コード例 #1
0
def debug_pb2all_converter():
    pb2all = PB2AllConverter(zstat_data_src=FLAGS.zstat_data_src,
                             dict_space=True,
                             game_version=FLAGS.game_version,
                             delete_dup_action='v2',
                             sort_executors='v2',
                             inj_larv_rule=True)
    pb2all.reset(replay_name=FLAGS.replay_path.split('/')[-1],
                 player_id=FLAGS.player_id,
                 mmr=6000,
                 map_name=FLAGS.map_name)

    # reset env/process replay from the beginning
    run_config = run_configs.get()
    replay_path = path.join(FLAGS.replay_path)
    replay_data = run_config.replay_data(replay_path)

    # step each frame w. step_mul
    with run_config.start(version=FLAGS.game_version) as controller:
        replay_info = controller.replay_info(replay_data)
        print(replay_info)
        controller.start_replay(
            sc_pb.RequestStartReplay(replay_data=replay_data,
                                     map_data=None,
                                     options=get_replay_actor_interface(
                                         FLAGS.map_name),
                                     observed_player_id=FLAGS.player_id,
                                     disable_fog=False))
        controller.step()
        last_pb = None
        last_game_info = None
        while True:
            pb_obs = controller.observe()
            game_info = controller.game_info()
            if last_pb is None:
                last_pb = pb_obs
                last_game_info = game_info
                continue
            if pb_obs.player_result:
                # episode end, the zstat to this extent is what we need
                break
            # pb2all
            data = pb2all.convert(pb=(last_pb, last_game_info),
                                  next_pb=(pb_obs, game_info))
            last_pb = pb_obs
            last_game_info = game_info
            # step the replay
            controller.step(1)  # step_mul
コード例 #2
0
def debug_pb2all_converter():

    # reset env/process replay from the beginning
    run_config = run_configs.get()
    replay_path = path.join(FLAGS.replay_dir, FLAGS.replay_name + '.SC2Replay')
    replay_data = run_config.replay_data(replay_path)
    game_core_config = {
        'show_placeholders': True,
        'show_burrowed_shadows': True
    }

    # step each frame w. step_mul
    with run_config.start(version=FLAGS.game_version) as controller:
        replay_info = controller.replay_info(replay_data)
        #print(replay_info)

        # ***for debugging, VERY dangerous!!***
        map_name = replay_info.map_name
        #map_name = 'Stasis'

        pb2all = PB2AllConverter(
            zstat_data_src=FLAGS.zstat_data_src,
            input_map_size=(128, 128),
            output_map_size=(128, 128),
            dict_space=True,
            game_version=FLAGS.game_version,
            zmaker_version='v5',
            zstat_zeroing_prob=0.0,
            max_bo_count=50,
            max_bobt_count=20,
            delete_dup_action='v2',
            sort_executors='v2',
            inj_larv_rule=True,
            add_lurker_spine_to_units=True,
            add_cargo_to_units=True,
            use_display_type=True,
            distinguish_effect_camp=True,
            lurker_effect_decay=0.999,
        )
        pb2all.reset(replay_name=FLAGS.replay_name,
                     player_id=FLAGS.player_id,
                     mmr=6000,
                     map_name=map_name)

        controller.start_replay(
            sc_pb.RequestStartReplay(replay_data=replay_data,
                                     map_data=None,
                                     options=tleague_rep_actor_interface(
                                         map_name,
                                         game_core_config=game_core_config),
                                     observed_player_id=FLAGS.player_id,
                                     disable_fog=False))
        controller.step()
        last_pb = None
        last_game_info = None
        step = 0
        while True:
            #print(step)
            pb_obs = controller.observe()
            game_info = controller.game_info()
            if last_pb is None:
                last_pb = pb_obs
                last_game_info = game_info
                continue
            if pb_obs.player_result:
                # episode end, the zstat to this extent is what we need
                break
            # pb2all
            data = pb2all.convert(pb=(last_pb, last_game_info),
                                  next_pb=(pb_obs, game_info))
            last_pb = pb_obs
            last_game_info = game_info

