles
            if not clearance_lv3_user or not clearance_lv4_user or not clearance_lv5_user:
                await m_ch.send(
                    '現在開発作業中につき、ClearanceLv3未満のプレイヤーのコマンド使用を制限しています。')
                return

        cmd_lock[m_ch.id] = True
        mob = avatar.Mob(client, m_ch.id)

        try:
            if random.random() <= 0.005:
                result = await check_macro.check_macro(client, m_author, m_ch)
                if not result:
                    return

            cmd_list = [
                "^^help", "^^st", "^^status", "^^point", "^^attack", "^^atk",
                "^^rank", "^^item", "^^reset", "^^re"
            ]
            if not m_author.id in box.players:
                id_list = [
                    i["id"] for i in pg.fetchdict("select id from player_tb;")
                ]
                if m_author.id in id_list:
                    await m_ch.send(
                        f"<@{m_author.id}>のデータがプレイヤー一覧に入っていませんでした。強制的に挿入します。")
                    player = avatar.Player(client, m_author.id)
                else:
                    await m_ch.send(
                        f"<@{m_author.id}>は冒険者登録をしていません。`^^start`で登録してください。")
                    return

            # IURL #
            if m_ctt == "^^url":
                print("^^url: ", m_author)
                await m_ch.send(embed=discord.Embed(
                    title="Invite & Other URL",
                    description=
                    ("▶︎[BitRPGBot招待](https://discord.com/api/oauth2/authorize?client_id=715203558357598240&permissions=8&scope=bot)\n"
                     + "▶︎[公式鯖参加](https://discord.gg/NymwEUP)\n" +
                     "▶︎[Github(運営メンバー紹介、コマンド、システム説明)](https://github.com/Sakuraga200323/BitRPG)"
                     )))

            # ヘルプ #
            if m_ctt == "^^help":
                await help.help(client, m_ch, m_author)

            # ステータスの表示 #
            if m_ctt.startswith("^^st"):
                print("^^st: ", m_author)
                temp = m_ctt
                pattern = r"\^\^(st|status|st (.+)|status (.+))$"
                result = re.search(pattern, temp)
                if result:
                    await status.open_status(client, m_author, m_ch)

            # 戦闘 #
            if m_ctt.startswith("^^attack") or m_ctt.startswith("^^atk"):
                print("^^atk: ", m_author)
                temp = m_ctt
                pattern = r"\^\^(atk|attack|atk (.+)|attack (.+))$"
                result = re.search(pattern, temp)
                if result: await battle.cbt_proc(client, m_author, m_ch)

            # 戦闘から離脱 #
            if m_ctt.startswith("^^re"):
                print("^^re: ", m_author)
                temp = m_ctt
                pattern = r"^\^\^(re|reset|reset (.+)|re (.+))$"
                result = re.search(pattern, temp)
                if result: await battle.reset(client, m_author, m_ch)

            # STPの振り分け #
            if m_ctt.startswith("^^point"):
                print("^^point: ", m_author)
                pattern = r"\^\^point (str|STR|def|DEF|agi|AGI) (\d{1,})$"
                result = re.search(pattern, m_ctt)
                if result: await status.divid(client, m_author, m_ch, result)

            # レベルランキングの表示 #
            if m_ctt == "^^ranking":
                print("^^ranking: ", m_author)
                ranking = rank.RankClass(client)
                ranking.channel(m_author, m_ch)

            # アイテム #
            if m_ctt.startswith("^^i"):
                print("^^item: ", m_author)
                pattern = r"\^\^(i|item) (.+)"
                pattern2 = r"\^\^(i|item)$"
                result = re.search(pattern, m_ctt)
                result2 = re.search(pattern2, m_ctt)
                if result:
                    await status.use_item(client, m_ch, m_author,
                                          result.group(2))
                elif result2:
                    await status.open_inventory(client, m_ch, m_author)

            # Lv上限解放 #
            if m_ctt == "^^lvunlock":
                print("^^lvunlock: ", m_author)
                await status.up_max_lv(client, m_ch, m_author)

            # shop #
            if m_ctt == "^^shop":
                print("^^shop: ", m_author)
                await shop.shop(client, m_ch, m_author)

        finally:
            cmd_lock[m_ch.id] = False

    if not m_author.bot:
        if m_ctt == '><report':
            embed = discord.Embed(
                title='<Safe> -YUI- will help you!!',
                description=(
                    'こんにちは、開発者代理の**天乃 結**です!' +
                    '\nレポート確認開始! 今から5分間待つから、その間にレポートをできるだけ詳しく書いて送信してね。' +
                    '\n最初のメッセージしか送信しないから注意してね。ちなみに画像も一緒に送信できるよd(˙꒳˙* )'))
            # embed.set_footer(text='待機中…')
            await m_ch.send(embed=embed)

            def check(m):
                if m.author.id != m_author.id:
                    return 0
                if m.channel.id != m_ch.id:
                    return 0
                return 1

            try:
                re_m = await client.wait_for('message',
                                             timeout=60,
                                             check=check)
            except asyncio.TimeoutError:
                await m_ch.send(
                    'これ以上待てないよォ…\n5分以内で終わらない時は、先にまとめてかららコピペして送信するといいよ!')
            else:
                ans = re_m.content
                atch = None
                if re_m.attachments:
                    atch = re_m.attachments
                re_em = discord.Embed(description=ans)
                re_em.set_author(name=m_author)
                await client.get_channel(761516423959805972).send(embed=re_em,
                                                                  file=atch)
                await m_ch.send('レポートありがとう!')

