def setUp(self): print 'Rotating around the table,', self.shortDescription() self.table = Table()
def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._interacts.evt_playerResponse += self._on_PlayerResponse self.lastToRaise = None self.table = Table()
class testRotatingAroundTheTable(unittest.TestCase): def setUp(self): print 'Rotating around the table,', self.shortDescription() self.table = Table() def testA_DealingToFirstAtTable(self): '''deal to the first person at the table''' self.table.seat(['p1', 'p2', 'p3']) self.assertEqual('p1', self.table.dealingTo()) def testB_MovingToTheNext(self): '''move to the next''' self.table.seat(['p1', 'p2', 'p3']) self.table.nextPlayer() self.assertEqual('p2', self.table.dealingTo()) def testC_ThenTheLast(self): '''all the way to the last''' self.table.seat(['p1', 'p2', 'p3']) self.table.nextPlayer() self.table.nextPlayer() self.assertEqual('p3', self.table.dealingTo()) def testD_BackToFirst(self): '''back to first after last''' self.table.seat(['p1', 'p2', 'p3']) self.table.nextPlayer() self.table.nextPlayer() self.table.nextPlayer() self.assertEqual('p1', self.table.dealingTo())
class TakesBets(object): def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._interacts.evt_playerResponse += self._on_PlayerResponse self.lastToRaise = None self.table = Table() def start(self): self.table.seat(self._interacts.players) self.lastToRaise = self.table.dealingTo() self.next() def next(self): if self._notEnoughWithChips(): self._finish() elif self._onePlayerLeft(): self._finish() elif self.table.dealingTo().isPlaying(): dealTo = self.table.dealingTo() self._interacts.sendMessage(dealTo, 'GO') else: self.table.nextPlayer() self.next() def _on_PlayerResponse(self, sender, response): player = response[0] amount = response[1] if player != self.table.dealingTo(): self._kickOutOfGame(player, 'OUT_OF_TURN') return if not amount.isdigit(): self._kickOutOfGame(player, 'NOT_A_NUMBER') return self._add(player, int(amount)) self.table.nextPlayer() if self._done(): self._finish() else: self.next() def getMinimumBet(self, player): highestContribution = max([p.pot for p in self.table.playing()]) minBet = highestContribution - player.pot return minBet def _notEnoughWithChips(self): hasChips = len([p for p in self.table.playing() if p.chips > 0]) return hasChips <= 1 def _finish(self): self.evt_done(self) def _done(self): if self._notEnoughWithChips(): return True return self.lastToRaise == self.table.dealingTo() def _onePlayerLeft(self): hasCards = len([p for p in self._interacts.players if p.isPlaying()]) return hasCards == 1 def _add(self, player, amount): if self._folding(player, amount): self._fold(player) elif amount > player.chips: self._kickOutOfGame(player, 'OVERDRAWN') amount = 0 self._interacts.broadcast('BET ' + player.name + ' ' + str(amount)) if amount > self.getMinimumBet(player): self.lastToRaise = player player.bet(amount) def _folding(self, player, amount): return amount < self.getMinimumBet(player) and player.chips - amount > 0 def _fold(self, player): player.dropCards() self._interacts.sendMessage(player, 'OUT FOLD') def _kickOutOfGame(self, player, reason): self._interacts.sendMessage(player, "OUT " + reason) player.chips = 0 player.dropCards()
class TakesBets(object): def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._interacts.evt_playerResponse += self._on_PlayerResponse self.lastToRaise = None self.table = Table() def start(self): self.table.seat(self._interacts.players) self.lastToRaise = self.table.dealingTo() self.next() def next(self): if self._notEnoughWithChips(): self._finish() elif self._onePlayerLeft(): self._finish() elif self.table.dealingTo().isPlaying(): dealTo = self.table.dealingTo() self._interacts.sendMessage(dealTo, 'GO') else: self.table.nextPlayer() self.next() def _on_PlayerResponse(self, sender, response): player = response[0] amount = response[1] if player != self.table.dealingTo(): self._kickOutOfGame(player, 'OUT_OF_TURN') return if not amount.isdigit(): self._kickOutOfGame(player, 'NOT_A_NUMBER') return self._add(player, int(amount)) self.table.nextPlayer() if self._done(): self._finish() else: self.next() def getMinimumBet(self, player): highestContribution = max([p.pot for p in self.table.playing()]) minBet = highestContribution - player.pot return minBet def _notEnoughWithChips(self): hasChips = len([p for p in self.table.playing() if p.chips > 0]) return hasChips <= 1 def _finish(self): self.evt_done(self) def _done(self): if self._notEnoughWithChips(): return True return self.lastToRaise == self.table.dealingTo() def _onePlayerLeft(self): hasCards = len([p for p in self._interacts.players if p.isPlaying()]) return hasCards == 1 def _add(self, player, amount): if self._folding(player, amount): self._fold(player) elif amount > player.chips: self._kickOutOfGame(player, 'OVERDRAWN') amount = 0 self._interacts.broadcast('BET ' + player.name + ' ' + str(amount)) if amount > self.getMinimumBet(player): self.lastToRaise = player player.bet(amount) def _folding(self, player, amount): return amount < self.getMinimumBet( player) and player.chips - amount > 0 def _fold(self, player): player.dropCards() self._interacts.sendMessage(player, 'OUT FOLD') def _kickOutOfGame(self, player, reason): self._interacts.sendMessage(player, "OUT " + reason) player.chips = 0 player.dropCards()