コード例 #1
0
ファイル: map.py プロジェクト: professorlust/DementiaRL
    def __init__(self, width, height):
        """Create a new Map with width and height.

        @type width: int
        @type height: int
        @param width: Width of the new Map instance, in tiles.
        @param width: Height of the new Map instance, in tiles.
        """
        self.width = width
        self.height = height
        self._map_cdata = _lib.TCOD_map_new(width, height)
        # cast array into cdata format: uint8[y][x]
        # for quick Python access
        self._array_cdata = _ffi.new('uint8[%i][%i]' % (height, width))
        # flat array to pass to TDL's C helpers
        self._array_cdata_flat = _ffi.cast('uint8 *', self._array_cdata)
        self.transparent = self._MapAttribute(self, 0)
        self.walkable = self._MapAttribute(self, 1)
        self.fov = self._MapAttribute(self, 2)
コード例 #2
0
ファイル: map.py プロジェクト: gaso11/DungeonGenerator
def quick_fov(x,
              y,
              callback,
              fov='PERMISSIVE',
              radius=7.5,
              lightWalls=True,
              sphere=True):
    """All field-of-view functionality in one call.

    Before using this call be sure to make a function, lambda, or method that takes 2
    positional parameters and returns True if light can pass through the tile or False
    for light-blocking tiles and for indexes that are out of bounds of the
    dungeon.

    This function is 'quick' as in no hassle but can quickly become a very slow
    function call if a large radius is used or the callback provided itself
    isn't optimized.

    Always check if the index is in bounds both in the callback and in the
    returned values.  These values can go into the negatives as well.

    Args:
        x (int): x center of the field-of-view
        y (int): y center of the field-of-view
        callback (Callable[[int, int], bool]):

            This should be a function that takes two positional arguments x,y
            and returns True if the tile at that position is transparent
            or False if the tile blocks light or is out of bounds.
        fov (Text): The type of field-of-view to be used.

            Available types are:
            'BASIC', 'DIAMOND', 'SHADOW', 'RESTRICTIVE', 'PERMISSIVE',
            'PERMISSIVE0', 'PERMISSIVE1', ..., 'PERMISSIVE8'
        radius (float) Radius of the field-of-view.

            When sphere is True a floating point can be used to fine-tune
            the range.  Otherwise the radius is just rounded up.

            Be careful as a large radius has an exponential affect on
            how long this function takes.
        lightWalls (bool): Include or exclude wall tiles in the field-of-view.
        sphere (bool): True for a spherical field-of-view.
            False for a square one.

    Returns:
        Set[Tuple[int, int]]: A set of (x, y) points that are within the
            field-of-view.
    """
    trueRadius = radius
    radius = int(_math.ceil(radius))
    mapSize = radius * 2 + 1
    fov = _get_fov_type(fov)

    setProp = _lib.TCOD_map_set_properties  # make local
    inFOV = _lib.TCOD_map_is_in_fov

    tcodMap = _lib.TCOD_map_new(mapSize, mapSize)
    try:
        # pass no.1, write callback data to the tcodMap
        for x_, y_ in _itertools.product(range(mapSize), range(mapSize)):
            pos = (x_ + x - radius, y_ + y - radius)
            transparent = bool(callback(*pos))
            setProp(tcodMap, x_, y_, transparent, False)

        # pass no.2, compute fov and build a list of points
        _lib.TCOD_map_compute_fov(tcodMap, radius, radius, radius, lightWalls,
                                  fov)
        touched = set()  # points touched by field of view
        for x_, y_ in _itertools.product(range(mapSize), range(mapSize)):
            if sphere and _math.hypot(x_ - radius, y_ - radius) > trueRadius:
                continue
            if inFOV(tcodMap, x_, y_):
                touched.add((x_ + x - radius, y_ + y - radius))
    finally:
        _lib.TCOD_map_delete(tcodMap)
    return touched