コード例 #1
0
ファイル: relight_test.py プロジェクト: nkjcqvcpi/mcedit2
def test_relight():
    pc_world = TempLevel("AnvilWorld")
    anvilDim = pc_world.getDimension()
    bounds = anvilDim.bounds
    point = bounds.origin + (bounds.size * (0.5, 0.5, 0.5))

    box = bounds.expand(-100, 0, -100)

    chunks = [(cx, cz) for cx, cz in anvilDim.chunkPositions() if (cx << 4, 1, cz << 4) not in box]
    for c in chunks:
        anvilDim.deleteChunk(*c)

    station = TempLevel("station.schematic")
    stationDim = station.getDimension()
    anvilDim.copyBlocks(stationDim, stationDim.bounds, point, create=True)

    pc_world.saveChanges()
    cx = int(point.x + 32) >> 4
    cz = int(point.z + 32) >> 4

    def check():
        sl = numpy.sum(pc_world.getChunk(cx, cz).SkyLight)
        bl = numpy.sum(pc_world.getChunk(cx, cz).BlockLight)
        assert (sl, bl) == (341328, 43213)

    check()

    pc_world.close()

    pc_world = WorldEditor(templevel.tmpname)
    check()
コード例 #2
0
def test_relight():
    pc_world = TempLevel("AnvilWorld")
    anvilDim = pc_world.getDimension()
    bounds = anvilDim.bounds
    point = bounds.origin + (bounds.size * (0.5, 0.5, 0.5))

    box = bounds.expand(-100, 0, -100)

    chunks = [(cx, cz) for cx, cz in anvilDim.chunkPositions()
              if (cx << 4, 1, cz << 4) not in box]
    for c in chunks:
        anvilDim.deleteChunk(*c)

    station = TempLevel("station.schematic")
    stationDim = station.getDimension()
    anvilDim.copyBlocks(stationDim, stationDim.bounds, point, create=True)

    pc_world.saveChanges()
    cx = int(point.x + 32) >> 4
    cz = int(point.z + 32) >> 4

    def check():
        sl = numpy.sum(pc_world.getChunk(cx, cz).SkyLight)
        bl = numpy.sum(pc_world.getChunk(cx, cz).BlockLight)
        assert (sl, bl) == (341328, 43213)

    check()

    pc_world.close()

    pc_world = WorldEditor(templevel.tmpname)
    check()
コード例 #3
0
def alpha_test_level():
    level = TempLevel("alpha", createFunc=lambda f: WorldEditor(f, create=True))
    level.createChunk(0, 0)

    for x in range(0, 10):
        level.setBlockID(x, 2, 5, 2048)

    level.saveChanges()
    level.close()

    level = WorldEditor(filename=level.filename)
    return level
コード例 #4
0
def alpha_test_level():
    level = TempLevel("alpha",
                      createFunc=lambda f: WorldEditor(f, create=True))
    level.createChunk(0, 0)

    for x in range(0, 10):
        level.setBlockID(x, 2, 5, 2048)

    level.saveChanges()
    level.close()

    level = WorldEditor(filename=level.filename)
    return level