コード例 #1
0
def runGame():
    Game.mainDecision=True
    Game.mainDecision2=True

    decision = True
    decision2 = True
    decision3=False
    pygame.mixer.music.play(100,0.0)

    while Game.mainDecision==True and Game.mainDecision2==True:

        if decision==True and decision2==True:
            scr.blit(bg,screen)     #initialize screen
            gameTitle = menufont.render('Bubble Fantasy',1,(135,206,235))
            highScore=menu2font.render('High Score: '+readHighScore(),1,(245,245,245))
            scr.blit(gameTitle,(140,150))
            scr.blit(highScore,(190,200))
            display.flip()

            menu_ = ('Start Game','Help','View High Scores','Return to Game Suite Menu','Quit')   #Main menu
            pygame.mouse.set_visible(True)
            choice = menu(menu_,color1=(175,238,238),light=10,speed=300)[0]
            if choice == 'Quit': Game.mainDecision=False

            elif choice=='Return to Game Suite Menu':
                Game.mainDecision2=False
                pygame.mixer.music.stop()

            elif choice == 'Start Game':    #Initialize the game based on the difficulty chosen by player
                scr.blit(bg,screen)
                display.flip()
                help()
                menu_=('Continue to Game','','')
                choice5=menu(menu_,pos='bottomleft',font1=menu3font, color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice5=='Continue to Game':
                    scr.blit(bg,screen)
                    display.flip()
                    title=menu2font.render('Choose a Difficulty Level',1,(135,206,235))
                    scr.blit(title,(180,200))
                    display.flip()
                    menu_ = ('Beginner','Easy','Normal','Hard','Impossible')#Let user choose difficulty level
                    choice3=menu(menu_,pos='center',font1=menu2font, color1=(200,200,200),light=10,justify=False,speed=0)[0]
                    if choice3!='Beginner' and choice3!='Easy' and choice3!='Normal' and choice3!='Hard' and choice3!='Impossible':
                        Game.mainDecision=False
                    else:
                        Game.init(choice3)
                        gameLoop()
                        if Game.status == 2:    #Ends game when the game's status indicates game over or new high score
                            print "A"
                            endGame()
                            decision2=False
                        elif Game.status in (2,3): print "B"; endGame(); decision2=False; decision3=True
                else: Game.mainDecision=False

            elif choice=='Help':    #Displays help for the player by calling up the function help()
                scr.blit(bg,screen)
                display.flip()
                help()
                menu_=('Return to Main Menu','','')
                choice4=menu(menu_,pos='bottomleft',font1=menu3font,color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice4=='Return to Main Menu':
                    scr.blit(bg,screen)
                    display.flip()

            elif choice=='View High Scores':#Displays a list of the top 15 high scores
                title=menu2font.render('Top 15 High Scores',1,(245,245,245))
                scr.blit(bg,screen)
                scr.blit(title,(222,20))
                display.flip()
                viewHighScores()
                menu_=('Return to Main Menu','Clear All Scores','')#Allows user to clear all scores
                choice4=menu(menu_,pos='bottomleft',font1=menu3font,color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice4=='Return to Main Menu':
                    scr.blit(bg,screen)
                    display.flip()
                elif choice4=='Clear All Scores':
                    clearScores()
                else:
                    Game.mainDecision=False

            else: Game.mainDecision=False

        if choice!='Help' and choice!='View High Scores':
            decision=False

        if Game.mainDecision==True and Game.mainDecision2==True and decision==False and decision2==True: #In-game pause menu, when game is not over
            menu_ = ('Resume Game','Restart Game','Help','Main Menu')
            pygame.mouse.set_visible(True)
            choice2 = menu(menu_,pos='bottomleft',font1=menu3font,color1=(200,200,200),light=10,justify=False,speed=0)[0]
            if choice2 == 'Main Menu':
                scr.blit(bg,screen)
                display.flip(); choice = None; decision=True
            elif choice2=='Resume Game':    #Resumes main game loop
                gameLoop()
                if Game.status == 2:
                    endGame(); decision2=False
                elif Game.status in (2,3): endGame(); decision2=False; decision3=True
            elif choice2=='Help':   #Displays help for the player by calling up the function help()
                scr.blit(bg,screen)
                display.flip()
                help()
                menu_=('Return to Game','','')
                choice4=menu(menu_,pos='bottomleft',font1=menu3font,color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice4=='Return to Game':
                    scr.blit(bg,screen)
                    display.flip()
                    gameLoop()
                    if Game.status == 2:    #Ends game when the game's status indicates game over or new high score
                        endGame(); decision2=False
                    elif Game.status in (2,3): endGame(); decision2=False; decision3=True
            elif choice2=='Restart Game': #Re-initializes game and main loop if user wants to restart the game
                scr.blit(bg,screen)
                title=menu2font.render('Choose a Difficulty Level',1,(135,206,235))
                scr.blit(title,(180,200))
                display.flip()
                menu_ = ('Beginner','Easy','Normal','Hard','Impossible')#Let user choose difficulty level
                choice3=menu(menu_,pos='center',font1=menu2font, color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice3!='Beginner' and choice3!='Easy' and choice3!='Normal' and choice3!='Hard' and choice3!='Impossible':
                    Game.mainDecision=False
                else:
                    Game.init(choice3)
                    gameLoop()
                    if Game.status == 2:    #Ends game when the game's status indicates game over or new high score
                        print "C"; endGame()
                    elif Game.status in (2,3): print "D"; endGame(); decision2=False