            # printing
            if data:
                # note: data is [((obs, act), w)]
                act = data[0][0][1]
                ab_idx = act['A_AB']
                print(', '.join([
                    FLAGS.prefix,
                    'gal:{}'.format(pb_obs.observation.game_loop),  # game loop
                    'abn:{}'.format(ZERG_ABILITIES[ab_idx][0]),  # ability name
                ]))
            # step the replay
            controller.step(1)  # step_mul
            step += 1
コード例 #3
0
def debug_pb2all_converter():

  # reset env/process replay from the beginning
  run_config = run_configs.get()
  replay_path = path.join(FLAGS.replay_dir, FLAGS.replay_name + '.SC2Replay')
  replay_data = run_config.replay_data(replay_path)

  # step each frame w. step_mul
  with run_config.start(version=FLAGS.game_version) as controller:
    replay_info = controller.replay_info(replay_data)
    #print(replay_info)

    # ***for debugging, VERY dangerous!!***
    map_name = replay_info.map_name
    #map_name = 'Stasis'

    pb2all = PB2AllConverter(
      zstat_data_src=FLAGS.zstat_data_src,
      input_map_size=(128, 128),
      output_map_size=(128, 128),
      dict_space=True,
      game_version=FLAGS.game_version,
      zmaker_version='v5',
      zstat_zeroing_prob=0.0,
      max_bo_count=50,
      max_bobt_count=20,
      sort_executors=True
    )
    pb2all.reset(
      replay_name=FLAGS.replay_name,
      player_id=FLAGS.player_id,
      mmr=6000,
      map_name=map_name
    )

    controller.start_replay(sc_pb.RequestStartReplay(
      replay_data=replay_data,
      map_data=None,
      options=get_replay_actor_interface(map_name),
      observed_player_id=FLAGS.player_id,
      disable_fog=False))
    controller.step()
    last_pb = None
    last_game_info = None
    step = 0
    while True:
      #print(step)
      pb_obs = controller.observe()
      game_info = controller.game_info()
      if last_pb is None:
        last_pb = pb_obs
        last_game_info = game_info
        continue
      if pb_obs.player_result:
        # episode end, the zstat to this extent is what we need
        break
      # pb2all
      data = pb2all.convert(
        pb=(last_pb, last_game_info),
        next_pb=(pb_obs, game_info))
      last_pb = pb_obs
      last_game_info = game_info
      # step the replay
      controller.step(1)  # step_mul
      step += 1
コード例 #4
0
ファイル: mnet_v6d6_test.py プロジェクト: WADRHAW/TPolicies
def mnet_v6d6_run_ppo2_loss_test():
    mycfg = {
        'test': False,
        'use_self_fed_heads': False,
        'use_value_head': True,
        'use_loss_type': 'rl_ppo2',
        'use_lstm': True,
        'lstm_cell_type': 'lstm',
        'lstm_layer_norm': True,
        'batch_size': 8,
        'rollout_len': 4,
        'lstm_duration': 1,
        'nlstm': 256,
        'hs_len': 256 * 2,
        'weight_decay': 0.0005,
        'arg_scope_type': 'mnet_v6_type_a',
        'use_base_mask': True,
        'vec_embed_version': 'v3',
        'last_act_embed_version': 'v2',
        'zstat_embed_version': 'v4d1',
        'zstat_index_base_wavelen': 555.6,
        'trans_version': 'v4',
        'use_astar_glu': True,
        'use_astar_func_embed': True,
        'n_v': 5,
        'lam': 0.8,
        'gather_batch': True,
        'merge_pi': False,
        'distillation': True,
        'value_net_version': 'trans_v1',
    }
    converter = PB2AllConverter(dict_space=True,
                                zmaker_version='v5',
                                zstat_data_src=FLAGS.zstat_data_src,
                                game_version=FLAGS.game_version,
                                sort_executors='v1')
    ob_space, ac_space = converter.space.spaces

