コード例 #1
0
ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _result_infos_new_move(self, gained_levels: typing.Dict[int,
                                                                typing.Dict],
                               new_move: MoveModel,
                               move_to_forget: [LearnedMoveModel]) -> None:
        """Ask the player to confirm he doesn't want to learn the new move.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level and the new moves.
        :param new_move: The new ``MoveModel`` to learn.
        :param move_to_forget: The ``LearnedMoveModel`` the player wants to
        forget or None if he doesn't want.
        """

        if not move_to_forget:
            self._confirmation_not_learn_move(gained_levels, new_move)
        else:
            move = move_to_forget[0]
            self._dialog.set_text(
                I18n().get("BATTLE.FORGET_MOVE").format(
                    move.move.name, new_move.name),
                callback=lambda answer: self._battle_controller.forget_move(
                    gained_levels, new_move, move)
                if answer == 0 else self._show_infos_new_move(
                    gained_levels, new_move),
                choices=[I18n().get("COMMON.YES"),
                         I18n().get("COMMON.NO")])
コード例 #2
0
ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _new_move_to_learn(
            self, gained_levels: typing.Dict[int, typing.Dict]) -> None:
        """After leveling up, suggest the player to learn new moves.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level and the new moves.
        """

        new_move = next(iter(gained_levels.values()))["moves"][0]
        del gained_levels[next(iter(gained_levels.keys()))]["moves"][0]

        just_learned = False
        for learnedMove in self._battle.players_pokemon.moves:
            if learnedMove.move == new_move:
                just_learned = True
                break

        if just_learned:
            self.learn_move(gained_levels, new_move)
        else:
            self._dialog.set_text(
                [
                    I18n().get("BATTLE.WANTS_NEW_MOVE").format(
                        self._battle.players_pokemon.nickname, new_move.name),
                    I18n().get("BATTLE.TOO_MANY_MOVES").format(
                        self._battle.players_pokemon.nickname),
                    I18n().get("BATTLE.SHOULD_FORGET_MOVE").format(
                        new_move.name)
                ],
                lambda answer: self._confirmation_not_learn_move(
                    gained_levels, new_move)
                if answer == 1 else self._show_infos_new_move(
                    gained_levels, new_move),
                choices=[I18n().get("COMMON.YES"),
                         I18n().get("COMMON.NO")])
コード例 #3
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _do_action(self,
                   action: typing.Union[FightActionModel, RunActionModel,
                                        ShiftActionModel],
                   next_action: typing.Union[FightActionModel, RunActionModel,
                                             ShiftActionModel] = None):
        """Perform the specified action.

        :param action: The action to play.
        :param next_action: The next action to be played.
        """

        callback = lambda: self._do_action(
            next_action) if next_action else self.show_actions()

        if isinstance(action, RunActionModel):
            if action.is_run_successful():
                self._successful_run()
            else:
                self._dialog.set_text(I18n().get("BATTLE.FAILED_RUN"),
                                      callback)
        elif isinstance(action, ShiftActionModel):
            hp = action.pokemon.hp - next_action.get_effects(
            ).hp if isinstance(next_action, FightActionModel) else None

            self._actions.do(CallFunc(self._actions.toggle_apparition))
            self._player.flash(True)
            self._dialog.set_text(I18n().get("BATTLE.COME_BACK").format(
                action.previous_pokemon.nickname))
            self._pokemon.do(Delay(1.5) + CallFunc(self._add_pkmn, hp))
            self._dialog.do(
                Delay(1.5) + CallFunc(
                    self._dialog.set_text,
                    I18n().get("BATTLE.GO_POKEMON").format(
                        action.pokemon.nickname)))

            self.remove(self._moves)
            self._moves = MovesLayer(action.pokemon)
            self.add(self._moves)

            self.do(Delay(3) + CallFunc(callback))
        elif isinstance(action, FightActionModel):
            self._dialog.set_text(I18n().get("BATTLE.MOVE_USED").format(
                action.attacker.nickname, action.move.move.name))
            if action.attacker == self._battle.players_pokemon:
                self._pokemon.do(
                    Delay(0.5) + MoveBy((15, 15), 0.10) +
                    MoveBy((-15, -15), 0.10) +
                    (CallFunc(self._opponent_hud.update_hp)
                     | CallFunc(self._moves.update_moves)))
            else:
                self._opponent_pokemonLayer.do(
                    Delay(0.5) + MoveBy((-15, -15), 0.10) +
                    MoveBy((15, 15), 0.10) + CallFunc(self._hud.update_hp))

            delay = 1 if action.move.move.category == MoveCategoryEnum.STATUS else 2
            self._dialog.do(
                Delay(delay) +
                CallFunc(self._explain_fight_action_effects, action, callback))
コード例 #4
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def player_lost_battle(self) -> None:
        """The player lost the battle. Display a message."""

        self._dialog.set_text([
            I18n().get("BATTLE.OUT_OF_POKEMON").format(
                Game().game_state.player.name),
            I18n().get("BATTLE.WHITED_OUT").format(
                Game().game_state.player.name)
        ], self._battle_controller.lost_battle)
コード例 #5
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def ask_player_shift_pokemon(self) -> None:
        """The player's pokemon fainted. Ask him if he wants to shift."""

        self._dialog.set_text(
            [I18n().get("BATTLE.USE_NEXT")],
            callback=lambda choice: self.show_infos_shift_pokemon_out()
            if choice == 0 else self._successful_run(),
            choices=[I18n().get("COMMON.YES"),
                     I18n().get("COMMON.NO")])
コード例 #6
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def show_actions(self) -> None:
        """Ask the player to choose an action."""

        self._dialog.set_text(I18n().get("BATTLE.WHAT_WILL_DO").format(
            self._battle.players_pokemon.nickname))

        self._actions.toggle_apparition()
コード例 #7
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    def name(self) -> str:
        """Get the translated name of the move.

