def stop(self): self.__isStarted = False import SoundGroups SoundGroups.g_instance.changePlayMode(0) aih_global_binding.clear() for control in self.__ctrls.itervalues(): control.destroy() replayCtrl = BattleReplay.g_replayCtrl if replayCtrl.isRecording: replayCtrl.setPlayerVehicleID(0) if self.__remoteCameraSender is not None: self.__remoteCameraSender.destroy() self.__remoteCameraSender = None self.onCameraChanged.clear() self.onCameraChanged = None self.onPostmortemVehicleChanged.clear() self.onPostmortemVehicleChanged = None self.onPostmortemKillerVisionEnter.clear() self.onPostmortemKillerVisionEnter = None self.onPostmortemKillerVisionExit.clear() self.onPostmortemKillerVisionExit = None self.__targeting.enable(False) self.__killerVehicleID = None if self.__onRecreateDevice in g_guiResetters: g_guiResetters.remove(self.__onRecreateDevice) BigWorld.player().arena.onPeriodChange -= self.__onArenaStarted self.settingsCore.onSettingsChanged -= self.__onSettingsChanged BigWorld.player().consistentMatrices.onVehicleMatrixBindingChanged -= self.__onVehicleChanged ComponentSystem.destroy(self) CallbackDelayer.destroy(self) return
def destroy(self): self.__trackScrollCtl = None if self.__vehicle is not None: self.deactivate() self.__destroySystems() ComponentSystem.destroy(self) self.__typeDesc = None self.highlighter.destroy() if self.__vibrationsCtrl is not None: self.__vibrationsCtrl.destroy() self.__vibrationsCtrl = None if self.__lightFxCtrl is not None: self.__lightFxCtrl.destroy() self.__lightFxCtrl = None if self.__auxiliaryFxCtrl is not None: self.__auxiliaryFxCtrl.destroy() self.__auxiliaryFxCtrl = None if self.__boundEffects is not None: self.__boundEffects.destroy() self.__vehicleStickers = None self.onModelChanged = None if self.__crashedTracksCtrl is not None: self.__crashedTracksCtrl.destroy() self.__crashedTracksCtrl = None self.__chassisOcclusionDecal.destroy() self.__chassisOcclusionDecal = None self.__chassisShadowForwardDecal.destroy() self.__chassisShadowForwardDecal = None self.__compoundModel = None CallbackDelayer.destroy(self) return
def onLeaveWorld(self): ComponentSystem.destroy(self) DetachedTurret.allTurrets.remove(self) ProjectileAwareEntities.removeEntity(self) self.__detachConfirmationTimer.cancel() self.__detachConfirmationTimer = None self.__isBeingPulledCallback.destroy() self.__isBeingPulledCallback = None return
def onLeaveWorld(self): ComponentSystem.deactivate(self) ComponentSystem.destroy(self) if self.__clickSound is not None: if self.__clickSound.isPlaying: self.__clickSound.stop() self.__clickSound.releaseMatrix() self.__clickSound = None self.highlight(False) return
def onLeaveWorld(self): ComponentSystem.deactivate(self) ComponentSystem.destroy(self) DetachedTurret.allTurrets.remove(self) self.__detachConfirmationTimer.cancel() self.__detachConfirmationTimer = None self.__isBeingPulledCallback.destroy() self.__isBeingPulledCallback = None if self.__vehicleStickers is not None: self.__vehicleStickers.detach() self.__vehicleStickers = None return
def destroy(self): if self.__vehicle is not None: self.deactivate() self.__destroySystems() ComponentSystem.destroy(self) self.__typeDesc = None if self.__boundEffects is not None: self.__boundEffects.destroy() self.__vehicleStickers = None self.onModelChanged = None self.__chassisDecal.destroy() self.__chassisDecal = None self.__compoundModel = None CallbackDelayer.destroy(self) return
def destroy(self): ComponentSystem.deactivate(self) ComponentSystem.destroy(self) self.__vDesc = None self.__vState = None self.__loadState.unload() self.__loadState.destroy() self.__loadState = None self.__curBuildInd = 0 self.__vEntity = None self.settingsCore.onSettingsChanged -= self.__onSettingsChanged self.itemsCache.onSyncCompleted -= self.__onItemsCacheSyncCompleted g_eventBus.removeListener(CameraRelatedEvents.CAMERA_ENTITY_UPDATED, self.__handleEntityUpdated) return
def destroy(self): if self.__vehicle is not None: self.deactivate() self.__destroySystems() fashions = VehiclePartsTuple(None, None, None, None) self.__setFashions(fashions, self.__isTurretDetached) ComponentSystem.destroy(self) self.__typeDesc = None if self.__boundEffects is not None: self.__boundEffects.destroy() self.__vehicleStickers = None self.onModelChanged = None self.__chassisDecal.destroy() self.__chassisDecal = None self.__compoundModel = None CallbackDelayer.destroy(self) return
def destroy(self): ComponentSystem.deactivate(self) ComponentSystem.destroy(self) self.__onLoadedCallback = None self.__vDesc = None self.__vState = None self.__isLoaded = False self.__curBuildInd = 0 self.__vEntityId = None if self.__smCb is not None: BigWorld.cancelCallback(self.__smCb) self.__smCb = None if self.__smRemoveCb is not None: BigWorld.cancelCallback(self.__smRemoveCb) self.__smRemoveCb = None self.settingsCore.onSettingsChanged -= self.__onSettingsChanged self.itemsCache.onSyncCompleted -= self.__onItemsCacheSyncCompleted return
def destroy(self): ComponentSystem.destroy(self) self._onUpdate.clear() self.__syncDataObjects.clear()