        if m_ctt == '><fix':
            embed = discord.Embed(
                title='<Safe> -YUI- will help you!!',
                description=('こんにちは、開発者代理の**天乃 結**です!' +
                             '\n私が来たからにはもう大丈夫、大体のバグを強制的に治しちゃうよ!' +
                             '\n診断していくから`y, n`で答えてね!'))
            await m_ch.send(embed=embed)

            def check(m):
                if m.author.id != m_author.id: return 0
                if m.channel.id != m_ch.id: return 0
                if not m.content in ('y', 'n'): return 0
                return 1

            if m_ch.id in cmd_lock:
                em = discord.Embed(
                    description='もしかしてコマンド処理が終わらないんじゃない?\n`y/n`')
                await m_ch.send(embed=em)
                try:
                    re_m = await client.wait_for('message',
                                                 timeout=60,
                                                 check=check)
                except asyncio.TimeoutError:
                    await m_ch.send('答えないんなら次行くね?')
                else:
                    answer = re_m.content
                    if answer == 'y':
                        cmd_lock[m_ch.id] = False
            embed = discord.Embed(
                description='これで全部かな?\nお待たせしてごめんね、修理完了したよ!\n今後ともBitRPGをよろしく!!')
            await m_ch.send(embed=embed)

    if m_ctt == "SystemCall":
        m_ctt = m_ctt.split("SystemCall")[1].strip("\n")
        user_is_c_lv2 = (client.get_guild(official_guild_id)
                         ).get_role(c_lv2) in m_author.roles
        user_is_c_lv3 = (client.get_guild(official_guild_id)
                         ).get_role(c_lv3) in m_author.roles
        user_is_c_lv4 = (client.get_guild(official_guild_id)
                         ).get_role(c_lv4) in m_author.roles
        user_is_c_lv5 = (client.get_guild(official_guild_id)
                         ).get_role(c_lv5) in m_author.roles
        if not user_is_c_lv4 and not user_is_c_lv5:
            clv = 3 if user_is_c_lv3 else 2 if user_is_c_lv2 else 1
            await m_ch.send(
                f"*<@{m_author.id}> is CrealanceLv{clv}. You need at least ClearanceLv4 to call the system.*"
            )
            return
        else:
            clv = 5 if user_is_c_lv5 else 4
            await m_ch.send(
                f"*<@{m_author.id}> is CrealanceLv{clv}. System was already came.*"
            )

            def check(m):
                if m.author.id != m_author.id: return 0
                if m.channel.id != m_ch.id: return 0
                return 1

            try:
                remsg = await client.wait_for("message", check=check)
            except:
                pass
            else:
                ctt = remsg.content
                try:
                    if ctt.startswith("psql "):
                        cmd = ctt.split("psql ")[1]
                        await m_ch.send(f"`::DATABASE=> {cmd}`")
                        result = None
                        if "select" in cmd:
                            result = f"{pg.fetch(cmd+' LIMIT 10')}\n(DataCount『{len(pg.fetch(cmd))}』)"
                        else:
                            try:
                                pg.execute(cmd)
                            except Exception as error:
                                result = f"{error}"
                            else:
                                result = True
                        try:
                            await m_ch.send(f"```py\n{result}```")
                        except:
                            await m_ch.send("Error.")
                    if ctt.startswith("excec "):
                        cmd = ctt.split("excec ")[1]
                        await m_ch.send(f"`::python=>{cmd}`")
                        try:
                            excec(cmd)
                        except:
                            result = False
                        else:
                            retult = True
                        await m_ch.send(result)

                finally:
                    await m_ch.send("*Completed. System was already closed.*")
コード例 #5
0
ファイル: prototype.py プロジェクト: Sakuraga200323/BitRPG
async def on_message(message):
    global cmd_lock, macro_checking, doubt_count, pg
    global log_text

    m_ctt = message.content
    m_em = message.embeds
    m_id = message.id
    m_ch = message.channel
    m_guild = message.guild
    m_author = message.author
    if m_author.id == 715203558357598240:
        return
    if m_ch.type == discord.ChannelType.private:
        #await m_ch.send(embed=discord.Embed(description='BitRPGは**2021/2/8**からDM非対応となりました\n|ω・`)ゴメンネ…'))
        return
    if m_ctt.startswith(
            "^^"
    ) and not m_author.id in check_macro.macro_checking and not m_author.bot:

