コード例 #1
0
def test_limit_wrapper():
    # Make a game for testing purposes.
    max_episode_steps = 7

    num_nodes = 3
    num_items = 10
    options = textworld.GameOptions()
    options.seeds = 1234
    options.nb_rooms = num_nodes
    options.nb_objects = num_items
    options.quest_length = 3
    options.grammar.theme = "house"
    options.grammar.include_adj = True
    game = textworld.generator.make_game(options)

    game_name = "test_limit_wrapper"
    with make_temp_directory(prefix=game_name) as tmpdir:
        options.path = tmpdir
        game_file = compile_game(game, options)

        env = textworld.start(game_file)
        env = Limit(env, max_episode_steps)
        state = env.reset()

        done = False
        assert state["moves"] == 0
        for no_step in range(1, max_episode_steps + 1):
            assert not done
            state, score, done = env.step("wait")
            assert state["moves"] == no_step

        assert done
コード例 #2
0
ファイル: test_viewer.py プロジェクト: spMohanty/TextWorld
def test_html_viewer():
    # Integration test for visualization service
    num_nodes = 3
    num_items = 10
    options = textworld.GameOptions()
    options.seeds = 1234
    options.nb_rooms = num_nodes
    options.nb_objects = num_items
    options.quest_length = 3
    options.grammar.theme = "house"
    options.grammar.include_adj = True
    game = textworld.generator.make_game(options)

    game_name = "test_html_viewer_wrapper"
    with make_temp_directory(prefix=game_name) as tmpdir:
        game_file = compile_game(game, path=tmpdir)

        env = textworld.start(game_file)
        env = HtmlViewer(env, open_automatically=False, port=8080)
        env.reset()  # Cause rendering to occur.

    # options.binary_location = "/bin/chromium"
    driver = get_webdriver()

    driver.get("http://127.0.0.1:8080")
    nodes = driver.find_elements_by_class_name("node")
    assert len(nodes) == num_nodes
    items = driver.find_elements_by_class_name("item")

    objects = [obj for obj in game.world.objects if obj.type != "I"]
    assert len(items) == len(objects)

    env.close()
    driver.close()
コード例 #3
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 def setUpClass(cls):
     g_rng.set_seed(201809)
     cls.tmpdir = tempfile.mkdtemp()
     cls.options = textworld.GameOptions()
     cls.options.path = cls.tmpdir
     cls.options.file_ext = ".ulx"
     cls.game, cls.game_file = testing.build_and_compile_game(cls.options)
コード例 #4
0
ファイル: test_batch_env.py プロジェクト: zhaozj89/TextWorld
def test_batch_env():
    batch_size = 4
    max_episode_steps = 13
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        options.file_ext = ".ulx"
        game_file1, game1 = textworld.make(options)
        options.seeds = 4321
        options.file_ext = ".z8"
        game_file2, game2 = textworld.make(options)

        env_options = EnvInfos(inventory=True, description=True,
                               admissible_commands=True)
        env_id = textworld.gym.register_games([game_file1, game_file1, game_file2, game_file2],
                                              request_infos=env_options,
                                              batch_size=batch_size,
                                              max_episode_steps=max_episode_steps,
                                              name="test-auto-reset",
                                              asynchronous=True,
                                              auto_reset=True)
        env = gym.make(env_id)
        env.reset()
        # env.close()
        del env
        print("OKAY")
コード例 #5
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    def test_registering_zmachine_game(self):
        with make_temp_directory() as tmpdir:
            options = textworld.GameOptions()
            options.path = tmpdir
            options.seeds = 1234
            options.file_ext = ".z8"
            gamefile, game = textworld.make(options)
            os.remove(gamefile.replace(
                ".z8", ".json"))  # Simulate an non-TextWorld Z-Machine game.
            env_options = EnvInfos(extras=["walkthrough"])

            env_id = textworld.gym.register_game(gamefile,
                                                 env_options,
                                                 name="test-zmachine")
            env = gym.make(env_id)
            obs, infos = env.reset()
            assert len(infos) == len(env_options)

            for cmd in game.metadata["walkthrough"]:
                obs, score, done, infos = env.step(cmd)

            assert done
            assert score == 1

            env.close()
コード例 #6
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def test_playing_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_length = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.quest_length = quest_length
            options.quest_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options, path=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)
            env.compute_intermediate_reward()

