def new_window( width: int, height: int, *, renderer: Optional[int] = None, tileset: Optional[tcod.tileset.Tileset] = None, vsync: bool = True, sdl_window_flags: Optional[int] = None, title: Optional[str] = None ) -> Context: """Create a new context with the desired pixel size. `width` and `height` is the desired pixel resolution of the window. `renderer` is the desired libtcod renderer to use. Typical options are :any:`tcod.context.RENDERER_OPENGL2` for a faster renderer or :any:`tcod.context.RENDERER_SDL2` for a reliable renderer. `tileset` is the font/tileset for the new context to render with. The fall-back tileset available from passing None is useful for prototyping, but will be unreliable across platforms. `vsync` is the Vertical Sync option for the window. The default of True is recommended but you may want to use False for benchmarking purposes. `sdl_window_flags` is a bit-field of SDL window flags, if None is given then a default of :any:`tcod.context.SDL_WINDOW_RESIZABLE` is used. There's more info on the SDL documentation: https://wiki.libsdl.org/SDL_CreateWindow#Remarks `title` is the desired title of the window. After the context is created you can use :any:`Context.recommended_console_size` to figure out the size of the console for the context. """ context_pp = ffi.new("TCOD_Context**") if renderer is None: renderer = RENDERER_SDL2 if sdl_window_flags is None: sdl_window_flags = SDL_WINDOW_RESIZABLE tileset_p = _handle_tileset(tileset) title = _handle_title(title) _check_warn( lib.TCOD_context_new_window( width, height, renderer, tileset_p, vsync, sdl_window_flags, title.encode("utf-8"), context_pp, ) ) return Context._claim(context_pp[0])
def new_terminal( columns: int, rows: int, *, renderer: Optional[int] = None, tileset: Optional[tcod.tileset.Tileset] = None, vsync: bool = True, sdl_window_flags: Optional[int] = None, title: Optional[str] = None ) -> Context: """Create a new context with the desired console size. `columns` and `rows` are the desired size of the console. The remaining parameters are the same as :any:`new_window`. You can use this instead of :any:`new_window` if you plan on using a :any:`tcod.Console` of a fixed size. This function is the most similar to :any:`tcod.console_init_root`. """ context_pp = ffi.new("TCOD_Context**") if renderer is None: renderer = RENDERER_SDL2 if sdl_window_flags is None: sdl_window_flags = SDL_WINDOW_RESIZABLE tileset_p = _handle_tileset(tileset) title = _handle_title(title) _check_warn( lib.TCOD_context_new_terminal( columns, rows, renderer, tileset_p, vsync, sdl_window_flags, title.encode("utf-8"), context_pp, ) ) return Context._claim(context_pp[0])
def new(*, x: Optional[int] = None, y: Optional[int] = None, width: Optional[int] = None, height: Optional[int] = None, columns: Optional[int] = None, rows: Optional[int] = None, renderer: Optional[int] = None, tileset: Optional[tcod.tileset.Tileset] = None, vsync: bool = True, sdl_window_flags: Optional[int] = None, title: Optional[str] = None, argv: Optional[Iterable[str]] = None) -> Context: """Create a new context with the desired pixel size. `x`, `y`, `width`, and `height` are the desired position and size of the window. If these are None then they will be derived from `columns` and `rows`. So if you plan on having a console of a fixed size then you should set `columns` and `rows` instead of the window keywords. `columns` and `rows` is the desired size of the console. Can be left as `None` when you're setting a context by a window size instead of a console. Providing no size information at all is also acceptable. `renderer` is the desired libtcod renderer to use. Typical options are :any:`tcod.context.RENDERER_OPENGL2` for a faster renderer or :any:`tcod.context.RENDERER_SDL2` for a reliable renderer. `tileset` is the font/tileset for the new context to render with. The fall-back tileset available from passing None is useful for prototyping, but will be unreliable across platforms. `vsync` is the Vertical Sync option for the window. The default of True is recommended but you may want to use False for benchmarking purposes. `sdl_window_flags` is a bit-field of SDL window flags, if None is given then a default of :any:`tcod.context.SDL_WINDOW_RESIZABLE` is used. There's more info on the SDL documentation: https://wiki.libsdl.org/SDL_CreateWindow#Remarks `title` is the desired title of the window. `argv` these arguments are passed to libtcod and allow an end-user to make last second changes such as forcing fullscreen or windowed mode, or changing the libtcod renderer. By default this will pass in `sys.argv` but you can disable this feature by providing an empty list instead. Certain commands such as ``-help`` will raise a SystemExit exception from this function with the output message. When a window size is given instead of a console size then you can use :any:`Context.recommended_console_size` to automatically find the size of the console which should be used. .. versionadded:: 11.16 """ if renderer is None: renderer = RENDERER_OPENGL2 if sdl_window_flags is None: sdl_window_flags = SDL_WINDOW_RESIZABLE if argv is None: argv = sys.argv argv_encoded = [ # Needs to be kept alive for argv_c. ffi.new("char[]", arg.encode("utf-8")) for arg in argv ] argv_c = ffi.new("char*[]", argv_encoded) catch_msg = [] # type: List[str] catch_handle = ffi.new_handle(catch_msg) # Keep alive. title_p = _handle_title(title) # Keep alive. params = ffi.new( "struct TCOD_ContextParams*", { "tcod_version": lib.TCOD_COMPILEDVERSION, "window_x": x if x is not None else lib.SDL_WINDOWPOS_UNDEFINED, "window_y": y if y is not None else lib.SDL_WINDOWPOS_UNDEFINED, "pixel_width": width or 0, "pixel_height": height or 0, "columns": columns or 0, "rows": rows or 0, "renderer_type": renderer, "tileset": _handle_tileset(tileset), "vsync": vsync, "sdl_window_flags": sdl_window_flags, "window_title": title_p, "argc": len(argv_c), "argv": argv_c, "cli_output": ffi.addressof(lib, "_pycall_cli_output"), "cli_userdata": catch_handle, "window_xy_defined": True, }, ) context_pp = ffi.new("TCOD_Context**") error = lib.TCOD_context_new(params, context_pp) if error == lib.TCOD_E_REQUIRES_ATTENTION: raise SystemExit(catch_msg[0]) _check_warn(error) return Context._claim(context_pp[0])