コード例 #1
0
ファイル: create_spell_cards.py プロジェクト: garykac/woven
    def draw_pattern(self, id, pattern_raw, element, svg_group):
        pattern = [x.split() for x in pattern_raw]
        pheight = len(pattern)
        if pheight == 0:
            raise Exception("Missing pattern for {0}".format(id))
        if pheight > 3:
            raise Exception("Tall pattern for {0}".format(id))
        pwidth = len(pattern[0])

        # Max pattern size that fits on the card.
        max_width = 7
        max_height = 3

        # Center of pattern area.
        pcenter_x = self.width / 2
        pcenter_y = 22.4

        # Size and spacing for each box in pattern.
        box_size = 5.5
        box_spacing = 7

        # Upper left corner of pattern area
        px0 = pcenter_x - (((max_width - 1) * box_spacing) + box_size) / 2
        py0 = pcenter_y - (((max_height - 1) * box_spacing) + box_size) / 2

        # Calc offsets to center the patterns that are less than max size.
        if pwidth % 2 == 0:
            px0 += box_spacing / 2
            max_width = 6
        else:
            max_width = 7
        if pheight % 2 == 0:
            py0 += box_spacing / 2
            max_height = 2
        else:
            max_height = 3

        dot_x0 = px0 + (box_size / 2)
        dot_y0 = py0 + (box_size / 2)

        # The x,y ranges for this pattern (to center on the card)
        x_begin = int((max_width - pwidth) / 2)
        x_end = x_begin + pwidth
        y_begin = int((max_height - pheight) / 2)
        y_end = y_begin + pheight

        for iy in range(0, max_height):
            for ix in range(0, max_width):
                if ix >= x_begin and ix < x_end and iy >= y_begin and iy < y_end:
                    x = ix * box_spacing
                    y = iy * box_spacing

                    col = ix - x_begin
                    row = iy - y_begin
                    cell = pattern[row][col]
                    if cell == '@':
                        elemaster = '#element-{0}'.format(element)
                        eleclone = SVG.clone(0, elemaster, px0 + x, py0 + y)
                        SVG.add_node(svg_group, eleclone)
                    elif cell == 'X':
                        box = SVG.rect(0, px0 + x, py0 + y, box_size, box_size)

                        style_box = Style()
                        style_box.set_fill("none")
                        style_box.set_stroke("#000000", 0.5)
                        style_box.set('stroke-linecap', "round")
                        style_box.set('stroke-miterlimit', 2)
                        box.set_style(style_box)

                        SVG.add_node(svg_group, box)
                    elif cell == '.':
                        dot = SVG.circle(0, dot_x0 + x, dot_y0 + y, 0.8)

                        style_dot = Style()
                        style_dot.set_fill("#c0c0c0")
                        style_dot.set_stroke("none")
                        dot.set_style(style_dot)

                        SVG.add_node(svg_group, dot)
                    else:
                        raise Exception(
                            "Unrecognized pattern symbol: {0}".format(cell))
コード例 #2
0
ファイル: create_spell_cards.py プロジェクト: garykac/woven
    def draw_spell_card(self, metadata, card, svg, svg_group):
        id = metadata['id']
        name = card[0]
        attrs = card[1]
        desc = card[2]

        # Validate attributes
        if attrs['category'] != 'blank':
            self.validate_attrs(name, attrs)
        pattern_id = attrs['pattern']
        pattern = self.card_patterns[pattern_id]['pattern']
        if attrs['category'] != 'blank':
            self.record_spell_info(name, pattern, attrs, desc)

        if attrs['category'] != 'blank' and pattern_id != 'blank':
            pe_tag = self.pattern_key(pattern) + '-' + attrs['element']
            if pe_tag in self.pattern_elements:
                raise Exception(
                    'Pattern for "{0:s}" already used for "{1:s}"'.format(
                        name, self.pattern_elements[pe_tag]))
            self.pattern_elements[pe_tag] = name

        # Validate desc
        self.validate_desc(name, desc)

        # Verify pattern matches spell element
        element = attrs['element']
        pelem_data = self.card_patterns[pattern_id]['elements']
        pelems = []
        if pelem_data == "none":
            pelems.append("none")
        else:
            pelems = [elem_map[p] for p in pelem_data]
        if not element in pelems:
            raise Exception(
                "{0:s}: Spell pattern does not match element {1:s}".format(
                    name, element))

        # Build list of template ids and then load from svg file.
        svg_ids = []
        svg_ids.extend(['element-{0}'.format(elem_map[e]) for e in elem_map])
        svg_ids.append('spell-title')
        svg_ids.append('spell-pattern-border')
        svg_ids.append('spell-description')
        svg_ids.append('spell-id')
        svg_ids.extend(['icon-star-{0}'.format(n) for n in [1, 2, 3]])
        svg_ids.append('icon-vp')
        svg_ids.append('spell-flavor')
        svg_ids.append('separator')
        svg_ids.extend(['op-{0}'.format(op) for op in valid_ops])
        svg.load_ids(WovenSpellCards.CARD_TEMPLATE, svg_ids)

        # Add Element and Op masters (hidden, used for cloning).
        g_masters = SVG.group('masters')
        g_masters.set_style("display:none")
        SVG.add_node(svg_group, g_masters)
        for e in [
                'op-tapestry',
                'op-eye',
                'op-mmove',
                'op-thread',
                'op-action',
                'element-air',
                'element-earth',
                'element-fire',
                'element-water',
        ]:
            svg.add_loaded_element(g_masters, e)

        if attrs['category'] != 'blank':
            # Draw spell title.
            title = svg.add_loaded_element(svg_group, 'spell-title')
            SVG.set_text(title, name)

            # Draw elements in title bar
            elemaster = '#element-{0}'.format(element)
            SVG.add_node(svg_group, SVG.clone(0, elemaster, 4, 4))
            SVG.add_node(svg_group, SVG.clone(0, elemaster, 54, 4))

            # Draw spell id.
            id_text = svg.add_loaded_element(svg_group, 'spell-id')
            SVG.set_text(
                id_text, "{0:d}/{1:d}".format(spell_card_revision,
                                              attrs['id']))

            # Draw flavor text (if present).
            if 'flavor' in attrs:
                flavor_text = svg.add_loaded_element(svg_group, 'spell-flavor')
                SVG.set_text(flavor_text, attrs['flavor'])

            svg.add_loaded_element(svg_group, 'separator')

            # Draw alternate action.
            svg.add_loaded_element(svg_group, 'op-{0}'.format(attrs['op']))

        # Add spell pattern.
        self.draw_pattern(pattern_id, pattern, element, svg_group)
        svg.add_loaded_element(svg_group, 'spell-pattern-border')

        if attrs['category'] != 'blank':
            self.draw_description(attrs['id'], desc, svg, svg_group)

        self.draw_vp(attrs['vp'], svg, svg_group)