def __init__(self, record_id=None, level=None, health=None, abilities=None, is_boss=False, action_type=actions_relations.ACTION_TYPE.BATTLE_PVE_1X1, terrain=map_relations.TERRAIN.PLANE_GRASS): self.record_id = record_id self.level = level self.is_boss = is_boss self.abilities = self._produce_abilities( self.record, level) if abilities is None else abilities self.initiative = self.abilities.modify_attribute( heroes_relations.MODIFIERS.INITIATIVE, 1) self.health_cooficient = self.abilities.modify_attribute( heroes_relations.MODIFIERS.HEALTH, 1) self.damage_modifier = self.abilities.modify_attribute( heroes_relations.MODIFIERS.DAMAGE, 1) if self.is_boss: self.max_health = int( f.boss_hp_to_lvl(level) * self.health_cooficient) else: self.max_health = int( f.mob_hp_to_lvl(level) * self.health_cooficient) self.health = self.max_health if health is None else health self.action_type = action_type self.terrain = terrain
def __init__(self, record_id=None, level=None, health=None, abilities=None, is_boss=False, action_type=actions_relations.ACTION_TYPE.BATTLE_PVE_1X1, terrain=map_relations.TERRAIN.PLANE_GRASS): self.record_id = record_id self.level = level self.is_boss = is_boss self.abilities = self._produce_abilities(self.record, level) if abilities is None else abilities self.initiative = self.abilities.modify_attribute(HERO_MODIFIERS.INITIATIVE, 1) self.health_cooficient = self.abilities.modify_attribute(HERO_MODIFIERS.HEALTH, 1) self.damage_modifier = self.abilities.modify_attribute(HERO_MODIFIERS.DAMAGE, 1) if self.is_boss: self.max_health = int(f.boss_hp_to_lvl(level) * self.health_cooficient) else: self.max_health = int(f.mob_hp_to_lvl(level) * self.health_cooficient) self.health = self.max_health if health is None else health self.action_type = action_type self.terrain = terrain
def __init__(self, record_id=None, level=None, health=None, abilities=None, is_boss=False): self.record_id = record_id self.level = level self.is_boss = is_boss self.abilities = self._produce_abilities( self.record, level) if abilities is None else abilities self.initiative = self.abilities.modify_attribute( HERO_MODIFIERS.INITIATIVE, 1) self.health_cooficient = self.abilities.modify_attribute( HERO_MODIFIERS.HEALTH, 1) self.damage_modifier = self.abilities.modify_attribute( HERO_MODIFIERS.DAMAGE, 1) if self.is_boss: self.max_health = int( f.boss_hp_to_lvl(level) * self.health_cooficient) else: self.max_health = int( f.mob_hp_to_lvl(level) * self.health_cooficient) self.health = self.max_health if health is None else health
def use(self, messenger, actor, enemy): # pylint: disable=W0613 health_to_regen = f.mob_hp_to_lvl( actor.level) * self.restored_percent * (1 + random.uniform( -c.DAMAGE_DELTA, c.DAMAGE_DELTA)) # !!!MOB HP, NOT HERO!!! applied_health = int(round(actor.change_health(health_to_regen))) messenger.add_message('hero_ability_regeneration', actor=actor, health=applied_health)
def __init__(self, record_id=None, level=None, health=None, abilities=None, is_boss=False): self.record_id = record_id self.level = level self.is_boss = is_boss self.abilities = self._produce_abilities(self.record, level) if abilities is None else abilities self.initiative = self.abilities.modify_attribute(HERO_MODIFIERS.INITIATIVE, 1) self.health_cooficient = self.abilities.modify_attribute(HERO_MODIFIERS.HEALTH, 1) self.damage_modifier = self.abilities.modify_attribute(HERO_MODIFIERS.DAMAGE, 1) if self.is_boss: self.max_health = int(f.boss_hp_to_lvl(level) * self.health_cooficient) else: self.max_health = int(f.mob_hp_to_lvl(level) * self.health_cooficient) self.health = self.max_health if health is None else health
def use(self, messenger, actor, enemy): # pylint: disable=W0613 health_to_regen = f.mob_hp_to_lvl(actor.level) * self.restored_percent * (1 + random.uniform(-c.DAMAGE_DELTA, c.DAMAGE_DELTA))# !!!MOB HP, NOT HERO!!! applied_health = int(round(actor.change_health(health_to_regen))) messenger.add_message('hero_ability_regeneration', actor=actor, health=applied_health)