    # build the net
    nc = net_config_cls(ob_space, ac_space, **mycfg)
    nc.reward_weights = np.ones(shape=nc.reward_weights_shape,
                                dtype=np.float32)
    inputs = net_inputs_placeholders_fun(nc)
    keys = list(inputs.X.keys())
    for key in keys:
        inputs.X['OPPO_' + key] = inputs.X[key]
    out = net_build_fun(inputs, nc, scope='mnet_v6d6_rl_ppo2_loss')

    converter.reset(replay_name=FLAGS.replay_name,
                    player_id=FLAGS.player_id,
                    mmr=6000,
                    map_name=FLAGS.map_name)
    run_config = run_configs.get()
    replay_data = run_config.replay_data(
        path.join(FLAGS.replay_dir, FLAGS.replay_name + '.SC2Replay'))
    with run_config.start(version=FLAGS.game_version) as controller:
        replay_info = controller.replay_info(replay_data)
        print(replay_info)
        controller.start_replay(
            sc_pb.RequestStartReplay(replay_data=replay_data,
                                     map_data=None,
                                     options=get_replay_actor_interface(
                                         FLAGS.map_name),
                                     observed_player_id=FLAGS.player_id,
                                     disable_fog=False))
        controller.step()
        last_pb = None
        last_game_info = None
        sess = tf.Session()
        tf.global_variables_initializer().run(session=sess)
        while True:
            pb_obs = controller.observe()
            game_info = controller.game_info()
            if last_pb is None:
                last_pb = pb_obs
                last_game_info = game_info
                continue
            if pb_obs.player_result:
                # episode end, the zstat to this extent is what we need
                break
            # pb2all: X, A, weights as data
            data = converter.convert(pb=(last_pb, last_game_info),
                                     next_pb=(pb_obs, game_info))
            if data:
                feed_dict = {}
                X, A = data[0][0]
                for key in X:
                    feed_dict[inputs.X[key]] = [X[key]] * mycfg['batch_size']
                    # if 'OPPO_'+key in inputs.X:
                    #   feed_dict[inputs.X['OPPO_'+key]] = [X[key]] * mycfg['batch_size']
                for key in A:
                    feed_dict[inputs.A[key]] = [A[key]] * mycfg['batch_size']
                    feed_dict[inputs.neglogp[key]] = [0] * mycfg['batch_size']
                    feed_dict[inputs.logits[key]] = np.zeros(
                        shape=inputs.logits[key].shape)
                feed_dict[inputs.r] = [[0] * nc.n_v] * mycfg['batch_size']
                feed_dict[inputs.discount] = [1] * mycfg['batch_size']
                feed_dict[inputs.S] = [
                    np.array([0] * mycfg['hs_len'], dtype=np.float32)
                ] * mycfg['batch_size']
                feed_dict[inputs.M] = [np.array(1, dtype=np.bool)
                                       ] * mycfg['batch_size']
                loss = sess.run([
                    out.loss.pg_loss, out.loss.value_loss,
                    out.loss.entropy_loss, out.loss.loss_endpoints
                ], feed_dict)
                print('Loss endpoints: {}'.format(loss))
            # update and step the replay
            last_pb = pb_obs
            last_game_info = game_info
            controller.step(1)  # step_mul
コード例 #5
0
ファイル: mnet_v6d6_test.py プロジェクト: WADRHAW/TPolicies
def mnet_v6d6_run_il_loss_test():
    mycfg = {
        'test': False,
        'use_self_fed_heads': False,
        'use_value_head': False,
        'use_loss_type': 'il',
        'il_multi_label_loss': True,
        'use_lstm': True,
        'lstm_cell_type': 'lstm',
        'lstm_layer_norm': True,
        'batch_size': 2,
        'rollout_len': 1,
        'lstm_duration': 1,
        'nlstm': 256,
        'hs_len': 256 * 2,
        'weight_decay': 0.0005,
        'arg_scope_type': 'mnet_v6_type_a',
        'use_base_mask': True,
        'vec_embed_version': 'v2d1',
        'last_act_embed_version': 'v2',
        'zstat_embed_version': 'v7',
        'trans_version': 'v5',
        'gather_batch': True,
        'use_astar_glu': True,
        'use_astar_func_embed': True,
        'pos_logits_mode': '3x3up2',
        'pos_n_blk': 3,
        'pos_n_skip': 2,
    }
    converter = PB2AllConverter(dict_space=True,
                                zmaker_version='v5',
                                zstat_data_src=FLAGS.zstat_data_src,
                                game_version=FLAGS.game_version,
                                sort_executors='v1',
                                delete_dup_action='v2',
                                input_map_size=(128, 128),
                                output_map_size=(256, 256))
    ob_space, ac_space = converter.space.spaces