        :return: The name of the move.
        """

        return I18n().get("MOVE.{0}".format(self._id))
コード例 #8
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ファイル: actions_layer.py プロジェクト: J-GG/Pymon
    def __init__(self, selected: ActionEnum = ActionEnum.FIGHT) -> None:
        """Create a layer with the list of actions and manage their interaction.

        :param selected: The selected action.
        """

        super().__init__()
        self._selected = selected

        self._is_visible = False
        self._actions = dict()
        for action in ActionEnum:
            self._actions[action.name] = cocos.sprite.Sprite(
                pyglet.image.load(PATH +
                                  '/assets/img/battle/actions/action.png'))
            self._actions[action.name].position = 700 + self._actions[
                action.name].width, 100 + 40 * action.value
            self._actions[action.name].scale = 1.2

            selected_sprite = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH + '/assets/img/battle/actions/selected_action.png'))
            selected_sprite.scale = self._actions[action.name].scale
            selected_sprite.visible = False
            self._actions[action.name].add(selected_sprite,
                                           name=ActionsLayer.SELECTED_SPRITE)

            label = cocos.text.Label(I18n().get("BATTLE.ACTION.{0}".format(
                action.name)),
                                     font_size=8,
                                     anchor_x="center",
                                     anchor_y="center")
            self._actions[action.name].add(label)

            self.add(self._actions[action.name])
コード例 #9
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    def __init__(self, pokemon: PokemonModel) -> None:
        """Show the pokemon's list of moves and ask the player to choose one.

        :param pokemon: The player's pokemon.
        """

        super().__init__()
        self._pokemon = pokemon
        self._selected = 0

        self._is_visible = False
        self._actions = dict()
        self.update_moves()

        self._actions[len(self._actions)] = cocos.sprite.Sprite(
            pyglet.image.load(PATH +
                              '/assets/img/common/buttons/small_right.png'))
        self._actions[len(self._actions) -
                      1].position = 615 + self._actions[len(self._actions) -
                                                        1].width, 90
        self.add(self._actions[len(self._actions) - 1])

        selected_sprite = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH + '/assets/img/common/buttons/selected_small_right.png'))
        selected_sprite.visible = False
        self._actions[len(self._actions) - 1].add(
            selected_sprite, name=MovesLayer.SELECTED_SPRITE)

        text = cocos.text.Label(I18n().get("BATTLE.MOVE_RETURN"),
                                anchor_y="top",
                                font_size=30)
        text.position = (-text.element.content_width / 2 + 3,
                         text.element.content_height / 2 - 2)
        self._actions[len(self._actions) - 1].add(text)
コード例 #10
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ファイル: pokemon_species_model.py プロジェクト: J-GG/Pymon
    def name(self) -> str:
        """Get the translated name of the species.

        :return: The name of the species.
        """

        return I18n().get("POKEMON.{0}".format(self._id))
コード例 #11
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    def __init__(
        self, pokemon: PokemonModel,
        gained_levels: typing.Union[None, typing.Dict[int,
                                                      typing.Dict[StatEnum,
                                                                  int]]]
    ) -> None:
        """Create a stat layer.

        :param pokemon: The pokemon whose stats are displayed.
        :param gained_levels: The list of the levels along with, for each stat,
        the amount of the increase.
        """

        super().__init__()

        self._background = cocos.sprite.Sprite(
            pyglet.image.load(PATH + '/assets/img/common/stats.png'),
            anchor=(0, 0))
        self.add(self._background)

        stats = {stat: pokemon.stats[stat] for stat in StatEnum}

        if gained_levels:
            for level in gained_levels:
                for stat in StatEnum:
                    stats[stat] -= gained_levels[level][stat]

        i = 0
        for stat in StatEnum:
            stat_label = cocos.text.Label(
                (I18n().get("STAT.{0}".format(stat.name))),
                bold=True,
                anchor_x="left",
                color=StatLayer.stats_color[stat])
            stat_label.position = (15, 150 - i * 27)
            self.add(stat_label)

            stat_value_str = str(
                stats[stat]
            ) if gained_levels or stat != StatEnum.HP else "{0} / {1}".format(
                str(pokemon.hp), str(stats[stat]))
            stat_value = cocos.text.Label(stat_value_str,
                                          bold=True,
                                          anchor_x="center")
            x = 100 if gained_levels else 120
            stat_value.position = (x, 150 - i * 27)
            self.add(stat_value)

            if gained_levels:
                gained_stat = cocos.text.Label("+ {0}".format(
                    next(iter(gained_levels.values()))[stat]),
                                               bold=True,
                                               color=(16, 173, 231, 255))
                gained_stat.position = (120, 150 - i * 27)
                self.add(gained_stat)

            i += 1
コード例 #12
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _confirmation_not_learn_move(self,
                                     gained_levels: typing.Dict[int,
                                                                typing.Dict],
                                     new_move: MoveModel) -> None:
        """Ask the player to confirm he doesn't want to learn the new move.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level and the new moves.
        :param new_move: The new ``MoveModel`` to learn.
        """

        self._dialog.set_text(
            I18n().get("BATTLE.CONFIRMATION_NOT_LEARN_MOVE").format(
                new_move.name),
            lambda answer: self._didnt_learn_move(gained_levels, new_move)
            if answer == 0 else self._show_infos_new_move(
                gained_levels, new_move),
            choices=[I18n().get("COMMON.YES"),
                     I18n().get("COMMON.NO")])
コード例 #13
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ファイル: map_scene.py プロジェクト: J-GG/Pymon
    def message(self, text_key: str) -> None:
        """Show a message to the player.

