コード例 #1
0
 def solve_bttn_func(self):
     self.label.setText("")
     su = Sudoku(self.translate_to_2d())
     not_defined = su.get_not_defined()
     su.solve()
     for ye, (y, y_i) in enumerate(zip(su.sudoku, self.elements)):
         for xe, (x, x_i) in enumerate(zip(y, y_i)):
             if not x:
                 self.label.setText("There is no solution - Invalid sudoku")
                 return
             x_i.setText(str(x))
             if (xe, ye) in not_defined:
                 x_i.setStyleSheet("background-color:lightblue")
コード例 #2
0
 def tipp_bttn_func(self):
     self.label.setText("")
     su = Sudoku(self.translate_to_2d())
     if not su.is_solved():
         not_defined = su.get_not_defined()
         solution = su.solve()
         x, y = random.choice(not_defined)
         self.elements[y][x].setText(str(solution[y][x]))
         self.elements[y][x].setStyleSheet("background-color:lightgreen")
コード例 #3
0
ファイル: test.py プロジェクト: Chaibot97/Sudoku_Solver
def run():
    for method in methods:
        stats.append([])
        for j, level in enumerate(levels):
            stats[method].append([])
            sub_dir = benchmark_dir + '/' + level
            puzzle_list = os.listdir(sub_dir)
            puzzle_list = sorted([name for name in puzzle_list
                           if 'in' in name.lower()])
            for puzzle in puzzle_list:
                puzzle_dir = sub_dir + '/' + puzzle
                with open(puzzle_dir) as f:
                    grid = parse_input(f)
                    game = Sudoku(grid, method)
                    solution, steps, runtime = game.solve()
                    stats[method][j].append((puzzle, steps, runtime))
                    assert solution != None
                    print(puzzle, methods_name[method],'Steps:', steps, 'time(s):',runtime)

    print()
    print('bt: backtracking')
    print('cp1: one-candidate')
    print('cp2: cp1+naked-pair+hidden-pair')
    print('cp3: cp1+cp2+x-wing')
    print('mrv: Minimum Remaining Values')
    print()
    print('Average backtracking steps and runtime:')
    print('tuples are in the format of (steps, time in milliseconds)')
    print('puzzle_level, bt, bt+cp1, bt+cp2, bt+cp3, bt+cp3+mrv')
    for j, level in enumerate(levels):
        stat = []
        for method in methods:
            time = 0
            step = 0
            count = len(stats[method][j])
            for p in stats[method][j]:
                time += p[2]
                step += p[1]
            stat.append('({}, {:.2f})'.format(step // count, time * 1000 / count))
        print(level + ',' + ','.join(stat))

    print(comment)
コード例 #4
0
ファイル: solution.py プロジェクト: olgoncharov/euler_96
from sudoku_solver import Sudoku

solved = 0
result = 0

with open('p096_sudoku.txt', 'r') as f:
    line = f.readline()
    while line.startswith('Grid'):
        print(line.strip())
        matrix = [[int(ch) for ch in f.readline().strip()] for i in range(9)]
        sudoku = Sudoku(matrix)
        sudoku.solve()
        if sudoku.unsolved_cells == 0:
            solved += 1
            result += (sudoku.cells[0][0].value * 100 +
                       sudoku.cells[0][1].value * 10 +
                       sudoku.cells[0][2].value)
        print(sudoku)
        line = f.readline()

print(f'Решено {solved} судоку из 50')
print(f'Ответ: {result}')
コード例 #5
0
class SudokuUI:

    BOARD_SIZE = 9

    def __init__(self, size, matrix):
        self._size_x = size  # window size
        self._size_y = self._size_x
        self._block_size = self._size_x / 9  # cell
        self.sudoku_solver = Sudoku(matrix)
        pg.init()
        pg.display.set_caption("Sudoku Solver")
        self._window = pg.display.set_mode((self._size_x, self._size_y),
                                           RESIZABLE)
        self._window.fill(WHITE)
        self.prepare_board()
        self.clicked = None
        self.key = None
        self.delete = False
        self.simulate = False

    def clear_window(self):
        self._window.fill(WHITE)

    def clear_cell(self, y, x):
        cell_rect = pg.Rect(x * self._block_size + self._block_size * 0.1,
                            y * self._block_size + self._block_size * 0.1,
                            self._block_size * 0.8, self._block_size * 0.8)
        self._window.fill(WHITE, cell_rect)