        # await m_ch.send(embed=discord.Embed(description='BitRPGは**2021/2/14**にサービス終了致しました。現在復旧予定はありません。\n約1年間のご利用、誠に有難う御座いました。'))
        # return
        if cmd_lock.get(m_ch.id) is True:
            cmd_em = discord.Embed(description="コマンド処理中。終わらない場合は`><fix`。")
            await m_ch.send(embed=cmd_em)
            return
        if m_ctt == '^^start':
            log_text += ("\n^^start: " + str(m_author))
            id_list = [
                i["id"] for i in pg.fetchdict("select id from player_tb;")
            ]
            print(id_list)

            def check(m):
                if not m.author.id == m_author.id: return 0
                return 1

            def check2(m):
                if not m.author.id == m_author.id: return 0
                if not m.content in ("y", "Y", "n", "N"): return 0
                return 1

            if m_author.id in id_list:
                msg_em = discord.Embed(
                    description=
                    "【警告】登録済みです。全てのデータを消して再登録しますか? \nyes -> y\nno -> n")
                await m_ch.send(embed=msg_em)
                try:
                    msg = await client.wait_for("message",
                                                timeout=60,
                                                check=check)
                except asyncio.TimeoutError:
                    msg_em = discord.Embed(description="キャセルン!!")
                    await m_ch.send(embed=msg_em)
                    return
                else:
                    if msg.content in ("y", "Y"):
                        msg_em = discord.Embed(description="再登録を致します。")
                        await m_ch.send(embed=msg_em)
                        magic_type_flag = True
                        pg.execute(
                            f"delete from player_tb where id = {m_author.id}")
                    else:
                        return
            msg_em = discord.Embed(
                description=f"{m_author.mention}さんの冒険者登録を開始。")
            await m_ch.send(embed=msg_em)
            magic_type_flag = False
            while not magic_type_flag is True:
                magic_type_em = discord.Embed(
                    title=f"{m_author.name} の所属魔法領域を選択",
                    description=("所属する魔法領域の対応番号を半角英数字で送信してください 再選択は出来ません"))
                magic_type_em.add_field(name="1:Wolf",
                                        value="`火力特化\n耐久力が低めです`")
                magic_type_em.add_field(
                    name="2:Armadillo",
                    value="`防御特化\n通常攻撃力が低めですが、HPの減少に応じて最大500%まで攻撃力が上昇します`")
                magic_type_em.add_field(
                    name="3:Orca",
                    value="`テクニカル性特化\nうまく使えると非常に強いですが、その分扱いが難しいです`")
                await m_ch.send(embed=magic_type_em)
                try:
                    msg = await client.wait_for("message",
                                                timeout=60,
                                                check=check)
                except asyncio.TimeoutError:
                    msg_em = discord.Embed(
                        description=f"時間切れです もう一度`^^start`でやり直して下さい ")
                    await m_ch.send(embed=msg_em)
                else:
                    respons = int(msg.content) if msg.content in ("1", "2",
                                                                  "3") else 0
                    if respons in (1, 2, 3):
                        select_magic_type = "Wolf" if respons == 1 else "Armadillo" if respons == 2 else "Orca"
                        msg_em = discord.Embed(
                            description=
                            f"『{select_magic_type}』で宜しいですか?\nyes -> y\nno -> n"
                        )
                        await m_ch.send(embed=msg_em)
                        try:
                            msg = await client.wait_for("message",
                                                        timeout=10,
                                                        check=check2)
                        except asyncio.TimeoutError:
                            msg_em = discord.Embed(
                                description=f"時間切れです もう一度`^^start`でやり直して下さい")
                            await m_ch.send(embed=msg_em)
                        else:
                            if msg.content in ("y", "Y"):
                                msg_em = discord.Embed(
                                    description=f"『{select_magic_type}』で登録します")
                                await m_ch.send(embed=msg_em)
                                magic_type_flag = True
                            elif msg.content in ("n", "N"):
                                msg_em = discord.Embed(
                                    description=f"魔法領域の選択画面に戻ります")
                                await m_ch.send(embed=msg_em)
            if not magic_type_flag == True:
                return
            item_jsonb = str({
                "冒険者カード": 1,
                "HP回復薬": 10,
                "MP回復薬": 10,
                "HP全回復薬": 1,
                "MP全回復薬": 1,
                "魔石": 1,
                "魂の焔": 0,
                "砥石": 0,
                "魔晶": 0,
                "魔硬貨": 0,
                "獲得Exp増加薬": 0,
                "鉄": 0,
                "黒色酸化鉄": 0,
                "キャラメル鉱石": 0,
                "ブラッド鉱石": 0,
                "ゴールド鉱石": 0,
                "ダーク鉱石": 0,
                "ミスリル鉱石": 0,
                "オリハルコン鉱石": 0,
                "キャラメル鋼": 0,
                "ブラッド鋼": 0,
                "ゴールド鋼": 0,
                "ダーク鋼": 0,
                "ミスリル鋼": 0,
                "オリハルコン鋼": 0,
                '炭素粉末': 0,
                "カーボンプレート": 0,
                'カーボンチップ': 0,
                "ハンマー": 0,
                '型枠-インゴット': 0,
                '型枠-武器強化チップ': 0
            }).replace("'", '"')
            temp = '{}'
            cmd = (
                f"INSERT INTO player_tb (id,magic_class,item,weapon,weapons) VALUES ({m_author.id},{respons},'{item_jsonb}',NULL,'{temp}');"
            )
            try:
                pg.execute(cmd)
            except Exception as e:
                await m_ch.send('type:' + str(type(e)) + '\nargs:' +
                                str(e.args) + '\ne自身:' + str(e))
            else:
                emojis = status.items_emoji_a
                msg_em = discord.Embed(
                    description=
                    f"<@{m_author.id}> さんの冒険者登録が完了しました\nアイテム配布: 冒険者カード{emojis[1]}×1 HP回復薬{emojis[2]}×10 MP回復薬{emojis[3]}×10 魔石{emojis[6]}×1"
                )
                await m_ch.send(embed=msg_em)
            player = avatar.Player(client, m_author.id)
            if m_author.id in id_list:
                del box.players[m_author.id]
            box.players[m_author.id] = player
            await status.open_status(m_author, m_ch)
            await m_ch.send(
                content="**まずは`^^help`でコマンド確認をし、`^^url`でBitRPGの公式サバに入りましょう!**")
            ch = client.get_channel(795810767139373076)
            new_player_em = discord.Embed(
                title='New Player',
                description=f'{m_author}({m_author.id}):{respons}')
            await ch.send(embed=new_player_em)
        if client.get_channel(761571389345759232).name == 'true':
            guild = client.get_guild(official_guild_id)
            if not m_author in guild.members:
                msg_em = discord.Embed(
                    description=
                    f"現在開発作業中につき、ClearanceLv3未満のプレイヤーのコマンド使用を制限しています。")
                await m_ch.send(embed=msg_em)
                return
            guild = client.get_guild(official_guild_id)
            user_is_c_lv3 = guild.get_role(c_lv3) in guild.get_member(
                m_author.id).roles
            user_is_c_lv4 = guild.get_role(c_lv4) in guild.get_member(
                m_author.id).roles
            user_is_c_lv5 = guild.get_role(c_lv5) in guild.get_member(
                m_author.id).roles
            if not user_is_c_lv3 and not user_is_c_lv4 and not user_is_c_lv5:
                msg_em = discord.Embed(
                    description=
                    f"現在開発作業中につき、ClearanceLv3未満のプレイヤーのコマンド使用を制限しています。")
                await m_ch.send(embed=msg_em)
                return