        :param text_key: The key of the message.
        """

        self._dialog.visible = True
        self.player_handles_event(False)
        callback = lambda: (setattr(self._dialog, "visible", False), self.player_handles_event(True))
        self._dialog.set_text([I18n().get(text_key)], callback)
コード例 #14
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _didnt_learn_move(self, gained_levels: typing.Dict[int, typing.Dict],
                          new_move: MoveModel) -> None:
        """After leveling up, the player didn't want to learn the new move.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level and the new moves.
        :param new_move: The move the player chose not to learn.
        """

        self._dialog.set_text(
            I18n().get("BATTLE.DIDNT_LEARN_MOVE").format(
                self._battle.players_pokemon.nickname, new_move.name),
            lambda: self._continue_experience_gained(gained_levels))
コード例 #15
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def player_won_fight(self, xp_points: int,
                         gained_levels: typing.Dict[int, typing.Dict]) -> None:
        """The player's pokemon defeated the opponent. They gain some XP.

        :param xp_points: The total number of gained xp points.
        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level.
        """

        self._dialog.set_text(
            I18n().get("BATTLE.GAINED_XP").format(
                self._battle.players_pokemon.nickname, xp_points),
            lambda: self.experience_gained(gained_levels))
コード例 #16
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _pokemon_ko(self, pokemon: PokemonModel) -> None:
        """A pokemon is KO. Notify the user and the controller.

        :param pokemon: The pokemon who fainted.
        """

        if pokemon == self._battle.players_pokemon:
            self._pokemon.do(MoveBy((-200, -200), 0.5))
        else:
            self._opponent_pokemonLayer.do(MoveBy((200, 0), 0.5))

        self._dialog.set_text(
            I18n().get("BATTLE.KO").format(pokemon.nickname),
            lambda: self._battle_controller.pokemon_ko(pokemon))
コード例 #17
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def learn_move(self,
                   gained_levels: typing.Dict[int, typing.Dict],
                   new_move: MoveModel,
                   forgot_move: LearnedMoveModel = None):
        """The pokemon learned a new move.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level and the new moves.
        :param new_move: The move the player chose not to learn.
        :param forgot_move: The ``LearnedMoveModel`` the player decided
        """

        if forgot_move:
            self._dialog.set_text(
                I18n().get("BATTLE.REPLACE_MOVE").format(
                    self._battle.players_pokemon.nickname,
                    forgot_move.move.name, new_move.name),
                lambda: self._continue_experience_gained(gained_levels))
        else:
            self._dialog.set_text(
                I18n().get("BATTLE.MOVE_LEARNED").format(
                    self._battle.players_pokemon.nickname, new_move.name),
                lambda: self._continue_experience_gained(gained_levels))
コード例 #18
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def shift_players_pokemon(self, action: ShiftActionModel) -> None:
        """Shift the player's pokemon

        :param action: The ``ShiftActionModel``.
        """

        self._player.flash()
        self._pokemon.do(Delay(1.5) + CallFunc(self._add_pkmn))
        self._dialog.set_text(I18n().get("BATTLE.GO_POKEMON").format(
            action.pokemon.nickname))

        self.remove(self._moves)
        self._moves = MovesLayer(action.pokemon)
        self.add(self._moves)

        self.do(Delay(2) + CallFunc(self.show_actions))
コード例 #19
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _send_pokemon(self) -> None:
        """Show the player's pokemon."""

        self._player.animation()

        self._dialog.set_text("")
        self._dialog.do(
            FadeIn(0.4) | (Delay(0.2) + CallFunc(
                self._dialog.set_text,
                I18n().get("BATTLE.GO_POKEMON").format(
                    self._battle.players_pokemon.nickname))))

        self._pokemon.do(Delay(1.6) + FadeIn(0.5))
        self._hud.do(Delay(2) + FadeIn(0.5))

        self.do(Delay(2.2) + CallFunc(self.show_actions))
コード例 #20
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _explain_fight_action_effects(self, action: FightActionModel,
                                      callback: typing.Callable) -> None:
        """Write the effects of the move to the user.

        :param action: The fight action being played.
        :param callback: The function to call after.
        """

        text = []
        effects = action.get_effects()

        if effects.failed:
            text.append(I18n().get("BATTLE.MOVE_FAILED").format(
                action.attacker.nickname))
        else:
            if effects.critical_hit:
                text.append(I18n().get("BATTLE.CRITICAL_HIT"))

            if effects.effectiveness and effects.effectiveness == MoveEffectivenessEnum.NO_EFFECT:
                text.append(I18n().get("BATTLE.NO_EFFECT"))
            elif effects.effectiveness and effects.effectiveness == MoveEffectivenessEnum.NOT_EFFECTIVE or effects.effectiveness == MoveEffectivenessEnum.VERY_INEFFECTIVE:
                text.append(I18n().get("BATTLE.NOT_EFFECTIVE"))
            elif effects.effectiveness and effects.effectiveness == MoveEffectivenessEnum.SUPER_EFFECTIVE or effects.effectiveness == MoveEffectivenessEnum.EXTREMELY_EFFECTIVE:
                text.append(I18n().get("BATTLE.SUPER_EFFECTIVE"))

            if action.defender.hp > 0:
                for staged_stat, stage in effects.staged_stats.items():
                    if stage > 0 or stage < 0:
                        if stage > 0:
                            pokemon_name = action.attacker.nickname
                        else:
                            pokemon_name = action.defender.nickname
                        text.append(I18n().get(
                            "BATTLE.STAGED_STAT_{0}".format(stage)).format(
                                pokemon_name,
                                I18n().get("STAT.{0}".format(
                                    staged_stat.name))))

        if action.defender.hp > 0:
            if text:
                self._dialog.set_text(text, callback)
            else:
                callback()
        else:
            if text:
                self._dialog.set_text(
                    text, lambda: self._pokemon_ko(action.defender))
            else:
                self._pokemon_ko(action.defender)
コード例 #21
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _level_up(self, gained_levels: typing.Dict[int, typing.Dict]) -> None:
        """The pokemon has leveled up. Show a message to the player , the stat
        increase and a possible new move to learn.

