def __init__(self, baseChannel, serverId, districtName): ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.zoneAllocator = UniqueIdAllocator( ToontownGlobals.DynamicZonesBegin, ToontownGlobals.DynamicZonesEnd) NPCToons.generateZone2NpcDict() self.use_libpandadna = simbase.config.GetBool('use-libpandadna', False) self.hoods = [] self._dnaStoreMap = {} if self.use_libpandadna: self.__loader = DNALoader() self.zoneDataStore = AIZoneDataStore() self.useAllMinigames = self.config.GetBool('want-all-minigames', False) self.doLiveUpdates = True self.wantCogdominiums = self.config.GetBool('want-cogdo', False) self.wantParties = self.config.GetBool('want-parties', False) self.wantEmblems = self.config.GetBool('want-emblems', True) self.questManager = QuestManagerAI(self) self.promotionMgr = PromotionManagerAI(self) self.cogPageManager = CogPageManagerAI(self) self.cogSuitMgr = CogSuitManagerAI(self) self.trophyMgr = DistributedTrophyMgrAI(self) self.fishManager = FishManagerAI() self.dnaStoreMap = {} self.mintMgr = MintManagerAI.MintManagerAI(self) self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self) self.lawMgr = LawOfficeManagerAI.LawOfficeManagerAI(self) self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self) self.buildingManagers = {} self.suitPlanners = {} self.wantMegaInvasions = str( self.ourChannel // 1000000) in self.config.GetString( 'mega-invasion-shards', '402 403').split()
def __init__(self, baseChannel, serverId, districtName): ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.zoneAllocator = UniqueIdAllocator(ToontownGlobals.DynamicZonesBegin, ToontownGlobals.DynamicZonesEnd) NPCToons.generateZone2NpcDict() self.use_libpandadna = simbase.config.GetBool('use-libpandadna', False) self.hoods = [] self._dnaStoreMap = {} if self.use_libpandadna: self.__loader = DNALoader() self.zoneDataStore = AIZoneDataStore() self.useAllMinigames = self.config.GetBool('want-all-minigames', False) self.doLiveUpdates = True self.wantCogdominiums = self.config.GetBool('want-cogdo', False) self.wantParties = self.config.GetBool('want-parties', False) self.wantEmblems = self.config.GetBool('want-emblems', True) self.questManager = QuestManagerAI(self) self.promotionMgr = PromotionManagerAI(self) self.cogPageManager = CogPageManagerAI(self) self.cogSuitMgr = CogSuitManagerAI(self) self.trophyMgr = DistributedTrophyMgrAI(self) self.fishManager = FishManagerAI() self.dnaStoreMap = {} self.mintMgr = MintManagerAI.MintManagerAI(self) self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self) self.lawMgr = LawOfficeManagerAI.LawOfficeManagerAI(self) self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self) self.buildingManagers = {} self.suitPlanners = {} self.wantMegaInvasions = str(self.ourChannel // 1000000) in self.config.GetString('mega-invasion-shards', '402 403').split()
class ToontownAIRepository(ToontownInternalRepository): def __init__(self, baseChannel, serverId, districtName): ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.zoneAllocator = UniqueIdAllocator(ToontownGlobals.DynamicZonesBegin, ToontownGlobals.DynamicZonesEnd) NPCToons.generateZone2NpcDict() self.use_libpandadna = simbase.config.GetBool('use-libpandadna', False) self.hoods = [] self._dnaStoreMap = {} if self.use_libpandadna: self.