def render_stats_two_column(self, x, y, text1, value, x2, text2, value2, lbl_color, value_color): libtcod.console_set_default_foreground(self.panel, self.create_color(lbl_color)) libtcod.console_print(self.panel, x, y, text1 + ':') libtcod.console_print(self.panel, x2, y, text2 + ':') libtcod.console_set_default_foreground(self.panel, self.create_color(value_color)) libtcod.console_print(self.panel, x + len(text1) + 1, y, str(value)) libtcod.console_print(self.panel, x2 + len(text2) + 1, y,str(value2))
def render_messages(self, map, player): if gl.__lookmode__: self.render_tile_description(map, player) libtcod.console_blit(self.panel_msg, 0, 0, SCREEN_WIDTH, MSG_PANEL_HEIGHT, 0, 0, MSG_PANEL_Y) return #print the game messages, one line at a time y = 0 for (line, level) in gl.__msgs__: if level < 1 and not gl.__wizard_mode__: continue libtcod.console_set_default_foreground(self.panel_msg, self.message_colours.get(level, libtcod.white)) libtcod.console_print(self.panel_msg, 0, y, line.ljust(SCREEN_WIDTH, ' ')) y += 1 libtcod.console_blit(self.panel_msg, 0, 0, SCREEN_WIDTH, MSG_PANEL_HEIGHT, 0, 0, MSG_PANEL_Y)
def render(self): libtcod.console_clear(self.console) pages = len(self.content) / (self.height - 2) pages += 1 if len(self.content) % (self.height - 2) != 0 else 0 x = 0 y = 1 if self.offset: libtcod.console_set_default_foreground(self.console, libtcod.dark_crimson) libtcod.console_print(self.console, 0, 0, "--- [-][PgDwn] Scroll up ---" .center(self.width)) for line, rgb, newline in self.content[self.offset:]: libtcod.console_set_default_foreground(self.console, rgb) libtcod.console_print(self.console, x, y, line) if newline: x = 0 y+= 1 else: x += len(line) y = self.height - 1 if pages > 1: libtcod.console_set_default_foreground(self.console, libtcod.dark_crimson) footer = "--- [+][PgDwn] Scroll down \t Line [%d]/[%d] ---" % (self.offset, len(self.content)) libtcod.console_print(self.console, 0, y, footer.center(self.width)) libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 0, 0) libtcod.console_flush()
def render_examine(self, player, map): libtcod.console_clear(self.con_full) _x, _y = self.viewport.look_x, self.viewport.look_y if (_x, _y) == self.viewport.playerxy: #starting point of view libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.con_full, 1, 0, 'This is you'.ljust(SCREEN_WIDTH, ' ')) libtcod.console_print(self.con_full, 1, 1, 'Press e to go back to look-around mode'.ljust(SCREEN_WIDTH, ' ')) else: visible = rlfl.has_flag(map.current.fov_map0, (_x, _y), rlfl.CELL_MEMO) if not visible: libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.con_full, 1, 0, 'You can\'t see this far'.ljust(SCREEN_WIDTH, ' ')) libtcod.console_print(self.con_full, 1, 1, 'Press e to go back to look-around mode'.ljust(SCREEN_WIDTH, ' ')) return result = '' crit = map.critter_at(_x, _y) if crit: result += getattr(crit, 'description_' + player.time) tile_at = map.tile_at(_x, _y) result += tile_at.get_full_description(player.time) result += '\n\nPress e to go back to look-around mode.' libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.con_full, 0, 0, result.ljust(SCREEN_WIDTH, ' ')) libtcod.console_blit(self.con_full, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0) libtcod.console_flush()
def render_yn_dialog(self, title, warn=False): if warn: libtcod.console_set_default_foreground(self.con, libtcod.red) else: libtcod.console_set_default_foreground(self.con, libtcod.white) libtcod.console_set_keyboard_repeat(1000, 500) libtcod.console_print_frame(self.con, 10, 10, 30, 3, True, libtcod.BKGND_NONE, title) line = '' #todo - adjust the size of window to match line's size while True: libtcod.console_print_ex(self.con, 11, 11, libtcod.BKGND_NONE, libtcod.LEFT, ' '.rjust(len(line) + 2, ' ')) libtcod.console_print_ex(self.con, 11, 11, libtcod.BKGND_NONE, libtcod.LEFT, line + '_') libtcod.console_blit(self.con, 10, 10, 30, 3, 0, 10, 10) libtcod.console_flush() libtcod.sys_check_for_event(libtcod.KEY_PRESSED, self.key, self.mouse) key = self.key if chr(key.c) == 'y' or chr(key.c) == 'Y' or key.c == 13: game_input.default_rate() return True if chr(key.c) == 'n' or chr(key.c) == 'N' or key.c == 27: game_input.default_rate() return False
def render_tile_description(self, map, player): libtcod.console_clear(self.panel_msg) _x, _y = self.viewport.look_x, self.viewport.look_y if (_x, _y) == self.viewport.playerxy: #starting point of view libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.panel_msg, 0, 0, 'Look-around mode. Use keys to move cursor'.ljust(SCREEN_WIDTH, ' ')) else: visible = rlfl.has_flag(map.current.fov_map0, (_x, _y), rlfl.CELL_MEMO) if not visible: libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.panel_msg, 0, 0, 'You can\'t see this far'.ljust(SCREEN_WIDTH, ' ')) return result = '' crit = map.critter_at(_x, _y) if crit: result += 'You see ' + crit.name + '.\n' tile_at = map.tile_at(_x, _y) result += tile_at.get_view_description() result += 'Press e to examine' libtcod.console_set_default_foreground(self.panel_msg, libtcod.white) libtcod.console_print(self.panel_msg, 0, 0, result.ljust(SCREEN_WIDTH, ' '))
def render_bar(self, x, y, x2, total_width, value, maximum, bar_color, dim_color, text_color, color_lvls): TEXT_PAD = 8 #this is totaly incorrect! should be total_width/maximum instead tick_price = 0.0 tick_price = float(total_width) / float(maximum) libtcod.console_set_default_background(self.panel, dim_color) formated_str = "HP: %i/%i" % (value, maximum) #if displayed value == 0 - skip rendering bar if not maximum: return libtcod.console_set_default_foreground(self.panel, text_color) libtcod.console_print(self.panel, x, y, formated_str) libtcod.console_set_default_foreground(self.panel, self.create_color(bar_color[0])) libtcod.console_print(self.panel, x2, y, '[' + ''.ljust(total_width, '_') + ']') active_ticks = min(int(value * tick_price), total_width) severity = 0 #now choose apropriate color depending on how much value left (compared to maximum) for color_lvl in color_lvls: if active_ticks <= maximum * color_lvl: severity += 1 #now render the bar on top libtcod.console_set_default_foreground(self.panel, self.create_color(bar_color[severity])) libtcod.console_print(self.panel, x2 + 1 ,y, '#'.center(active_ticks, '#'))