        cmd_lock[m_ch.id] = True
        mob = avatar.Mob(client, m_ch.id)

        try:
            if random.random() <= 0.005:
                result = await check_macro.check_macro(m_author, m_ch)
                if not result:
                    return

            cmd_list = [
                "^^help", "^^st", "^^status", "^^point", "^^attack", "^^atk",
                "^^rank", "^^item", "^^reset", "^^re"
            ]
            if not m_author.id in box.players:
                id_list = [
                    i["id"] for i in pg.fetchdict("select id from player_tb;")
                ]
                if m_author.id in id_list:
                    msg_em = discord.Embed(
                        description=
                        f"<@{m_author.id}> のデータがプレイヤー一覧に入っていませんでした。強制的に挿入します。")
                    await m_ch.send(embed=msg_em)
                    player = avatar.Player(client, m_author.id)
                    box.players[m_author.id] = player
                else:
                    msg_em = discord.Embed(
                        description=
                        f"<@{m_author.id}> は冒険者登録をしていません。`^^start`で登録してください。")
                    await m_ch.send(embed=msg_em)
                    return

            # URL #
            if m_ctt == "^^url":
                log_text += ("^^url: " + str(m_author))
                await m_ch.send(embed=discord.Embed(
                    title="Invite & Other URL",
                    description=
                    "▶︎[BitRPGBot招待](https://discord.com/api/oauth2/authorize?client_id=715203558357598240&permissions=8&scope=bot)\n▶︎[公式鯖参加](https://discord.gg/NymwEUP)\n"
                ))

            # ヘルプ #
            if m_ctt == "^^help":
                log_text += ("\mn^^help: " + str(m_author))
                await help.help(m_author, m_ch)

            # ステータスの表示 #
            if m_ctt.startswith("^^st"):
                log_text += ("\n^^st: " + str(m_author))
                temp = m_ctt
                pattern = r"\^\^(st|status|st (.+)|status (.+))$"
                result = re.search(pattern, temp)
                if result:
                    await status.open_status(m_author, m_ch)

            # 戦闘 #
            if m_ctt.startswith("^^attack") or m_ctt.startswith("^^atk"):
                log_text += ("\n^^atk: " + str(m_author))
                temp = m_ctt
                pattern = r"^\^\^(atk|attack|atk (.+)|attack (.+))$"
                result = re.search(pattern, temp)
                if result: await battle.cbt_proc(m_author, m_ch)

