コード例 #1
0
    def setUp(self):
        super(BaseEffectsTests, self).setUp()

        create_test_map()

        self.account = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account)
        self.hero = self.storage.accounts_to_heroes[self.account.id]

        self.companion_record = logic.create_companion_record(utg_name=names.generator().get_test_name(),
                                                              description='description',
                                                              type=game_relations.BEING_TYPE.random(),
                                                              max_health=10,
                                                              dedication=relations.DEDICATION.random(),
                                                              archetype=game_relations.ARCHETYPE.random(),
                                                              mode=relations.MODE.random(),
                                                              abilities=abilities_container.Container(),
                                                              communication_verbal=game_relations.COMMUNICATION_VERBAL.random(),
                                                              communication_gestures=game_relations.COMMUNICATION_GESTURES.random(),
                                                              communication_telepathic=game_relations.COMMUNICATION_TELEPATHIC.random(),
                                                              intellect_level=game_relations.INTELLECT_LEVEL.random(),
                                                              state=relations.STATE.ENABLED)
        self.hero.set_companion(logic.create_companion(self.companion_record))
コード例 #2
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    def test_create_companion(self):
        companion_record = logic.create_companion_record(utg_name=names.generator().get_test_name(),
                                                         description='description',
                                                         type=beings_relations.TYPE.random(),
                                                         max_health=10,
                                                         dedication=relations.DEDICATION.random(),
                                                         archetype=game_relations.ARCHETYPE.random(),
                                                         mode=relations.MODE.random(),
                                                         abilities=helpers.FAKE_ABILITIES_CONTAINER_1,
                                                         communication_verbal=beings_relations.COMMUNICATION_VERBAL.random(),
                                                         communication_gestures=beings_relations.COMMUNICATION_GESTURES.random(),
                                                         communication_telepathic=beings_relations.COMMUNICATION_TELEPATHIC.random(),
                                                         intellect_level=beings_relations.INTELLECT_LEVEL.random(),
                                                         structure=beings_relations.STRUCTURE.random(),
                                                         features=frozenset((beings_relations.FEATURE.random(), beings_relations.FEATURE.random())),
                                                         movement=beings_relations.MOVEMENT.random(),
                                                         body=beings_relations.BODY.random(),
                                                         size=beings_relations.SIZE.random(),
                                                         weapons=[artifacts_objects.Weapon(weapon=artifacts_relations.STANDARD_WEAPON.random(),
                                                                                           material=tt_artifacts_relations.MATERIAL.random(),
                                                                                           power_type=artifacts_relations.ARTIFACT_POWER_TYPE.random())],
                                                         state=relations.STATE.ENABLED)

        companion = logic.create_companion(companion_record)

        self.assertEqual(companion.record.id, companion_record.id)
        self.assertEqual(companion.health, companion_record.max_health)
        self.assertEqual(companion.coherence, 0)
コード例 #3
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    def test_companion_exorcims__not_demon(self):

        self.companion_record = companions_logic.create_random_companion_record(
            'exorcist', state=companions_relations.STATE.ENABLED)
        self.hero.set_companion(
            companions_logic.create_companion(self.companion_record))

        not_demon_record = mobs_prototypes.MobRecordPrototype.create_random(
            'demon',
            type=mobs_relations.MOB_TYPE.random(
                exclude=(mobs_relations.MOB_TYPE.DEMON, )))
        not_demon = mobs_prototypes.MobPrototype(record_id=not_demon_record.id,
                                                 level=self.hero.level,
                                                 is_boss=False)

        self.hero.actions.pop_action()

        with self.check_delta(lambda: self.hero.statistics.pve_kills, 0):
            action_battle = ActionBattlePvE1x1Prototype.create(hero=self.hero,
                                                               mob=not_demon)

        self.assertEqual(action_battle.percents, 0.0)
        self.assertEqual(action_battle.state,
                         self.action_battle.STATE.BATTLE_RUNNING)

        self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.hero.actions.current_action, action_battle)
コード例 #4
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    def setUp(self):
        super(BattlePvE1x1ActionTest, self).setUp()

        create_test_map()

        result, account_id, bundle_id = register_user('test_user')

        self.storage = LogicStorage()
        self.storage.load_account_data(AccountPrototype.get_by_id(account_id))
        self.hero = self.storage.accounts_to_heroes[account_id]

        self.hero._model.level = 6
        self.hero.health = self.hero.max_health

        # do half of tests with companion
        if random.random() < 0.5:
            companion_record = companions_storage.companions.enabled_companions(
            ).next()
            companion = companions_logic.create_companion(companion_record)
            self.hero.set_companion(companion)
            self.hero.companion.health = 1

        self.action_idl = self.hero.actions.current_action

        with mock.patch(
                'the_tale.game.balance.constants.KILL_BEFORE_BATTLE_PROBABILITY',
                0):
            self.action_battle = ActionBattlePvE1x1Prototype.create(
                hero=self.hero,
                mob=mobs_storage.create_mob_for_hero(self.hero))
コード例 #5
0
ファイル: test_common.py プロジェクト: serhii73/the-tale
    def _test_companion_death_speed(self):
        companion_record = logic.create_random_companion_record(
            'test companion',
            state=relations.STATE.ENABLED,
            dedication=relations.DEDICATION.BRAVE)  #,#,;
        companion = logic.create_companion(companion_record)
        self.hero.set_companion(companion)
        self.hero.preferences.set_companion_dedication(
            heroes_relations.COMPANION_DEDICATION.NORMAL)

