コード例 #1
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def test_swap_swaps_two_tiles():

    output_sheet = [[2, 1]]
    test_map = Map([[1, 2]], [[1, 2]], [[1, 2]], [[1, 2]], validate=False)

    test_map.swap((0, 0), (1, 0), Map.FOREGROUND_SHEET_INDEX)
    test_map.swap((0, 0), (1, 0), Map.CHARACTER_SHEET_INDEX)
    test_map.swap((0, 0), (1, 0), Map.PATH_SHEET_INDEX)
    test_map.swap((0, 0), (1, 0), Map.BACKGROUND_SHEET_INDEX)

    assert test_map.tile_sheets == (
        list(output_sheet),
        list(output_sheet),
        list(output_sheet),
        list(output_sheet),
    )
コード例 #2
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ファイル: test_engine.py プロジェクト: Ross-Alexandra/TheGame
def test_handle_keystrokes_calls_each_player_controlled_objects_interaction(
        keypress_mock):
    pco1 = Mock(spec=PlayerControlledObject)
    pco2 = Mock(spec=PlayerControlledObject)
    pco1.sprite_location = "sprite.png"
    pco2.sprite_location = "sprite.png"

    keypress_mock.side_effect = generate_keypress_pattern(
        ["w"], convert_to_keystroke=True)

    test_map = Map(
        [[pco1, pco2]],
        [[Mock(), Mock()]],
        [[Mock(), Mock()]],
        [[Mock(), Mock()]],
        validate=False,
    )
    game = BaseGame(initial_map=test_map,
                    camera_width=3,
                    camera_height=1,
                    camera_x=1,
                    camera_y=1)
    engine = Engine(game=game)

    try:
        engine.start()
    except StopIteration:
        # When keypresses have run out, a StopIteration exception will be thrown by mock.
        # This exception will be used to tell when the necessary testing is done, and to
        # stop the game, hence, pass.
        pass

    assert pco1.player_interaction.called
    assert pco2.player_interaction.called
コード例 #3
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ファイル: test_engine.py プロジェクト: Ross-Alexandra/TheGame
def test_initializing_engine_with_game_loads_player_controlled_objects(
        event_queue):
    pco1 = PlayerControlledObject("sprite.png")
    pco2 = PlayerControlledObject("sprite.png")

    test_map = Map(
        [[pco1, pco2]],
        [[Mock(), Mock()]],
        [[Mock(), Mock()]],
        [[Mock(), Mock()]],
        validate=False,
    )
    game = BaseGame(initial_map=test_map,
                    camera_width=3,
                    camera_height=1,
                    camera_x=1,
                    camera_y=1)
    engine = Engine(game=game)

    event_queue.return_value = [DummyEvent(pygame.QUIT)]

    try:
        engine.start()
    except StopIteration:
        # When keypresses have run out, a StopIteration exception will be thrown by mock.
        # This exception will be used to tell when the necessary testing is done, and to
        # stop the game, hence, pass.
        pass

    assert pco1 in engine.context.player_controlled_objects
    assert pco2 in engine.context.player_controlled_objects
    assert engine.context.player_controlled_objects[pco1] == (0, 0)
    assert engine.context.player_controlled_objects[pco2] == (1, 0)
コード例 #4
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def test_player_controlled_objects_contains_all_player_controlled_objects_and_their_coordinates():
    pco1 = PlayerControlledObject("sprite.png")
    pco2 = PlayerControlledObject("sprite.png")

    test_map = Map([[pco1, pco2]], [[1, 2]], [[1, 2]], [[1, 2]], validate=False)

    player_controlled_objects = test_map.player_controlled_objects

    assert (pco1, 0, 0) in player_controlled_objects
    assert (pco2, 1, 0) in player_controlled_objects
    assert len(player_controlled_objects) == 2
コード例 #5
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def test_invalid_sheet_data_raises_exception(
    foreground_sheet_valid,
    path_sheet_valid,
    background_sheet_valid,
    character_sheet_valid,
):
    foreground_sheet = generate_sheet(foreground_sheet_valid)
    path_sheet = generate_sheet(path_sheet_valid)
    background_sheet = generate_sheet(background_sheet_valid)
    character_sheet = generate_sheet(character_sheet_valid)

    with pytest.raises(Map.InvalidObjectInSheetException):
        Map(foreground_sheet, path_sheet, background_sheet, character_sheet)
コード例 #6
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def test_invalid_sheet_type_raises_exception(
    foreground_sheet_valid,
    path_sheet_valid,
    background_sheet_valid,
    character_sheet_valid,
):
    foreground_sheet = generate_sheet(None, foreground_sheet_valid)
    path_sheet = generate_sheet(None, path_sheet_valid)
    background_sheet = generate_sheet(None, background_sheet_valid)
    character_sheet = generate_sheet(None, character_sheet_valid)

