コード例 #1
0
def test_batch_sync():
    batch_size = 5
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        options.file_ext = ".ulx"
        gamefile1, game = textworld.make(options)
        options.file_ext = ".z8"
        gamefile2, game = textworld.make(options)

        env_options = EnvInfos(inventory=True, description=True,
                               admissible_commands=True,
                               extras=["walkthrough"])
        env_id = textworld.gym.register_games([gamefile1, gamefile2],
                                              request_infos=env_options,
                                              batch_size=batch_size,
                                              name="test-batch",
                                              asynchronous=False)
        env = gym.make(env_id)

        obs, infos = env.reset()
        assert len(obs) == batch_size
        assert len(set(obs)) == 1  # All the same game.
        assert len(infos) == len(env_options)
        for values in infos.values():
            assert len(values) == batch_size

        for cmds in infos.get("extra.walkthrough"):
            obs, scores, dones, infos = env.step(cmds)

        env.close()

        assert all(dones)
        assert all(score == 1 for score in scores)
コード例 #2
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ファイル: test_batch_env.py プロジェクト: zhaozj89/TextWorld
def test_batch_env():
    batch_size = 4
    max_episode_steps = 13
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        options.file_ext = ".ulx"
        game_file1, game1 = textworld.make(options)
        options.seeds = 4321
        options.file_ext = ".z8"
        game_file2, game2 = textworld.make(options)

        env_options = EnvInfos(inventory=True, description=True,
                               admissible_commands=True)
        env_id = textworld.gym.register_games([game_file1, game_file1, game_file2, game_file2],
                                              request_infos=env_options,
                                              batch_size=batch_size,
                                              max_episode_steps=max_episode_steps,
                                              name="test-auto-reset",
                                              asynchronous=True,
                                              auto_reset=True)
        env = gym.make(env_id)
        env.reset()
        # env.close()
        del env
        print("OKAY")
コード例 #3
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def test_making_game_with_names_to_exclude():
    g_rng.set_seed(42)

    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        game_file1, game1 = textworld.make(2,
                                           20,
                                           3,
                                           3, {"names_to_exclude": []},
                                           seed=123,
                                           games_dir=tmpdir)

        game1_objects_names = [
            info.name for info in game1.infos.values() if info.name is not None
        ]
        game_file2, game2 = textworld.make(
            2,
            20,
            3,
            3, {"names_to_exclude": game1_objects_names},
            seed=123,
            games_dir=tmpdir)
        game2_objects_names = [
            info.name for info in game2.infos.values() if info.name is not None
        ]
        assert len(set(game1_objects_names) & set(game2_objects_names)) == 0
コード例 #4
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 def setUpClass(cls):
     cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_textworld"), "")
     options = textworld.GameOptions()
     options.path = cls.tmpdir
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 10
     options.seeds = 1234
     cls.game_file, cls.game = textworld.make(options)
     options.file_ext = ".z8"
     cls.game_file_z8, _ = textworld.make(options)
コード例 #5
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    def setUpClass(cls):
        cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_textworld_gym"), "")
        options = textworld.GameOptions()
        options.path = cls.tmpdir
        options.seeds = 1234
        cls.gamefile1, cls.game1 = textworld.make(options)
        options.seeds = 4321
        cls.gamefile2, cls.game2 = textworld.make(options)

        options.file_ext = ".z8"
        options.seeds = 1234
        cls.gamefile1_z8, _ = textworld.make(options)
コード例 #6
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 def setUpClass(cls):
     cls.tmpdir = pjoin(tempfile.mkdtemp(prefix="test_tw_extract"), "")
     options = textworld.GameOptions()
     options.path = cls.tmpdir
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 5
     options.quest_breadth = 2
     options.seeds = 1234
     cls.game_file1, cls.game1 = textworld.make(options)
     options.seeds = 12345
     options.file_ext = ".z8"
     cls.game_file2, cls.game2 = textworld.make(options)
コード例 #7
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    def test_registering_zmachine_game(self):
        with make_temp_directory() as tmpdir:
            options = textworld.GameOptions()
            options.path = tmpdir
            options.seeds = 1234
            options.file_ext = ".z8"
            gamefile, game = textworld.make(options)
            os.remove(gamefile.replace(
                ".z8", ".json"))  # Simulate an non-TextWorld Z-Machine game.
            env_options = EnvInfos(extras=["walkthrough"])

            env_id = textworld.gym.register_game(gamefile,
                                                 env_options,
                                                 name="test-zmachine")
            env = gym.make(env_id)
            obs, infos = env.reset()
            assert len(infos) == len(env_options)

            for cmd in game.metadata["walkthrough"]:
                obs, score, done, infos = env.step(cmd)