__loader = DNALoader() self.zoneDataStore = AIZoneDataStore() self.useAllMinigames = self.config.GetBool('want-all-minigames', False) self.doLiveUpdates = True self.wantCogdominiums = self.config.GetBool('want-cogdo', False) self.wantParties = self.config.GetBool('want-parties', False) self.wantEmblems = self.config.GetBool('want-emblems', True) self.questManager = QuestManagerAI(self) self.promotionMgr = PromotionManagerAI(self) self.cogPageManager = CogPageManagerAI(self) self.cogSuitMgr = CogSuitManagerAI(self) self.trophyMgr = DistributedTrophyMgrAI(self) self.fishManager = FishManagerAI() self.dnaStoreMap = {} self.mintMgr = MintManagerAI.MintManagerAI(self) self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self) self.lawMgr = LawOfficeManagerAI.LawOfficeManagerAI(self) self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self) self.buildingManagers = {} self.suitPlanners = {} self.wantMegaInvasions = str(self.ourChannel // 1000000) in self.config.GetString('mega-invasion-shards', '402 403').split() def getTrackClsends(self): return False def handleConnected(self): self.districtId = self.allocateChannel() self.distributedDistrict = ToontownDistrictAI(self) self.distributedDistrict.setName(self.districtName) self.distributedDistrict.generateWithRequiredAndId(simbase.air.districtId, self.getGameDoId(), 2) dg = PyDatagram() dg.addServerHeader(simbase.air.districtId, simbase.air.ourChannel, STATESERVER_OBJECT_SET_AI) dg.addChannel(simbase.air.ourChannel) simbase.air.send(dg) self.createGlobals() self.createZones() def __ready(self): dg = PyDatagram() dg.addServerHeader(self.districtStats.doId, self.ourChannel, STATESERVER_OBJECT_DELETE_RAM) dg.addUint32(self.districtStats.doId) self.addPostRemove(dg) self.apiMgr = self.generateGlobalObject(100001, "ShardAPIManager") self.apiMgr.start() self.apiMgr.d_setShardData() self.banMgr = self.generateGlobalObject(100002, "BanManager") self.trophyMgr.updateToonData() def gotUberdogAPISync(self): if not self.distributedDistrict.getAvailable(): self.notify.info("Got UD API sync, opening shard...") messenger.send("startShardActivity") self.distributedDistrict.b_setAvailable(1) def incrementPopulation(self): self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() + 1) def decrementPopulation(self): self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() - 1) def allocateZone(self): return self.zoneAllocator.allocate() def deallocateZone(self, zone): self.zoneAllocator.free(zone) def getZoneDataStore(self): return self.zoneDataStore def getAvatarExitEvent(self, avId): return 'distObjDelete-%d' % avId def createGlobals(self): self.districtStats = ToontownDistrictStatsAI(self) self.districtStats.settoontownDistrictId(self.districtId) self.districtStats.generateWithRequiredAndId(self.allocateChannel(), self.getGameDoId(), 2) self.timeManager = TimeManagerAI(self) self.timeManager.generateWithRequired(2) self.newsManager = NewsManagerAI(self) self.newsManager.generateWithRequired(2) self.holidayManager = HolidayManagerAI(self) self.magicWordManager = MagicWordManagerAI(self) self.magicWordManager.generateWithRequired(2) self.safeZoneManager = SafeZoneManagerAI(self) self.safeZoneManager.generateWithRequired(2) self.petMgr = PetManagerAI(self) self.friendManager = FriendManagerAI(self) self.friendManager.generateWithRequired(2) self.partyManager = DistributedPartyManagerAI(self) self.partyManager.generateWithRequired(2) self.tutorialManager = TutorialManagerAI(self) self.tutorialManager.generateWithRequired(2) self.globalPartyMgr = self.generateGlobalObject(OTP_DO_ID_GLOBAL_PARTY_MANAGER, 'GlobalPartyManager') self.estateManager = EstateManagerAI(self) self.estateManager.generateWithRequired(2) self.suitInvasionManager = DistributedSuitInvasionManagerAI(self) self.suitInvasionManager.generateWithRequired(2) self.bankMgr = DistributedBankMgrAI(self) self.bankMgr.generateWithRequired(2) self.catalogManager = CatalogManagerAI(self) self.catalogManager.generateWithRequired(2) self.huntId = 0 if self.holidayManager.isHolidayRunning(ToontownGlobals.TRICK_OR_TREAT): import