    with pytest.raises(ValueError):
        Map(foreground_sheet, path_sheet, background_sheet, character_sheet)
コード例 #7
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def test_load_player_controlled_objects_loads_them():

    game = BaseGame(initial_map=generate_valid_map())
    pco1 = PlayerControlledObject("sprite.png")
    pco2 = PlayerControlledObject("sprite.png")
    load_map = Map([[pco1, pco2]], [[0, 0]], [[0, 0]], [[0, 0]], validate=False)

    game.load_player_controlled_objects(load_map)

    assert pco1 in game.player_controlled_objects
    assert pco2 in game.player_controlled_objects
    assert game.player_controlled_objects[pco1] == (0, 0)
    assert game.player_controlled_objects[pco2] == (1, 0)
コード例 #8
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def test_tile_sheets_is_list_of_specific_sheets():

    foreground_sheet = generate_sheet(True)
    path_sheet = generate_sheet(True)
    background_sheet = generate_sheet(True)
    character_sheet = generate_sheet(True)
    test_map = Map(foreground_sheet, path_sheet, background_sheet, character_sheet)

    tiles = test_map.tile_sheets

    assert tiles[Map.FOREGROUND_SHEET_INDEX] == foreground_sheet
    assert tiles[Map.PATH_SHEET_INDEX] == path_sheet
    assert tiles[Map.CHARACTER_SHEET_INDEX] == character_sheet
    assert tiles[Map.BACKGROUND_SHEET_INDEX] == background_sheet
コード例 #9
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def test_change_map_loads_new_player_controlled_objects_and_unloads_previous_ones():

    pco1 = PlayerControlledObject("sprite.png")
    pco2 = PlayerControlledObject("sprite.png")
    pco3 = PlayerControlledObject("sprite.png")
    pco4 = PlayerControlledObject("sprite.png")

    go_mock = Mock()
    go_mock.sprite_location = "sprite.png"

    test_map = Map(
        [[pco1, pco2]],
        [[go_mock, go_mock]],
        [[go_mock, go_mock]],
        [[go_mock, go_mock]],
        validate=False,
    )
    alt_map = Map(
        [[pco3, pco4]],
        [[go_mock, go_mock]],
        [[go_mock, go_mock]],
        [[go_mock, go_mock]],
        validate=False,
    )

    game = BaseGame(initial_map=test_map)
    game.object_images["sprite.png"] = Mock()  # Setup a mock to load the image as.
    game.register_map("alt", alt_map)

    game.change_map("alt")

    assert pco1 not in game.player_controlled_objects
    assert pco2 not in game.player_controlled_objects
    assert game.player_controlled_objects[pco3] == (0, 0)
    assert game.player_controlled_objects[pco4] == (1, 0)
    assert len(game.player_controlled_objects) == 2
コード例 #10
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ファイル: __main__.py プロジェクト: Ross-Alexandra/TheGame
def start_game():
    logging.getLogger().setLevel(logging.INFO)

    if len(sys.argv) > 1 and sys.argv[1] == "-m":
        test_obj_one = GameObject(
            sprite_location="thegame/resources/TestBoxOne.png")
        test_obj_two = GameObject(
            sprite_location="thegame/resources/TestBoxTwo.png")
        exit_obj = ExitObject(sprite_location="thegame/resources/ExitBox.png")

        top_sheet = [[
            test_obj_one.clone() if not 8 <= _ <= 11 else None
            for _ in range(20)
        ] for _ in range(20)]
        character_sheet = [[None for _ in range(20)] for _ in range(20)]
        path_sheet = [[None for _ in range(20)] for _ in range(20)]
        bottom_sheet = [[test_obj_two.clone() for _ in range(20)]
                        for _ in range(20)]

        character_sheet[10][10] = PlayerCharacter(
            sprite_location="thegame/resources/PC.png")

        top_sheet[6][10] = exit_obj

        main_map = Map(top_sheet, character_sheet, path_sheet, bottom_sheet)

        game = TheGame(
            initial_map=main_map,
            screen_width=300,
            screen_height=300,
            base_sprite_height=10,
            base_sprite_width=10,
            camera_width=30,
            camera_height=30,
            camera_x=10,
            camera_y=10,
        )

    else:
        game = TheGame(main_menu=BaseMenu(
            menu_image_location="thegame/resources/main_menu.png"))

        game.active_menu.register_interactive_zone(173, 228, 334, 303,
                                                   exit_button_interaction)

    game_engine = Engine(game)
    game_engine.start()
コード例 #11
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def test_player_character_facing_south_can_interact_with_igos():
    igo = Mock(spec=InteractiveGameObject)
    pc = PlayerCharacter(sprite_location="sprite.png",
                         facing_direction=PlayerCharacter.SOUTH)