    def draw(self, x, y, color=BLUE):
        font = pg.font.Font('freesansbold.ttf', int(self._block_size * 0.6))
        submatrix_rect = pg.Rect(x * (self._block_size * 3),
                                 y * (self._block_size * 3),
                                 self._block_size * 3, self._block_size * 3)
        pg.draw.rect(self._window, BLACK, submatrix_rect,
                     int(self._block_size / 10))
        cell_rect = pg.Rect(x * self._block_size, y * self._block_size,
                            self._block_size, self._block_size)
        pg.draw.rect(self._window, (0, 0, 0), cell_rect, 1)
        val = self.sudoku_solver.get_cell(x, y)
        val = val if val != '.' else ''
        #print('color:', color, 'x:', x, 'y:', y, 'val:', val)
        text = font.render(val, True, color)
        textRect = text.get_rect()
        textRect.center = (self._block_size / 2 + (self._block_size * y),
                           self._block_size / 2 + (self._block_size * x))
        self._window.blit(text, textRect)
        pg.display.update()

    def prepare_board(self):
        for x in range(self.BOARD_SIZE):
            for y in range(self.BOARD_SIZE):
                self.draw(x, y)
        pg.display.update()

    def click(self, pos):
        if pos[0] < self._size_x and pos[1] < self._size_y:
            x = pos[0] // self._block_size
            y = pos[1] // self._block_size
            return (int(y), int(x))

    def solve(self):
        return self.sudoku_solver.solve()

    def revert(self, matrix):
        self.sudoku_solver.reset_board(matrix)

    def make_backup(self):
        return self.sudoku_solver.make_backup()

    def place(self, x, y, num):
        self.sudoku_solver.place_cell(x, y, num)

    def remove(self, x, y):
        self.sudoku_solver.remove_cell(x, y)

    def play(self):
        run = True
        while run:
            for event in pg.event.get():
                if event.type == pg.QUIT:
                    run = False

                if event.type == pg.MOUSEBUTTONDOWN:
                    pos = pg.mouse.get_pos()
                    self.clicked = self.click(pos)
                else:
                    self.clicked = False

                if event.type == pg.KEYDOWN:
                    keys = pg.key.get_pressed()
                    if keys[pg.K_1] or keys[pg.K_KP1]:
                        self.key = '1'
                    if keys[pg.K_2] or keys[pg.K_KP2]:
                        self.key = '2'
                    if keys[pg.K_3] or keys[pg.K_KP3]:
                        self.key = '3'
                    if keys[pg.K_4] or keys[pg.K_KP4]:
                        self.key = '4'
                    if keys[pg.K_5] or keys[pg.K_KP5]:
                        self.key = '5'
                    if keys[pg.K_6] or keys[pg.K_KP6]:
                        self.key = '6'
                    if keys[pg.K_7] or keys[pg.K_KP7]:
                        self.key = '7'
                    if keys[pg.K_8] or keys[pg.K_KP8]:
                        self.key = '8'
                    if keys[pg.K_9] or keys[pg.K_KP9]:
                        self.key = '9'

                    if keys[pg.K_SPACE]:
                        self.simulate = True
                    else:
                        self.simulate = False

                    if keys[pg.K_DELETE] or keys[pg.K_BACKSPACE] or keys[
                            pg.K_d]:
                        self.delete = True
                    else:
                        self.delete = False

            if self.simulate:
                print('\nTrying to solve....')
                current_matrix = self.make_backup()
                can_solve = self.solve()
                #print('Can solve:', can_solve)
                if not can_solve:
                    self.revert(current_matrix)
                    print(
                        '\nThe position cannot be solved. Remove elements from arbitrary cells and try again.'
                    )
                else:
                    self.clear_window()
                    self.prepare_board()
                    pg.display.update()
                    run = False
                self.simulate = False
                pg.display.update()

            if self.delete:
                if self.clicked:
                    #print('val before removing:', self.sudoku_solver.get_cell(self.clicked[0],self.clicked[1]))
                    self.remove(self.clicked[0], self.clicked[1])
                    #print('val after removing:', self.sudoku_solver.get_cell(self.clicked[0],self.clicked[1]))
                    self.clear_cell(self.clicked[0], self.clicked[1])
                    self.draw(self.clicked[0], self.clicked[1])
                    self.delete = False
                    #[print(row) for row in self.sudoku_solver._matrix]
                    pg.display.update()

            if self.key:
                if self.clicked:
                    #print('self.clicked:', self.clicked, 'self.key:', self.key)
                    is_valid_placement = self.sudoku_solver.is_valid(
                        self.clicked[0], self.clicked[1], self.key)

                    self.clear_cell(self.clicked[0], self.clicked[1])
                    self.place(self.clicked[0], self.clicked[1], self.key)
                    self.draw(self.clicked[0], self.clicked[1])
                    pg.display.update()