DistributedTrickOrTreatTargetAI self.trickOrTreatMgr = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self) self.trickOrTreatMgr.generateWithRequired(2) self.handleBlackCatMgr() self.handleBloodsuckerInvasion() self.handleSkelCogWeekInvasion() if config.GetBool('want-resistance-emote', True): self.resistanceMgr = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI(self) self.resistanceMgr.generateWithRequired(9720) if config.GetBool('want-polar-effect', True): self.polarMgr = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI(self) self.polarMgr.generateWithRequired(3821) def handleBlackCatMgr(self): today = datetime.datetime.now() start = datetime.datetime(today.year, 10, 31) end = datetime.datetime(today.year, 11, 3) def createBlackCatMgr(task=None): import DistributedBlackCatMgrAI self.blackCatMgr = DistributedBlackCatMgrAI.DistributedBlackCatMgrAI(self) self.blackCatMgr.generateWithRequired(2513) if not self.config.GetBool('force-black-cat-mgr', False): self.blackCatMgr.expire((end - today).total_seconds()) return Task.done if start <= today < end or self.config.GetBool('force-black-cat-mgr', False): createBlackCatMgr(None) elif start >= today: taskMgr.doMethodLater((start - today).total_seconds(), createBlackCatMgr, 'air-createBlackCatMgr') def handleBloodsuckerInvasion(self): if not self.wantMegaInvasions: return today = datetime.datetime.now() start = datetime.datetime(today.year, 10, 31) end = datetime.datetime(today.year, 11, 3) if start <= today < end: self.startMegaInvasion(9, end=end) elif start > today: taskMgr.doMethodLater((start - today).total_seconds(), self.startMegaInvasion, 'air-mega-invasion-9', extraArgs=[9, False, end]) def handleSkelCogWeekInvasion(self): if not self.wantMegaInvasions: return today = datetime.datetime.now() start = datetime.datetime(2014, 11, 10) end = datetime.datetime(2014, 11, 17) if start <= today < end: self.startMegaInvasion(-1, skel=True, end=end) elif start > today: taskMgr.doMethodLater((start - today).total_seconds(), self.startMegaInvasion, 'air-mega-invasion-skel', extraArgs=[-1, True, end]) def startMegaInvasion(self, suitIndex, skel=False, end=None): if suitIndex >= 0: suitName = SuitDNA.suitHeadTypes[suitIndex] else: suitName = None if self.suitInvasionManager.hasInvading(): if self.suitInvasionManager.isMega(): return Task.done self.suitInvasionManager.abort() self.suitInvasionManager.startInvasion(suitName, skel, mega=True) if end: def doAbort(task): self.suitInvasionManager.abort() return task.done today = datetime.datetime.now() taskMgr.doMethodLater((end - today).total_seconds(), doAbort, 'air-abort-mega-invasion') def getStorage(self, zone): s = self._dnaStoreMap.get(zone) if not s: s = DNAStorage() self.loadDNAFileAI(s, self.genDNAFileName(zone)) self._dnaStoreMap[zone] = s return s def createZones(self): self.zoneTable = { 1000: ((1000, 1, 0), (1100, 1, 1), (1200, 1, 1), (1300, 1, 1)), 2000: ((2000, 1, 0), (2100, 1, 1), (2200, 1, 1), (2300, 1, 1)), 3000: ((3000, 1, 0), (3100, 1, 1), (3200, 1, 1), (3300, 1, 1)), 4000: ((4000, 1, 0), (4100, 1, 1), (4200, 1, 1), (4300, 1, 1)), 5000: ((5000, 1, 0), (5100, 1, 1), (5200, 1, 1), (5300, 1, 1)), 9000: ((9000, 1, 0), (9100, 1, 1), (9200, 1, 1)), 6000: (), 7000: ((7000, 1, 0), (7100, 1, 1)), # XXX to do: planner at 7100 8000: ((8000, 1, 0),), 10000: (), 11000: (), 12000: (), 13000: (), 17000: (), } self.__nextHood(0) def __nextHood(self, hoodIndex): if hoodIndex >= len(hoods): self.__ready() return Task.done self.hoods.append(hoods[hoodIndex](self)) taskMgr.doMethodLater(0, ToontownAIRepository.