    # Create a map of 1x2 sheets as we only need to look south.
    character_sheet = [[pc], [igo]]
    sheet = [[None], [None]]

    keystrokes = ["\r"]
    test_map = Map(sheet, character_sheet, sheet, sheet)
    game = BaseGame(initial_map=test_map)
    game.register_player_controlled_object(pc, 0, 0)

    pc.player_interaction(keystrokes, game)

    assert igo.interact.called
コード例 #12
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def test_unload_active_map_sets_game_object_sprites_to_none():
    go = GameObject("sprite.png")

    base_sheet = [[go.clone(), go.clone()], [go.clone(), go.clone()]]

    base_map = Map(
        list(base_sheet), list(base_sheet), list(base_sheet), list(base_sheet)
    )

    game = BaseGame(initial_map=base_map)

    game.unload_active_map()

    assert base_sheet[0][0]._loaded_sprite is None
    assert base_sheet[0][1]._loaded_sprite is None
    assert base_sheet[1][0]._loaded_sprite is None
    assert base_sheet[1][1]._loaded_sprite is None
コード例 #13
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def test_load_active_maps_sets_game_object_sprites():
    go = GameObject("sprite.png")
    base_sheet = [[go.clone(), go.clone()], [go.clone(), go.clone()]]
    base_map = Map(
        list(base_sheet), list(base_sheet), list(base_sheet), list(base_sheet)
    )

    sprite_mock = Mock()
    game = BaseGame(initial_map=base_map)
    game.object_images["sprite.png"] = sprite_mock

    # Usually the engine handles calling this, but there is no
    # engine running so we need to call this manually.
    game.load_active_map()

    assert base_sheet[0][0].get_sprite().image is sprite_mock
    assert base_sheet[0][1].get_sprite().image is sprite_mock
    assert base_sheet[1][0].get_sprite().image is sprite_mock
    assert base_sheet[1][1].get_sprite().image is sprite_mock
コード例 #14
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ファイル: test_camera.py プロジェクト: Ross-Alexandra/TheGame
def test_camera_fov_produces_borders_and_reduces_map(camera_width,
                                                     camera_height,
                                                     output_sheet):

    # camera_x,y = (1, 1). This positions the camera in the center of the 3x3 map, no matter what the
    # actual camera width and height are.
    camera = Camera(camera_width=camera_width,
                    camera_height=camera_height,
                    camera_x=1,
                    camera_y=1)
    sheet = [[1, 1, 1], [1, 1, 1], [1, 1, 1]]
    test_map = Map(list(sheet),
                   list(sheet),
                   list(sheet),
                   list(sheet),
                   validate=False)

    fov = camera.get_camera_fov(test_map)

    assert fov == [output_sheet, output_sheet, output_sheet, output_sheet]
コード例 #15
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ファイル: test_engine.py プロジェクト: Ross-Alexandra/TheGame
def test_onscreen_sprites_are_correctly_added(sprite_group_mock,
                                              event_get_mock, image_load_mock):
    event_get_mock.return_value = [DummyEvent(pygame.QUIT)]

    sprite_mock = Mock(name="sprite_mock")
    convert_alpha_mock = Mock()
    convert_alpha_mock.convert_alpha.return_value = sprite_mock

    image_load_mock.return_value = convert_alpha_mock

    go1 = GameObject("sprite.png")
    go2 = GameObject("sprite2.png")
    go3 = GameObject("sprite3.png")

    sheet = [
        [go1.clone(), go2.clone(), go3.clone()],
        [go3.clone(), go1.clone(), go2.clone()],
        [go2.clone(), go3.clone(), go1.clone()],
    ]

    game_map = Map(list(sheet),
                   list(sheet),
                   list(sheet),
                   list(sheet),
                   validate=False)

    game = BaseGame(initial_map=game_map,
                    camera_width=3,
                    camera_height=3,
                    camera_x=1,
                    camera_y=1)
    engine = Engine(game)
    engine.start()

    call_args = sprite_group_mock.call_args

    # Ignore empty calls.
    assert all(call_arg[0].image is sprite_mock for call_arg in call_args
               if len(call_arg) >= 1)
コード例 #16
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def test_swap_done_on_sheet_greater_than_3_raises_value_error():
    test_map = Map([[1, 2]], [[1, 2]], [[1, 2]], [[1, 2]], validate=False)

    with pytest.raises(ValueError):
        test_map.swap((0, 1), (0, 1), Map.BACKGROUND_SHEET_INDEX + 1)
コード例 #17
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def test_swap_done_on_sheet_less_than_0_raises_value_error():
    test_map = Map([[1, 2]], [[1, 2]], [[1, 2]], [[1, 2]], validate=False)

    with pytest.raises(ValueError):
        test_map.swap((0, 1), (0, 1), Map.FOREGROUND_SHEET_INDEX - 1)