        :param gained_levels: A dictionary with the gained levels as well as
        the stats increase for each level.
        """

        self._stats = StatLayer(self._battle.players_pokemon, gained_levels)
        self._stats.position = (490, 70)
        self.add(self._stats, z=100)

        self._dialog.set_text(
            I18n().get("BATTLE.LEVEL_UP").format(
                self._battle.players_pokemon.nickname,
                next(iter(gained_levels.keys()))),
            lambda: self._continue_experience_gained(gained_levels))
コード例 #22
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ファイル: actions_layer.py プロジェクト: J-GG/Pymon
    def on_key_press(self, key, modifiers) -> bool:
        """Manage the key press event.

        Update the selected action when pressing UP or BOTTOM.
        Change the value of the settings with RIGHT or LEFT.

        :param key: The pressed key.
        :param modifiers: The pressed modifiers.
        :return Whether the event has been handled.
        """

        event_handled = False

        if is_key_up(key) and self._choice > 0:
            self._choice -= 1
            event_handled = True
        elif is_key_down(key) and self._choice < len(self._actions) - 1:
            self._choice += 1
            event_handled = True
        elif self._actions[ActionsLayer.LANGUAGE].get(
                ActionsLayer.SELECTED_SPRITE).visible and (is_key_left(key) or
                                                           is_key_right(key)):
            if is_key_left(key):
                self._selected_language = self._selected_language - 1 if self._selected_language > 0 else len(
                    LanguageEnum) - 1
            elif is_key_right(key):
                self._selected_language = self._selected_language + 1 if self._selected_language < len(
                    LanguageEnum) - 1 else 0
            self.get(str(ActionsLayer.LANGUAGE)).get(
                ActionsLayer.LANGUAGE_VALUE).element.text = I18n().get(
                    "SETTINGS.LANGUAGE.{0}".format(
                        LanguageEnum.from_index(self._selected_language).name))
            event_handled = True
        elif (is_key_action(key) and self._actions[ActionsLayer.CANCEL].get(
                ActionsLayer.SELECTED_SPRITE).visible) or is_key_cancel(key):
            new_settings = {
                LanguageEnum: LanguageEnum.from_index(self._selected_language)
            }
            self.parent.cancel_settings(new_settings)
            event_handled = True

        self._update_screen()

        return event_handled
コード例 #23
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ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _intro(self) -> None:
        """The "cinematic" showing the battle field and the pokemon."""

        self._transition = TransitionLayer()
        self._transition.do(
            Delay(BattleScene.TRANSITION_DURATION * 2 / 3) +
            (ScaleTo(3.5, BattleScene.TRANSITION_DURATION * 1 / 3)
             | FadeOut(BattleScene.TRANSITION_DURATION * 1 / 3)))
        self.add(self._transition, z=100)

        self._background = BackgroundLayer(self._battle.place)
        self._background.scale = 2
        self._background.position = (160, 240)
        self._background.do(
            Delay(BattleScene.TRANSITION_DURATION * 2 / 3) +
            MoveBy((250, 0), BattleScene.TRAVELING_DURATION) +
            MoveTo((160, 240), 0) +
            (ScaleTo(1, BattleScene.ZOOM_OUT_DURATION)
             | MoveTo((260, 240), BattleScene.ZOOM_OUT_DURATION)))
        self.add(self._background)

        self._dialog = Dialog()
        self._dialog.do(
            Delay(BattleScene.TRANSITION_DURATION +
                  BattleScene.TRAVELING_DURATION / 2 + 0.2) + FadeOut(0))
        self._dialog.set_text(I18n().get("BATTLE.WILD").format(
            self._battle.opponent_pokemon.nickname))
        self.add(self._dialog, z=75)

        self._opponent_pokemonLayer = OpponentPokemonLayer(
            self._battle.opponent_pokemon)
        self._opponent_pokemonLayer.scale = 2
        self._opponent_pokemonLayer.position = (720, 380)
        self._opponent_pokemonLayer.do(
            Delay(BattleScene.TRANSITION_DURATION * 2 / 3) +
            MoveBy((250, 0), BattleScene.TRAVELING_DURATION) +
            MoveTo((720, 380), 0) +
            (ScaleTo(1, BattleScene.ZOOM_OUT_DURATION)
             | MoveBy((-180, -70), BattleScene.ZOOM_OUT_DURATION)))
        self.add(self._opponent_pokemonLayer)

        self._fade = FadeLayer()
        self._fade.do(
            Delay(BattleScene.TRANSITION_DURATION +
                  BattleScene.TRAVELING_DURATION / 2) + FadeIn(0.2) +
            FadeOut(1))
        self.add(self._fade, z=100)

