def double_pure_harpsichord(midi_in, beat, temperament, velocity, pan): harmonics1 = [pow(x, 1.001) for x in xrange(1, 100)] plr1 = make_addtive_resonance(qCorrect=5.0, rollOff=2.0, saturate=0.10, power=1.0, post=goldberg_filter_bright, harmonics=harmonics1, seed=-50) notes1 = Player.play(midi_in, beat, temperament, voice=plr1, bend=True, mellow=False, velocity_correct=velocity * 1.0, flat_env=True, quick_factor=0.0, pure=False, pan=pan, slope=((0.0, 0), (100, 0), (440, -10), (4000, -40), (20000, -30))) left1, right1 = post_process_echo(notes1) harmonics2 = harmonics1[1:10] plr1 = make_addtive_resonance(qCorrect=4.5, rollOff=3.0, saturate=0.25, power=1.1, post=goldberg_filter, harmonics=harmonics2, seed=-35) notes2 = Player.play(midi_in, beat, temperament, voice=plr1, bend=False, mellow=True, velocity_correct=velocity * 0.5, flat_env=True, quick_factor=0, pure=True, pitch_shift=0.5, pan=pan, slope=((0.0, 0), (50, 0), (220, -10), (4000, -60), (20000, -90))) left2, right2 = post_process_tremolate(notes2) return mix(left1, left2), mix(right1, right2)
def mephisto_harpsichord(midi_in, beat, temperament, velocity, pan): harmonics1 = [pow(x, 1.005) for x in xrange(1, 100)] plr1 = make_addtive_resonance(qCorrect=5.0, rollOff=2.0, saturate=0.20, power=1.1, post=goldberg_filter_bright, harmonics=harmonics1, seed=-50) notes1 = Player.play(midi_in, beat, temperament, voice=plr1, bend=True, mellow=False, velocity_correct=velocity * 1.0, flat_env=True, quick_factor=0.0, pure=False, pan=pan, slope=((0.0, 0), (100, 0), (440, -10), (4000, -30), (20000, -30))) return post_process(notes1)
def oboe_harpsichord(midi_in, beat, temperament, velocity): soft = False #brightNess = 1.1 brightNess = 1.0 harmonics1 = [pow(x, 1.002) for x in xrange(1, 100)] plr1 = None if soft: plr1 = make_addtive_resonance(qCorrect=4.0, rollOff=2.75 / brightNess, saturate=0.0, power=1.0, post=oboe_harpsichord_filter, harmonics=harmonics1, seed=-50) else: plr1 = make_addtive_resonance(qCorrect=5.0, rollOff=2.5 / brightNess, saturate=0.1, power=1.0, post=oboe_harpsichord_filter, harmonics=harmonics1, seed=-40) notes1 = Player.play(midi_in, beat, temperament, voice=plr1, bend=True, mellow=False, velocity_correct=velocity * 1.0, flat_env=True, quick_factor=0, pure=False, pan=-1) return post_process(notes1)
def bass_harpsichord(midi_in, beat, temperament, velocity): harmonics = [pow(x, 1.01) for x in xrange(1, 100)] plr1 = make_addtive_resonance(qCorrect=4.0, rollOff=0.5, saturate=0.1, power=1.0, post=make_harpsichord_filter(power=1.05, resonance=0.9), harmonics=harmonics, seed=-40) notes1 = Player.play(midi_in, beat, temperament, voice=plr1, bend=True, mellow=False, velocity_correct=velocity * 0.75, flat_env=True, quick_factor=0, pure=False, pan=0.1) plr2 = make_addtive_resonance(qCorrect=4.0, rollOff=1.0, saturate=0.0, power=1.0, post=make_harpsichord_filter(power=0.95, resonance=0.2), harmonics=harmonics, seed=-50) notes2 = Player.play(midi_in, beat, temperament, voice=plr2, bend=False, mellow=False, velocity_correct=velocity * 1.0, flat_env=True, quick_factor=0, pure=True, pitch_shift=0.5, pan=0.8) left1, right1 = post_process(notes1) left2, right2 = post_process(notes2) return mix(left1, left2), mix(right1, right2)
def distant(midi_in, beat, temperament, velocity): notes1 = Player.play(midi_in, beat, temperament, voice=distant_wind, bend=True, mellow=False, velocity_correct=velocity * 1.5, flat_env=True, quick_factor=1.5, pan=-1) return post_process(notes1)
def distant_bass_accented(midi_in, beat, temperament, velocity, pan): l = 512 plr = make_addtive_resonance(qCorrect=1.0, rollOff=2.0, saturate=0.5, power=1.1) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=True, quick_factor=1.5, pure=False, pan=pan) plr = make_addtive_resonance(qCorrect=2.0, rollOff=4.0, saturate=0.0, power=1.0) notes2 = Player.play(midi_in, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=True, quick_factor=1.0, pure=True, pitch_shift=4.0, pan=pan) left1, right1 = post_process(notes1) left2, right2 = post_process(notes2) return mix(left1, left2), mix(right1, right2)