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
                    msg = "Finished before playing `max_steps` steps because of command '{}'.".format(command)
                    if game_state.has_won:
                        msg += " (winning)"
                        assert len(game_state._game_progression.winning_policy) == 0

                    if game_state.has_lost:
                        msg += " (losing)"
                        assert game_state._game_progression.winning_policy is None

                    print(msg)
                    break

                # Make sure the game can still be solved.
                winning_policy = game_state._game_progression.winning_policy
                assert len(winning_policy) > 0
                assert game_state.state.is_sequence_applicable(winning_policy)
コード例 #7
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def test_batch():
    batch_size = 5
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        gamefile, game = textworld.make(options)

        env_options = EnvInfos(inventory=True,
                               description=True,
                               admissible_commands=True)
        env_id = textworld.gym.register_games([gamefile],
                                              env_options,
                                              name="test-batch")
        env_id = textworld.gym.make_batch(env_id, batch_size)
        env = gym.make(env_id)

        obs, infos = env.reset()
        assert len(obs) == batch_size
        assert len(set(obs)) == 1  # All the same game.
        assert len(infos) == len(env_options)
        for values in infos.values():
            assert len(values) == batch_size

        for cmd in game.main_quest.commands:
            obs, scores, dones, infos = env.step([cmd] * batch_size)

        env.close()

        assert all(dones)
        assert all(score == 1 for score in scores)
コード例 #8
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def test_making_a_game_without_a_quest(play_the_game=False):
    rng_map = np.random.RandomState(1234)
    map_ = textworld.generator.make_small_map(1, rng_map)
    world = World.from_map(map_)
    world.set_player_room()  # First room generated (i.e. the only one).

    rng_objects = np.random.RandomState(1234)
    nb_objects = 10
    world.populate(nb_objects, rng=rng_objects)

    quests = []

    # Define the grammar we'll use.
    rng_grammar = np.random.RandomState(1234)
    grammar_flags = {
        "theme": "house",
        "include_adj": False,
        "only_last_action": True,
        "blend_instructions": True,
        "blend_descriptions": True,
        "refer_by_name_only": True,
        "instruction_extension": [],
    }
    grammar = textworld.generator.make_grammar(grammar_flags, rng=rng_grammar)

    # Generate the world representation.
    game = textworld.generator.make_game_with(world, quests, grammar)

    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        game_file = compile_game(game, options)

        if play_the_game:
            textworld.play(game_file)
コード例 #9
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def test_batch_sync():
    batch_size = 5
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        options.file_ext = ".ulx"
        gamefile1, game = textworld.make(options)
        options.file_ext = ".z8"
        gamefile2, game = textworld.make(options)

        env_options = EnvInfos(inventory=True, description=True,
                               admissible_commands=True,
                               extras=["walkthrough"])
        env_id = textworld.gym.register_games([gamefile1, gamefile2],
                                              request_infos=env_options,
                                              batch_size=batch_size,
                                              name="test-batch",
                                              asynchronous=False)
        env = gym.make(env_id)

        obs, infos = env.reset()
        assert len(obs) == batch_size
        assert len(set(obs)) == 1  # All the same game.
        assert len(infos) == len(env_options)
        for values in infos.values():
            assert len(values) == batch_size

        for cmds in infos.get("extra.walkthrough"):
            obs, scores, dones, infos = env.step(cmds)

        env.close()

        assert all(dones)
        assert all(score == 1 for score in scores)
コード例 #10
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def test_filter_wrapper():
    # Make a game for testing purposes.
    num_nodes = 3
    num_items = 10
    options = textworld.GameOptions()
    options.seeds = 1234
    options.nb_rooms = num_nodes
    options.nb_objects = num_items
    options.quest_length = 3
    options.grammar.theme = "house"
    options.grammar.include_adj = True
    game = textworld.generator.make_game(options)

    game_name = "test_filter_wrapper"
    with make_temp_directory(prefix=game_name) as tmpdir:
        options.path = tmpdir
        game_file = compile_game(game, options)

        env = textworld.start(game_file)
        env_options = EnvInfos()
        for attr in env_options.__slots__:
            if attr == "extras":
                continue  # Skip since it's not a boolean attribute.