            else: Game.mainDecision=False

        elif Game.mainDecision==True and Game.mainDecision2==True and decision2==False: #In-game menu when game is over
            menu_ = ('Restart Game','Main Menu','')
            pygame.mouse.set_visible(True)
            if decision3==True: decision2=True
            choice2 = menu(menu_,pos='bottomleft',font1=menu3font,color1=(200,200,200),light=10,justify=False,speed=0)[0]
            if choice2 == 'Main Menu':  #Displays the main menu
                scr.blit(bg,screen)
                display.flip()
                choice = None;decision2=True;decision=True
            elif choice2=='Restart Game': #Re-initializes game and main loop if user wants to restart the game
                scr.blit(bg, screen)
                title=menu2font.render('Choose a Difficulty Level',1,(135,206,235))
                scr.blit(title,(180,200))
                display.flip()
                menu_ = ('Beginner','Easy','Normal','Hard','Impossible')#Let user choose difficulty level
                choice3=menu(menu_,pos='center',font1=menu2font, color1=(200,200,200),light=10,justify=False,speed=0)[0]
                if choice3!='Beginner' and choice3!='Easy' and choice3!='Normal' and choice3!='Hard' and choice3!='Impossible':
                    Game.mainDecision=False
                else:
                    Game.init(choice3)
                    gameLoop()
                    if Game.status == 2:    #Ends game when the game's status indicates game over or new high score
                        print "E"; endGame(); decision2=True
                    elif Game.status in (2,3):
                        print "F"; endGame(); decision2=False
            else: Game.mainDecision=False

    if Game.mainDecision2==True:
        quit()
        pygame.quit()


#For Testing Purposes#
#runGame()
コード例 #2
0
ファイル: run.py プロジェクト: razrsword1/_init_.py
def endmess():
    label = messfont.render('YOU WIN'if Game.status==2 else'YOU LOSE' ,1,(10,10,10))
    rlabel = label.get_rect(center=ball_rect.center)
    scr.blit(label,rlabel)
    display.flip()

choix = None
resume = False
scr.blit(bg,screen)
display.flip()
while True:
    if not choix:
        if Challenge.levels: menu_ = ('Classic','Challenge','Editor','Quit Game')
        else: menu_ = ('Classic','Editor','Quit Game')
        choix = menu(menu_,color1=(150,150,200),light=10,speed=300)[0]
    if choix == 'Quit Game': break
    elif choix == 'Classic':
        if not resume: Game.init()
        else: resume = False
        game_mainloop()
        if Game.status == 2: save_hightscore('Classic')
        if Game.status in (2,3): endmess()
    elif choix == 'Editor':
        if not resume: Editor.init()
        else: resume = False
        editor_mainloop()
    elif choix == 'Challenge':
        if not resume: Challenge.init()
        else: resume = False
        challenge_mainloop()
コード例 #3
0
ファイル: run.py プロジェクト: jsnlm/Python_Ball_Game_Suite
This file runs the menu that allows you to play all the available games in
the suite. The games are Bubble Fantasy, Ball Dodger, Pong and Penalty Shootout.
"""
menuDecision = True

while menuDecision == True:
    title = menufont.render("Castor Game Suite", 1, (255, 255, 255))
    title2 = menu5font.render("Pick any of the games below to get started", 1, (255, 255, 255))
    scr.blit(bg, screen)
    scr.blit(title, (105, 80))
    scr.blit(title2, (135, 130))
    display.flip()
    menu_ = ("Bubble Fantasy", "Ball Dodger", "Pong", "Penalty Shootout")
    pygame.mouse.set_visible(True)
    choice = menu(menu_, color1=(255, 255, 255), light=10, speed=300)[0]
    if choice == "Ball Dodger":
        scr.blit(bg, screen)
        display.flip()
        pygame.display.set_caption("Ball Dodger")
        menu_ = ("Easy", "Medium", "Hard")
        choice2 = menu(menu_, color1=(175, 238, 238), light=10, speed=300)[0]
        if choice2 != "Easy" and choice2 != "Medium" and choice2 != "Hard":
            menuDecision = False
        else:
            scores = highscore()
            ballDodgerRun(choice2, scores)
            if scores.mainDecision == False:
                menuDecision = False
    elif choice == "Bubble Fantasy":
        pygame.display.set_caption("Bubble Fantasy")
コード例 #4
0
ファイル: run.py プロジェクト: CaptainFalco/_init_.py
def endmess():
    label = messfont.render('YOU WIN'if Game.status==2 else'YOU LOSE' ,1,(10,10,10))
    rlabel = label.get_rect(center=ball_rect.center)
    scr.blit(label,rlabel)
    display.flip()

pygame.init()
choix = None
resume = False
scr.blit(bg,screen)
display.flip()
while True:
    if not choix:
        if Challenge.levels: menu_ = ('Classic','Challenge','Editor','Quit Game')
        else: menu_ = ('Classic','Editor','Quit Game')
        choix = menu(menu_,color1=(150,150,200),light=10,speed=300)[0]
    if choix == 'Quit Game': break
    elif choix == 'Classic':
        if not resume: Game.init()
        else: resume = False
        mixer.music.load('res/Dungeon9.ogg')
        mixer.music.play(-1, 0.0)
        game_mainloop()
        if Game.status == 2: save_hightscore('Classic')
        if Game.status in (2,3): endmess()
        mixer.music.stop()
    elif choix == 'Editor':
        if not resume: Editor.init()
        else: resume = False
        editor_mainloop()
    elif choix == 'Challenge':