def check_better_artifact_power(self, distribution): median_power = Power.power_to_artifact(distribution, 100) for i in range(100): power = Power.better_artifact_power_randomized(distribution, 100) self.assertTrue(median_power.physic < power.physic) self.assertTrue(median_power.magic < power.magic)
def check_better_artifact_power(self, distribution): median_power = Power.power_to_artifact(distribution, 100) for i in xrange(100): power = Power.better_artifact_power_randomized(distribution, 100) self.assertTrue(median_power.physic < power.physic) self.assertTrue(median_power.magic < power.magic)
def test_better_artifact_power__on_low_levels(self): median_power = Power.power_to_artifact(PowerDistribution(0.5, 0.5), 1) self.assertEqual(median_power, Power(1, 1)) powers = set() for i in range(100): power = Power.better_artifact_power_randomized(PowerDistribution(0.5, 0.5), 1) powers.add(power.magic) powers.add(power.physic) self.assertEqual(1 + c.ARTIFACT_BETTER_MIN_POWER_DELTA * 2, len(powers))
def test_better_artifact_power__on_low_levels(self): median_power = Power.power_to_artifact(PowerDistribution(0.5, 0.5), 1) self.assertEqual(median_power, Power(1, 1)) powers = set() for i in range(100): power = Power.better_artifact_power_randomized(PowerDistribution(0.5, 0.5), 1) powers.add(power.magic) powers.add(power.physic) self.assertEqual(1 + c.ARTIFACT_BETTER_MIN_POWER_DELTA*2, len(powers))
def purchase_artifact(self, rarity, better): distribution = self.preferences.archetype.power_distribution power = Power.better_artifact_power_randomized(distribution, self.level) if better else Power.artifact_power_randomized(distribution, self.level) artifacts_storage.sync() artifact = random.choice(artifacts_storage.artifacts).create_artifact(level=self.level, power=power, rarity=rarity) self.put_loot(artifact, force=True) self.actions.request_replane() return artifact
def purchase_artifact(self, rarity, better): distribution = self.preferences.archetype.power_distribution power = Power.better_artifact_power_randomized( distribution, self.level) if better else Power.artifact_power_randomized( distribution, self.level) artifacts_storage.sync() artifact = random.choice(artifacts_storage.artifacts).create_artifact( level=self.level, power=power, rarity=rarity) self.put_loot(artifact, force=True) self.actions.request_replane() return artifact