            assert done
            assert score == 1

            env.close()
コード例 #8
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def test_playing_a_game():
    for ext in [".ulx", ".z8"]:
        with make_temp_directory(prefix="test_tw-play") as tmpdir:
            options = textworld.GameOptions()
            options.file_ext = ext
            options.path = tmpdir
            options.nb_rooms = 5
            options.nb_objects = 10
            options.quest_length = 5
            options.quest_breadth = 2
            options.seeds = 1234
            game_file, _ = textworld.make(options)

            command = [
                "tw-play", "--max-steps", "100", "--mode", "random", game_file
            ]
            assert check_call(command) == 0

            command = [
                "tw-play", "--max-steps", "100", "--mode", "random-cmd",
                game_file
            ]
            assert check_call(command) == 0

            command = [
                "tw-play", "--max-steps", "100", "--mode", "walkthrough",
                game_file
            ]
            assert check_call(command) == 0
コード例 #9
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ファイル: test_make_game.py プロジェクト: spMohanty/TextWorld
def test_making_game_is_reproducible_with_seed():
    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        options = textworld.GameOptions()
        options.nb_rooms = 2
        options.nb_objects = 20
        options.quest_length = 3
        options.quest_breadth = 3
        options.seeds = 123

        game_file1, game1 = textworld.make(options, path=tmpdir)
        options2 = options.copy()
        game_file2, game2 = textworld.make(options2, path=tmpdir)
        assert game_file1 == game_file2
        assert game1 == game2
        # Make sure they are not the same Python objects.
        assert id(game1) != id(game2)
コード例 #10
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def test_batch():
    batch_size = 5
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        gamefile, game = textworld.make(options)

        env_options = EnvInfos(inventory=True,
                               description=True,
                               admissible_commands=True)
        env_id = textworld.gym.register_games([gamefile],
                                              env_options,
                                              name="test-batch")
        env_id = textworld.gym.make_batch(env_id, batch_size)
        env = gym.make(env_id)

        obs, infos = env.reset()
        assert len(obs) == batch_size
        assert len(set(obs)) == 1  # All the same game.
        assert len(infos) == len(env_options)
        for values in infos.values():
            assert len(values) == batch_size

        for cmd in game.main_quest.commands:
            obs, scores, dones, infos = env.step([cmd] * batch_size)

        env.close()

        assert all(dones)
        assert all(score == 1 for score in scores)
コード例 #11
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def test_playing_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_length = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.quest_length = quest_length
            options.quest_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options, path=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)
            env.compute_intermediate_reward()

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
                    msg = "Finished before playing `max_steps` steps because of command '{}'.".format(command)
                    if game_state.has_won:
                        msg += " (winning)"
                        assert len(game_state._game_progression.winning_policy) == 0

                    if game_state.has_lost:
                        msg += " (losing)"
                        assert game_state._game_progression.winning_policy is None

                    print(msg)
                    break

                # Make sure the game can still be solved.
                winning_policy = game_state._game_progression.winning_policy
                assert len(winning_policy) > 0
                assert game_state.state.is_sequence_applicable(winning_policy)
コード例 #12
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 def setUp(self):
     self.tmpdir = tempfile.mkdtemp(prefix="test_textworld")
     options = textworld.GameOptions()
     options.nb_rooms = 5
     options.nb_objects = 10
     options.quest_length = 10
     options.seeds = 1234
     self.game_file, self.game = textworld.make(options, path=self.tmpdir)
コード例 #13
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 def setUp(self):
     self.tmpdir = tempfile.mkdtemp(prefix="test_textworld")
     self.game_file, self.game = textworld.make(world_size=5,
                                                nb_objects=10,
                                                quest_length=10,
                                                grammar_flags={},
                                                seed=1234,
                                                games_dir=self.tmpdir)
コード例 #14
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def test_making_game_is_reproducible_with_seed():
    grammar_flags = {}
    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        game_file1, game1 = textworld.make(2,
                                           20,
                                           3,
                                           grammar_flags,
                                           seed=123,
                                           games_dir=tmpdir)
        game_file2, game2 = textworld.make(2,
                                           20,
                                           3,
                                           grammar_flags,
                                           seed=123,
                                           games_dir=tmpdir)
        assert game_file1 == game_file2
        assert game1 == game2
        # Make sure they are not the same Python objects.
        assert id(game1) != id(game2)
コード例 #15
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def test_making_game_with_names_to_exclude():
    g_rng.set_seed(42)

    with make_temp_directory(prefix="test_render_wrapper") as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.nb_rooms = 2
        options.nb_objects = 20
        options.quest_length = 3
        options.quest_breadth = 3
        options.seeds = 123
        game_file1, game1 = textworld.make(options)

        options2 = options.copy()
        game1_objects_names = [info.name for info in game1.infos.values() if info.name is not None]
        options2.grammar.names_to_exclude = game1_objects_names
        game_file2, game2 = textworld.make(options2)
        game2_objects_names = [info.name for info in game2.infos.values() if info.name is not None]
        assert len(set(game1_objects_names) & set(game2_objects_names)) == 0
コード例 #16
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def test_play_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_length = rng.randint(1, 10)
        game_seed = rng.randint(0, 65365)
        grammar_flags = {}  # Default grammar.

