def _get_raw_shadow(self): target_img = self.target.get_image(self.capture_state) r = target_img.get_rect() #the shadow will be larger in order to make free space for fadeout. r.inflate_ip(2*self.shadow_radius, 2*self.shadow_radius) img = Surface(r.size) img.fill((255, 255, 255, 255)) img.blit(target_img, (self.shadow_radius, self.shadow_radius)) if self.sun_angle <= 0.: raise Exception("Sun angle must be greater than zero.") elif self.sun_angle != 45. and self.vertical: w, h = img.get_size() new_h = h / tan(self.sun_angle * pi / 180.) screen_size = functions.get_screen().get_size() new_h = abs(int(min(new_h, max(screen_size)))) img = scale(img, (w, new_h)) if self.angle_mode == "flip": img = flip(img, self.mode_value[0], self.mode_value[1]) elif self.angle_mode == "rotate": img = rotate(img, self.mode_value) else: raise Exception("angle_mode not available: " + str(self.angle_mode)) shadow = pilgraphics.get_shadow(img, radius=self.shadow_radius, black=self.black, alpha_factor=self.alpha_factor, decay_mode=self.decay_mode, color=self.color) return shadow
def _get_raw_shadow(self): target_img = self.target.get_image(self.capture_state) r = target_img.get_rect() #the shadow will be larger in order to make free space for fadeout. r.inflate_ip(2 * self.shadow_radius, 2 * self.shadow_radius) img = Surface(r.size) img.fill((255, 255, 255, 255)) img.blit(target_img, (self.shadow_radius, self.shadow_radius)) if self.sun_angle <= 0.: raise Exception("Sun angle must be greater than zero.") elif self.sun_angle != 45. and self.vertical: w, h = img.get_size() new_h = h / tan(self.sun_angle * pi / 180.) screen_size = functions.get_screen().get_size() new_h = abs(int(min(new_h, max(screen_size)))) img = scale(img, (w, new_h)) if self.angle_mode == "flip": img = flip(img, self.mode_value[0], self.mode_value[1]) elif self.angle_mode == "rotate": img = rotate(img, self.mode_value) else: raise Exception("angle_mode not available: " + str(self.angle_mode)) shadow = pilgraphics.get_shadow(img, radius=self.shadow_radius, black=self.black, alpha_factor=self.alpha_factor, decay_mode=self.decay_mode, color=self.color) return shadow
def _get_raw_shadow(self): target_img = self.target.get_image(self.capture_state) r = target_img.get_rect() #the shadow will be larger in order to make free space for fadeout. r.inflate_ip(2*self.shadow_radius, 2*self.shadow_radius) img = Surface(r.size) img.fill((255, 255, 255, 255)) img.blit(target_img, (self.shadow_radius, self.shadow_radius)) shadow = pilgraphics.get_shadow(img, radius=self.shadow_radius, black=self.black, alpha_factor=self.alpha_factor, decay_mode=self.decay_mode, color=self.color) return shadow
def get_not_already_illuminated_title(hoverable, state, color=None): color = style.COLOR_TXT_HOVER if color is None else color #produce illumination then blit it on the painter not fusionned. fusionner = hoverable._states[state].fusionner target_img = hoverable.get_image(state) r = target_img.get_rect() #the shadow will be larger in order to make free space for fadeout. shadow_radius = 2 r.inflate_ip(2*shadow_radius, 2*shadow_radius) img = Surface(r.size) img.fill((255, 255, 255, 255)) img.blit(target_img, (shadow_radius, shadow_radius)) shadow = pilgraphics.get_shadow(img, radius=shadow_radius, black=255, alpha_factor=0.95, decay_mode="exponential", color=color) shadow = shadow.subsurface(shadow.get_rect().inflate((-2*shadow_radius, -2*shadow_radius))) return shadow