def distant_string(midi_in, beat, temperament, velocity): l = 512 plr = make_addtive_resonance(qCorrect=2.0, rollOff=1.5, power=1.0, post=violin_filter) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=True, mellow=False, velocity_correct=velocity * 1.5, flat_env=True, quick_factor=1.0, pan=-1) return post_process(notes1)
def distant_bass(midi_in, beat, temperament, velocity, pan): l = 512 plr = make_addtive_resonance(qCorrect=1.0, rollOff=2.0, saturate=0.5, power=1.1) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=True, quick_factor=1.5, pure=True, pan=pan) return post_process(notes1)
def distant_oboe(midi_in, beat, temperament, velocity, pan): plr = make_addtive_resonance(qCorrect=2.0, rollOff=1.5, saturate=0.1, power=1.4, post=oboe_filter) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=True, quick_factor=0.5, pure=True, pan=pan) return post_process_tremolate(notes1)
def distant_soft_accent(midi_in, beat, temperament, velocity, pan): plr = make_addtive_resonance(qCorrect=4.0, rollOff=4.0, saturate=0.0, power=1.0, seed=-40) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=False, mellow=True, velocity_correct=velocity, flat_env=False, quick_factor=0.25, pure=True, pitch_shift=2.0, pan=pan) return post_process_tremolate(notes1, rate=3.75)
def distant_oboe2(midi_in, beat, temperament, velocity): midi = Midi.legato(midi_in, beat, 200) plr = make_addtive_resonance(qCorrect=1.5, rollOff=1.5, saturate=0.1, power=1.4, post=oboe_filter) notes1 = Player.play(midi, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=True, quick_factor=1.0, pure=True, pan=-1) return post_process(notes1)
def distant_string_pipe_bass(midi_in, beat, temperament, velocity, pan): midi = Midi.legato(midi_in, beat, 128) plr = make_addtive_resonance(qCorrect=4.0, rollOff=4.5, saturate=0.05, power=1.02, seed=-40) #plr = make_addtive_resonance(qCorrect=4.0, rollOff=4.0, saturate=0.0, power=1.1, seed = -40) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=True, mellow=False, velocity_correct=velocity, flat_env=False, quick_factor=1.0, pure=False, pitch_shift=0.5, pan=pan) return post_process(notes1)
def harpsichord(midi_in, beat, temperament, velocity): harmonics = [pow(x, 1.01) for x in xrange(1, 100)] plr = make_addtive_resonance(qCorrect=4.0, rollOff=0.5, saturate=0.1, power=1.0, post=make_harpsichord_filter(power=1.05), harmonics=harmonics, seed=-40) notes1 = Player.play(midi_in, beat, temperament, voice=plr, bend=True, mellow=False, velocity_correct=velocity * 1.5, flat_env=True, quick_factor=0, pure=False, pan=-1) return post_process(notes1)
def distant_flute_pipe(midi_in, beat, temperament, velocity, pan): harmonics = [pow(x, 1.00) for x in xrange(1, 16)] midi = Midi.legato(midi_in, beat, 128) plr = make_addtive_resonance(qCorrect=4.0, rollOff=4.5, saturate=0.00, power=1.001, seed=-30, harmonics=harmonics) notes1 = Player.play(midi, beat, temperament, voice=plr, bend=False, mellow=False, velocity_correct=velocity, flat_env=False, quick_factor=0.5, pure=True, pitch_shift=1.0, pan=pan) return post_process(notes1)
def _golberg_harpsichord(midi_in, beat, temperament, velocity, slope, pan): harmonics1 = [pow(x, 1.002) for x in xrange(1, 100)] plr1 = make_addtive_resonance(qCorrect=5.0, rollOff=2.5, saturate=0.1, power=1.0, post=goldberg_filter, harmonics=harmonics1, seed=-30 if slope else -50) notes1 = Player.play(midi_in, beat, temperament, voice=plr1, bend=True if slope else False, mellow=False, velocity_correct=velocity * 1.0, flat_env=True, quick_factor=0, pure=False, pan=pan, slope=slope) return post_process(notes1)