            setattr(env_options, attr, True)

        assert len(env_options) == len(env_options.__slots__) - 1
        assert len(env_options) == len(env_options.basics)

        env = Filter(env, env_options)
        _, infos = env.reset()

        for attr in env_options.basics:
            assert attr in infos
コード例 #11
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def generate_never_ending_game(args):
    g_rng.set_seed(args.seed)

    msg = "--max-steps {} --nb-objects {} --nb-rooms {} --quest-length {} --quest-breadth {} --seed {}"
    print(
        msg.format(args.max_steps, args.nb_objects, args.nb_rooms,
                   args.quest_length, args.quest_breadth, g_rng.seed))
    print("Generating game...")

    options = GameOptions()
    options.seeds = g_rng.seed
    options.nb_rooms = args.nb_rooms
    options.nb_objects = args.nb_objects
    options.quest_length = args.quest_length
    options.quest_breadth = args.quest_breadth

    game = textworld.generator.make_game(options)
    if args.no_quest:
        game.quests = []

    game_name = "neverending"
    path = pjoin(args.output, game_name + ".ulx")
    options = textworld.GameOptions()
    options.path = path
    options.force_recompile = True
    game_file = textworld.generator.compile_game(game, options)
    return game_file
コード例 #12
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def test_playing_a_game():
    for ext in [".ulx", ".z8"]:
        with make_temp_directory(prefix="test_tw-play") as tmpdir:
            options = textworld.GameOptions()
            options.file_ext = ext
            options.path = tmpdir
            options.nb_rooms = 5
            options.nb_objects = 10
            options.quest_length = 5
            options.quest_breadth = 2
            options.seeds = 1234
            game_file, _ = textworld.make(options)

            command = [
                "tw-play", "--max-steps", "100", "--mode", "random", game_file
            ]
            assert check_call(command) == 0

            command = [
                "tw-play", "--max-steps", "100", "--mode", "random-cmd",
                game_file
            ]
            assert check_call(command) == 0

            command = [
                "tw-play", "--max-steps", "100", "--mode", "walkthrough",
                game_file
            ]
            assert check_call(command) == 0
コード例 #13
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 def setUp(self):
     self.tmpdir = tempfile.mkdtemp(prefix="test_textworld")
     options = textworld.GameOptions()
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 10
     options.seeds = 1234
     self.game_file, self.game = textworld.make(options, path=self.tmpdir)
コード例 #14
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def test_making_treasure_hunter_games():
    for level in range(1, 30 + 1):
        options = textworld.GameOptions()
        options.seeds = 1234

        settings = {"level": level}
        game = treasure_hunter.make(settings, options)
        assert len(game.quests[0].commands) == game.metadata["quest_length"], "Level {}".format(level)
        assert len(game.world.rooms) == game.metadata["world_size"], "Level {}".format(level)
コード例 #15
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 def setUpClass(cls):
     cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_textworld"), "")
     options = textworld.GameOptions()
     options.path = cls.tmpdir
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 10
     options.seeds = 1234
     cls.game_file, cls.game = textworld.make(options)
     options.file_ext = ".z8"
     cls.game_file_z8, _ = textworld.make(options)
コード例 #16
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def _make_game():
    options = textworld.GameOptions()
    options.seeds = 1234
    options.nb_rooms = 3
    options.nb_objects = 10
    options.quest_length = 3
    options.grammar.theme = "house"
    options.grammar.include_adj = True

    game = textworld.generator.make_game(options)
    return game
コード例 #17
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def test_playing_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_depth = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.path = tmpdir
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.chaining.max_depth = quest_depth
            options.chaining.max_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)
            env.infos.policy_commands = True
            env.infos.game = True

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
                    assert game_state._winning_policy is None
                    game_state, reward, done = env.reset(), 0, False