__nextHood, 'nextHood', [self, hoodIndex + 1]) return Task.done def genDNAFileName(self, zoneId): zoneId = ZoneUtil.getCanonicalZoneId(zoneId) hoodId = ZoneUtil.getCanonicalHoodId(zoneId) hood = ToontownGlobals.dnaMap[hoodId] if hoodId == zoneId: zoneId = 'sz' phase = ToontownGlobals.phaseMap[hoodId] else: phase = ToontownGlobals.streetPhaseMap[hoodId] return 'phase_%s/dna/%s_%s.dna' % (phase, hood, zoneId) def loadDNAFileAI(self, dnastore, filename): if self.use_libpandadna: f = Filename('../resources/' + str(filename)) f.setExtension('pdna') x = self.__loader.loadDNAFileAI(dnastore, f) else: f = Filename(filename) f = Filename('etc/dnabkp/' + f.getBasename()) x = loadDNAFileAI(dnastore, str(f)) return x def sendSetZone(self, obj, zoneId): obj.b_setLocation(obj.parentId, zoneId) def getDisconnectReason(self, avId): return self.timeManager.disconnectReasonMap.get(avId, 1) # Default: user closed window def killToon(self, avId, force = True): """ Kills given toon if within this shard. If force is False, then checks getDisconnectReason. """ toon = self.doId2do.get(avId) if not toon: self.notify.warning("Tried to kill non-existing toon %s" % avId) return False if not force: if self.getDisconnectReason(avId) == 3: # Python Error return False toon.b_setHp(0) inventory = toon.inventory inventory.zeroInv() toon.b_setInventory(inventory.makeNetString()) self.notify.info("Killed toon %s, RIP!" % avId) return True def handleObjExit(self, di): doId = di.getUint32() if doId not in self.doId2do: self.notify.warning('Received AI exit for unknown object %d' % (doId)) return do = self.doId2do[doId] do.sendDeleteEvent() self.removeDOFromTables(do) do.delete()
def createObjects(self): # First, load up all of our DNA files for the world. self.loadDNA() # Create a new district (aka shard) for this AI: self.district = ToontownDistrictAI(self, self.districtName) self.district.generateOtpObject(OTP_DO_ID_TOONTOWN, OTP_ZONE_ID_DISTRICTS, doId=self.districtId) # The Time manager. This negotiates a timestamp exchange for # the purposes of synchronizing clocks between client and # server with a more accurate handshaking protocol than we # would otherwise get. # # We must create this object first, so clients who happen to # come into the world while the AI is still coming up # (particularly likely if the AI crashed while players were # in) will get a chance to synchronize. self.timeManager = TimeManagerAI.TimeManagerAI(self) self.timeManager.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) self.partyManager = DistributedPartyManagerAI.DistributedPartyManagerAI( self) self.partyManager.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) self.inGameNewsMgr = DistributedInGameNewsMgrAI.DistributedInGameNewsMgrAI( self) self.inGameNewsMgr.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) self.whitelistMgr = DistributedWhitelistMgrAI.DistributedWhitelistMgrAI( self) self.whitelistMgr.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) self.cpuInfoMgr = DistributedCpuInfoMgrAI.DistributedCpuInfoMgrAI(self) self.cpuInfoMgr.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) #self.securityMgr = DistributedSecurityMgrAI.DistributedSecurityMgrAI(self) #self.securityMgr.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) #if ConfigVariableBool('want-code-redemption', 1).getValue(): # self.codeRedemptionManager = TTCodeRedemptionMgrAI(self) # self.codeRedemptionManager.generateOtpObject(self.district.getDoId(), OTPGlobals.UberZone) self.randomSourceManager = NonRepeatableRandomSourceAI(self) # QuietZone so that the client doesn't get a generate self.randomSourceManager.generateOtpObject(self.district.getDoId(), OTPGlobals.QuietZone) self.welcomeValleyManager = WelcomeValleyManagerAI.WelcomeValleyManagerAI( self) self.welcomeValleyManager.generateWithRequired(OTPGlobals.UberZone) # The