def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml(self, player, arguments) if self.runes > 0: materialshtml += "%s: %u<br>" % (tr('Unmarked Runes'), self.runes) return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml(self, player, arguments) if self.runes > 0: materialshtml += "%s: %u<br>" % (tr('Unmarked Runes'), self.runes) return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml(self, player, arguments) if self.cloth > 0: materialshtml += "%s: %u<br>" % (tr('Cloth'), self.cloth) return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml(self, player, arguments) if self.water: materialshtml += tr("Water: 1<br>") return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml( self, player, arguments) if self.cloth > 0: materialshtml += "%s: %u<br>" % (tr('Cloth'), self.cloth) return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml(self, player, arguments) if self.water: materialshtml += tr("Water: 1<br>") if self.flour: materialshtml += tr("Flour: %i<br>" % self.flouramount) return materialshtml
def getmaterialshtml(self, player, arguments): materialshtml = CraftItemAction.getmaterialshtml( self, player, arguments) if self.water: materialshtml += tr("Water: 1<br>") if self.flour: materialshtml += tr("Flour: %i<br>" % self.flouramount) return materialshtml