                # Make sure the game can still be solved.
                winning_policy = game_state._winning_policy
                assert len(winning_policy) > 0
                assert game_state._game_progression.state.is_sequence_applicable(
                    winning_policy)
コード例 #18
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    def setUpClass(cls):
        cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_textworld_gym"), "")
        options = textworld.GameOptions()
        options.path = cls.tmpdir
        options.seeds = 1234
        cls.gamefile1, cls.game1 = textworld.make(options)
        options.seeds = 4321
        cls.gamefile2, cls.game2 = textworld.make(options)

        options.file_ext = ".z8"
        options.seeds = 1234
        cls.gamefile1_z8, _ = textworld.make(options)
コード例 #19
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 def setUpClass(cls):
     g_rng.set_seed(201809)
     cls.tmpdir = tempfile.mkdtemp()
     cls.options = textworld.GameOptions()
     cls.options.path = pjoin(cls.tmpdir, "tw-game.z8")
     cls.game, cls.game_file = testing.build_and_compile_game(cls.options)
     cls.infos = EnvInfos(
         max_score=True,
         score=True,
         won=True,
         lost=True,
     )
コード例 #20
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 def setUpClass(cls):
     cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_tw_extract"), "")
     options = textworld.GameOptions()
     options.path = cls.tmpdir
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 5
     options.quest_breadth = 2
     options.seeds = 1234
     cls.game_file1, cls.game1 = textworld.make(options)
     options.seeds = 12345
     options.file_ext = ".z8"
     cls.game_file2, cls.game2 = textworld.make(options)
コード例 #21
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def test_making_cooking_games():
    options = textworld.GameOptions()
    options.seeds = 1234

    nb_ingredients = 2

    settings = {
        "recipe": nb_ingredients,
        "take": 1,
        "open": True,
        "open": True,
        "cook": True,
        "cut": False,
        "drop": False,
        "go": 6,
        "recipe_seed": 123,
        "split": "valid"
    }

    game = cooking.make(settings, options)
    assert len(game.metadata["ingredients"]) == nb_ingredients

    # Change only the recipe.
    options = textworld.GameOptions()
    options.seeds = 1234
    settings["recipe_seed"] = 321
    game2 = cooking.make(settings, options)

    # Recipe's ingredients should be different.
    assert game.metadata["ingredients"] != game2.metadata["ingredients"]
    assert game.metadata["entities"] == game2.metadata["entities"]

    # The rest of the world should stay the same.
    POSITIONNING_FACTS = ("in", "on", "at", "west_of", "east_of", "south_of",
                          "north_of")
    differing_facts = set(game.world.facts) - set(game2.world.facts)
    assert [
        pred for pred in differing_facts if pred.name in POSITIONNING_FACTS
    ] == []
コード例 #22
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 def setUpClass(cls):
     g_rng.set_seed(201809)
     cls.tmpdir = tempfile.mkdtemp()
     cls.options = textworld.GameOptions()
     cls.options.path = pjoin(cls.tmpdir, "tw-game.ulx")
     cls.game, cls.gamefile_ulx = testing.build_and_compile_game(
         cls.options)
     cls.options.path = pjoin(cls.tmpdir, "tw-game.z8")
     cls.gamefile_z8 = textworld.generator.compile_game(
         cls.game, cls.options)
     cls.infos = EnvInfos(
         max_score=True,
         objective=True,
     )
コード例 #23
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 def setUpClass(cls):
     g_rng.set_seed(201809)
     cls.tmpdir = tempfile.mkdtemp()
     cls.options = textworld.GameOptions()
     cls.options.path = pjoin(cls.tmpdir, "tw-game.ulx")
     cls.game, cls.gamefile_ulx = testing.build_and_compile_game(
         cls.options)
     cls.options.path = pjoin(cls.tmpdir, "tw-game.z8")
     cls.gamefile_z8 = textworld.generator.compile_game(
         cls.game, cls.options)
     cls.infos = EnvInfos(facts=True,
                          policy_commands=True,
                          admissible_commands=True,
                          intermediate_reward=True)
コード例 #24
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ファイル: test_tw.py プロジェクト: zhaozj89/TextWorld
    def setUpClass(cls):
        g_rng.set_seed(201809)
        cls.tmpdir = tempfile.mkdtemp()
        cls.options = textworld.GameOptions()
        cls.gamefile = pjoin(cls.tmpdir, "tw-game.json")