trophy manager should be created before the building # managers. self.trophyMgr = DistributedTrophyMgrAI.DistributedTrophyMgrAI(self) self.trophyMgr.generateWithRequired(OTPGlobals.UberZone) # The bank manager handles banking transactions self.bankMgr = DistributedBankMgrAI.DistributedBankMgrAI(self) self.bankMgr.generateWithRequired(OTPGlobals.UberZone) # The Friend Manager self.friendManager = FriendManagerAI.FriendManagerAI(self) self.friendManager.generateWithRequired(OTPGlobals.UberZone) # The Delete Manager self.deleteManager = DeleteManagerAI.DeleteManagerAI(self) self.deleteManager.generateWithRequired(OTPGlobals.UberZone) # The Safe Zone manager self.safeZoneManager = SafeZoneManagerAI.SafeZoneManagerAI(self) self.safeZoneManager.generateWithRequired(OTPGlobals.UberZone) # The Magic Word Manager magicWordString = ConfigVariableString('want-magic-words', '1').getValue() if magicWordString not in ('', '0', '#f'): self.magicWordManager = ToontownMagicWordManagerAI.ToontownMagicWordManagerAI( self) self.magicWordManager.generateWithRequired(OTPGlobals.UberZone) # The Tutorial manager self.tutorialManager = TutorialManagerAI.TutorialManagerAI(self) self.tutorialManager.generateWithRequired(OTPGlobals.UberZone) # The Catalog Manager self.catalogManager = CatalogManagerAI.CatalogManagerAI(self) self.catalogManager.generateWithRequired(OTPGlobals.UberZone) # The Quest manager self.questManager = QuestManagerAI.QuestManagerAI(self) # The Fish manager self.fishManager = FishManagerAI.FishManagerAI(self) # The Cog Page manager self.cogPageManager = CogPageManagerAI.CogPageManagerAI(self) # The Suit Invasion Manager self.suitInvasionManager = SuitInvasionManagerAI.SuitInvasionManagerAI( self) # The Firework Manager: This object really only exists so we can # fire off fireworks with magic words. Normally this is a holiday # manager driven event and therefore the constructor needs a # holidayId. Pass in fourth of july as default. To do: override # holiday ID with a magic word self.fireworkManager = FireworkManagerAI.FireworkManagerAI( self, NEWYEARS_FIREWORKS) # Create an NPC Dialogue manager that manages conversations # amongst a set of NPC's self.dialogueManager = NPCDialogueManagerAI.NPCDialogueManagerAI() # The News manager self.newsManager = NewsManagerAI.NewsManagerAI(self) self.newsManager.generateWithRequired(OTPGlobals.UberZone) # The Factory Manager self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self) # The Mint Manager self.mintMgr = MintManagerAI.MintManagerAI(self) #the Law Office Manager self.lawMgr = LawOfficeManagerAI.LawOfficeManagerAI(self) # The Cog Country Club Manager self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self) if simbase.wantKarts: # The Race Manager self.raceMgr = RaceManagerAI.RaceManagerAI(self) self.cogSuitMgr = CogSuitManagerAI.CogSuitManagerAI(self) self.promotionMgr = PromotionManagerAI.PromotionManagerAI(self) # Housing self.estateMgr = EstateManagerAI.EstateManagerAI(self) self.estateMgr.generateWithRequired(OTPGlobals.UberZone) if simbase.wantPets: # Pets -- must be created after estateMgr self.petMgr = PetManagerAI.PetManagerAI(self) # Now create the neighborhood-specific objects. self.startupHood(TTHoodDataAI.TTHoodDataAI(self)) self.startupHood(DDHoodDataAI.DDHoodDataAI(self)) self.startupHood(MMHoodDataAI.MMHoodDataAI(self)) self.startupHood(DGHoodDataAI.DGHoodDataAI(self)) self.startupHood(BRHoodDataAI.BRHoodDataAI(self)) self.startupHood(DLHoodDataAI.DLHoodDataAI(self)) self.startupHood(CSHoodDataAI.CSHoodDataAI(self)) self.startupHood(GSHoodDataAI.GSHoodDataAI(self)) self.startupHood(OZHoodDataAI.OZHoodDataAI(self)) self.startupHood(GZHoodDataAI.GZHoodDataAI(self)) self.startupHood(CashbotHQDataAI.CashbotHQDataAI(self)) self.startupHood(LawbotHQDataAI.LawbotHQDataAI(self)) self.startupHood(BossbotHQDataAI.BossbotHQDataAI(self)) # The