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            game_file, game = textworld.make(world_size, nb_objects, quest_length, grammar_flags,
                                             seed=game_seed, games_dir=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)
            env.compute_intermediate_reward()

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
                    msg = "Finished before playing `max_steps` steps."
                    if game_state.has_won:
                        msg += " (winning)"
                        assert game_state._game_progression.winning_policy == []

                    if game_state.has_lost:
                        msg += " (losing)"
                        assert game_state._game_progression.winning_policy is None

                    print(msg)
                    break

                # Make sure the game can still be solved.
                winning_policy = game_state._game_progression.winning_policy
                assert len(winning_policy) > 0
                assert game_state.state.is_sequence_applicable(winning_policy)
コード例 #17
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def test_playing_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_depth = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.path = tmpdir
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.chaining.max_depth = quest_depth
            options.chaining.max_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)
            env.infos.policy_commands = True
            env.infos.game = True

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
                    assert game_state._winning_policy is None
                    game_state, reward, done = env.reset(), 0, False

                # Make sure the game can still be solved.
                winning_policy = game_state._winning_policy
                assert len(winning_policy) > 0
                assert game_state._game_progression.state.is_sequence_applicable(
                    winning_policy)
コード例 #18
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def test_extract_vocab():
    with make_temp_directory(prefix="test_extract_vocab") as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.nb_rooms = 5
        options.nb_objects = 10
        options.quest_length = 5
        options.quest_breadth = 2
        options.seeds = 1234
        game_file1, _ = textworld.make(options)
        options.seeds = 12345
        game_file2, _ = textworld.make(options)

        outfile = pjoin(tmpdir, "vocab.txt")
        command = [
            "tw-extract", "vocab", game_file1, game_file2, "--output", outfile
        ]
        stdout = check_output(command).decode()
        assert os.path.isfile(outfile)
        nb_words = len(open(outfile).readlines())
        assert "Found {}".format(nb_words) in stdout
コード例 #19
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def test_register_games():
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        gamefile1, game1 = textworld.make(options)
        options.seeds = 4321
        gamefile2, game2 = textworld.make(options)
        env_options = EnvInfos(inventory=True,
                               description=True,
                               admissible_commands=True)

        env_id = textworld.gym.register_games([gamefile1, gamefile2],
                                              env_options,
                                              name="test-multi")
        env = gym.make(env_id)
        env.seed(2)  # Make game2 starts on the first reset call.

        obs, infos = env.reset()
        assert len(infos) == len(env_options)

        for cmd in game2.main_quest.commands:
            obs, score, done, infos = env.step(cmd)

        assert done
        assert score == 1

        obs, infos = env.reset()
        assert len(infos) == len(env_options)
        for cmd in game1.main_quest.commands:
            obs, score, done, infos = env.step(cmd)

        assert done
        assert score == 1

        obs1, infos = env.reset()
        obs2, infos = env.reset()
        assert obs1 != obs2
コード例 #20
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def test_register_game():
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        gamefile, game = textworld.make(options)
        env_options = EnvInfos(inventory=True, description=True,
                               admissible_commands=True,
                               extras=["walkthrough"])

        env_id = textworld.gym.register_game(gamefile, env_options, name="test-single")
        env = gym.make(env_id)
        obs, infos = env.reset()
        assert len(infos) == len(env_options)

        for cmd in infos.get("extra.walkthrough"):
            obs, score, done, infos = env.step(cmd)

        assert done
        assert score == 1
コード例 #21
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ファイル: test_tw_play.py プロジェクト: sharmer156/TextWorld
def test_making_a_custom_game():
    with make_temp_directory(prefix="test_tw-play") as tmpdir:
        game_file, _ = textworld.make(5,
                                      10,
                                      5, {},
                                      seed=1234,
                                      games_dir=tmpdir)

        command = [
            "tw-play", "--max-steps", "100", "--mode", "random", game_file
        ]
        assert check_call(command) == 0

        command = [
            "tw-play", "--max-steps", "100", "--mode", "random-cmd", game_file
        ]
        assert check_call(command) == 0

        command = [
            "tw-play", "--max-steps", "100", "--mode", "walkthrough", game_file
        ]
        assert check_call(command) == 0
コード例 #22
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def test_register_zmachine_game():
    with make_temp_directory() as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.seeds = 1234
        options.file_ext = ".z8"
        gamefile, game = textworld.make(options)
        os.remove(gamefile.replace(
            ".z8", ".json"))  # Simulate an existing Z-Machine game.
        env_options = EnvInfos()