    # build the net
    nc = net_config_cls(ob_space, ac_space, **mycfg)
    inputs = net_inputs_placeholders_fun(nc)
    out = net_build_fun(inputs, nc, scope='mnet_v6d6_il_loss')
    print('Successfully created the net.')

    converter.reset(replay_name=FLAGS.replay_name,
                    player_id=FLAGS.player_id,
                    mmr=6000,
                    map_name=FLAGS.map_name)
    run_config = run_configs.get()
    replay_data = run_config.replay_data(
        path.join(FLAGS.replay_dir, FLAGS.replay_name + '.SC2Replay'))

    with run_config.start(version=FLAGS.game_version) as controller:
        replay_info = controller.replay_info(replay_data)
        print(replay_info)
        controller.start_replay(
            sc_pb.RequestStartReplay(replay_data=replay_data,
                                     map_data=None,
                                     options=get_replay_actor_interface(
                                         FLAGS.map_name),
                                     observed_player_id=FLAGS.player_id,
                                     disable_fog=False))

        controller.step()
        last_pb = None
        last_game_info = None
        sess = tf.Session()
        tf.global_variables_initializer().run(session=sess)

        for _ in range(1000):
            pb_obs = controller.observe()
            game_info = controller.game_info()
            if last_pb is None:
                last_pb = pb_obs
                last_game_info = game_info
                continue
            if pb_obs.player_result:
                # episode ends, the zstat to this extent is what we need
                break
            # pb2all: X, A, weight as data
            data = converter.convert(pb=(last_pb, last_game_info),
                                     next_pb=(pb_obs, game_info))
            if len(data) > 0:
                X, A = data[0][0]
                feed_dict = {}
                for key in X:
                    feed_dict[inputs.X[key]] = [X[key]] * mycfg['batch_size']
                for key in A:
                    feed_dict[inputs.A[key]] = [A[key]] * mycfg['batch_size']
                feed_dict[inputs.S] = (
                    [np.array([0] * mycfg['hs_len'], dtype=np.float32)] *
                    mycfg['batch_size'])
                feed_dict[inputs.M] = ([np.array(1, dtype=np.bool)] *
                                       mycfg['batch_size'])
                loss = sess.run(out.loss.loss_endpoints, feed_dict)
                ab = A['A_AB']
                avail_actions = np.nonzero(X['MASK_AB'])[0]
                avail_selections = np.nonzero(X['MASK_SELECTION'][ab])[0]
                selection_units = A['A_SELECT']
                print('Avail action num: {}, select {}'.format(
                    len(avail_actions), ZERG_ABILITIES[ab][0]))
                # print(ZERG_ABILITIES[ab][0])
                print('Avail unit num: {}, select {}'.format(
                    len(avail_selections),
                    selection_units[:sum([(i != 600)
                                          for i in selection_units])]))
                print('Loss endpoints: {}'.format(loss))
            # update & step the replay
            last_pb = pb_obs
            last_game_info = game_info
            controller.step(1)  # step_mul
        controller.quit()
コード例 #6
0
ファイル: mnet_v6d6_test.py プロジェクト: WADRHAW/TPolicies
from tpolicies.net_zoo.mnet_v6.mnet_v6d6 import net_inputs_placeholders_fun
from tpolicies.net_zoo.mnet_v6.mnet_v6d6 import net_build_fun

FLAGS = flags.FLAGS
flags.DEFINE_string("zstat_data_src",
                    '/Users/jcxiong/SC2/rp1522-mmr-ge6000-winner-selected-8',
                    "")
flags.DEFINE_string("game_version", '4.10.0', "")
flags.DEFINE_string("replay_name", 'temp', "")
flags.DEFINE_string("replay_dir",
                    '/Users/jcxiong/SC2/rp1522-mmr-ge6000-winner-selected-8/',
                    "")
flags.DEFINE_string("map_name", 'KairosJunction', "")
flags.DEFINE_integer("player_id", 2, "")

converter = PB2AllConverter(dict_space=True, zmaker_version='v5')
ob_space, ac_space = converter.space.spaces


def mnet_v6d6_inputs_test():
    mycfg = {
        'use_self_fed_heads': False,
        'use_lstm': True,
        'batch_size': 32,
        'rollout_len': 1,
        'lstm_duration': 4,
        'nlstm': 256,
        'hs_len': 256 * 2 + 1,
        'lstm_cell_type': 'k_lstm'
    }