Holiday Manager should be instantiated after the each # of the hoods and estateMgrAI are generated because Bingo Night # needs to reference the HoodDataAI and EstateMgrAI for pond # information. (JJT - 7/22/04) self.holidayManager = HolidayManagerAI.HolidayManagerAI(self) self.banManager = BanManagerAI.BanManagerAI() # Now that we've created all the suit planners, any one of # them can be used to fill the world with requests for suit # buildings. if self.suitPlanners: list(self.suitPlanners.values())[0].assignInitialSuitBuildings() # mark district as avaliable self.district.b_setAvailable(1) # Now that everything's created, start checking the leader # boards for correctness. We only need to check every 30 # seconds or so. self.__leaderboardFlush(None) taskMgr.doMethodLater(30, self.__leaderboardFlush, 'leaderboardFlush', appendTask=True)
class ToontownAIRepository(ToontownInternalRepository): def __init__(self, baseChannel, serverId, districtName): ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.zoneAllocator = UniqueIdAllocator( ToontownGlobals.DynamicZonesBegin, ToontownGlobals.DynamicZonesEnd) NPCToons.generateZone2NpcDict() self.use_libpandadna = simbase.config.GetBool('use-libpandadna', False) self.hoods = [] self._dnaStoreMap = {} if self.use_libpandadna: self.__loader = DNALoader() self.zoneDataStore = AIZoneDataStore() self.useAllMinigames = self.config.GetBool('want-all-minigames', False) self.doLiveUpdates = True self.wantCogdominiums = self.config.GetBool('want-cogdo', False) self.wantParties = self.config.GetBool('want-parties', False) self.wantEmblems = self.config.GetBool('want-emblems', True) self.questManager = QuestManagerAI(self) self.promotionMgr = PromotionManagerAI(self) self.cogPageManager = CogPageManagerAI(self) self.cogSuitMgr = CogSuitManagerAI(self) self.trophyMgr = DistributedTrophyMgrAI(self) self.fishManager = FishManagerAI() self.dnaStoreMap = {} self.mintMgr = MintManagerAI.MintManagerAI(self) self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self) self.lawMgr = LawOfficeManagerAI.LawOfficeManagerAI(self) self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self) self.buildingManagers = {} self.suitPlanners = {} self.wantMegaInvasions = str( self.ourChannel // 1000000) in self.config.GetString( 'mega-invasion-shards', '402 403').split() def getTrackClsends(self): return False def handleConnected(self): self.districtId = self.allocateChannel() self.distributedDistrict = ToontownDistrictAI(self) self.distributedDistrict.setName(self.districtName) self.distributedDistrict.generateWithRequiredAndId( simbase.air.districtId, self.getGameDoId(), 2) dg = PyDatagram() dg.addServerHeader(simbase.air.districtId, simbase.air.ourChannel, STATESERVER_OBJECT_SET_AI) dg.addChannel(simbase.air.ourChannel) simbase.air.send(dg) self.createGlobals() self.createZones() def __ready(self): dg = PyDatagram() dg.addServerHeader(self.districtStats.doId, self.ourChannel, STATESERVER_OBJECT_DELETE_RAM) dg.addUint32(self.districtStats.doId) self.addPostRemove(dg) self.apiMgr = self.generateGlobalObject(100001, "ShardAPIManager") self.apiMgr.start() self.apiMgr.d_setShardData() self.banMgr = self.generateGlobalObject(100002, "BanManager") self.trophyMgr.updateToonData() def gotUberdogAPISync(self): if not self.distributedDistrict.getAvailable(): self.notify.info("Got UD API sync, opening shard...") messenger.send("startShardActivity") self.distributedDistrict.b_setAvailable(1) def