                    if not is_valid_placement:
                        self.clear_cell(self.clicked[0], self.clicked[1])
                        self.draw(self.clicked[0], self.clicked[1], RED)
                        pg.display.update()
                        self.delete = True
                        print(
                            f"\nThe placement of {self.key} on ({self.clicked[0]},{self.clicked[1]}) is invalid. Please remove current element and try something else"
                        )
                        #[print(row) for row in self.sudoku_solver._matrix]
                    else:
                        current_matrix = self.make_backup()
                        can_solve = self.solve()
                        #print('Can solve:', can_solve)
                        self.revert(current_matrix)
                        if not can_solve:
                            self.clear_cell(self.clicked[0], self.clicked[1])
                            self.draw(self.clicked[0], self.clicked[1], RED)
                            pg.display.update()
                            self.delete = True
                            print(
                                '\nThe cell is valid, BUT the position CANNOT be solved from here. Please remove current element and try something else'
                            )
                            #[print(row) for row in self.sudoku_solver._matrix]
                        else:
                            if self.sudoku_solver.is_full():
                                print("\nWOW, you've solved it!")
                                run = False
                            else:
                                print(
                                    '\nThe cell is valid AND you CAN solve from here on. Good job!'
                                )
                    self.clicked = False
                    self.key = None
            pg.display.update()
コード例 #6
0
def solve_sudoku(matrix):
    sudoku_solver = Sudoku(matrix)
    is_solved = sudoku_solver.solve("A", "0", time.time(), False)
    return sudoku_solver.grid if is_solved else None
コード例 #7
0
from sudoku_solver import Sudoku

example = Sudoku([[9, 0, 6, 0, 7, 0, 4, 0, 3],
                  [0, 0, 0, 4, 0, 0, 2, 0, 0],
                  [0, 7, 0, 0, 2, 3, 0, 1, 0],
                  [5, 0, 0, 0, 0, 0, 1, 0, 0],
                  [0, 4, 0, 2, 0, 8, 0, 6, 0],
                  [0, 0, 3, 0, 0, 0, 0, 0, 5],
                  [0, 3, 0, 7, 0, 0, 0, 5, 0],
                  [0, 0, 7, 0, 0, 5, 0, 0, 0],
                  [4, 0, 5, 0, 1, 0, 7, 0, 8]], only_one_solution=False)
solutions = example.solve()
"""
    Solution 1: [9, 2, 6, 5, 7, 1, 4, 8, 3], [3, 5, 1, 4, 8, 6, 2, 7, 9], [8, 7, 4, 9, 2, 3, 5, 1, 6],
                [5, 8, 2, 3, 6, 7, 1, 9, 4], [1, 4, 9, 2, 5, 8, 3, 6, 7], [7, 6, 3, 1, 9, 4, 8, 2, 5],
                [2, 3, 8, 7, 4, 9, 6, 5, 1], [6, 1, 7, 8, 3, 5, 9, 4, 2], [4, 9, 5, 6, 1, 2, 7, 3, 8]
                
    Solution 2: [9, 2, 6, 5, 7, 1, 4, 8, 3], [3, 5, 1, 4, 8, 6, 2, 7, 9], [8, 7, 4, 9, 2, 3, 5, 1, 6],
                [5, 8, 2, 3, 6, 7, 1, 9, 4], [1, 4, 9, 2, 5, 8, 3, 6, 7], [7, 6, 3, 1, 4, 9, 8, 2, 5],
                [2, 3, 8, 7, 9, 4, 6, 5, 1], [6, 1, 7, 8, 3, 5, 9, 4, 2], [4, 9, 5, 6, 1, 2, 7, 3, 8]
"""

コード例 #8
0
a_cell_active = False

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()

        if event.type == pygame.MOUSEBUTTONDOWN:
            mouse_pressed_pos = event.pos
            if mouse_pressed_pos[1] <= 450:
                a_cell_active = True
            if solve_button.mouse_is_over(mouse_pressed_pos):
                grid = [list(map(int, row)) for row in grid]
                puzzle = Sudoku(grid)
                puzzle.solve()
                solutions = puzzle.get_solutions()
                grid = solutions[0] if len(solutions) > 0 else grid
                grid = [list(map(str, row)) for row in grid]

        if event.type == pygame.KEYDOWN:
            if a_cell_active:
                if event.unicode >= '0' and event.unicode <= '9':
                    grid[i][j] = grid[i][j][:-1]
                    grid[i][j] += event.unicode
                if event.key == pygame.K_RETURN:
                    a_cell_active = False

    win.fill(bg)

    for i in range(10):