        old_health = self.hero.companion.health

        while self.hero.companion:
            self.hero.companion.coherence = 50

            self.storage.process_turn()
            turn.increment()

            self.hero.randomized_level_up()

            if not self.hero.is_alive:
                if hasattr(self.hero.actions.current_action, 'fast_resurrect'):
                    self.hero.actions.current_action.fast_resurrect()

            if self.hero.companion:
                old_health = self.hero.companion.health
コード例 #6
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ファイル: prototypes.py プロジェクト: pavetok/the-tale
    def process_rare_operations(self):
        from the_tale.accounts.achievements.storage import achievements_storage
        from the_tale.accounts.achievements.relations import ACHIEVEMENT_TYPE

        from the_tale.game.companions import storage as companions_storage
        from the_tale.game.companions import logic as companions_logic

        current_turn = TimePrototype.get_current_turn_number()

        passed_interval = current_turn - self.last_rare_operation_at_turn

        if passed_interval < heroes_settings.RARE_OPERATIONS_INTERVAL:
            return

        if self.companion is None and random.random(
        ) < float(passed_interval
                  ) / c.TURNS_IN_HOUR / c.COMPANIONS_GIVE_COMPANION_AFTER:
            companions_choices = [
                companion for companion in
                companions_storage.companions.enabled_companions()
                if any(ability.effect.TYPE.is_LEAVE_HERO
                       for ability in companion.abilities.start)
            ]
            if companions_choices:
                self.set_companion(
                    companions_logic.create_companion(
                        random.choice(companions_choices)))

        self.quests.sync_interfered_persons()

        with achievements_storage.verify(type=ACHIEVEMENT_TYPE.TIME,
                                         object=self):
            self.last_rare_operation_at_turn = current_turn
コード例 #7
0
ファイル: test_general.py プロジェクト: serhii73/the-tale
 def test_help_choice_has_heal_companion__for_full_health_with_alternative(
         self):
     companion_record = next(
         companions_storage.companions.enabled_companions())
     self.hero.set_companion(
         companions_logic.create_companion(companion_record))
     self.check_heal_companion_in_choices(False)
コード例 #8
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    def setUp(self):
        super(BattlePvE1x1ActionTest, self).setUp()

        create_test_map()

        account = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(account)
        self.hero = self.storage.accounts_to_heroes[account.id]

        self.hero.level = 6
        self.hero.health = self.hero.max_health

        # do half of tests with companion
        if random.random() < 0.5:
            companion_record = next(companions_storage.companions.enabled_companions())
            companion = companions_logic.create_companion(companion_record)
            self.hero.set_companion(companion)
            self.hero.companion.health = 1

        self.action_idl = self.hero.actions.current_action

        with mock.patch('the_tale.game.balance.constants.KILL_BEFORE_BATTLE_PROBABILITY', 0):
            self.action_battle = ActionBattlePvE1x1Prototype.create(hero=self.hero, mob=mobs_storage.create_mob_for_hero(self.hero))
コード例 #9
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    def setUp(self):
        super(BaseEffectsTests, self).setUp()

        create_test_map()

        self.account = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account)
        self.hero = self.storage.accounts_to_heroes[self.account.id]

        self.companion_record = logic.create_companion_record(utg_name=names.generator().get_test_name(),
                                                              description='description',
                                                              type=beings_relations.TYPE.random(),
                                                              max_health=10,
                                                              dedication=relations.DEDICATION.random(),
                                                              archetype=game_relations.ARCHETYPE.random(),
                                                              mode=relations.MODE.random(),
                                                              abilities=abilities_container.Container(),
                                                              communication_verbal=beings_relations.COMMUNICATION_VERBAL.random(),
                                                              communication_gestures=beings_relations.COMMUNICATION_GESTURES.random(),
                                                              communication_telepathic=beings_relations.COMMUNICATION_TELEPATHIC.random(),
                                                              intellect_level=beings_relations.INTELLECT_LEVEL.random(),
                                                              structure=beings_relations.STRUCTURE.random(),
                                                              features=frozenset((beings_relations.FEATURE.random(), beings_relations.FEATURE.random())),
                                                              movement=beings_relations.MOVEMENT.random(),
                                                              body=beings_relations.BODY.random(),
                                                              size=beings_relations.SIZE.random(),
                                                              weapons=[artifacts_objects.Weapon(weapon=artifacts_relations.STANDARD_WEAPON.random(),
                                                                                                material= tt_artifacts_relations.MATERIAL.random(),
                                                                                                power_type=artifacts_relations.ARTIFACT_POWER_TYPE.random())],
                                                              state=relations.STATE.ENABLED)
        self.hero.set_companion(logic.create_companion(self.companion_record))
コード例 #10
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    def test_politics_power_multiplier__all_effects(self):
        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.might = 1000

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.level = 100

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.actual_bills.append(time.time())
            self.hero.actual_bills.append(time.time())

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.preferences.set_risk_level(relations.RISK_LEVEL.VERY_HIGH)

