コード例 #1
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def show_all_dares_handler(update, context):
    delete_callback_message(update, context)
    pages = Globals.DARES.get_pages()
    for page in pages:
        send_message(update, context, text=page)
    send_edit_menu(update, context)
    return States.MAIN_EDIT_MENU
コード例 #2
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def edit_help_handler(update, context):
    delete_callback_message(update, context)
    send_message(
        update,
        context,
        text="*How do dares work?*\n"
        "dares have many attributes, here's an explanation of what each attribute does:\n"
        "1. *start text*: it's either just a prompt, like \"{1} does something to {2}\", "
        "or the message the bot sends at the start of a prompt that lasts multiple turns, like "
        "\"{1} does something until further notice\".\n"
        "2. *end text*: it's the prompt the bot sends at the expiration of a prompt that lasts multiple turns.\n"
        "3. *duration*: the prompt will last _duration_ turns, then expire with an _end text_ message.\n"
        "4. *wiggle*: if _duration_ isn't 0, the prompt will last "
        "between _duration_ and _duration + wiggle_ turns.\n"
        "5. *involved players*: the amount of players required to make this prompt work. For example"
        "\"{1} does something to {2}\" will require 2 involved players.\n"
        "6. *random strings*: pool of words from which a word will be chosen and randomly to replace the {r} tags "
        "during the generation of the prompt. The chosen words aren't consistent between turns.\n\n"
        "*tags*\n"
        "there are a few tags that you can use to add some flavour to your dares, here's how to use them:\n"
        "1. *player place tags ( {1}, {2}, ... )*: these tags show where player name go in the dare's prompt.\n"
        "2. *duration tag ( {d} )*: this tag will be replaced with the duration of the prompt.\n"
        "3. *letter tag ( {l} )*: this tag will be replace with a random capitalized letter.\n"
        "4. *random string tag ( {r} )*: this tag will be replace with a random string choosen "
        "from the _random strings_ pool\n\nThat's all! Have fun!")
    send_edit_menu(update, context)
    return States.MAIN_EDIT_MENU
コード例 #3
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def game_entrypoint_handler(update, context):
    delete_callback_message(update, context)
    send_message(
        update,
        context,
        text="Send the name of the players on different lines",
    )
    return States.GET_PLAYERS
コード例 #4
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def about_callback_handler(update, context):
    delete_callback_message(update, context)
    send_message(
        update,
        context,
        text="Bot built by @LordOmbro\n\n"
        "[\U00002615 Buy me a coffee!](https://www.paypal.com/donate?hosted_button_id=UBNSEND5E96H2)\n\n"
        "The code of the bot is open source and hosted [here](https://github.com/SudoOmbro/PiccoloBot)\n\n"
        "Contacts:\n"
        "[Github](https://github.com/SudoOmbro)\n"
        "[Instagram](https://www.instagram.com/_m_o_r_b_o_/)",
        preview_off=True)
    send_main_menu(update, context)
コード例 #5
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def edit_dare_menu_handler(update, context):
    cdata: str = update.callback_query.data
    delete_callback_message(update, context)
    if cdata == "save":
        if context.chat_data["new"]:
            Globals.DARES.add_dare(context.chat_data["dare"])
        Globals.DARES.save()
        send_edit_menu(update, context)
        return States.MAIN_EDIT_MENU
    else:
        context.chat_data["field"] = cdata
        field = cdata.replace("_", " ")
        send_message(update, context, text=f"write the new value for {field}")
        send_message(update,
                     context,
                     text=f"`{context.chat_data['dare'].__dict__[cdata]}`")
        return States.EDIT_DARE_ATTRIBUTE
コード例 #6
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def edit_dare_get_dare_handler(update, context):
    text = update.message.text
    try:
        position = int(text)
        context.chat_data["dare"] = Globals.DARES.pool[position]
    except ValueError:
        send_message(update, context, text="invalid ID")
        send_edit_menu(update, context)
        return States.MAIN_EDIT_MENU
    except IndexError:
        send_message(update, context, text="out of bounds ID")
        send_edit_menu(update, context)
        return States.MAIN_EDIT_MENU
    context.chat_data["new"] = False
    delete_callback_message(update, context)
    send_edit_dare_menu(update, context)
    return States.EDIT_DARE_MENU
コード例 #7
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def in_game_handler(update, context):
    delete_callback_message(update, context)
    game: PiccoloGame = context.chat_data["game"]
    messages = game.do_turn()
    if messages is not None:
        Globals.DARES_COMPLETED += 1
        string = f"turn {context.chat_data['turn']}:\n\n"
        for message in messages:
            string += f"{message}\n\n"
        send_message(update, context, text=string, keyboard=ingame_keyboard)
        context.chat_data['turn'] += 1
        return States.IN_GAME
    else:
        send_message(update, context, text="Game ended")
        Globals.GAMES_PLAYED += 1
        send_main_menu(update, context)
        return ConversationHandler.END
コード例 #8
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def edit_dare_handler(update, context):
    delete_callback_message(update, context)
    send_message(update,
                 context,
                 text="type the id of the dare you want to edit")
    return States.EDIT_DARE_GET_ID
コード例 #9
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def add_dare_handler(update, context):
    context.chat_data["dare"] = PiccoloDare()
    context.chat_data["new"] = True
    delete_callback_message(update, context)
    send_edit_dare_menu(update, context)
    return States.EDIT_DARE_MENU
コード例 #10
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def edit_entrypoint_handler(update, context):
    delete_callback_message(update, context)
    send_edit_menu(update, context)
    return States.MAIN_EDIT_MENU
コード例 #11
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def back_callback_handler(update, context):
    delete_callback_message(update, context)
    send_main_menu(update, context)
    return ConversationHandler.END