            # 魔法 #
            if m_ctt.startswith("^^m"):
                log_text += ("\n^^magic: " + str(m_author))
                pattern = r"^\^\^(m|magic) (.+)"
                pattern2 = r"^\^\^(m|magic)$"
                result = re.search(pattern, m_ctt)
                if result:
                    await battle.use_magic(m_author, m_ch, result.group(2))
                    return
                result2 = re.search(pattern2, m_ctt)
                if result2:
                    await battle.open_magic(m_author, m_ch)

            # 戦闘から離脱 #
            if m_ctt.startswith("^^re"):
                print("^^re: " + str(m_author))
                temp = m_ctt
                pattern = r"^\^\^(re|reset|reset (.+)|re (.+))$"
                result = re.search(pattern, temp)
                if result: await battle.reset(m_author, m_ch)

            # training #
            if m_ctt.startswith("^^tr"):
                log_text += ("\n^^training: " + str(m_author))
                temp = m_ctt
                pattern = r"^\^\^(tr|training|training (.+)|tr (.+))$"
                result = re.search(pattern, temp)
                if result:
                    training.client, training.pg = client, pg
                    await training.abc_training(m_author, m_ch)

            # STPの振り分け #
            if m_ctt.startswith("^^point"):
                log_text += ("\n^^point: " + str(m_author))
                pattern = r"\^\^(point (.+)|point)$"
                result = re.search(pattern, m_ctt)
                if result:
                    await status.share_stp(m_author, m_ch)

            # 図鑑の表示 #
            if m_ctt == "^^zukan":
                log_text += ("\n^^zukan: " + str(m_author))
                await mob_data.open_zukan(m_author, m_ch)

            # アイテム #
            if m_ctt.startswith("^^i"):
                log_text += ("\n^^item: " + str(m_author))
                pattern = r"\^\^(i|item) (.+)"
                pattern2 = r"\^\^(i|item)$"
                result = re.search(pattern, m_ctt)
                result2 = re.search(pattern2, m_ctt)
                if result:
                    await status.use_item(m_author, m_ch, result.group(2))
                elif result2:
                    await status.open_inventory(m_author, m_ch)
                else:
                    em = discord.Embed(description="`^^item アイテム名`")
                    await m_ch.send(embed=em)

            # ポーチ #
            if m_ctt.startswith("^^p") and not m_ctt.startswith('^^point'):
                log_text += ("\n^^pouch: " + str(m_author))
                pattern1 = r"^\^\^(pouch|p)$"
                pattern2 = r"^\^\^(pouch|p) (1|2|3)$"
                pattern3 = r"^\^\^(pouch|p) (1|2|3) (.+)$"
                result1 = re.match(pattern1, m_ctt)
                result2 = re.match(pattern2, m_ctt)
                result3 = re.match(pattern3, m_ctt)
                if result1:
                    await status.open_pouch(m_author, m_ch)
                elif result2:
                    await status.use_pouch(m_author, m_ch, result2.group(2))
                elif result3:
                    await status.set_pouch(m_author, m_ch, result3.group(2),
                                           result3.group(3))
                else:
                    em = discord.Embed(
                        description=
                        "アイテム使用┃`^^pouch 番号`\nアイテム割当┃`^^pouch 番号 アイテム名`")
                    await m_ch.send(embed=em)

            # Lv上限解放 #
            if m_ctt == "^^lvunlock":
                log_text += ("\n^^lvunlock: " + str(m_author))
                await status.up_max_lv(m_author, m_ch)

            # shop #
            if m_ctt == "^^shop":
                log_text += ("\n^^shop: " + str(m_author))
                await shop.shop(m_author, m_ch)

            # ranking #
            if m_ctt == "^^rank":
                log_text += ("\n^^rank: " + str(m_author))
                await rank.open_ranking(m_author, m_ch)

            # weapon #
            if m_ctt.startswith("^^w"):
                log_text += ("\n^^weapon: " + str(m_author))
                temp = m_ctt
                pattern = r"^\^\^(w|weapon)$"
                result = re.search(pattern, temp)
                if result:
                    await status.set_weapon(m_author, m_ch)

            if m_ctt == "^^menu":
                menu_emojis = (
                    "<:status_icon:800039843668426782>",
                    "<:inventory_icon:800039843572482079>",
                    "<:magic_icon:800062790081052702>",
                    "<:shop_icon:800039843626876938>",
                    "<:rank_icon:800039843882860544>",
                )
                menu_text = (
                    "<:status_icon:800039843668426782> [` Status  `]" +
                    "\n<:inventory_icon:800039843572482079> [`Inventory`]" +
                    "\n<:magic_icon:800062790081052702> [`  Magic  `]" +
                    "\n<:shop_icon:800039843626876938> [`  Shop   `]" +
                    "\n<:rank_icon:800039843882860544> [`Rankking `]")
                menu_em = discord.Embed(description=menu_text, color=0xebebeb)
                menu_msg = await m_ch.send(embed=menu_em)
                for emoji in menu_emojis:
                    await menu_msg.add_reaction(emoji)

                def check_react(r, user):
                    if r.message.id != menu_msg.id:
                        return 0
                    if user.id != m_author.id:
                        return 0
                    if not str(r.emoji) in menu_emojis:
                        return 0
                    return 1

