def setUp(self): super(PlacePowerTest, self).setUp() linguistics_logic.sync_static_restrictions() map_logic.create_test_my_info() places_storage.clear() persons_storage.clear() self.place = PlacePrototype.create(x=0, y=0, size=5, utg_name=names.generator.get_test_name(name='power_test_place'), race=RACE.HUMAN) self.place.sync_persons(force_add=True) persons_storage.sync(force=True)
def setUp(self): super(PlacePowerTest, self).setUp() linguistics_logic.sync_static_restrictions() map_logic.create_test_my_info() places_storage.clear() persons_storage.clear() self.place = PlacePrototype.create( x=0, y=0, size=5, utg_name=names.generator.get_test_name(name='power_test_place'), race=RACE.HUMAN) self.place.sync_persons(force_add=True) persons_storage.sync(force=True)
def setUp(self): from the_tale.accounts.achievements.storage import achievements_storage from the_tale.collections.storage import collections_storage, kits_storage, items_storage from the_tale.linguistics.storage import game_dictionary, game_lexicon, restrictions_storage from the_tale.game.prototypes import GameState from the_tale.game.persons import storage as persons_storage from the_tale.game.mobs.storage import mobs_storage from the_tale.game.companions import storage as companions_storage from the_tale.game.artifacts.storage import artifacts_storage from the_tale.game.heroes import storage as heroes_storage from the_tale.game.map.storage import map_info_storage from the_tale.game.map.places.storage import places_storage, buildings_storage, resource_exchange_storage from the_tale.game.map.roads.storage import roads_storage, waymarks_storage settings.refresh(force=True) heroes_storage.position_descriptions.clear() places_storage.clear() buildings_storage.clear() persons_storage.persons_storage.clear() persons_storage.social_connections.clear() waymarks_storage.clear() roads_storage.clear() mobs_storage.clear() companions_storage.companions.clear() artifacts_storage.clear() map_info_storage.clear() resource_exchange_storage.clear() collections_storage.clear() kits_storage.clear() items_storage.clear() achievements_storage.clear() game_dictionary.clear() game_lexicon.clear() restrictions_storage.clear() GameState.start()