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.equipment.get(relations.EQUIPMENT_SLOT.PLATE).record.special_effect = artifacts_relations.ARTIFACT_EFFECT.GREAT_POWER

        with self.check_increased(self.hero.politics_power_multiplier):
            companion_record = companions_logic.create_random_companion_record(name='test-companion',
                                                                               state=companions_relations.STATE.ENABLED,
                                                                               abilities=companions_abilities_container.Container(start=(companions_effects.ABILITIES.KNOWN,)))
            companion = companions_logic.create_companion(companion_record)
            self.hero.set_companion(companion)

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.abilities.add(nonbattle_abilities.DIPLOMATIC.get_id(), level=len(nonbattle_abilities.DIPLOMATIC.POWER_MULTIPLIER))
コード例 #11
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    def setUp(self):
        super(InPlaceActionCompanionLeaveTests, self).setUp()
        self.place_1, self.place_2, self.place_3 = create_test_map()

        self.account = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account)
        self.hero = self.storage.accounts_to_heroes[self.account.id]

        self.action_idl = self.hero.actions.current_action

        self.companion_record = companions_logic.create_random_companion_record('thief', state=companions_relations.STATE.ENABLED)
        self.hero.set_companion(companions_logic.create_companion(self.companion_record))

        self.hero.money = f.expected_gold_in_day(self.hero.level)

        self.hero.position.set_place(self.place_1)
        self.hero.position.update_previous_place()
        self.hero.position.set_place(self.place_2)

        self.artifact = artifacts_storage.generate_artifact_from_list(artifacts_storage.loot, 1, rarity=RARITY.NORMAL)
        self.hero.put_loot(self.artifact)

        self.assertEqual(self.hero.bag.occupation, 1)

        self.hero.position.move_out_place()
コード例 #12
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    def test_politics_power_multiplier__all_effects(self):
        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.might = 1000

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero._model.level = 100

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.actual_bills.append(time.time())
            self.hero.actual_bills.append(time.time())

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.preferences.set_risk_level(
                relations.RISK_LEVEL.VERY_HIGH)

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.equipment.get(
                relations.EQUIPMENT_SLOT.PLATE
            ).record.special_effect = artifacts_relations.ARTIFACT_EFFECT.GREAT_POWER

        with self.check_increased(self.hero.politics_power_multiplier):
            companion_record = companions_logic.create_random_companion_record(
                name='test-companion',
                state=companions_relations.STATE.ENABLED,
                abilities=companions_abilities_container.Container(
                    start=(companions_effects.ABILITIES.KNOWN, )))
            companion = companions_logic.create_companion(companion_record)
            self.hero.set_companion(companion)

        with self.check_increased(self.hero.politics_power_multiplier):
            self.hero.abilities.add(
                nonbattle_abilities.DIPLOMATIC.get_id(),
                level=len(nonbattle_abilities.DIPLOMATIC.POWER_MULTIPLIER))
コード例 #13
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    def setUp(self):
        super(CompanionTests, self).setUp()

        create_test_map()

        self.account = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account)
        self.hero = self.storage.accounts_to_heroes[self.account.id]

        self.companion_record = logic.create_companion_record(
            utg_name=names.generator.get_test_name(),
            description='description',
            type=game_relations.BEING_TYPE.random(),
            max_health=10,
            dedication=relations.DEDICATION.random(),
            archetype=game_relations.ARCHETYPE.random(),
            mode=relations.MODE.random(),
            abilities=abilities_container.Container(),
            communication_verbal=game_relations.COMMUNICATION_VERBAL.random(),
            communication_gestures=game_relations.COMMUNICATION_GESTURES.
            random(),
            communication_telepathic=game_relations.COMMUNICATION_TELEPATHIC.
            random(),
            intellect_level=game_relations.INTELLECT_LEVEL.random(),
            state=relations.STATE.ENABLED)
        self.hero.set_companion(logic.create_companion(self.companion_record))
        self.companion = self.hero.companion
コード例 #14
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    def test_full_battle__with_companion(self):
        battle_ability = random.choice([
            ability for ability in effects.ABILITIES.records
            if isinstance(ability.effect, effects.BaseBattleAbility)
        ])

        companion_record = companions_storage.companions.enabled_companions(
        ).next()
        companion_record.abilities = container.Container(
            start=(battle_ability, ))

        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        self.hero.reset_accessors_cache()

        current_time = TimePrototype.get_current_time()

        while len(self.hero.actions.actions_list) != 1:
            self.storage.process_turn()
            current_time.increment_turn()

        self.assertTrue(self.action_idl.leader)

        self.storage._test_save()
コード例 #15
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    def test_heal_companion(self):

        self.action_move.state = self.action_move.STATE.BATTLE

        companion_record = next(
            companions_storage.companions.enabled_companions())
        self.hero.set_companion(
            companions_logic.create_companion(companion_record))

        self.assertEqual(self.hero.actions.current_action.TYPE,
                         prototypes.ActionMoveNearPlacePrototype.TYPE)

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(self.hero.actions.current_action.TYPE,
                         prototypes.ActionHealCompanionPrototype.TYPE)
        self.assertEqual(
            self.action_move.state,
            prototypes.ActionMoveNearPlacePrototype.STATE.HEALING_COMPANION)