                try:
                    reaction, user = await client.wait_for("reaction_add",
                                                           check=check_react,
                                                           timeout=60.0)
                except asyncio.TimeoutError:
                    await menu_msg.clear_reactions()
                else:
                    print("menu!")
                    emoji = str(reaction.emoji)
                    menu_text2 = ""
                    for i in menu_text.split("\n"):
                        if not i.startswith(emoji):
                            menu_text2 += "\n<:off_icon:800041025288405013>"
                        else:
                            menu_text2 += f'\n{i.replace("> ","> ◀")}'
                    menu_em = discord.Embed(description=menu_text2,
                                            color=0xebebeb)
                    await menu_msg.edit(embed=menu_em)
                    if emoji == menu_emojis[0]:
                        await status.open_status(m_author, m_ch)
                    elif emoji == menu_emojis[1]:
                        await status.open_inventory(m_author, m_ch)
                    elif emoji == menu_emojis[2]:
                        await battle.open_magic(m_author, m_ch)
                    elif emoji == menu_emojis[3]:
                        await shop.shop(m_author, m_ch)
                    elif emoji == menu_emojis[4]:
                        await rank.open_ranking(m_author, m_ch)
        finally:
            cmd_lock[m_ch.id] = False

    if not m_author.bot:
        if m_ctt.startswith('><embed '):
            title, desc = m_ctt.split('"')[1], m_ctt.split('"')[3]
            await m_author.send(m_ctt)
            await message.delete()
            embed = discord.Embed(title=title, description=desc)
            await m_ch.send(embed=embed)
        if m_ctt == '><report':
            embed = discord.Embed(
                title='<Safe> -YUI- will help you!!',
                description=(
                    'こんにちは、開発者代理の**天乃 結**です!' +
                    '\nレポート確認開始! 今から5分間待つから、その間にレポートをできるだけ詳しく書いて送信してね。' +
                    '\nちなみに画像も一緒に送信できるよd(˙꒳˙* )'))
            # embed.set_footer(text='待機中…')
            await m_ch.send(embed=embed)

            def check(m):
                if m.author.id != m_author.id:
                    return 0
                if m.channel.id != m_ch.id:
                    return 0
                return 1

            try:
                re_m = await client.wait_for('message',
                                             timeout=60,
                                             check=check)
            except asyncio.TimeoutError:
                await m_ch.send(
                    'これ以上待てないよォ…\n5分以内で終わらない時は、先にまとめてかららコピペして送信するといいよ!')
            else:
                ans = re_m.content
                atch = None
                if re_m.attachments:
                    atch = re_m.attachments
                re_em = discord.Embed(description=ans)
                re_em.set_author(name=m_author)
                await client.get_channel(761516423959805972).send(embed=re_em,
                                                                  file=atch)
                await m_ch.send('レポートありがとう!')

        if m_ctt == '><fix':
            embed = discord.Embed(
                title='<Safe> -YUI- will help you!!',
                description=('こんにちは、開発者代理の**天乃 結**です!' +
                             '\n私が来たからにはもう大丈夫、大体のバグを強制的に治しちゃうよ!' +
                             '\n診断していくから`y, n`で答えてね!'))
            await m_ch.send(embed=embed)

            def check(m):
                if m.author.id != m_author.id: return 0
                if m.channel.id != m_ch.id: return 0
                if not m.content in ('y', 'n'): return 0
                return 1

            if m_ch.id in cmd_lock:
                em = discord.Embed(
                    description='もしかしてコマンド処理が終わらないんじゃない?\n`y/n`')
                await m_ch.send(embed=em)
                try:
                    re_msg = await client.wait_for('message',
                                                   timeout=60,
                                                   check=check)
                except asyncio.TimeoutError:
                    await m_ch.send('答えないんなら次行くね?')
                else:
                    answer = re_msg.content
                    if answer == 'y':
                        cmd_lock[m_ch.id] = False
            embed = discord.Embed(
                description='これで全部かな?\nお待たせしてごめんね、修理完了したよ!\n今後ともBitRPGをよろしく!!')
            await m_ch.send(embed=embed)

        if m_ctt == "><help me daima":
            if m_author.id == 715192735128092713:
                await m_ch.send(
                    f"Help me Daimaaaaaaaaa!!\n(<@570243143958528010>)")

    if m_ctt == "SystemCall":
        m_ctt = m_ctt.split("SystemCall")[1].strip("\n")
        guild = client.get_guild(official_guild_id)
        user_is_c_lv2 = guild.get_role(c_lv2) in guild.get_member(
            m_author.id).roles
        user_is_c_lv3 = guild.get_role(c_lv3) in guild.get_member(
            m_author.id).roles
        user_is_c_lv4 = guild.get_role(c_lv4) in guild.get_member(
            m_author.id).roles
        user_is_c_lv5 = guild.get_role(c_lv5) in guild.get_member(
            m_author.id).roles
        if not user_is_c_lv4 and not user_is_c_lv5:
            clv = 3 if user_is_c_lv3 else 2 if user_is_c_lv2 else 1
            await m_ch.send(
                f"*<@{m_author.id}> is CrealanceLv{clv}. You need at least ClearanceLv4 to call the system.*"
            )
            return
        else:
            clv = 5 if user_is_c_lv5 else 4
            await m_ch.send(
                f"*<@{m_author.id}> is CrealanceLv{clv}. System was already came.*"
            )