        self._opponent_hud = OpponentHUDLayer(self._battle.opponent_pokemon)
        self._opponent_hud.position = (350, 370)
        self._opponent_hud.opacity = 0
        self._opponent_hud.do(
            Delay(BattleScene.TRANSITION_DURATION +
                  BattleScene.TRAVELING_DURATION) + FadeIn(0.5))
        self.add(self._opponent_hud, z=50)

        self._actions = ActionsLayer()
        self.add(self._actions)

        self._moves = MovesLayer(self._battle.players_pokemon)
        self.add(self._moves)

        self._player = PlayerLayer()
        self.add(self._player, z=60)

        self._hud = None
        self._pokemon = None
        self._add_pkmn()
        self._pokemon.opacity = 0
        self._hud.opacity = 0

        self.do(
            Delay(BattleScene.TRANSITION_DURATION +
                  BattleScene.TRAVELING_DURATION) +
            CallFunc(self._send_pokemon))
コード例 #24
0
ファイル: actions_layer.py プロジェクト: J-GG/Pymon
    def __init__(self, settings: SettingsModel) -> None:
        """Create the list of settings.

        :param settings: The player's settings.
        """

        super().__init__()

        self._actions = dict()

        self._selected_language = settings.language.index
        language = cocos.sprite.Sprite(
            pyglet.image.load(PATH +
                              '/assets/img/main_menu/single_line_action.jpg'))
        language.position = (320, 445)
        language_selected = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH +
                '/assets/img/main_menu/single_line_action_selected.jpg'))
        language.add(language_selected, name=ActionsLayer.SELECTED_SPRITE)
        language_text = cocos.text.Label(I18n().get("SETTINGS.LANGUAGE"),
                                         bold=True,
                                         color=(0, 0, 0, 255))
        language_text.position = (-180, -5)
        language.add(language_text)
        language_value = cocos.text.Label(I18n().get(
            "SETTINGS.LANGUAGE.{0}".format(settings.language.name)),
                                          bold=True,
                                          color=(0, 0, 0, 255))
        language_value.position = (70, -5)
        language.add(language_value, name=ActionsLayer.LANGUAGE_VALUE)
        language_left_arrow = cocos.sprite.Sprite(
            pyglet.image.load(PATH + '/assets/img/common/cursor.png'))
        language_left_arrow.do(RotateBy(90, 0))
        language_left_arrow.position = (40, 0)
        language.add(language_left_arrow)
        language_right_arrow = cocos.sprite.Sprite(
            pyglet.image.load(PATH + '/assets/img/common/cursor.png'))
        language_right_arrow.do(RotateBy(-90, 0))
        language_right_arrow.position = (170, 0)
        language.add(language_right_arrow)

        self._actions[ActionsLayer.LANGUAGE] = language
        self.add(language, name=str(ActionsLayer.LANGUAGE))

        for index, control in enumerate(ControlsEnum):
            control_sprite = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH + '/assets/img/main_menu/single_line_action.jpg'))
            control_sprite.position = (320, 445 - (control_sprite.height + 9) *
                                       (index + 1))
            control_sprite_selected = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH +
                    '/assets/img/main_menu/single_line_action_selected.jpg'))
            control_sprite.add(control_sprite_selected,
                               name=ActionsLayer.SELECTED_SPRITE)
            control_text = cocos.text.Label(I18n().get("CONTROLS.{0}".format(
                control.name)),
                                            bold=True,
                                            color=(0, 0, 0, 255))
            control_text.position = (-180, -5)
            control_sprite.add(control_text)
            control_value = cocos.text.Label(str(
                keys.symbol_string(Game().settings.controls[control])),
                                             bold=True,
                                             color=(0, 0, 0, 255))
            control_value.position = (70, -5)
            control_sprite.add(control_value, name=ActionsLayer.CONTROL_VALUE)

            self._actions[control.name] = control_sprite
            self.add(control_sprite, name=str(control))

        cancel = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH + '/assets/img/main_menu/single_little_line_action.jpg'))
        cancel.position = (320, 34)
        cancel_selected = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH +
                '/assets/img/main_menu/single_little_line_action_selected.jpg')
        )
        cancel.add(cancel_selected, name=ActionsLayer.SELECTED_SPRITE)
        cancel_text = cocos.text.Label(I18n().get("SETTINGS.CANCEL"),
                                       bold=True,
                                       color=(0, 0, 0, 255))
        cancel_text.position = (-cancel_text.element.content_width / 2, -5)
        cancel.add(cancel_text)
        self._actions[ActionsLayer.CANCEL] = cancel
        self.add(cancel)

        self._choice = 0
        self._update_screen()
コード例 #25
0
    def __init__(self,
                 pkmn_infos_type: PkmnInfosTypeEnum,
                 pokemon: PokemonModel,
                 selected_action: ActionEnum = None,
                 battle: BattleModel = None,
                 new_move: MoveModel = None) -> None:
        """Create a layer with the list of actions and manage their interaction.

