コード例 #1
0
    def clean(self):
        cleaned_data = super(UserForm, self).clean()

        if 'person_1' not in cleaned_data or 'person_2' not in cleaned_data:
            return cleaned_data # error in one of that filed, no need to continue cleaning

        person_1 = persons_storage.persons[int(cleaned_data['person_1'])]
        person_2 = persons_storage.persons[int(cleaned_data['person_2'])]

        if (not politic_power_logic.get_inner_circle(person_id=person_1.id).in_circle(self.owner_id) and
            not politic_power_logic.get_inner_circle(person_id=person_2.id).in_circle(self.owner_id)):
            raise ValidationError('Вы не состоите в ближнем круге ни одного из Мастеров')

        return cleaned_data
コード例 #2
0
def show(context):

    inner_circle = politic_power_logic.get_inner_circle(
        place_id=context.place.id)

    accounts_short_infos = game_short_info.get_accounts_accounts_info(
        inner_circle.heroes_ids())

    job_power = politic_power_logic.get_job_power(place_id=context.place.id)

    persons_inner_circles = {
        person.id: politic_power_logic.get_inner_circle(person_id=person.id)
        for person in context.place.persons
    }

    return dext_views.Page(
        'places/show.html',
        content={
            'place':
            context.place,
            'place_bills':
            info.place_info_bills(context.place),
            'place_chronicle':
            chronicle_prototypes.RecordPrototype.get_last_actor_records(
                context.place, conf.settings.CHRONICLE_RECORDS_NUMBER),
            'accounts_short_infos':
            accounts_short_infos,
            'inner_circle':
            inner_circle,
            'persons_inner_circles':
            persons_inner_circles,
            'HABIT_TYPE':
            game_relations.HABIT_TYPE,
            'place_meta_object':
            meta_relations.Place.create_from_object(context.place),
            'hero':
            heroes_logic.load_hero(
                account_id=context.account.id) if context.account else None,
            'places_power_storage':
            politic_power_storage.places,
            'persons_power_storage':
            politic_power_storage.persons,
            'job_power':
            job_power,
            'resource':
            context.resource
        })
コード例 #3
0
    def clean_person_1(self):
        person_id = person_id = int(self.cleaned_data['person_1'])

        if not politic_power_logic.get_inner_circle(
                person_id=person_id).in_circle(self.owner_id):
            raise ValidationError(
                'Ваш герой должен быть в ближнем круге первого Мастера')

        return person_id
コード例 #4
0
ファイル: info.py プロジェクト: serhii73/the-tale
def person_info(person):
    building = places_storage.buildings.get_by_person_id(person.id)

    inner_circle = politic_power_logic.get_inner_circle(person_id=person.id)

    data = {
        'id':
        person.id,
        'name':
        person.name,
        'updated_at':
        time.mktime(person.updated_at.timetuple()),
        'profession':
        person.type.value,
        'race':
        person.race.value,
        'gender':
        person.gender.value,
        'place': {
            'id': person.place.id,
            'name': person.place.name,
            'size': person.place.attrs.size,
            'specialization': person.place.modifier.value,
            'position': {
                'x': person.place.x,
                'y': person.place.y
            }
        },
        'building':
        places_info.building_info(building) if building else None,
        'politic_power': {
            'heroes': inner_circle.ui_info(),
            'power': politic_power_storage.persons.ui_info(person.id)
        },
        'attributes':
        attributes.attributes_info(effects=person.all_effects(),
                                   attrs=person.attrs,
                                   relation=relations.ATTRIBUTE),
        'chronicle':
        chronicle_prototypes.chronicle_info(
            person, conf.settings.CHRONICLE_RECORDS_NUMBER),
        'job':
        person.job.ui_info(),
        'accounts':
        None,
        'clans':
        None
    }

    accounts_ids = set()
    accounts_ids.update(data['politic_power']['heroes']['positive'])
    accounts_ids.update(data['politic_power']['heroes']['negative'])

    data['accounts'] = game_logic.accounts_info(accounts_ids)
    data['clans'] = game_logic.clans_info(data['accounts'])

    return data
コード例 #5
0
    def clean_person(self):
        person_id = super().clean_person()

        if not politic_power_logic.get_inner_circle(
                person_id=person_id).in_circle(self.owner_id):
            raise ValidationError(
                'Ваш герой должен быть в ближнем круге Мастера')

        return person_id
コード例 #6
0
def place_info(place, full_building_info):

    inner_circle = politic_power_logic.get_inner_circle(place_id=place.id)