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(self.hero.actions.current_action.TYPE,
                         prototypes.ActionMoveNearPlacePrototype.TYPE)
        self.assertEqual(
            self.hero.actions.current_action.state,
            prototypes.ActionMoveNearPlacePrototype.STATE.HEALING_COMPANION)
コード例 #16
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    def test_companion_coherence_speed__companion_alive(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        self.assertFalse(self.hero.companion.is_dead)

        self.assertGreater(self.hero.companion_coherence_speed, 0)
コード例 #17
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def set_heroes_companion(hero_1, hero_2):
    from the_tale.game.companions import storage
    from the_tale.game.companions import models
    from the_tale.game.companions import logic

    COMPANION_NAME = u'test_hero_battle_companion'

    for companion in storage.companions.all():
        if companion.name.startswith(COMPANION_NAME):
            models.CompanionRecord.objects.filter(id=companion.id).delete()
            storage.companions.refresh()
            break

    companion_record = logic.create_random_companion_record(COMPANION_NAME)

    hero_1.set_companion(logic.create_companion(companion_record))
    hero_2.set_companion(logic.create_companion(companion_record))
コード例 #18
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def set_heroes_companion(hero_1, hero_2):
    from the_tale.game.companions import storage
    from the_tale.game.companions import models
    from the_tale.game.companions import logic

    COMPANION_NAME = 'test_hero_battle_companion'

    for companion in storage.companions.all():
        if companion.name.startswith(COMPANION_NAME):
            models.CompanionRecord.objects.filter(id=companion.id).delete()
            storage.companions.refresh()
            break

    companion_record = logic.create_random_companion_record(COMPANION_NAME)

    hero_1.set_companion(logic.create_companion(companion_record))
    hero_2.set_companion(logic.create_companion(companion_record))
コード例 #19
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ファイル: effects.py プロジェクト: Alkalit/the-tale
    def use(self, task, storage, **kwargs): # pylint: disable=R0911,W0613
        card = task.hero.cards.get_card(task.data['card_uid'])

        companion = companions_logic.create_companion(companions_storage.companions[card.data['companion_id']])

        task.hero.set_companion(companion)

        return task.logic_result(message=u'Поздравляем! Ваш герой получил нового спутника.')
コード例 #20
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    def test_companion_coherence_speed__companion_dead(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        self.hero.companion.health = 0
        self.assertTrue(self.hero.companion.is_dead)

        self.assertEqual(self.hero.companion_coherence_speed, 0)
コード例 #21
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    def test_use__has_companion(self):
        old_companion_record = random.choice(companions_storage.companions.all())
        self.hero.set_companion(companions_logic.create_companion(old_companion_record))

        result, step, postsave_actions = self.effect.use(**self.use_attributes(storage=self.storage, hero=self.hero, card_uid=self.card.uid))

        self.assertEqual((result, step, postsave_actions), (ComplexChangeTask.RESULT.SUCCESSED, ComplexChangeTask.STEP.SUCCESS, ()))

        self.assertEqual(self.hero.companion, None)
コード例 #22
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    def use(self, task, storage, **kwargs):  # pylint: disable=R0911,W0613
        card = task.hero.cards.get_card(task.data['card_uid'])

        companion = companions_logic.create_companion(
            companions_storage.companions[card.data['companion_id']])

        task.hero.set_companion(companion)

        return task.logic_result(
            message=u'Поздравляем! Ваш герой получил нового спутника.')
コード例 #23
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    def test_companion_damage__bonus_damage__damage_from_heal(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        with mock.patch('the_tale.game.balance.constants.COMPANIONS_BONUS_DAMAGE_PROBABILITY', 666666):
            with mock.patch('the_tale.game.heroes.objects.Hero.companion_damage_probability', 0):
                with mock.patch('the_tale.game.heroes.objects.Hero.attribute_modifier', lambda s, t: 666 if t.is_COMPANION_DAMAGE else t.default()):
                    for i in xrange(1000):
                        self.assertEqual(self.hero.companion_damage, c.COMPANIONS_DAMAGE_PER_WOUND)
コード例 #24
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    def test_companion_damage__bonus_damage__damage_from_heal(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        with mock.patch('the_tale.game.balance.constants.COMPANIONS_BONUS_DAMAGE_PROBABILITY', 666666):
            with mock.patch('the_tale.game.heroes.objects.Hero.companion_damage_probability', 0):
                with mock.patch('the_tale.game.heroes.objects.Hero.attribute_modifier', lambda s, t: 666 if t.is_COMPANION_DAMAGE else t.default()):
                    for i in range(1000):
                        self.assertEqual(self.hero.companion_damage, c.COMPANIONS_DAMAGE_PER_WOUND)
コード例 #25
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    def test_heal_companion__on_heal_called(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.hero.companion.health = 1

        with mock.patch('the_tale.game.actions.prototypes.ActionBase.on_heal_companion') as on_heal_companion:
            self.assertEqual(self.ability.use(**self.use_attributes), (ComplexChangeTask.RESULT.SUCCESSED, ComplexChangeTask.STEP.SUCCESS, ()))

        self.assertEqual(on_heal_companion.call_count, 1)
コード例 #26
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    def test_witchcraft(self):
        self.assertEqual(companions.WITCHCRAFT().modify_attribute(MODIFIERS.COMPANION_UNUSUAL_HEAL, 0), 0.0462962962962963)
        self.assertEqual(companions.WITCHCRAFT().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_UNUSUAL_HEAL,)), 0), 0)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.SUPERNATURAL):
            self.assertEqual(self.hero.companion_heal_probability, 0)
            self.hero.abilities.add(companions.WITCHCRAFT.get_id(), 3)
            self.assertEqual(self.hero.companion_heal_probability, 0.1388888888888889)
コード例 #27
0
    def test_healing(self):
        self.assertEqual(companions.HEALING().modify_attribute(MODIFIERS.COMPANION_LIVING_HEAL, 0), 0.0462962962962963)
        self.assertEqual(companions.HEALING().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_LIVING_HEAL,)), 0), 0)

