コード例 #1
0
def make_steady_multiple_wing_validation_problem():
    """ This function creates a steady problem object with multi-wing geometry to be used as a fixture.

    :return steady_validation_problem: SteadyProblem
        This is the problem fixture.
    """

    # Create the constructing fixtures.
    steady_validation_airplane = (
        airplane_fixtures.make_multiple_wing_steady_validation_airplane())
    steady_validation_operating_point = (
        operating_point_fixtures.make_validation_operating_point())

    # Create the problem fixture.
    steady_validation_problem = main.problems.SteadyProblem(
        airplane=steady_validation_airplane,
        operating_point=steady_validation_operating_point,
    )

    # Delete the constructing fixtures.
    del steady_validation_airplane
    del steady_validation_operating_point

    # Return the problem fixture.
    return steady_validation_problem
コード例 #2
0
def make_multiple_wing_static_validation_movement():
    """ This function creates a movement object with static, multi-wing geometry to be used as a fixture.

    :return unsteady_validation_movement: Movement
        This is a movement object with variable geometry to be used as a fixture.
    """

    # Construct an airplane object and an operating point object.
    unsteady_validation_airplane = (
        airplane_fixtures.
        make_symmetric_multiple_wing_unsteady_validation_airplane())
    unsteady_validation_operating_point = (
        operating_point_fixtures.make_validation_operating_point())

    # Create a wing cross section movement object associated with this airplane's main wing's root wing cross section.
    unsteady_validation_main_wing_root_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[0].
        wing_cross_sections[0])

    # Create a wing cross section movement object associated with this airplane's main wing's tip wing cross section.
    unsteady_validation_main_wing_tip_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[0].
        wing_cross_sections[1], )

    # Create a wing cross section movement object associated with this airplane's horizontal stabilizer's root wing cross section.
    unsteady_validation_hstab_root_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[1].
        wing_cross_sections[0])

    # Create a wing cross section movement object associated with this airplane's horizontal stabilizer's tip wing cross section.
    unsteady_validation_hstab_tip_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[1].
        wing_cross_sections[1], )

    # Create a wing cross section movement object associated with this airplane's vertical stabilizer's root wing cross section.
    unsteady_validation_vstab_root_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[2].
        wing_cross_sections[0])

    # Create a wing cross section movement object associated with this airplane's vertical stabilizer's tip wing cross section.
    unsteady_validation_vstab_tip_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[2].
        wing_cross_sections[1], )

    # Create a wing movement object associated with this airplane's main wing.
    unsteady_validation_main_wing_movement = main.movement.WingMovement(
        base_wing=unsteady_validation_airplane.wings[0],
        wing_cross_sections_movements=[
            unsteady_validation_main_wing_root_cross_section_movement,
            unsteady_validation_main_wing_tip_cross_section_movement,
        ],
    )

    # Create a wing movement object associated with this airplane's horizontal stabilizer.
    unsteady_validation_hstab_movement = main.movement.WingMovement(
        base_wing=unsteady_validation_airplane.wings[1],
        wing_cross_sections_movements=[
            unsteady_validation_hstab_root_cross_section_movement,
            unsteady_validation_hstab_tip_cross_section_movement,
        ],
    )

    # Create a wing movement object associated with this airplane's vertical stabilizer.
    unsteady_validation_vstab_movement = main.movement.WingMovement(
        base_wing=unsteady_validation_airplane.wings[2],
        wing_cross_sections_movements=[
            unsteady_validation_vstab_root_cross_section_movement,
            unsteady_validation_vstab_tip_cross_section_movement,
        ],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_main_wing_root_cross_section_movement
    del unsteady_validation_main_wing_tip_cross_section_movement
    del unsteady_validation_hstab_root_cross_section_movement
    del unsteady_validation_hstab_tip_cross_section_movement
    del unsteady_validation_vstab_root_cross_section_movement
    del unsteady_validation_vstab_tip_cross_section_movement

    # Create an airplane movement object associated with this airplane.
    unsteady_validation_airplane_movement = main.movement.AirplaneMovement(
        base_airplane=unsteady_validation_airplane,
        wing_movements=[
            unsteady_validation_main_wing_movement,
            unsteady_validation_hstab_movement,
            unsteady_validation_vstab_movement,
        ],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane
    del unsteady_validation_main_wing_movement
    del unsteady_validation_hstab_movement
    del unsteady_validation_vstab_movement

    # Create an operating point movement object associated with this operating point.
    unsteady_validation_operating_point_movement = main.movement.OperatingPointMovement(
        base_operating_point=unsteady_validation_operating_point)

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_operating_point

    # Create a movement object associated with this airplane and operating point.
    unsteady_validation_movement = main.movement.Movement(
        airplane_movement=unsteady_validation_airplane_movement,
        operating_point_movement=unsteady_validation_operating_point_movement,
        num_steps=8,
        delta_time=1 / 8 / 10,
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane_movement
    del unsteady_validation_operating_point_movement

    # Return the movement fixture.
    return unsteady_validation_movement
コード例 #3
0
def make_variable_validation_movement():
    """ This function creates a movement with variable geometry to be used as a fixture.