            def check(m):
                if m.author.id != m_author.id: return 0
                if m.channel.id != m_ch.id: return 0
                return 1

            while True:
                await m_ch.send("* * * *")
                try:
                    remsg = await client.wait_for("message", check=check)
                except:
                    break
                else:
                    ctt = remsg.content
                    if ctt == 'close':
                        break
                    if ctt.startswith("psql"):
                        PG = pg
                        if ctt.startswith("psql2 "):
                            PG = pg2
                            cmd = ctt.split("psql2 ")[1]
                        elif ctt.startswith("psql1 "):
                            cmd = ctt.split("psql1 ")[1]
                        result = None
                        if "select" in cmd:
                            result = f"{PG.fetch(cmd + ';')}\n(DataCount『{len(PG.fetch(cmd))}』)"
                        else:
                            try:
                                PG.execute(cmd + ';')
                            except Exception as error:
                                result = f"{error}"
                            else:
                                result = True
                        await m_ch.send(f"```::DATABASE=> {cmd}```")
                        await m_ch.send(f"```py\n{result}```")

                    if ctt.startswith("player "):
                        pattern = r"^player (.+) (get_exp|lv|damaged|get_data|plus|get_item) (.+)"
                        result = re.match(pattern, ctt)
                        target_user = None
                        cmd = None
                        arg = None
                        if result:
                            user_key = result.group(1)
                            cmd = result.group(2)
                            arg = result.group(3)
                            if not user_key.isdigit():
                                target_user = discord.utils.get(
                                    m_guild.member, mention=user_key)
                            else:
                                target_user = client.get_user(int(user_key))
                            if target_user is None:
                                await m_ch.send(
                                    f"```Player[{user_key}] is None```")
                                return
                            player = box.players[target_user.id]
                            if cmd == "get_exp":
                                pattern = r"^(\d+)"
                                result = re.match(pattern, arg)
                                if result:
                                    exp = int(result.group(1))
                                    lvup_count = player.get_exp(int(exp))[1]
                                    await m_ch.send(
                                        f"```{target_user} Exp+{int(exp)} NowLv{player.lv()}```"
                                    )
                            if cmd == "lv":
                                pattern = r"^(\d+)"
                                result = re.match(pattern, arg)
                                if result:
                                    lv = player.lv() - int(result.group(1))
                                    await m_ch.send(
                                        f"```{target_user} NowLv{player.lv(lv)}```"
                                    )
                            if cmd == "damaged":
                                pattern = r"^(\d+)"
                                result = re.match(pattern, arg)
                                if result:
                                    set = player.damaged(int(result.group(1)))
                                    await m_ch.send(
                                        f"```{target_user} {set[0]}Damaged NowDefense{set[1]} HP({player.now_hp}/{player.max_hp})```"
                                    )
                            if cmd == "get_data":
                                result = player.get_data(arg)
                                await ch.send(
                                    "```py\nplayer.{arg} = {result}```")
                            if cmd == "get_item":
                                pattern = r"^(\d+) (\d+)"
                                result = re.match(pattern, arg)
                                if result:
                                    id, num = int(result.group(1)), int(
                                        result.group(2))
                                    result2 = status.get_item(
                                        player.user, id, num)
                                    if result2:
                                        await ch.send(
                                            "{target_user} got {item_name}x{num}"
                                        )

            await m_ch.send("*Completed. System was already closed.*")
コード例 #6
0
async def cbt_proc(client, user, ch):
    if not user.id in box.players:
        print("box.playersに存在しないPlayer.idを取得")
        if not user.id in [i["id"] for i in pg.fetchdict(f"select id from player_tb;")]:
            box.players[user.id] = avatar.Player(client, user.id)
            print(f"Playerデータ挿入(battle.py->cbt_proc): {box.players[user.id].user}")
    player,mob = box.players[user.id],box.mobs[ch.id]
    if not player.battle_start(ch.id):
        channel = client.get_channel(player.battle_ch)
        if channel:
            await ch.send(f"<@{user.id}> は現在『{now_ch.mention}』で戦闘中です。")
            return
        await ch.send(f"<@{user.id}> が認識できないチャンネルで戦闘中。データの上書きを行ないます。")
        player.battle_end()
        if player.battle_start(ch.id):
            await ch.send(f"上書き完了")
        else:
            await ch.send(f"上書き失敗、戦闘に参加できていません。")
            return

    reward_items = { # {id:(num,item was droped)}
        2:(randint(3,6),random()<=0.05),
        3:(randint(3,6),random()<=0.05),
        4:(1,True),
        5:(choice((1,2)),mob.name in ("Golem",)),
        6:(randint(3,6),random()<=0.03)
    }
    if player.now_hp <= 0:
        await ch.send(f"<@{user.id}> は既に死亡しています。")
        return
    mob.player_join(user.id)