        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.ANIMAL):
            self.assertEqual(self.hero.companion_heal_probability, 0)
            self.hero.abilities.add(companions.HEALING.get_id(), 3)
            self.assertEqual(self.hero.companion_heal_probability, 0.1388888888888889)
コード例 #28
0
    def test_service(self):
        self.assertEqual(companions.SERVICE().modify_attribute(MODIFIERS.COMPANION_CONSTRUCT_COHERENCE_SPEED, 1), 1.2)
        self.assertEqual(companions.SERVICE().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_CONSTRUCT_COHERENCE_SPEED,)), 1), 1)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.MECHANICAL):
            self.assertEqual(self.hero.companion_coherence_speed, 1)
            self.hero.abilities.add(companions.SERVICE.get_id(), 3)
            self.assertEqual(self.hero.companion_coherence_speed, 1.6)
コード例 #29
0
ファイル: effects.py プロジェクト: Redneck-prm/the-tale
    def use(self, task, storage, **kwargs):  # pylint: disable=R0911,W0613
        card = objects.Card.deserialize(uuid.UUID(task.data['card']['id']),
                                        task.data['card']['data'])

        companion = companions_logic.create_companion(
            companions_storage.companions[card.data['companion_id']])

        task.hero.set_companion(companion)

        return task.logic_result(
            message='Поздравляем! Ваш герой получил нового спутника.')
コード例 #30
0
    def test_sacredness(self):
        self.assertEqual(companions.SACREDNESS().modify_attribute(MODIFIERS.COMPANION_UNUSUAL_COHERENCE_SPEED, 1), 1.2)
        self.assertEqual(companions.SACREDNESS().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_UNUSUAL_COHERENCE_SPEED,)), 1), 1)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.SUPERNATURAL):
            self.assertEqual(self.hero.companion_coherence_speed, 1)
            self.hero.abilities.add(companions.SACREDNESS.get_id(), 3)
            self.assertEqual(self.hero.companion_coherence_speed, 1.6)
コード例 #31
0
    def test_mage_mechanincs(self):
        self.assertEqual(companions.MAGE_MECHANICS().modify_attribute(MODIFIERS.COMPANION_CONSTRUCT_HEAL, 0), 0.0462962962962963)
        self.assertEqual(companions.MAGE_MECHANICS().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_CONSTRUCT_HEAL,)), 0), 0)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.MECHANICAL):
            self.assertEqual(self.hero.companion_heal_probability, 0)
            self.hero.abilities.add(companions.MAGE_MECHANICS.get_id(), 3)
            self.assertEqual(self.hero.companion_heal_probability, 0.1388888888888889)
コード例 #32
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    def test_check_attribute(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        self.assertFalse(self.hero.companion.is_dead)

        with mock.patch('the_tale.game.companions.objects.Companion.check_attribute') as check_attribute:
            self.hero.check_attribute(relations.MODIFIERS.POWER_TO_ENEMY)

        self.assertTrue(check_attribute.call_count >= 1)
コード例 #33
0
    def test_sociability(self):
        self.assertEqual(companions.SOCIABILITY().modify_attribute(MODIFIERS.COMPANION_LIVING_COHERENCE_SPEED, 1), 1.2)
        self.assertEqual(companions.SOCIABILITY().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_LIVING_COHERENCE_SPEED,)), 1), 1)

        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', game_relations.BEING_TYPE.ANIMAL):
            self.assertEqual(self.hero.companion_coherence_speed, 1)
            self.hero.abilities.add(companions.SOCIABILITY.get_id(), 3)
            self.assertEqual(self.hero.companion_coherence_speed, 1.6)
コード例 #34
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    def test_sacredness(self):
        self.assertEqual(companions.SACREDNESS().modify_attribute(MODIFIERS.COMPANION_UNUSUAL_COHERENCE_SPEED, 1), 1.2)
        self.assertEqual(companions.SACREDNESS().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_UNUSUAL_COHERENCE_SPEED,)), 1), 1)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', beings_relations.TYPE.SUPERNATURAL):
            self.assertEqual(self.hero.companion_coherence_speed, 1)
            self.hero.abilities.add(companions.SACREDNESS.get_id(), 3)
            self.assertEqual(self.hero.companion_coherence_speed, 1.6)
コード例 #35
0
    def test_service(self):
        self.assertEqual(companions.SERVICE().modify_attribute(MODIFIERS.COMPANION_CONSTRUCT_COHERENCE_SPEED, 1), 1.2)
        self.assertEqual(companions.SERVICE().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_CONSTRUCT_COHERENCE_SPEED,)), 1), 1)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', beings_relations.TYPE.MECHANICAL):
            self.assertEqual(self.hero.companion_coherence_speed, 1)
            self.hero.abilities.add(companions.SERVICE.get_id(), 3)
            self.assertEqual(self.hero.companion_coherence_speed, 1.6)
コード例 #36
0
    def test_mage_mechanincs(self):
        self.assertEqual(companions.MAGE_MECHANICS().modify_attribute(MODIFIERS.COMPANION_CONSTRUCT_HEAL, 0), 0.11574074074074076)
        self.assertEqual(companions.MAGE_MECHANICS().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_CONSTRUCT_HEAL,)), 0), 0)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', beings_relations.TYPE.MECHANICAL):
            self.assertEqual(self.hero.companion_heal_probability, 0)
            self.hero.abilities.add(companions.MAGE_MECHANICS.get_id(), 3)
            self.assertEqual(self.hero.companion_heal_probability, 0.3125)
コード例 #37
0
    def test_witchcraft(self):
        self.assertEqual(companions.WITCHCRAFT().modify_attribute(MODIFIERS.COMPANION_UNUSUAL_HEAL, 0), 0.11574074074074076)
        self.assertEqual(companions.WITCHCRAFT().modify_attribute(MODIFIERS.random(exclude=(MODIFIERS.COMPANION_UNUSUAL_HEAL,)), 0), 0)