        :param pkmn_infos_type: The type of scene. Affects the information
        displayed and the interactions.
        :param pokemon: The pokemon whose infos is shown.
        :param selected_action: The selected action by default.
        :param battle: The battle model if it is for a shift.
        :param new_move: The new move to learn if any.
        """

        super().__init__()

        self._pokemon = pokemon
        self._pkmn_infos_type = pkmn_infos_type
        self._new_move = new_move
        self._available_actions = pkmn_infos_type.actions.copy()
        if ActionEnum.SHIFT in self._available_actions and (
            (battle is not None and battle.players_pokemon == pokemon)
                or pokemon.hp <= 0):
            self._available_actions.remove(ActionEnum.SHIFT)
        if ActionEnum.PREVIOUS in self._available_actions and Game(
        ).game_state.player.pokemons.index(pokemon) == 0:
            self._available_actions.remove(ActionEnum.PREVIOUS)
        if ActionEnum.NEXT and Game().game_state.player.pokemons.index(
                pokemon) == len(Game().game_state.player.pokemons) - 1:
            self._available_actions.remove(ActionEnum.NEXT)

        self._selected_action = self._available_actions.index(
            selected_action
        ) if selected_action and selected_action in self._available_actions else self._available_actions.index(
            pkmn_infos_type.default_action)
        self._actions = {}

        if ActionEnum.PREVIOUS in self._available_actions:
            previous = cocos.sprite.Sprite(
                pyglet.image.load(PATH +
                                  '/assets/img/common/buttons/small_left.png'),
                anchor=(0, 0))
            selected_previous = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/selected_small_left.png'),
                                                    anchor=(0, 0))
            previous.add(selected_previous, name=ActionsLayer.SELECTED_SPRITE)
            previous_text = cocos.text.Label(
                I18n().get("POKEMON_INFOS.PREVIOUS"), font_size=20)
            previous_text.position = (
                previous.width / 2 - previous_text.element.content_width / 1.5,
                previous.height / 2 - previous_text.element.content_height / 4)
            previous.add(previous_text)
            self.add(previous)
            self._actions[ActionEnum.PREVIOUS] = previous

        if ActionEnum.SHIFT in self._available_actions:
            shift = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/small_center_red.png'),
                                        anchor=(0, 0))
            shift.position = (
                cocos.director.director.get_window_size()[0] / 2 -
                shift.width - 5, 0)
            selected_shift = cocos.sprite.Sprite(pyglet.image.load(
                PATH +
                '/assets/img/common/buttons/selected_small_center_red.png'),
                                                 anchor=(0, 0))
            shift.add(selected_shift, name=ActionsLayer.SELECTED_SPRITE)
            shift_text = cocos.text.Label(I18n().get("POKEMON_INFOS.SHIFT"),
                                          font_size=14)
            shift_text.position = (shift.width / 2 -
                                   shift_text.element.content_width / 2,
                                   shift.height / 2 -
                                   shift_text.element.content_height / 4)
            shift.add(shift_text)
            self.add(shift)
            self._actions[ActionEnum.SHIFT] = shift

        if ActionEnum.CANCEL in self._available_actions:
            cancel = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/small_center.png'),
                                         anchor=(0, 0))
            cancel_position_x = cocos.director.director.get_window_size(
            )[0] / 2
            if ActionEnum.SHIFT not in self._available_actions:
                cancel_position_x -= cancel.width / 2
            cancel.position = (cancel_position_x, 0)
            selected_cancel = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/selected_small_center.png'),
                                                  anchor=(0, 0))
            cancel.add(selected_cancel, name=ActionsLayer.SELECTED_SPRITE)
            cancel_text = cocos.text.Label(I18n().get("POKEMON_INFOS.CANCEL"),
                                           font_size=14)
            cancel_text.position = (cancel.width / 2 -
                                    cancel_text.element.content_width / 2,
                                    cancel.height / 2 -
                                    cancel_text.element.content_height / 4)
            cancel.add(cancel_text)
            self.add(cancel)
            self._actions[ActionEnum.CANCEL] = cancel

        if ActionEnum.NEXT in self._available_actions:
            next = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/small_right.png'),
                                       anchor=(0, 0))
            next.position = (cocos.director.director.get_window_size()[0] -
                             next.width, -2)
            selected_next = cocos.sprite.Sprite(pyglet.image.load(
                PATH + '/assets/img/common/buttons/selected_small_right.png'),
                                                anchor=(0, 0))
            next.add(selected_next, name=ActionsLayer.SELECTED_SPRITE)
            next_text = cocos.text.Label(I18n().get("POKEMON_INFOS.NEXT"),
                                         font_size=20)
            next_text.position = (next.width / 2 -
                                  next_text.element.content_width / 4,
                                  next.height / 2 -
                                  next_text.element.content_height / 4)
            next.add(next_text)
            self.add(next)
            self._actions[ActionEnum.NEXT] = next

        list_moves = pokemon.moves + [new_move] if new_move else pokemon.moves
        for index, move in enumerate(list_moves):
            name = move.name.capitalize() if isinstance(
                move, MoveModel) else move.move.name.capitalize()
            current_pp = move.default_pp if isinstance(
                move, MoveModel) else move.current_pp
            max_pp = move.default_pp if isinstance(move,
                                                   MoveModel) else move.pp
            type = move.type.name.lower() if isinstance(
                move, MoveModel) else move.move.type.name.lower()
            y_position = 170 if isinstance(move,
                                           MoveModel) else 350 - 40 * index

            move_sprite = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH + '/assets/img/battle/moves/{0}.png'.format(type)))
            move_sprite.position = (
                cocos.director.director.get_window_size()[0] -
                move_sprite.width / 2, y_position)

            selected_sprite = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH +
                    '/assets/img/battle/moves/selected_{0}.png'.format(type)))
            selected_sprite.visible = False
            move_sprite.add(selected_sprite, name=ActionsLayer.SELECTED_SPRITE)

            name_label = cocos.text.Label(name,
                                          font_size=9,
                                          anchor_x="left",
                                          anchor_y="center",
                                          color=(0, 0, 0, 255),
                                          bold=True)
            name_label.position = (-57, 8)
            move_sprite.add(name_label)

            pp = cocos.text.Label("PP {0}/{1}".format(current_pp, max_pp),
                                  font_size=9,
                                  anchor_x="left",
                                  anchor_y="center",
                                  bold=True)
            pp.position = (-15, -8)
            move_sprite.add(pp)