    data = {
        'id':
        place.id,
        'name':
        place.name,
        'frontier':
        place.is_frontier,
        'new_for':
        time.mktime(place.new_for.timetuple()),
        'description':
        place.description_html,
        'updated_at':
        time.mktime(place.updated_at.timetuple()),
        'position': {
            'x': place.x,
            'y': place.y
        },
        'politic_power': {
            'heroes': inner_circle.ui_info(),
            'power': politic_power_storage.places.ui_info(place.id)
        },
        'persons':
        place_info_persons_data(place, full_building_info=full_building_info),
        'attributes':
        attributes.attributes_info(effects=place.all_effects(),
                                   attrs=place.attrs,
                                   relation=relations.ATTRIBUTE),
        'demographics':
        place_info_demographics(place),
        'bills':
        place_info_bills(place),
        'habits':
        place_info_habits(place),
        'job':
        place.job.ui_info(),
        'chronicle':
        chronicle_prototypes.chronicle_info(
            place, conf.settings.CHRONICLE_RECORDS_NUMBER),
        'accounts':
        None,
        'clans':
        None
    }

    accounts_ids = set()
    accounts_ids.update(data['politic_power']['heroes']['positive'])
    accounts_ids.update(data['politic_power']['heroes']['negative'])

    data['accounts'] = game_logic.accounts_info(accounts_ids)
    data['clans'] = game_logic.clans_info(data['accounts'])

    return data
コード例 #7
0
ファイル: views.py プロジェクト: serhii73/the-tale
def show(context):

    inner_circle = politic_power_logic.get_inner_circle(
        person_id=context.person.id)

    accounts_short_infos = game_short_info.get_accounts_accounts_info(
        inner_circle.heroes_ids())

    job_power = politic_power_logic.get_job_power(person_id=context.person.id)

    return dext_views.Page(
        'persons/show.html',
        content={
            'person':
            context.person,
            'person_meta_object':
            meta_relations.Person.create_from_object(context.person),
            'accounts_short_infos':
            accounts_short_infos,
            'hero':
            heroes_logic.load_hero(
                account_id=context.account.id) if context.account else None,
            'social_connections':
            storage.social_connections.get_connected_persons(context.person),
            'master_chronicle':
            chronicle_prototypes.RecordPrototype.get_last_actor_records(
                context.person, conf.settings.CHRONICLE_RECORDS_NUMBER),
            'inner_circle':
            inner_circle,
            'persons_power_storage':
            politic_power_storage.persons,
            'job_power':
            job_power,
            'resource':
            context.resource
        })
コード例 #8
0
ファイル: test_logic.py プロジェクト: serhii73/the-tale
 def load_inner_circle(self, actor_id):
     return politic_power_logic.get_inner_circle(place_id=actor_id)
コード例 #9
0
ファイル: views.py プロジェクト: serhii73/the-tale
def cell_info(context):

    x, y = context.x, context.y

    if x < 0 or y < 0 or x >= map_settings.WIDTH or y >= map_settings.HEIGHT:
        raise dext_views.ViewError(
            code='outside_map',
            message='Запрашиваемая зона не принадлежит карте')

    map_info = map_info_storage.item

    terrain = map_info.terrain[y][x]

    cell = map_info.cells.get_cell(x, y)

    nearest_place_name = None
    nearest_place = map_info.get_dominant_place(x, y)
    if nearest_place:
        nearest_place_name = nearest_place.utg_name.form(
            utg_words.Properties(utg_relations.CASE.GENITIVE))

    place = places_storage.places.get_by_coordinates(x, y)

    exchanges = []

    terrain_points = []

    building = places_storage.buildings.get_by_coordinates(x, y)

    place_inner_circle = None
    persons_inner_circles = None

    if place:
        place_inner_circle = politic_power_logic.get_inner_circle(
            place_id=place.id)
        persons_inner_circles = {
            person.id:
            politic_power_logic.get_inner_circle(person_id=person.id)
            for person in place.persons
        }

    return dext_views.Page(
        'map/cell_info.html',
        content={
            'place':
            place,
            'building':
            building,
            'places_power_storage':
            politic_power_storage.places,
            'persons_power_storage':
            politic_power_storage.persons,
            'persons_inner_circles':
            persons_inner_circles,
            'place_inner_circle':
            place_inner_circle,
            'place_bills':
            places_info.place_info_bills(place) if place else None,
            'place_chronicle':
            chronicle_prototypes.RecordPrototype.get_last_actor_records(
                place, conf.map_settings.CHRONICLE_RECORDS_NUMBER)
            if place else None,
            'exchanges':
            exchanges,
            'cell':
            cell,
            'terrain':
            terrain,
            'nearest_place_name':
            nearest_place_name,
            'x':
            x,
            'y':
            y,
            'terrain_points':
            terrain_points,
            'hero':
            heroes_logic.load_hero(account_id=context.account.id)
            if context.account.is_authenticated else None,
            'resource':
            context.resource,
            'ABILITY_TYPE':
            ABILITY_TYPE
        })