        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        with mock.patch('the_tale.game.companions.objects.CompanionRecord.type', beings_relations.TYPE.SUPERNATURAL):
            self.assertEqual(self.hero.companion_heal_probability, 0)
            self.hero.abilities.add(companions.WITCHCRAFT.get_id(), 3)
            self.assertEqual(self.hero.companion_heal_probability, 0.3125)
コード例 #38
0
    def test_has_alive_companion(self):
        companion_record = next(
            companions_storage.companions.enabled_companions())
        companion = companions_logic.create_companion(companion_record)
        self.hero.set_companion(companion)

        self.assertTrue(self.hero.has_alive_companion())

        self.hero.companion.health = 0

        self.assertFalse(self.hero.has_alive_companion())
コード例 #39
0
    def test_heal_companion__crit(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.hero.companion.health = 1

        with self.check_delta(lambda: self.hero.companion.health, c.COMPANIONS_HEAL_CRIT_AMOUNT):
            with self.check_delta(lambda: self.hero.statistics.help_count, 1):
                self.assertEqual(self.ability.use(**self.use_attributes), (ComplexChangeTask.RESULT.SUCCESSED, ComplexChangeTask.STEP.SUCCESS, ()))

        self.assertFalse(self.hero.journal.messages[-1].key.is_ANGEL_ABILITY_HEAL_COMPANION)
        self.assertTrue(self.hero.journal.messages[-1].key.is_ANGEL_ABILITY_HEAL_COMPANION_CRIT)
コード例 #40
0
    def test_heal_companion__full_health(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.hero.companion.health, self.hero.companion.max_health)

        with self.check_not_changed(lambda: self.hero.companion.health):
            with self.check_not_changed(lambda: self.hero.statistics.help_count):
                self.assertEqual(self.ability.use(**self.use_attributes), (ComplexChangeTask.RESULT.FAILED, ComplexChangeTask.STEP.ERROR, ()))

        self.assertFalse(self.hero.journal.messages[-1].key.is_ANGEL_ABILITY_HEAL_COMPANION)
        self.assertFalse(self.hero.journal.messages[-1].key.is_ANGEL_ABILITY_HEAL_COMPANION_CRIT)
コード例 #41
0
    def test_teleport_by_teleportator_companion(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.action_move.state, self.action_move.STATE.CHOOSE_ROAD)

        with self.check_increased(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.IN_CITY)

        self.assertTrue(any(message.key.is_COMPANIONS_TELEPORT for message in self.hero.journal.messages if message.key is not None))
コード例 #42
0
    def test_teleport_by_flying_companion(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.MOVING)

        with self.check_increased(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertTrue(self.hero.journal.messages[-1].key.is_COMPANIONS_FLY)
コード例 #43
0
ファイル: test_battle.py プロジェクト: AtnesNess/the-tale
    def test_choose_ability__additional_companion_abilities(self):
        from the_tale.game.heroes.habilities import ABILITIES
        from the_tale.game.companions.abilities import effects as companions_effects
        from the_tale.game.companions.abilities import container as abilities_container
        from the_tale.game.companions import logic as companions_logic
        from the_tale.game.companions import relations as companions_relations

        abilities = [
            ability for ability in companions_effects.ABILITIES.records
            if (isinstance(ability.effect, companions_effects.BaseBattleAbility
                           ) and ability.effect.ABILITY.get_id() != 'hit')
        ]
        companion_ability = random.choice(abilities)

        all_abilities = [
            ability(level=ability.MAX_LEVEL)
            for ability in list(ABILITIES.values())
            if ability.get_id() != companion_ability.effect.ABILITY.get_id()
        ]

        active_abilities = set(ability.get_id()
                               for ability in list(ABILITIES.values())
                               if ability.ACTIVATION_TYPE.is_ACTIVE)

        companion_record = companions_logic.create_random_companion_record(
            'battle',
            abilities=abilities_container.Container(
                start=(companion_ability, )),
            state=companions_relations.STATE.ENABLED)
        self.hero.set_companion(
            companions_logic.create_companion(companion_record))
        self.hero.health = 1  # allow regeneration

        actor = battle.Actor(self.hero, BattleContext())

        chosen_abilities = set()