            type = cocos.sprite.Sprite(
                pyglet.image.load(
                    PATH + '/assets/img/common/types/{0}.png'.format(type)))
            type.position = (-35, -8)
            type.scale = 0.9
            move_sprite.add(type)

            self.add(move_sprite)
            if pkmn_infos_type == PkmnInfosTypeEnum.NEW_MOVE:
                if move == new_move:
                    new = cocos.sprite.Sprite(
                        pyglet.image.load(
                            PATH +
                            '/assets/img/pkmn_infos/new.png'.format(type)))
                    new.position = (-move_sprite.width / 2 + 8,
                                    -move_sprite.height / 2 + 8)
                    move_sprite.add(new)

                self._actions[self._available_actions[index]] = move_sprite

        self._update_screen()
コード例 #26
0
ファイル: battle_scene.py プロジェクト: J-GG/Pymon
    def _successful_run(self) -> None:
        """The attempt to run is successful. The battle is over."""

        self._dialog.set_text(I18n().get("BATTLE.SUCCESSFUL_RUN"),
                              lambda: self._battle_controller.run())
コード例 #27
0
    def save(self) -> None:
        """Save the model into a file."""

        I18n().load_translations()
        super().save()
コード例 #28
0
ファイル: pkmn_infos_scene.py プロジェクト: J-GG/Pymon
    def __init__(self,
                 pkmn_infos_controller: PkmnInfosController,
                 pkmn_infos_type: PkmnInfosTypeEnum,
                 pokemon: PokemonModel,
                 selected_action: ActionEnum = None,
                 replace: bool = False,
                 battle: BattleModel = None,
                 new_move: MoveModel = None,
                 cancel_callback: typing.Callable = None) -> None:
        """Create a PKMN infos scene.

        :param pkmn_infos_controller: The controller.
        :param pkmn_infos_type: The type of scene. Affects the information
        displayed and the interactions.
        :param pokemon : The Pokemon the information is to be displayed.
        :param selected_action: The selected action by default.
        :param replace: Whether the scene should replace the previous one or not.
        :param battle: The battle model if it is for a shift.
        :param new_move: The new move to learn if any.
        :param cancel_callback: The function to call if the player chooses to
        cancel.
        """

        super().__init__()

        self._pkmn_infos_controller = pkmn_infos_controller
        self._pkmn_infos_type = pkmn_infos_type
        self._pokemon = pokemon
        self._battle = battle
        self._cancel_callback = cancel_callback

        self._background = cocos.sprite.Sprite(
            pyglet.image.load(PATH + '/assets/img/pkmn_infos/background.jpg'),
            anchor=(0, 0))
        self._background.position = (0, 0)
        self.add(self._background)

        self._pokemon_name = cocos.text.Label(pokemon.nickname,
                                              bold=True,
                                              color=(0, 0, 0, 255),
                                              font_size=15)
        self._pokemon_name.position = (
            cocos.director.director.get_window_size()[0] / 2 -
            self._pokemon_name.element.content_width / 2, 450)
        self.add(self._pokemon_name)

        self._pokemon_types = []
        for type in pokemon.species.type:
            type_sprite = cocos.sprite.Sprite(pyglet.image.load(
                PATH +
                '/assets/img/common/types/{0}.png'.format(type.name.lower())),
                                              anchor=(0, 0))
            type_sprite.scale = 1.5
            self._pokemon_types.append(type_sprite)
            self.add(type_sprite)

        for index, type_sprite in enumerate(self._pokemon_types):
            type_sprite.position = cocos.director.director.get_window_size(
            )[0] / 2 - len(
                self._pokemon_types) * (type_sprite.width + 5) / 2 + index * (
                    type_sprite.width + 5), 420

        self._pokemon_sprite = cocos.sprite.Sprite(
            pyglet.image.load_animation(PATH +
                                        '/assets/img/pokemon/front/{0}.gif'.
                                        format(pokemon.species.id.lower())))
        self._pokemon_sprite.scale = 1.5
        self._pokemon_sprite.position = (
            cocos.director.director.get_window_size()[0] / 2,
            cocos.director.director.get_window_size()[1] / 2)
        self.add(self._pokemon_sprite)

        self._stats = StatLayer(pokemon, None)
        self._stats.position = (5, 200)
        self.add(self._stats)

        self._experience_background = cocos.sprite.Sprite(pyglet.image.load(
            PATH + '/assets/img/pkmn_infos/experience_background.png'),
                                                          anchor=(0, 0))
        self._experience_background.opacity = 125
        self._experience_background.position = (0, 90)
        self.add(self._experience_background)
        experience_gained_text = cocos.text.Label(
            I18n().get("POKEMON_INFOS.EXPERIENCE_POINTS"),
            anchor_x="left",
            anchor_y="center",
            bold=True)
        experience_gained_text.position = (
            5, self._experience_background.height / 2 +
            experience_gained_text.element.content_height / 2 + 2.5)
        self._experience_background.add(experience_gained_text)
        experience_gained = cocos.text.Label(str(pokemon.experience),
                                             anchor_x="center",
                                             anchor_y="center",
                                             bold=True)
        experience_gained.position = (
            5 + experience_gained_text.element.content_width +
            (self._experience_background.width -
             experience_gained_text.element.content_width) / 2,
            self._experience_background.height / 2 +
            experience_gained.element.content_height / 2 + 2.5)
        self._experience_background.add(experience_gained)