    # モンスターとの戦闘で使うダメージ、運の計算およびログの定義 #
    dmg1,dmg2 = calc.dmg(player.STR(), mob.defe()),calc.dmg(mob.str(), player.DEFE())
    dmg2 = int(dmg2*1.45) if mob.name=="古月" else dmg2
    log1_1 = log2_1 = ""

    # HPゲージ作成関数 #
    def hp_gauge(now, max):
        return "-"*20 if now<=0 else (int((now/max)*20)*"/")+((20-int((now/max)*20))*" ")

    a,b = random(),random()
    t,x = ("極",5) if a>=0.95 else ("超",2) if a>=0.9 else ("強",1.5) if a>=0.85 else ("",1)
    t2,x2 = ("極",5) if b>=0.95 else ("超",2) if b>=0.9 else ("強",1.5) if b>=0.85 else ("",1)
    t += "ダメージ!"
    t2 += "ダメージ!"
    
    # ダメージがない場合のメッセージ #
    def zero_dmg_text():
        text = ("華麗に躱した","完全に防いだ","当たらなかった","効かなかったようだ","無駄無駄無駄無駄無駄ァ!")
        return choice(text)

    # 戦闘処理(Player先手) #
    if player.AGI() >= mob.agi():
        log1_1 += f'+ {player.user}の攻撃->'
        dmg1 = round(x * dmg1)
        log1_1 += f"{str(dmg1)}の{t}" if dmg1!=0 else zero_dmg_text()
        log1_1 += f'\n{mob.name}({mob.cut_hp(dmg1)}/{mob.max_hp})\n[{hp_gauge(mob.now_hp, mob.max_hp)}]'
        log2_1 += f'{mob.name}を倒した!!' if mob.now_hp<=0 else f'- {mob.name}の攻撃->'
        if not mob.now_hp <= 0:
            dmg2 = round(x2 * dmg2)
            log2_1 += f"{str(dmg2)}の{t2}" if dmg2!=0 else zero_dmg_text()
            log2_1 += f'\n{user}({player.cut_hp(dmg2)}/{player.max_hp})\n[{hp_gauge(player.now_hp, player.max_hp)}]'

    # 戦闘処理(Player後手) #
    else:
        log1_1 += f'- {mob.name}の攻撃->'
        dmg2 = round(x * dmg2)
        log1_1 += f"{str(dmg2)}の{t}" if dmg2!=0 else zero_dmg_text()
        log1_1 += f'\n{user}({player.cut_hp(dmg2)}/{player.max_hp})\n[{hp_gauge(player.now_hp, player.max_hp)}]'
        log2_1 += f'{user}はやられてしまった!!' if player.now_hp<=0 else f'- {user}の攻撃->'
        if not player.now_hp <= 0 :
            dmg1 = round(x2 * dmg1)
            log2_1 += f"{str(dmg1)}の{t2}" if dmg1!=0 else zero_dmg_text()
            log2_1 += f'\n{mob.name}({mob.cut_hp(dmg1)}/{mob.max_hp})\n[{hp_gauge(mob.now_hp, mob.max_hp)}]\n'

    battle_log = f"```diff\n{log1_1}``````diff\n{log2_1}```"

    embed = em = item_em = spawn_embed = None
    if mob.now_hp <= 0 :
        desc = ""
        now = datetime.now(JST).strftime("%H:%M")
        if  now in ['23:18']:
            get_exp *= 16
            await ch.send("????『幸運を。死したものより祝福を。』")
        exp,money = mob.reward()[0],int(mob.reward()[1]/len(mob.battle_players))
        print("戦闘参加していたPlayer: ",mob.battle_players)
        for p_id in mob.battle_players:
            p = box.players[p_id]
            up_exp, up_lv = p.get_exp(exp)
            p.kill_count(1)
            p.money(money)
            desc += f"<@{p_id}> Exp+{exp} Cell+{money} "
            if up_lv > 0:
                desc += f"\nLvUP {p.lv()-up_lv} -> {p.lv()}"
            drop_item_text = ""
            # ドロップアイテムfor #
            for id in reward_items:
                num,item_was_droped = reward_items[id]
                if item_was_droped:
                    status.get_item(client,user,id,num)
                    drop_item_text += f"{item_emoji_a[id]}×{num} "
            desc += f"\nDropItem: {'-' if not drop_item_text else drop_item_text}"
        if random() <= 0.01:
            player.now_stp(mob.lv())
            em = discord.Embed(description=f"<@{user.id}> STP+{mob.lv()}")
        embed = discord.Embed(title="Result",description=desc,color=discord.Color.green())
        mob.lv(1)
        spawn_embed = mob.battle_end()
    
    await ch.send(content=battle_log,embed = embed)
    if em: await ch.send(embed=em)
    if item_em: await ch.send(embed=item_em)
    if spawn_embed: await ch.send(embed=spawn_embed)