コード例 #1
0
ファイル: test_player.py プロジェクト: MitsuharuEishi/Tale
 def test_wiretap(self):
     attic = Location("Attic", "A dark attic.")
     player = Player("fritz", "m")
     io = ConsoleIo(None)
     io.supports_smartquotes = False
     pc = PlayerConnection(player, io)
     player.set_screen_sizes(0, 100)
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
     with self.assertRaises(ActionRefused):
         player.create_wiretap(julie)
     player.privileges = {"wizard"}
     player.create_wiretap(julie)
     player.create_wiretap(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     pubsub.sync()
     output = pc.get_output()
     self.assertTrue("[wiretapped from 'Attic': message for room]" in output)
     self.assertTrue("[wiretapped from 'julie': message for julie]" in output)
     self.assertTrue("[wiretapped from 'julie': message for room]" in output)
     self.assertTrue("message for room " in output)
     # test removing the wiretaps
     player.clear_wiretaps()
     import gc
     gc.collect()
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
コード例 #2
0
 def test_destroy_player(self):
     ctx = Context()
     loc = Location("loc")
     player = Player("julie", "f")
     player.privileges = {"wizard"}
     player.create_wiretap(loc)
     player.insert(Item("key"), player)
     loc.init_inventory([player])
     self.assertEqual(loc, player.location)
     self.assertTrue(len(player.inventory) > 0)
     self.assertTrue(player in loc.livings)
     player.destroy(ctx)
     import gc
     gc.collect()
     self.assertTrue(len(player.inventory) == 0)
     self.assertFalse(player in loc.livings)
     self.assertIsNone(player.location, "destroyed player should end up nowhere (None)")
コード例 #3
0
ファイル: test_mudobjects.py プロジェクト: skirtap/Tale
 def test_destroy_player(self):
     ctx = Context(None, None, None, None)
     loc = Location("loc")
     player = Player("julie", "f")
     player.privileges = {"wizard"}
     player.create_wiretap(loc)
     player.insert(Item("key"), player)
     loc.init_inventory([player])
     self.assertEqual(loc, player.location)
     self.assertTrue(len(player.inventory) > 0)
     self.assertTrue(player in loc.livings)
     player.destroy(ctx)
     import gc
     gc.collect()
     self.assertTrue(len(player.inventory) == 0)
     self.assertFalse(player in loc.livings)
     self.assertIsNone(player.location,
                       "destroyed player should end up nowhere (None)")
コード例 #4
0
ファイル: test_mudobjects.py プロジェクト: skirtap/Tale
 def test_destroy_loc(self):
     ctx = Context(None, None, None, None)
     loc = Location("loc")
     i = Item("item")
     liv = Living("rat", "n", race="rodent")
     loc.add_exits([Exit("north", "somewhere", "exit to somewhere")])
     player = Player("julie", "f")
     player.privileges = {"wizard"}
     player.create_wiretap(loc)
     loc.init_inventory([i, liv, player])
     self.assertTrue(len(loc.exits) > 0)
     self.assertTrue(len(loc.items) > 0)
     self.assertTrue(len(loc.livings) > 0)
     self.assertEqual(loc, player.location)
     self.assertEqual(loc, liv.location)
     loc.destroy(ctx)
     self.assertTrue(len(loc.exits) == 0)
     self.assertTrue(len(loc.items) == 0)
     self.assertTrue(len(loc.livings) == 0)
     self.assertEqual(_limbo, player.location)
     self.assertEqual(_limbo, liv.location)
コード例 #5
0
 def test_destroy_loc(self):
     ctx = Context()
     loc = Location("loc")
     i = Item("item")
     liv = Living("rat", "n", race="rodent")
     loc.add_exits([Exit("north", "somewhere", "exit to somewhere")])
     player = Player("julie", "f")
     player.privileges = {"wizard"}
     player.create_wiretap(loc)
     loc.init_inventory([i, liv, player])
     self.assertTrue(len(loc.exits) > 0)
     self.assertTrue(len(loc.items) > 0)
     self.assertTrue(len(loc.livings) > 0)
     self.assertEqual(loc, player.location)
     self.assertEqual(loc, liv.location)
     loc.destroy(ctx)
     self.assertTrue(len(loc.exits) == 0)
     self.assertTrue(len(loc.items) == 0)
     self.assertTrue(len(loc.livings) == 0)
     self.assertEqual(_Limbo, player.location)
     self.assertEqual(_Limbo, liv.location)
コード例 #6
0
ファイル: test_player.py プロジェクト: skirtap/Tale
 def test_wiretap(self):
     attic = Location("Attic", "A dark attic.")
     player = Player("fritz", "m")
     io = ConsoleIo(None)
     io.supports_smartquotes = False
     pc = PlayerConnection(player, io)
     player.set_screen_sizes(0, 100)
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"],
                      player.test_get_output_paragraphs())
     with self.assertRaises(ActionRefused):
         player.create_wiretap(julie)
     player.privileges = {"wizard"}
     player.create_wiretap(julie)
     player.create_wiretap(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     pubsub.sync()
     output = pc.get_output()
     self.assertTrue(
         "[wiretapped from 'Attic': message for room]" in output)
     self.assertTrue(
         "[wiretapped from 'julie': message for julie]" in output)
     self.assertTrue(
         "[wiretapped from 'julie': message for room]" in output)
     self.assertTrue("message for room " in output)
     # test removing the wiretaps
     player.clear_wiretaps()
     import gc
     gc.collect()
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"],
                      player.test_get_output_paragraphs())