        env_id = textworld.gym.register_game(gamefile,
                                             env_options,
                                             name="test-zmachine")
        env = gym.make(env_id)
        obs, infos = env.reset()
        assert len(infos) == len(env_options)

        for cmd in game.main_quest.commands:
            obs, score, done, infos = env.step(cmd)

        assert done
        assert score == 1
コード例 #23
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def main():
    args = parse_args()
    if args.very_verbose:
        args.verbose = args.very_verbose
        warnings.simplefilter("default", textworld.TextworldGenerationWarning)

    if args.seed is None:
        args.seed = np.random.randint(65635)

    print("Random seed: {}".format(args.seed))
    rng = np.random.RandomState(args.seed)

    options = textworld.GameOptions()
    options.grammar.theme = args.theme
    options.grammar.include_adj = args.include_adj
    options.grammar.only_last_action = args.only_last_action
    options.grammar.blend_instructions = args.blend_instructions
    options.grammar.blend_descriptions = args.blend_descriptions
    options.grammar.ambiguous_instructions = args.ambiguous_instructions

    options.nb_rooms = args.world_size
    options.nb_objects = args.nb_objects
    options.quest_length = args.quest_length
    options.quest_breadth = args.quest_breadth

    agent = make_agent(args)

    reward_history = []
    for i in range(args.nb_games) if args.nb_games > 0 else itertools.count():
        options = options.copy()
        options.seeds = rng.randint(65635)
        game_file, game = textworld.make(options, args.output)

        print("Starting game {}".format(game_file))
        env = textworld.start(game_file)
        agent.reset(env)

        if args.vizu >= 0:
            from textworld.envs.wrappers import HtmlViewer
            env = HtmlViewer(env, port=args.vizu)

        game_state = env.reset()
        if args.mode == "human" or args.verbose:
            env.render()

        reward = 0
        done = False

        for t in range(
                args.max_steps) if args.max_steps > 0 else itertools.count():
            command = agent.act(game_state, reward, done)
            game_state, reward, done = env.step(command)

            if args.mode == "human" or args.verbose:
                env.render()

            if done:
                break

        env.close()
        print("Done after {} steps. Score {}/{}.".format(
            game_state.nb_moves, game_state.score, game_state.max_score))

        reward_history.append(reward)
        if args.nb_games == 0:  # Interactive mode.
            input("Press enter to generate a new game.")
コード例 #24
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def main():
    args = parse_args()
    if args.very_verbose:
        args.verbose = args.very_verbose
        warnings.simplefilter("default", textworld.TextworldGenerationWarning)

    if args.seed is None:
        args.seed = np.random.randint(65635)

    grammar_flags = {
        "theme": args.theme,
        "include_adj": args.include_adj,
        "only_last_action": args.only_last_action,
        "blend_instructions": args.blend_instructions,
        "blend_descriptions": args.blend_descriptions,
        "ambiguous_instructions": args.ambiguous_instructions
    }

    print("Random seed: {}".format(args.seed))
    rng = np.random.RandomState(args.seed)

    agent = make_agent(args)

    reward_history = []
    for i in range(args.nb_games) if args.nb_games > 0 else itertools.count():
        # Get a game seed to make everything reproducible.
        game_seed = rng.randint(65635)
        game_file, game = textworld.make(args.world_size,
                                         args.nb_objects,
                                         args.quest_length,
                                         grammar_flags,
                                         seed=game_seed,
                                         games_dir=args.output)

        print("Starting game {}".format(game_file))
        env = textworld.start(game_file, backend=args.backend)
        agent.reset(env)

        if args.vizu >= 0:
            from textworld.envs.wrappers import HtmlViewer
            env = HtmlViewer(env, port=args.vizu)

        game_state = env.reset()
        if args.mode == "human" or args.verbose:
            env.render()

        reward = 0
        done = False

        for t in range(
                args.max_steps) if args.max_steps > 0 else itertools.count():
            command = agent.act(game_state, reward, done)
            game_state, reward, done = env.step(command)

            if args.mode == "human" or args.verbose:
                env.render()

            if done:
                break

        env.close()
        print("Done after {} steps. Score {}/{}.".format(
            game_state.nb_moves, game_state.score, game_state.max_score))

        reward_history.append(reward)
        if args.nb_games == 0:  # Interactive mode.
            input("Press enter to generate a new game.")
コード例 #25
0
ファイル: Textworld1.py プロジェクト: AIMarkov/trpo
from textworld.envs import FrotzEnvironment
import textworld

options = textworld.GameOptions()
options.seeds = 1234
options.nb_objects = 5
options.quest_length = 2
game_file, _ = textworld.make(options)
env = textworld.start(game_file)
game_state = env.reset()
env.render()
command = "open door"
game_state, reward, done = env.step(command)
env.render()