incrementPopulation(self): self.districtStats.b_setAvatarCount( self.districtStats.getAvatarCount() + 1) def decrementPopulation(self): self.districtStats.b_setAvatarCount( self.districtStats.getAvatarCount() - 1) def allocateZone(self): return self.zoneAllocator.allocate() def deallocateZone(self, zone): self.zoneAllocator.free(zone) def getZoneDataStore(self): return self.zoneDataStore def getAvatarExitEvent(self, avId): return 'distObjDelete-%d' % avId def createGlobals(self): self.districtStats = ToontownDistrictStatsAI(self) self.districtStats.settoontownDistrictId(self.districtId) self.districtStats.generateWithRequiredAndId(self.allocateChannel(), self.getGameDoId(), 2) self.timeManager = TimeManagerAI(self) self.timeManager.generateWithRequired(2) self.newsManager = NewsManagerAI(self) self.newsManager.generateWithRequired(2) self.holidayManager = HolidayManagerAI(self) self.magicWordManager = MagicWordManagerAI(self) self.magicWordManager.generateWithRequired(2) self.safeZoneManager = SafeZoneManagerAI(self) self.safeZoneManager.generateWithRequired(2) self.petMgr = PetManagerAI(self) self.friendManager = FriendManagerAI(self) self.friendManager.generateWithRequired(2) self.partyManager = DistributedPartyManagerAI(self) self.partyManager.generateWithRequired(2) self.tutorialManager = TutorialManagerAI(self) self.tutorialManager.generateWithRequired(2) self.globalPartyMgr = self.generateGlobalObject( OTP_DO_ID_GLOBAL_PARTY_MANAGER, 'GlobalPartyManager') self.estateManager = EstateManagerAI(self) self.estateManager.generateWithRequired(2) self.suitInvasionManager = DistributedSuitInvasionManagerAI(self) self.suitInvasionManager.generateWithRequired(2) self.bankMgr = DistributedBankMgrAI(self) self.bankMgr.generateWithRequired(2) self.catalogManager = CatalogManagerAI(self) self.catalogManager.generateWithRequired(2) self.huntId = 0 if self.holidayManager.isHolidayRunning( ToontownGlobals.TRICK_OR_TREAT): import DistributedTrickOrTreatTargetAI self.trickOrTreatMgr = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI( self) self.trickOrTreatMgr.generateWithRequired(2) self.handleBlackCatMgr() self.handleBloodsuckerInvasion() self.handleSkelCogWeekInvasion() if config.GetBool('want-resistance-emote', True): self.resistanceMgr = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI( self) self.resistanceMgr.generateWithRequired(9720) if config.GetBool('want-top-toons', True): self.topToonsMgr = self.generateGlobalObject( OTP_DO_ID_TOONTOWN_TOP_TOONS_MGR, 'DistributedTopToonsManager') else: self.topToonsMgr = None if config.GetBool('want-polar-effect', True): self.polarMgr = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI( self) self.polarMgr.generateWithRequired(3821) def handleBlackCatMgr(self): today = datetime.datetime.now() start = datetime.datetime(today.year, 10, 31) end = datetime.datetime(today.year, 11, 3) def createBlackCatMgr(task=None): import DistributedBlackCatMgrAI self.blackCatMgr = DistributedBlackCatMgrAI.DistributedBlackCatMgrAI( self) self.blackCatMgr.generateWithRequired(2513) if not self.config.GetBool('force-black-cat-mgr', False): self.blackCatMgr.expire((end - today).total_seconds()) return Task.done if start <= today < end or self.config.GetBool('force-black-cat-mgr', False): createBlackCatMgr(None) elif start >= today: taskMgr.doMethodLater((start - today).total_seconds(), createBlackCatMgr, 'air-createBlackCatMgr') def handleBloodsuckerInvasion(self): if not self.wantMegaInvasions: return today = datetime.datetime.now() start = datetime.datetime(today.year, 10, 31) end = datetime.datetime(today.year, 11, 3) if start <= today < end: self.startMegaInvasion(9, end=end) elif start > today: taskMgr.doMethodLater((start - today).total_seconds(), self.startMegaInvasion, 'air-mega-invasion-9', extraArgs=[9, False, end]) def handleSkelCogWeekInvasion(self): if not self.wantMegaInvasions: return today = datetime.datetime.now() start = datetime.datetime(2014, 11, 10) end = datetime.datetime(2014, 11, 17) if start <= today < end: self.startMegaInvasion(-1, skel=True, end=end) elif start > today: taskMgr.doMethodLater((start - today).total_seconds(), self.startMegaInvasion, 'air-mega-invasion-skel', extraArgs=[-1, True, end]) def startMegaInvasion(self, suitIndex, skel=False, end=None): if suitIndex >= 0: suitName = SuitDNA.suitHeadTypes[suitIndex] else: suitName = None if self.suitInvasionManager.hasInvading(): if self.suitInvasionManager.isMega(): return Task.done self.suitInvasionManager.abort() self.suitInvasionManager.startInvasion(suitName, skel, mega=True) if end: def doAbort(task): self.suitInvasionManager.abort() return task.done today = datetime.datetime.now() taskMgr.doMethodLater((end - today).total_seconds(), doAbort, 'air-abort-mega-invasion') def getStorage(self, zone): s = self._dnaStoreMap.get(zone) if not s: s = DNAStorage() self.loadDNAFileAI(s, self.genDNAFileName(zone)) self._dnaStoreMap[zone] = s return s def createZones(self): self.zoneTable = { 1000: ((1000, 1, 0), (1100, 1, 1), (1200, 1, 1), (1300, 1, 1)), 2000: ((2000, 1, 0), (2100, 1, 1), (2200, 1, 1), (2300, 1, 1)), 3000: ((3000, 1, 0), (3100, 1, 1), (3200, 1, 1), (3300, 1, 1)), 4000: ((4000, 1, 0), (4100, 1, 1), (4200, 1, 1), (4300, 1, 1)), 5000: ((5000, 1, 0), (5100, 1, 1), (5200, 1, 1), (5300, 1, 1)), 9000: ((9000, 1, 0), (9100, 1, 1), (9200, 1, 1)), 6000: (), 7000: ((7000, 1, 0), (7100, 1, 1)), # XXX to do: planner at 7100 8000: ((8000, 1, 0), ), 10000: (), 11000: (), 12000: (), 13000: (), 17000: (), } self.__nextHood(0) def __nextHood(self, hoodIndex): if hoodIndex >= len(hoods): self.__ready() return Task.done self.hoods.append(hoods[hoodIndex](self)) taskMgr.doMethodLater(0, ToontownAIRepository.__nextHood, 'nextHood', [self, hoodIndex + 1]) return Task.done def genDNAFileName(self, zoneId): zoneId = ZoneUtil.getCanonicalZoneId(zoneId) hoodId = ZoneUtil.getCanonicalHoodId(zoneId) hood = ToontownGlobals.dnaMap[hoodId] if hoodId == zoneId: zoneId = 'sz' phase = ToontownGlobals.phaseMap[hoodId] else: phase = ToontownGlobals.streetPhaseMap[hoodId] return 'phase_%s/dna/%s_%s.dna' % (phase, hood, zoneId) def loadDNAFileAI(self, dnastore, filename): if self.use_libpandadna: f = Filename('../resources/' + str(filename)) f.setExtension('pdna') x = self.__loader.loadDNAFileAI(dnastore, f) else: f = Filename(filename) f = Filename('etc/dnabkp/' + f.getBasename()) x = loadDNAFileAI(dnastore, str(f)) return x def sendSetZone(self, obj, zoneId): obj.b_setLocation(obj.parentId, zoneId) def getDisconnectReason(self, avId): return self.timeManager.disconnectReasonMap.get( avId, 1) # Default: user closed window def killToon(self, avId, force=True): """ Kills given toon if within this shard. If force is False, then checks getDisconnectReason. """ toon = self.doId2do.get(avId) if not toon: self.notify.warning("Tried to kill non-existing toon %s" % avId) return False if not force: if self.getDisconnectReason(avId) == 3: # Python Error return False toon.b_setHp(0) inventory = toon.inventory inventory.zeroInv() toon.b_setInventory(inventory.makeNetString()) self.notify.info("Killed toon %s, RIP!" % avId) return True def handleObjExit(self, di): doId = di.getUint32() if doId not in self.doId2do: self.notify.warning('Received AI exit for unknown object %d' % (doId)) return do = self.doId2do[doId] do.sendDeleteEvent() self.removeDOFromTables(do) do.delete()