        cls.game = testing.build_game(cls.options)
        cls.game.save(cls.gamefile)
        cls.infos = EnvInfos(
            facts=True,
            policy_commands=True,
            admissible_commands=True,
            intermediate_reward=True
        )
コード例 #25
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 def setUpClass(cls):
     g_rng.set_seed(201809)
     cls.tmpdir = tempfile.mkdtemp()
     cls.options = textworld.GameOptions()
     cls.options.path = pjoin(cls.tmpdir, "tw-game.ulx")
     cls.game, cls.gamefile_ulx = testing.build_and_compile_game(cls.options)
     cls.options.path = pjoin(cls.tmpdir, "tw-game.z8")
     cls.gamefile_z8 = textworld.generator.compile_game(cls.game, cls.options)
     cls.infos = EnvInfos(
         inventory=True,
         description=True,
         score=True,
         moves=True,
         won=True,
         lost=True,
     )
コード例 #26
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ファイル: test_make_game.py プロジェクト: spMohanty/TextWorld
def test_making_game_is_reproducible_with_seed():
    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        options = textworld.GameOptions()
        options.nb_rooms = 2
        options.nb_objects = 20
        options.quest_length = 3
        options.quest_breadth = 3
        options.seeds = 123

        game_file1, game1 = textworld.make(options, path=tmpdir)
        options2 = options.copy()
        game_file2, game2 = textworld.make(options2, path=tmpdir)
        assert game_file1 == game_file2
        assert game1 == game2
        # Make sure they are not the same Python objects.
        assert id(game1) != id(game2)
コード例 #27
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    def test_no_quest_game(self):
        game_name = "tw-no_quest_game"
        with make_temp_directory(prefix=game_name) as tmpdir:
            for ext, env_class in [(".ulx", GitGlulxEnv), (".z8", JerichoEnv)]:
                options = textworld.GameOptions()
                options.path = pjoin(tmpdir, game_name + ext)

                game, gamefile = testing.build_and_compile_no_quest_game(options)

                env = TWInform7(env_class())
                env.load(gamefile)
                game_state = env.reset()

                assert not game_state.game_ended
                game_state, _, done = env.step("look")
                assert not done
                assert not game_state.game_ended
コード例 #28
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def test_making_coin_collector():
    expected = {
        1: {"quest_length": 1, "nb_rooms": 1},
        100: {"quest_length": 100, "nb_rooms": 100},
        101: {"quest_length": 1, "nb_rooms": 2},
        200: {"quest_length": 100, "nb_rooms": 200},
        201: {"quest_length": 1, "nb_rooms": 3},
        300: {"quest_length": 100, "nb_rooms": 300},
    }
    for level in [1, 100, 101, 200, 201, 300]:
        options = textworld.GameOptions()
        options.seeds = 1234

        settings = {"level": level}
        game = coin_collector.make(settings, options)
        assert len(game.quests[0].commands) == expected[level]["quest_length"]
        assert len(game.world.rooms) == expected[level]["nb_rooms"]
コード例 #29
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ファイル: test_game.py プロジェクト: vishalbelsare/TextWorld
def test_game_comparison():
    options = textworld.GameOptions()
    options.nb_rooms = 5
    options.nb_objects = 5
    options.chaining.max_depth = 2
    options.chaining.max_breadth = 2
    options.seeds = {"map": 1, "objects": 2, "quest": 3, "grammar": 4}
    game1 = textworld.generator.make_game(options)
    game2 = textworld.generator.make_game(options)

    assert game1 == game2  # Test __eq__
    assert game1 in {game2}  # Test __hash__

    options = options.copy()
    options.seeds = {"map": 4, "objects": 3, "quest": 2, "grammar": 1}
    game3 = textworld.generator.make_game(options)
    assert game1 != game3
コード例 #30
0
def test_extract_entities():
    with make_temp_directory(prefix="test_extract_entities") as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.nb_rooms = 5
        options.nb_objects = 10
        options.quest_length = 5
        options.quest_breadth = 2
        options.seeds = 1234
        game_file, _ = textworld.make(options)

        outfile = pjoin(tmpdir, "entities.txt")
        command = ["tw-extract", "entities", game_file, "--output", outfile]
        stdout = check_output(command).decode()
        assert os.path.isfile(outfile)
        nb_entities = len(open(outfile).readlines())
        assert "Found {}".format(nb_entities) in stdout