    :return unsteady_validation_movement: Movement
        This is a movement object with variable geometry to be used as a fixture.
    """

    # Construct an airplane object and an operating point object.
    unsteady_validation_airplane = (
        airplane_fixtures.make_symmetric_unsteady_validation_airplane())
    unsteady_validation_operating_point = (
        operating_point_fixtures.make_validation_operating_point())

    # Create a wing cross section movement object associated with this airplane's root wing cross section.
    unsteady_validation_root_wing_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[0].
        wing_cross_sections[0], )

    # Create a wing cross section movement object associated with this airplane's tip wing cross section.
    unsteady_validation_tip_wing_cross_section_movement = main.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[0].
        wing_cross_sections[1],
        sweeping_amplitude=30.0,
        sweeping_period=1.0,
        sweeping_spacing="sine",
        pitching_amplitude=30.0,
        pitching_period=0.5,
        pitching_spacing="sine",
        heaving_amplitude=30.0,
        heaving_period=0.5,
        heaving_spacing="sine",
    )

    # Create a wing movement object associated with this airplane's wing.
    unsteady_validation_wing_movement = main.movement.WingMovement(
        base_wing=unsteady_validation_airplane.wings[0],
        wing_cross_sections_movements=[
            unsteady_validation_root_wing_cross_section_movement,
            unsteady_validation_tip_wing_cross_section_movement,
        ],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_root_wing_cross_section_movement
    del unsteady_validation_tip_wing_cross_section_movement

    # Create an airplane movement object associated with this airplane.
    unsteady_validation_airplane_movement = main.movement.AirplaneMovement(
        base_airplane=unsteady_validation_airplane,
        wing_movements=[
            unsteady_validation_wing_movement,
        ],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane
    del unsteady_validation_wing_movement

    # Create an operating point movement object associated with this operating point.
    unsteady_validation_operating_point_movement = main.movement.OperatingPointMovement(
        base_operating_point=unsteady_validation_operating_point, )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_operating_point

    # Create a movement object associated with this airplane and operating point.
    unsteady_validation_movement = main.movement.Movement(
        airplane_movement=unsteady_validation_airplane_movement,
        operating_point_movement=unsteady_validation_operating_point_movement,
        num_steps=20,
        delta_time=1 / 8 / 10,
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane_movement
    del unsteady_validation_operating_point_movement

    # Return the movement fixture.
    return unsteady_validation_movement
コード例 #4
0
def make_static_validation_movement():
    """ This function creates a movement with static geometry to be used as a fixture.

    :return unsteady_validation_movement: Movement
        This is a movement object with static geometry to be used as a fixture.
    """

    # Construct an airplane object and an operating point object.
    unsteady_validation_airplane = (
        airplane_fixtures.make_asymmetric_unsteady_validation_airplane()
    )
    unsteady_validation_operating_point = (
        operating_point_fixtures.make_validation_operating_point()
    )

    # Create a wing cross section movement object associated with this airplane's root wing cross section.
    unsteady_validation_root_wing_cross_section_movement = ps.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[
            0
        ].wing_cross_sections[0]
    )

    # Create a wing cross section movement object associated with this airplane's tip wing cross section.
    unsteady_validation_tip_wing_cross_section_movement = ps.movement.WingCrossSectionMovement(
        base_wing_cross_section=unsteady_validation_airplane.wings[
            0
        ].wing_cross_sections[1],
    )

    # Create a wing movement object associated with this airplane's wing.
    unsteady_validation_wing_movement = ps.movement.WingMovement(
        base_wing=unsteady_validation_airplane.wings[0],
        wing_cross_sections_movements=[
            unsteady_validation_root_wing_cross_section_movement,
            unsteady_validation_tip_wing_cross_section_movement,
        ],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_root_wing_cross_section_movement
    del unsteady_validation_tip_wing_cross_section_movement

    # Create an airplane movement object associated with this airplane.
    unsteady_validation_airplane_movement = ps.movement.AirplaneMovement(
        base_airplane=unsteady_validation_airplane,
        wing_movements=[unsteady_validation_wing_movement],
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane
    del unsteady_validation_wing_movement

    # Create an operating point movement object associated with this operating point.
    unsteady_validation_operating_point_movement = ps.movement.OperatingPointMovement(
        base_operating_point=unsteady_validation_operating_point
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_operating_point

    # Create a movement object associated with this airplane and operating point.
    unsteady_validation_movement = ps.movement.Movement(
        airplane_movement=unsteady_validation_airplane_movement,
        operating_point_movement=unsteady_validation_operating_point_movement,
        num_steps=80,
        delta_time=1 / 8 / 10,
    )

    # Delete the now extraneous constructing fixtures.
    del unsteady_validation_airplane_movement
    del unsteady_validation_operating_point_movement

    # Return the movement fixture.
    return unsteady_validation_movement