コード例 #1
0
class TestPartialRun(TestCase):
    def setUp(self):
        self.run1 = PartialRun()
        self.run2 = PartialRun('1bk')
        self.run3 = PartialRun('5rd')
        self.run4 = PartialRun('13yw')

    def test_add(self):
        self.run2.addTile('2bk')
        self.assertEqual(len(self.run2), 2)

    def test_add_bad(self):
        with self.assertRaises(ValueError):
            self.run2.addTile('3bk')
        with self.assertRaises(ValueError):
            self.run2.addTile('2yw')

    def test_validAdds(self):
        self.assertEqual(self.run1.validAdds(), None)
        self.assertEqual(self.run2.validAdds(), ['2bk'])
        self.assertEqual(self.run3.validAdds(), ['4rd', '6rd'])
        self.assertEqual(self.run4.validAdds(), ['12yw'])
コード例 #2
0
def findPlays(rack, existing_sets = None, required_tiles = None):
    if existing_sets == None:
        existing_sets = []
    current_best_sets = existing_sets
    current_best_remaining = rack[:]
    if required_tiles == None or required_tiles == []:
        tiles_satisfied = True
    else:
        tiles_satisfied = False

    for tile in rack:

        remaining_tiles = rack[:]
        remaining_tiles.remove(tile)
        if required_tiles != None:
            remaining_required = required_tiles[:]
            if tile in remaining_required:
                remaining_required.remove(tile)
        else:
            remaining_required = None

        ## try adding to existing sets
        for tileSet in existing_sets:
            if tile in tileSet.validAdds():
                produced_sets, produced_remaining_tiles = findPlays(remaining_tiles, create_new_set(existing_sets, tileSet, tile), remaining_required)
                if produced_sets != None: #used all required tiles
                    if len(produced_remaining_tiles) == 0:
                        return produced_sets, produced_remaining_tiles
                    elif len(produced_remaining_tiles) < len(current_best_remaining):
                        current_best_sets = produced_sets
                        current_best_remaining = produced_remaining_tiles
                        tiles_satisfied = True ## we have found a solution that does satisfy

        ## try creating a new run
        putative_run = PartialRun(tile)
        for pair in try_set(remaining_tiles, putative_run):
            test_run = putative_run.clone()
            test_run.addTile(pair[0])
            test_run.addTile(pair[1])
            test_tiles = remaining_tiles[:]
            test_tiles.remove(pair[0])
            test_tiles.remove(pair[1])
            test_sets = existing_sets[:]
            test_sets.append(test_run)
            if remaining_required != None:
                test_required = remaining_required[:]
                if pair[0] in test_required:
                    test_required.remove(pair[0])
                if pair[1] in test_required:
                    test_required.remove(pair[1])
            else:
                test_required = None
            produced_sets, produced_remaining_tiles = findPlays(test_tiles, test_sets, test_required)

            if produced_sets != None: # we found a valid solution
                if len(produced_remaining_tiles) == 0:
                    return produced_sets, produced_remaining_tiles
                elif len(produced_remaining_tiles) < len(current_best_remaining):
                    current_best_sets = produced_sets
                    current_best_remaining = produced_remaining_tiles
                    tiles_satisfied = True ## we have found a solution that does satisfy


        ## try creating a new group
        putative_group = PartialGroup(tile)
        for pair in try_set(remaining_tiles, putative_group):
            test_group = putative_group.clone()
            test_group.addTile(pair[0])
            test_group.addTile(pair[1])
            test_tiles = remaining_tiles[:]
            test_tiles.remove(pair[0])
            test_tiles.remove(pair[1])
            test_sets = existing_sets[:]
            test_sets.append(test_group)
            if remaining_required != None:
                test_required = remaining_required[:]
                if pair[0] in test_required:
                    test_required.remove(pair[0])
                if pair[1] in test_required:
                    test_required.remove(pair[1])
            else:
                test_required = None

            produced_sets, produced_remaining_tiles = findPlays(test_tiles, test_sets, test_required)
            if produced_sets != None: ## we used all required tiles
                if len(produced_remaining_tiles) == 0:
                    return produced_sets, produced_remaining_tiles
                elif len(produced_remaining_tiles) < len(current_best_remaining):
                    current_best_sets = produced_sets
                    current_best_remaining = produced_remaining_tiles
                    tiles_satisfied = True ## we have found a solution that does satisfy

    if tiles_satisfied:
        return current_best_sets, current_best_remaining
    else:  ## this was not a successful path
        return None, None
コード例 #3
0
 def setUp(self):
     self.run1 = PartialRun()
     self.run2 = PartialRun('1bk')
     self.run3 = PartialRun('5rd')
     self.run4 = PartialRun('13yw')