        # mock abilities modify_attribute instead of hereos, since we test correct work of it
        def modify_attribute(self, modifier, value):
            if modifier.is_ADDITIONAL_ABILITIES:
                return all_abilities
            return value

        with mock.patch(
                'the_tale.game.heroes.habilities.AbilitiesPrototype.modify_attribute',
                modify_attribute):
            for i in range(1000):
                chosen_abilities.add(actor.choose_ability().get_id())

        self.assertEqual(len(active_abilities), len(chosen_abilities) + 1)
        self.assertEqual(
            active_abilities -
            set([companion_ability.effect.ABILITY.get_id()]), chosen_abilities)
コード例 #44
0
    def test_teleport_by_flying_companion(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.MOVING)

        with self.check_increased(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertTrue(self.hero.journal.messages[-1].key.is_COMPANIONS_FLY)
コード例 #45
0
    def test_teleport_by_teleportator_companion(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.action_move.state, self.action_move.STATE.CHOOSE_ROAD)

        with self.check_increased(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.IN_CITY)

        self.assertTrue(any(message.key.is_COMPANIONS_TELEPORT for message in self.hero.journal.messages if message.key is not None))
コード例 #46
0
    def test_use__companion_exists(self):

        old_companion_record = random.choice([companion
                                              for companion in companions_storage.companions.all()
                                              if companion.rarity.card_rarity != self.EFFECT.TYPE.rarity])

        self.hero.set_companion(companions_logic.create_companion(old_companion_record))

        result, step, postsave_actions = self.effect.use(**self.use_attributes(storage=self.storage, hero=self.hero, card_uid=self.card.uid))
        self.assertEqual((result, step, postsave_actions), (ComplexChangeTask.RESULT.SUCCESSED, ComplexChangeTask.STEP.SUCCESS, ()))

        self.assertEqual(self.hero.companion.record.rarity.card_rarity, self.EFFECT.TYPE.rarity)
        self.assertNotEqual(self.hero.companion.record.id, old_companion_record.id)
コード例 #47
0
    def test_teleport_by_teleportator_companion__not_moving_state(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.action_move.state, self.action_move.STATE.CHOOSE_ROAD)
        self.hero.position.set_place(self.p3) # hero in destination

        with self.check_not_changed(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.PROCESSED)

        self.assertFalse(self.hero.journal.messages[-1].key.is_COMPANIONS_TELEPORT)
コード例 #48
0
    def test_teleport_by_teleportator_companion__not_moving_state(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.action_move.state, self.action_move.STATE.CHOOSE_ROAD)
        self.hero.position.set_place(self.p3) # hero in destination

        with self.check_not_changed(lambda: self.action_move.percents):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.PROCESSED)

        self.assertFalse(self.hero.journal.messages[-1].key.is_COMPANIONS_TELEPORT)
コード例 #49
0
    def test_hero_need_heal_companion(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.hero.actions.current_action.TYPE, prototypes.ActionMoveToPrototype.TYPE)

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(self.hero.actions.current_action.TYPE, prototypes.ActionHealCompanionPrototype.TYPE)
        self.assertEqual(self.action_move.state, prototypes.ActionMoveToPrototype.STATE.HEALING_COMPANION)

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(self.hero.actions.current_action.TYPE, prototypes.ActionMoveToPrototype.TYPE)
        self.assertEqual(self.hero.actions.current_action.state, prototypes.ActionMoveToPrototype.STATE.HEALING_COMPANION)
コード例 #50
0
    def test_companion_heal_in_resort__healed_companion(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.assertEqual(self.hero.companion.health, self.hero.companion.max_health)

        self.hero.position.place.set_modifier(places_modifiers.CITY_MODIFIERS.RESORT)

        prototypes.ActionInPlacePrototype.create(hero=self.hero)

        self.assertFalse(self.hero.journal.messages[-1].key.is_ACTION_INPLACE_COMPANION_HEAL)

        self.storage._test_save()
コード例 #51
0
ファイル: test_common.py プロジェクト: AtnesNess/the-tale
    def _test_companion_death_speed(self):
        current_time = game_prototypes.TimePrototype.get_current_time()

        companion_record = logic.create_random_companion_record(
            'test companion',
            state=relations.STATE.ENABLED,
            dedication=relations.DEDICATION.BRAVE)  #,#,;
        # abilities=abilities_container.Container(start=(effects.ABILITIES.BODYGUARD,)),# effects.ABILITIES.PUNY)),
        # dedication=relations.DEDICATION.HEROIC)
        # abilities=abilities_container.Container(common=(effects.ABILITIES.COWARDLY, )),
        # dedication=relations.DEDICATION.INDECISIVE)
        companion = logic.create_companion(companion_record)
        self.hero.set_companion(companion)
        # self.hero.preferences.set_companion_dedication(heroes_relations.COMPANION_DEDICATION.EGOISM)
        self.hero.preferences.set_companion_dedication(
            heroes_relations.COMPANION_DEDICATION.NORMAL)
        # self.hero.preferences.set_companion_dedication(heroes_relations.COMPANION_DEDICATION.ALTRUISM)
        # self.hero.preferences.set_companion_dedication(heroes_relations.COMPANION_DEDICATION.EVERY_MAN_FOR_HIMSELF)

        old_health = self.hero.companion.health

        print('defend_probability: ',
              self.hero.companion.defend_in_battle_probability)

