def __init__(self, doneEvent, character, diffPath=None): StateData.StateData.__init__(self, doneEvent) self._CharWalkStateAI__doneEvent = doneEvent self.character = character if diffPath == None: self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation()) else: self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation()) self.speed = character.walkSpeed() self._CharWalkStateAI__lastWalkNode = CCharPaths.startNode self._CharWalkStateAI__curWalkNode = CCharPaths.startNode
def generate(self, diffPath = None): DistributedChar.DistributedChar.generate(self) if diffPath == None: self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(self.getName(), self.getCCLocation()))) else: self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(diffPath, self.getCCLocation()))) self.setHpr(0, 0, 0) self.setParent(ToontownGlobals.SPRender) self.startBlink() self.startEarTask() self.chatTrack = Sequence() self.chatterDialogue = None self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter) self.accept('exitSafeZone', self.__handleExitSafeZone) return
def __init__(self, doneEvent, character, diffPath=None): StateData.StateData.__init__(self, doneEvent) self.doneEvent = doneEvent self.character = character if diffPath == None: self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation()) else: self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation()) self.speed = character.walkSpeed() self.offsetX = 0 self.offsetY = 0 self.oldOffsetX = 0 self.olfOffsetY = 0 self.walkTrack = None
def __init__(self, doneEvent, character, followedChar): StateData.StateData.__init__(self, doneEvent) self._CharFollowChipStateAI__doneEvent = doneEvent self.character = character self.followedChar = followedChar self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation()) self.speed = character.walkSpeed() self._CharFollowChipStateAI__lastWalkNode = CCharPaths.startNode self._CharFollowChipStateAI__curWalkNode = CCharPaths.startNode
def makePathTrack(self, nodePath, posPoints, velocity, raycast=0): retval = Sequence() if raycast: retval.append(Func(nodePath.enableRaycast, 1)) chip = base.cr.doId2do.get(self.chipId) self.chipPaths = CCharPaths.getPaths(chip.getName(), chip.getCCLocation()) self.posPoints = posPoints chipDuration = chip.walk.walkTrack.getDuration() self.notify.debug('chipDuration = %f' % chipDuration) chipDistance = CCharPaths.getWalkDistance(self.srcNode, self.destNode, ToontownGlobals.ChipSpeed, self.chipPaths) self.revolutions = chipDistance / self.completeRevolutionDistance srcOffset = (0, 0) if self.srcNode in self.offsetDict: srcOffset = self.offsetDict[self.srcNode] srcTheta = math.atan2(srcOffset[1], srcOffset[0]) if srcTheta < 0: srcTheta += 2 * math.pi if srcTheta > 0: srcRev = (2 * math.pi - srcTheta) / (2 * math.pi) else: srcRev = 0 self.srcTheta = srcTheta destOffset = (0, 0) if self.destNode in self.offsetDict: destOffset = self.offsetDict[self.destNode] destTheta = math.atan2(destOffset[1], destOffset[0]) if destTheta < 0: destTheta += 2 * math.pi self.destTheta = destTheta self.revolutions += srcRev endingTheta = srcTheta + self.revolutions % 1.0 * 2 * math.pi diffTheta = destTheta - endingTheta destRev = diffTheta / (2 * math.pi) self.revolutions += destRev while self.revolutions < 1: self.revolutions += 1 def positionDale(t): self.orbitChip(t) retval.append(LerpFunctionInterval(positionDale, chipDuration)) if raycast: retval.append(Func(nodePath.enableRaycast, 0)) return retval
def showPaths(self): from toontown.classicchars import CCharPaths from toontown.toonbase import TTLocalizer self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Donald))
def showPaths(self): from toontown.classicchars import CCharPaths from toontown.toonbase import TTLocalizer self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Chip))
def showPaths(self): # Overridden from Playground to fill in the correct parameters # for showPathPoints(). from toontown.classicchars import CCharPaths from toontown.toonbase import TTLocalizer self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Donald))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Donald))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Pluto))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Pluto))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Donald))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Mickey))
def showPaths(self): self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Goofy))