        experience_next_text = cocos.text.Label(
            I18n().get("POKEMON_INFOS.NEXT_LEVEL"),
            anchor_x="left",
            anchor_y="center",
            bold=True)
        experience_next_text.position = (
            5, self._experience_background.height / 2 -
            experience_next_text.element.content_height / 2 - 2.5)
        self._experience_background.add(experience_next_text)
        experience_next = cocos.text.Label(
            str(pokemon.experience_for_next_level - pokemon.experience),
            anchor_x="center",
            anchor_y="center",
            bold=True)
        experience_next.position = (
            5 + experience_gained_text.element.content_width +
            (self._experience_background.width -
             experience_gained_text.element.content_width) / 2,
            self._experience_background.height / 2 -
            experience_next.element.content_height / 2 - 2.5)
        self._experience_background.add(experience_next)

        self._level = Text(str(pokemon.level))
        self._level.scale = 1.5

        level_sprite = cocos.sprite.Sprite(
            pyglet.image.load(PATH + '/assets/img/battle/hud/level.png'))
        level_sprite.scale = 2
        level_sprite.position = (
            cocos.director.director.get_window_size()[0] / 2 -
            level_sprite.width / 2 - self._level.width / 2, 150)
        self.add(level_sprite)

        self._level.position = (
            cocos.director.director.get_window_size()[0] / 2 +
            level_sprite.width / 2 - self._level.width / 2, 152)
        self.add(self._level)

        self._actions = ActionsLayer(pkmn_infos_type, pokemon, selected_action,
                                     battle, new_move)
        self.add(self._actions)

        if replace:
            cocos.director.director.replace(FadeTransition(self))
        else:
            cocos.director.director.push(FadeTransition(self))
コード例 #29
0
ファイル: actions_layer.py プロジェクト: J-GG/Pymon
    def __init__(self) -> None:
        """Create the list of actions available in the main menu."""

        super().__init__()

        self._game_state = None if Game().game_state.time == 0 else Game(
        ).game_state
        self._actions = []

        continue_file = "multi_line_action" if self._game_state else "multi_line_action_disabled"
        continue_sprite = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH + '/assets/img/main_menu/{0}.jpg'.format(continue_file)))
        continue_sprite.position = (320, 355)
        continue_selected = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH + '/assets/img/main_menu/multi_line_action_selected.jpg'))
        continue_sprite.add(continue_selected,
                            name=ActionsLayer.SELECTED_SPRITE)
        continue_text = cocos.text.Label(I18n().get("MAIN_MENU.CONTINUE"),
                                         bold=True,
                                         color=(0, 0, 0, 255))
        continue_text.position = (-180, 60)
        continue_sprite.add(continue_text)
        if self._game_state:
            player = cocos.text.Label(I18n().get("MAIN_MENU.PLAYER"),
                                      bold=True,
                                      color=(16, 173, 231, 255))
            player.position = (-130, 30)
            continue_sprite.add(player)
            player_name = cocos.text.Label(self._game_state.player.name,
                                           bold=True,
                                           color=(16, 173, 231, 255),
                                           anchor_x="right")
            player_name.position = (70, 30)
            continue_sprite.add(player_name)
            time = cocos.text.Label(I18n().get("MAIN_MENU.TIME"),
                                    bold=True,
                                    color=(16, 173, 231, 255))
            time.position = (-130, 0)
            continue_sprite.add(time)
            hours = int(self._game_state.time // 3600)
            minutes = int((self._game_state.time - (hours * 3600)) // 60)
            time_value = cocos.text.Label("{:02d}:{:02d}".format(
                hours, minutes),
                                          bold=True,
                                          color=(16, 173, 231, 255),
                                          anchor_x="right")
            time_value.position = (70, 0)
            continue_sprite.add(time_value)
            for index, pokemon in enumerate(self._game_state.player.pokemons):
                pokemon_sprite = cocos.sprite.Sprite(
                    pyglet.image.load(PATH +
                                      '/assets/img/pokemon/mini/{0}.png'.
                                      format(pokemon.species.id.lower())))
                pokemon_sprite.scale = 0.7
                pokemon_sprite.position = (-140 + index * 60, -50)
                continue_sprite.add(pokemon_sprite)
        self.add(continue_sprite)
        self._actions.append(continue_sprite)

        new_game = cocos.sprite.Sprite(
            pyglet.image.load(PATH +
                              '/assets/img/main_menu/single_line_action.jpg'))
        new_game.position = (320, 188)
        new_game_selected = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH +
                '/assets/img/main_menu/single_line_action_selected.jpg'))
        new_game.add(new_game_selected, name=ActionsLayer.SELECTED_SPRITE)
        new_game_text = cocos.text.Label(I18n().get("MAIN_MENU.NEW_GAME"),
                                         bold=True,
                                         color=(0, 0, 0, 255))
        new_game_text.position = (-180, -5)
        new_game.add(new_game_text)
        self.add(new_game)
        self._actions.append(new_game)

        settings = cocos.sprite.Sprite(
            pyglet.image.load(PATH +
                              '/assets/img/main_menu/single_line_action.jpg'))
        settings.position = (320, 91)
        settings_selected = cocos.sprite.Sprite(
            pyglet.image.load(
                PATH +
                '/assets/img/main_menu/single_line_action_selected.jpg'))
        settings.add(settings_selected, name=ActionsLayer.SELECTED_SPRITE)
        settings_text = cocos.text.Label(I18n().get("MAIN_MENU.SETTINGS"),
                                         bold=True,
                                         color=(0, 0, 0, 255))
        settings_text.position = (-180, -5)
        settings.add(settings_text)
        self.add(settings)
        self._actions.append(settings)

        self._choice = 0 if self._game_state else 1
        self._update_screen()