        # for i in xrange(50):
        #     self.hero.randomized_level_up(increment_level=True)

        while self.hero.companion:
            self.hero.companion.coherence = 50

            self.storage.process_turn()
            current_time.increment_turn()

            self.hero.randomized_level_up()

            if not self.hero.is_alive:
                if hasattr(self.hero.actions.current_action, 'fast_resurrect'):
                    self.hero.actions.current_action.fast_resurrect()
                print('!')

            if self.hero.companion:
                if old_health != self.hero.companion.health:
                    print(
                        '%.2f:\t%s -> %s [%s] c%s' %
                        ((current_time.turn_number / c.TURNS_IN_HOUR / 24.0),
                         self.hero.companion.health -
                         self.hero.companion.max_health,
                         self.hero.companion.health, self.hero.companion.health
                         - old_health, self.hero.companion.coherence))

                old_health = self.hero.companion.health
コード例 #52
0
    def setUp(self):
        super(HealCompanionTestMixin, self).setUp()
        create_test_map()

        self.account_1 = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account_1)

        self.hero = self.storage.accounts_to_heroes[self.account_1.id]

        self.hero.set_companion(companions_logic.create_companion(random.choice(companions_storage.companions.all())))

        self.card = self.CARD()
コード例 #53
0
    def test_companion_say_wisdom(self):
        companion_record = next(companions_storage.companions.enabled_companions())
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.storage.process_turn(continue_steps_if_needed=False)

        self.assertEqual(self.action_move.state, self.action_move.STATE.MOVING)

        with self.check_delta(lambda: self.hero.experience, c.COMPANIONS_EXP_PER_MOVE_GET_EXP):
            self.storage.process_turn(continue_steps_if_needed=False)

        self.assertTrue(self.hero.journal.messages[-1].key.is_COMPANIONS_SAY_WISDOM)

        self.storage._test_save()
コード例 #54
0
    def test_heal_companion_action_create(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(len(self.hero.actions.actions_list), 3)
        self.assertEqual(self.hero.actions.current_action.TYPE, prototypes.ActionHealCompanionPrototype.TYPE)
        self.assertEqual(self.action_inplace.state, prototypes.ActionInPlacePrototype.STATE.HEALING_COMPANION)
        self.storage._test_save()

        self.storage.process_turn(continue_steps_if_needed=False)
        self.assertEqual(len(self.hero.actions.actions_list), 2)
        self.assertEqual(self.hero.actions.current_action.TYPE, prototypes.ActionInPlacePrototype.TYPE)
        self.storage._test_save()
コード例 #55
0
    def test_companion_heal_in_resort__damaged_companion(self):
        companion_record = companions_storage.companions.enabled_companions().next()
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.hero.companion.health = 1

        self.hero.position.place.set_modifier(places_modifiers.CITY_MODIFIERS.RESORT)

        with self.check_increased(lambda: self.hero.companion.health):
            prototypes.ActionInPlacePrototype.create(hero=self.hero)

        self.assertTrue(self.hero.journal.messages[-1].key.is_ACTION_INPLACE_COMPANION_HEAL)

        self.storage._test_save()
コード例 #56
0
ファイル: meta_actions.py プロジェクト: Alkalit/the-tale
    def prepair_bot(cls, hero, enemy):
        if not hero.is_bot:
            return

        hero.preferences.set_archetype(random.choice(game_relations.ARCHETYPE.records))

        hero.reset_level()
        for i in xrange(enemy.level-1):
            hero.randomized_level_up(increment_level=True)
        hero.randomize_equip()

        if not companions_storage.companions.is_empty():
            companion_record = random.choice(companions_storage.companions.all())
            hero.set_companion(companions_logic.create_companion(companion_record))
コード例 #57
0
    def test_heal_companion__on_heal_action_habits_not_changed(self):
        habit_effect = random.choice([ability for ability in companions_effects.ABILITIES.records if not isinstance(ability.effect, companions_effects.ChangeHabits)])

        companion_record = companions_storage.companions.enabled_companions().next()
        companion_record.abilities = companions_container.Container(start=[habit_effect])
        self.hero.set_companion(companions_logic.create_companion(companion_record))

        self.hero.habit_honor.change(100)
        self.hero.habit_peacefulness.change(-100)

        self.hero.companion.health = 1

        with self.check_not_changed(lambda: self.hero.habit_honor.raw_value + self.hero.habit_peacefulness.raw_value):
            self.assertEqual(self.ability.use(**self.use_attributes), (ComplexChangeTask.RESULT.SUCCESSED, ComplexChangeTask.STEP.SUCCESS, ()))
コード例 #58
0
    def setUp(self):
        super(ChangeHeroSpendingsMixin, self).setUp()

        create_test_map()

        self.account_1 = self.accounts_factory.create_account()

        self.storage = LogicStorage()
        self.storage.load_account_data(self.account_1)

        self.hero = self.storage.accounts_to_heroes[self.account_1.id]

        self.card = self.CARD()

        old_companion_record = random.choice(companions_storage.companions.all())
        self.hero.set_companion(companions_logic.create_companion(old_companion_record))