def test_damage_queue_poison(self): self.assertEqual(self.context.poison_damage, None) self.context.use_damage_queue_poison([Damage(0, 0)]) self.assertEqual(self.context.poison_damage, None) self.context.use_damage_queue_poison([Damage(5, 5), Damage(5, 5), Damage(5, 5)]) self.assertEqual(self.context.damage_queue_poison, [Damage(0, 0), Damage(5, 5), Damage(5, 5), Damage(5, 5)]) self.context.on_own_turn() self.assertEqual(self.context.damage_queue_poison, [Damage(5, 5), Damage(5, 5), Damage(5, 5)]) self.assertEqual(self.context.poison_damage, Damage(5, 5)) self.context.use_damage_queue_poison([Damage(10, 10), Damage(5, 5), Damage(5, 5)]) self.context.on_own_turn() self.assertEqual(self.context.damage_queue_poison, [Damage(15, 15), Damage(10, 10), Damage(5, 5)]) self.assertEqual(self.context.poison_damage, Damage(15, 15)) self.context.on_own_turn() self.assertEqual(self.context.damage_queue_poison, [Damage(10, 10), Damage(5, 5)]) self.assertEqual(self.context.poison_damage, Damage(10, 10)) self.context.use_damage_queue_poison([Damage(1, 1), Damage(1, 1), Damage(1, 1), Damage(1, 1)]) self.assertEqual(self.context.damage_queue_poison, [Damage(10, 10), Damage(6, 6), Damage(1, 1), Damage(1, 1), Damage(1, 1)]) self.context.on_own_turn() self.assertEqual(self.context.damage_queue_poison, [Damage(6, 6), Damage(1, 1), Damage(1, 1), Damage(1, 1)]) self.assertEqual(self.context.poison_damage, Damage(6, 6)) self.assertEqual(self.context.serialize(), BattleContext.deserialize(self.context.serialize()).serialize())
def test_modify_outcoming_damage(self): self.assertEqual(self.context.modify_outcoming_damage(Damage(10, 11)).total, 21) self.assertEqual(self.context.modify_outcoming_damage(Damage(10.4, 11.4)).total, 22) self.assertEqual(self.context.modify_outcoming_damage(Damage(10.5, 11.5)).total, 22) self.assertEqual(self.context.modify_outcoming_damage(Damage(10.8, 11.8)).total, 23) # advantage_modifier self.context.use_pvp_advantage(0.75) self.assertEqual(self.context.modify_outcoming_damage(Damage(20, 10)), Damage(20*(1+c.DAMAGE_PVP_ADVANTAGE_MODIFIER*0.75), 10*(1+c.DAMAGE_PVP_ADVANTAGE_MODIFIER*0.75))) self.assertFalse(self.context.pvp_advantage_used) self.context.use_pvp_advantage(-0.75) self.assertEqual(self.context.modify_outcoming_damage(Damage(20, 10)), Damage(20, 10)) self.assertFalse(self.context.pvp_advantage_used) self.assertEqual(self.context.serialize(), BattleContext.deserialize(self.context.serialize()).serialize())